
So they properly show up in the docs. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/3518>
373 lines
11 KiB
C
373 lines
11 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/*
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* st-drawing-area.c: A dynamically-sized Cairo drawing area
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*
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* Copyright 2009, 2010 Red Hat, Inc.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as
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* published by the Free Software Foundation, either version 2.1 of
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* the License, or (at your option) any later version.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
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* more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* StDrawingArea:
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*
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* A dynamically-sized Cairo drawing area
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*
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* #StDrawingArea allows drawing via Cairo; the primary difference is that
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* it is dynamically sized. To use, connect to the [signal@St.DrawingArea::repaint]
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* signal, and inside the signal handler, call
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* [method@St.DrawingArea.get_context] to get the Cairo context to draw to. The
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* [signal@St.DrawingArea::repaint] signal will be emitted by default when the area is
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* resized or the CSS style changes; you can use the
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* [method@St.DrawingArea.queue_repaint] as well.
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*/
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#include "st-drawing-area.h"
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#include <cairo.h>
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#include <math.h>
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typedef struct _StDrawingAreaPrivate StDrawingAreaPrivate;
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struct _StDrawingAreaPrivate {
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cairo_t *context;
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int width;
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int height;
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float scale_factor;
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CoglTexture *texture;
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CoglBitmap *buffer;
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gboolean dirty;
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guint in_repaint : 1;
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};
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G_DEFINE_TYPE_WITH_PRIVATE (StDrawingArea, st_drawing_area, ST_TYPE_WIDGET);
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/* Signals */
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enum
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{
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REPAINT,
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LAST_SIGNAL
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};
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static guint st_drawing_area_signals [LAST_SIGNAL] = { 0 };
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static void
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st_drawing_area_allocate (ClutterActor *self,
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const ClutterActorBox *box)
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{
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StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self));
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StDrawingAreaPrivate *priv =
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st_drawing_area_get_instance_private (ST_DRAWING_AREA (self));
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ClutterActorBox content_box;
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priv->scale_factor = clutter_actor_get_resource_scale (self);
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clutter_actor_set_allocation (self, box);
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st_theme_node_get_content_box (theme_node, box, &content_box);
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priv->width = (int)(0.5 + content_box.x2 - content_box.x1);
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priv->height = (int)(0.5 + content_box.y2 - content_box.y1);
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st_drawing_area_queue_repaint (ST_DRAWING_AREA (self));
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}
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static void
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st_drawing_area_paint_node (ClutterActor *actor,
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ClutterPaintNode *root,
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ClutterPaintContext *paint_context)
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{
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StDrawingArea *area = ST_DRAWING_AREA (actor);
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StDrawingAreaPrivate *priv = st_drawing_area_get_instance_private (area);
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ClutterPaintNode *node;
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if (priv->buffer == NULL)
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return;
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if (priv->dirty)
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g_clear_object (&priv->texture);
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if (priv->texture == NULL)
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priv->texture = cogl_texture_2d_new_from_bitmap (priv->buffer);
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if (priv->texture == NULL)
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return;
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node = clutter_actor_create_texture_paint_node (actor, priv->texture);
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clutter_paint_node_set_static_name (node, "Canvas Content");
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clutter_paint_node_add_child (root, node);
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clutter_paint_node_unref (node);
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priv->dirty = FALSE;
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}
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static void
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st_drawing_area_style_changed (StWidget *self)
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{
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(ST_WIDGET_CLASS (st_drawing_area_parent_class))->style_changed (self);
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st_drawing_area_queue_repaint (ST_DRAWING_AREA (self));
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}
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static void
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st_drawing_area_resource_scale_changed (ClutterActor *self)
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{
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StDrawingArea *area = ST_DRAWING_AREA (self);
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StDrawingAreaPrivate *priv = st_drawing_area_get_instance_private (area);
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float resource_scale;
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resource_scale = clutter_actor_get_resource_scale (self);
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if (priv->scale_factor != resource_scale)
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{
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priv->scale_factor = resource_scale;
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st_drawing_area_queue_repaint (area);
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if (CLUTTER_ACTOR_CLASS (st_drawing_area_parent_class)->resource_scale_changed)
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CLUTTER_ACTOR_CLASS (st_drawing_area_parent_class)->resource_scale_changed (self);
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}
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}
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static void
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st_drawing_area_finalize (GObject *self)
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{
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StDrawingAreaPrivate *priv =
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st_drawing_area_get_instance_private (ST_DRAWING_AREA (self));
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g_clear_object (&priv->buffer);
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g_clear_object (&priv->texture);
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G_OBJECT_CLASS (st_drawing_area_parent_class)->finalize (self);
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}
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static void
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st_drawing_area_class_init (StDrawingAreaClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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StWidgetClass *widget_class = ST_WIDGET_CLASS (klass);
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gobject_class->finalize = st_drawing_area_finalize;
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actor_class->allocate = st_drawing_area_allocate;
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actor_class->paint_node = st_drawing_area_paint_node;
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widget_class->style_changed = st_drawing_area_style_changed;
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actor_class->resource_scale_changed = st_drawing_area_resource_scale_changed;
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st_drawing_area_signals[REPAINT] =
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g_signal_new ("repaint",
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G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (StDrawingAreaClass, repaint),
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NULL, NULL, NULL,
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G_TYPE_NONE, 0);
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}
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static void
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st_drawing_area_init (StDrawingArea *area)
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{
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StDrawingAreaPrivate *priv = st_drawing_area_get_instance_private (area);
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priv->width = -1;
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priv->height = -1;
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priv->scale_factor = 1.0f;
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}
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static void
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st_drawing_area_emit_repaint (StDrawingArea *area)
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{
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StDrawingAreaPrivate *priv = st_drawing_area_get_instance_private (area);
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int real_width, real_height;
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cairo_surface_t *surface;
