gnome-shell/js
Robert Mader 36a1fb78cd windowManager: Use MetaWindowActor.paint_to_content() for window effects
Previously we used `get_image()`, which returned `cairo_surface`,
in order to create a `ClutterContent` with a screenshot of the
`MetaWindowActor`. This added a roundtrip from GPU to CPU memory.

Instead, use the new `paint_to_content()` API which lets us use a
`CoglTexture` directly as source of our `ClutterContent`.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1879>
2021-09-04 10:08:10 +00:00
..
dbusServices dbusServices/screencast: Handle pipeline failures gracefully 2021-06-09 15:21:35 +00:00
gdm gdm: Remove pending fingerprint verification failure 2021-04-28 17:23:01 +00:00
misc inputMethod: Use update-preedit-with-mode signal 2021-09-03 22:32:36 +00:00
perf perf: Add basic run tests 2020-08-12 15:43:39 +00:00
portalHelper portalHelper: Replace Soup.URI with GLib.Uri 2021-08-25 01:54:07 +02:00
ui windowManager: Use MetaWindowActor.paint_to_content() for window effects 2021-09-04 10:08:10 +00:00
js-resources.gresource.xml init: Set console log domain 2021-09-01 14:55:47 +00:00
meson.build extensions-app: Move Extensions app to new subproject 2020-03-27 23:33:30 +00:00
portal-resources.gresource.xml js: Remove unused files from resources 2020-03-09 13:18:48 +00:00