gnome-shell/js/ui/animation.js
Ray Strode a83f822512 animation: do spinner animation with low priority
It's very unexpected that a spinner animation would
preempt idles from running.

This commit runs the spinner animation with a low
priority to ensure it doesn't take over the main
loop.

https://bugzilla.gnome.org/show_bug.cgi?id=754814
2015-10-21 08:54:55 -04:00

89 lines
2.5 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const GLib = imports.gi.GLib;
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const St = imports.gi.St;
const Signals = imports.signals;
const Atk = imports.gi.Atk;
const ANIMATED_ICON_UPDATE_TIMEOUT = 16;
const Animation = new Lang.Class({
Name: 'Animation',
_init: function(file, width, height, speed) {
this.actor = new St.Bin();
this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
this._speed = speed;
this._isLoaded = false;
this._isPlaying = false;
this._timeoutId = 0;
this._frame = 0;
let scaleFactor = St.ThemeContext.get_for_stage(global.stage).scale_factor;
this._animations = St.TextureCache.get_default().load_sliced_image (file, width, height, scaleFactor,
Lang.bind(this, this._animationsLoaded));
this.actor.set_child(this._animations);
},
play: function() {
if (this._isLoaded && this._timeoutId == 0) {
if (this._frame == 0)
this._showFrame(0);
this._timeoutId = GLib.timeout_add(GLib.PRIORITY_LOW, this._speed, Lang.bind(this, this._update));
GLib.Source.set_name_by_id(this._timeoutId, '[gnome-shell] this._update');
}
this._isPlaying = true;
},
stop: function() {
if (this._timeoutId > 0) {
Mainloop.source_remove(this._timeoutId);
this._timeoutId = 0;
}
this._isPlaying = false;
},
_showFrame: function(frame) {
let oldFrameActor = this._animations.get_child_at_index(this._frame);
if (oldFrameActor)
oldFrameActor.hide();
this._frame = (frame % this._animations.get_n_children());
let newFrameActor = this._animations.get_child_at_index(this._frame);
if (newFrameActor)
newFrameActor.show();
},
_update: function() {
this._showFrame(this._frame + 1);
return GLib.SOURCE_CONTINUE;
},
_animationsLoaded: function() {
this._isLoaded = true;
if (this._isPlaying)
this.play();
},
_onDestroy: function() {
this.stop();
}
});
const AnimatedIcon = new Lang.Class({
Name: 'AnimatedIcon',
Extends: Animation,
_init: function(file, size) {
this.parent(file, size, size, ANIMATED_ICON_UPDATE_TIMEOUT);
}
});