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gboolean mapped_buffer;
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unsigned char *data;
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CoglBuffer *buffer;
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cairo_t *cr;
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g_assert (priv->height > 0 && priv->width > 0);
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priv->dirty = TRUE;
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real_width = ceilf (priv->width * priv->scale_factor);
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real_height = ceilf (priv->height * priv->scale_factor);
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if (priv->buffer == NULL)
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{
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CoglContext *ctx;
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ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
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priv->buffer = cogl_bitmap_new_with_size (ctx,
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real_width,
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real_height,
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COGL_PIXEL_FORMAT_CAIRO_ARGB32_COMPAT);
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}
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buffer = COGL_BUFFER (cogl_bitmap_get_buffer (priv->buffer));
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if (buffer == NULL)
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return;
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cogl_buffer_set_update_hint (buffer, COGL_BUFFER_UPDATE_HINT_DYNAMIC);
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data = cogl_buffer_map (buffer,
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COGL_BUFFER_ACCESS_READ_WRITE,
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COGL_BUFFER_MAP_HINT_DISCARD);
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if (data != NULL)
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{
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int bitmap_stride = cogl_bitmap_get_rowstride (priv->buffer);
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surface = cairo_image_surface_create_for_data (data,
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CAIRO_FORMAT_ARGB32,
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real_width,
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real_height,
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bitmap_stride);
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mapped_buffer = TRUE;
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}
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else
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{
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surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32,
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real_width,
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real_height);
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mapped_buffer = FALSE;
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}
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cairo_surface_set_device_scale (surface,
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priv->scale_factor,
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priv->scale_factor);
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priv->context = cr = cairo_create (surface);
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priv->in_repaint = TRUE;
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cairo_save (priv->context);
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cairo_set_operator (priv->context, CAIRO_OPERATOR_CLEAR);
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cairo_paint (priv->context);
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cairo_restore (priv->context);
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g_signal_emit (area, st_drawing_area_signals[REPAINT], 0);
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priv->context = NULL;
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priv->in_repaint = FALSE;
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cairo_destroy (cr);
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if (mapped_buffer)
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cogl_buffer_unmap (buffer);
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else
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{
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int size = cairo_image_surface_get_stride (surface) * priv->height;
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cogl_buffer_set_data (buffer,
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0,
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cairo_image_surface_get_data (surface),
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size);
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}
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cairo_surface_destroy (surface);
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}
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/**
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* st_drawing_area_queue_repaint:
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* @area: the #StDrawingArea
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*
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* Will cause the actor to emit a [signal@St.DrawingArea::repaint] signal before it is
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* next drawn to the scene. Useful if some parameters for the area being
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* drawn other than the size or style have changed. Note that
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* clutter_actor_queue_redraw() will simply result in the same
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* contents being drawn to the scene again.
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*/
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void
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st_drawing_area_queue_repaint (StDrawingArea *area)
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{
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StDrawingAreaPrivate *priv;
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g_return_if_fail (ST_IS_DRAWING_AREA (area));
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priv = st_drawing_area_get_instance_private (area);
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g_clear_object (&priv->buffer);
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if (priv->width <= 0 || priv->height <= 0)
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return;
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clutter_actor_queue_redraw (CLUTTER_ACTOR (area));
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st_drawing_area_emit_repaint (area);
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}
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/**
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* st_drawing_area_get_context:
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* @area: the #StDrawingArea
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*
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* Gets the Cairo context to paint to. This function must only be called
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* from a signal handler or virtual function for the [signal@St.DrawingArea::repaint]
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* signal.
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*
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* JavaScript code must call the special dispose function before returning from
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* the signal handler or virtual function to avoid leaking memory:
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*
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* ```js
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* function onRepaint(area) {
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* let cr = area.get_context();
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*
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* // Draw to the context
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*
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* cr.$dispose();
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* }
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*
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* let area = new St.DrawingArea();
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* area.connect('repaint', onRepaint);
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* ```
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*
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* Returns: (transfer none): the Cairo context for the paint operation
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*/
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cairo_t *
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st_drawing_area_get_context (StDrawingArea *area)
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{
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StDrawingAreaPrivate *priv;
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g_return_val_if_fail (ST_IS_DRAWING_AREA (area), NULL);
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priv = st_drawing_area_get_instance_private (area);
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g_return_val_if_fail (priv->in_repaint, NULL);
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return priv->context;
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}
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/**
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* st_drawing_area_get_surface_size:
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* @area: the #StDrawingArea
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* @width: (out) (optional): location to store the width of the painted area
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* @height: (out) (optional): location to store the height of the painted area
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*
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* Gets the size of the cairo surface being painted to, which is equal
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* to the size of the content area of the widget. This function must
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* only be called from a signal handler for the #StDrawingArea::repaint signal.
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*/
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void
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st_drawing_area_get_surface_size (StDrawingArea *area,
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guint *width,
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guint *height)
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{
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StDrawingAreaPrivate *priv;
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g_return_if_fail (ST_IS_DRAWING_AREA (area));
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priv = st_drawing_area_get_instance_private (area);
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g_return_if_fail (priv->in_repaint);
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if (width)
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*width = priv->width;
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if (height)
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*height = priv->height;
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}
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