gnome-shell/js
Marco Trevisan (Treviño) 3033506f2c dnd: Nullify _dragActor after we've destroyed it, and avoid invalid access
We need to avoid that we use the _dragActor instance after that it has
been destroyed or we'll get errors. We now set it to null when this
happens, protecting any access to that.

Add a DragState enum-like object to keep track of the state
instead of using booleans.

Remove duplicated handler on 'destroy' and just use a generic one.

https://bugzilla.gnome.org/show_bug.cgi?id=791233
2018-09-03 22:43:21 +00:00
..
extensionPrefs js: use ES6 template strings for dbus interfaces 2018-08-27 19:23:00 +02:00
gdm js, oVirt: Fix ES6 template string alignment 2018-08-30 04:49:17 +02:00
misc objectManager: correct other invalid index code in onNameVanished 2018-09-03 22:40:46 +00:00
perf scripting: Fix argument list of createTestWindow() 2018-04-25 23:47:06 +02:00
portalHelper js: use ES6 template strings for dbus interfaces 2018-08-27 19:23:00 +02:00
ui dnd: Nullify _dragActor after we've destroyed it, and avoid invalid access 2018-09-03 22:43:21 +00:00
js-resources.gresource.xml build: Use dedicated resources for helper programs 2018-08-14 17:28:04 +00:00
meson.build build: Use dedicated resources for helper programs 2018-08-14 17:28:04 +00:00
portal-resources.gresource.xml build: Use dedicated resources for helper programs 2018-08-14 17:28:04 +00:00
prefs-resources.gresource.xml build: Use dedicated resources for helper programs 2018-08-14 17:28:04 +00:00