gnome-shell/js/ui/iconGrid.js
Florian Müllner e01971eac7 base-icon: Always recreate icon texture on style changes
Currently the icon texture is only updated on style changes when
the icon size is set from CSS and differs from the previously used
icon size.
As the style change may have been triggered by an icon theme change,
textures that are created for themed icons should always be recreated;
given that this is the case for most uses (with the exception of
file thumbnails), recreate the icon texture unconditionally to avoid
complexity.

https://bugzilla.gnome.org/show_bug.cgi?id=643738
2011-03-03 23:14:32 +01:00

325 lines
11 KiB
JavaScript

/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Clutter = imports.gi.Clutter;
const Shell = imports.gi.Shell;
const St = imports.gi.St;
const Lang = imports.lang;
const Params = imports.misc.params;
const ICON_SIZE = 48;
function BaseIcon(label, createIcon) {
this._init(label, createIcon);
}
BaseIcon.prototype = {
_init : function(label, params) {
params = Params.parse(params, { createIcon: null,
setSizeManually: false,
showLabel: true });
this.actor = new St.Bin({ style_class: 'overview-icon',
x_fill: true,
y_fill: true });
this.actor._delegate = this;
this.actor.connect('style-changed',
Lang.bind(this, this._onStyleChanged));
this._spacing = 0;
let box = new Shell.GenericContainer();
box.connect('allocate', Lang.bind(this, this._allocate));
box.connect('get-preferred-width',
Lang.bind(this, this._getPreferredWidth));
box.connect('get-preferred-height',
Lang.bind(this, this._getPreferredHeight));
this.actor.set_child(box);
this.iconSize = ICON_SIZE;
this._iconBin = new St.Bin();
box.add_actor(this._iconBin);
if (params.showLabel) {
this._name = new St.Label({ text: label });
box.add_actor(this._name);
} else {
this._name = null;
}
if (params.createIcon)
this.createIcon = params.createIcon;
this._setSizeManually = params.setSizeManually;
this.icon = null;
},
_allocate: function(actor, box, flags) {
let availWidth = box.x2 - box.x1;
let availHeight = box.y2 - box.y1;
let iconSize = availHeight;
let [iconMinHeight, iconNatHeight] = this._iconBin.get_preferred_height(-1);
let [iconMinWidth, iconNatWidth] = this._iconBin.get_preferred_width(-1);
let preferredHeight = iconNatHeight;
let childBox = new Clutter.ActorBox();
if (this._name) {
let [labelMinHeight, labelNatHeight] = this._name.get_preferred_height(-1);
preferredHeight += this._spacing + labelNatHeight;
let labelHeight = availHeight >= preferredHeight ? labelNatHeight
: labelMinHeight;
iconSize -= this._spacing + labelHeight;
childBox.x1 = 0;
childBox.x2 = availWidth;
childBox.y1 = iconSize + this._spacing;
childBox.y2 = childBox.y1 + labelHeight;
this._name.allocate(childBox, flags);
}
childBox.x1 = Math.floor((availWidth - iconNatWidth) / 2);
childBox.y1 = Math.floor((iconSize - iconNatHeight) / 2);
childBox.x2 = childBox.x1 + iconNatWidth;
childBox.y2 = childBox.y1 + iconNatHeight;
this._iconBin.allocate(childBox, flags);
},
_getPreferredWidth: function(actor, forHeight, alloc) {
this._getPreferredHeight(actor, -1, alloc);
},
_getPreferredHeight: function(actor, forWidth, alloc) {
let [iconMinHeight, iconNatHeight] = this._iconBin.get_preferred_height(forWidth);
alloc.min_size = iconMinHeight;
alloc.natural_size = iconNatHeight;
if (this._name) {
let [labelMinHeight, labelNatHeight] = this._name.get_preferred_height(forWidth);
alloc.min_size += this._spacing + labelMinHeight;
alloc.natural_size += this._spacing + labelNatHeight;
}
},
// This can be overridden by a subclass, or by the createIcon
// parameter to _init()
createIcon: function(size) {
throw new Error('no implementation of createIcon in ' + this);
},
setIconSize: function(size) {
if (!this._setSizeManually)
throw new Error('setSizeManually has to be set to use setIconsize');
if (size == this.iconSize)
return;
this._createIconTexture(size);
},
_createIconTexture: function(size) {
if (this.icon)
this.icon.destroy();
this.iconSize = size;
this.icon = this.createIcon(this.iconSize);
// The icon returned by createIcon() might actually be smaller than
// the requested icon size (for instance StTextureCache does this
// for fallback icons), so set the size explicitly.
this.icon.set_size(this.iconSize, this.iconSize);
this._iconBin.child = this.icon;
},
_onStyleChanged: function() {
let node = this.actor.get_theme_node();
this._spacing = node.get_length('spacing');
let size;
if (this._setSizeManually) {
size = this.iconSize;
} else {
let [found, len] = node.lookup_length('icon-size', false);
size = found ? len : ICON_SIZE;
}
this._createIconTexture(size);
}
};
function IconGrid(params) {
this._init(params);
}
IconGrid.prototype = {
_init: function(params) {
params = Params.parse(params, { rowLimit: null,
columnLimit: null,
xAlign: St.Align.MIDDLE });
this._rowLimit = params.rowLimit;
this._colLimit = params.columnLimit;
this._xAlign = params.xAlign;
this.actor = new St.BoxLayout({ style_class: 'icon-grid',
vertical: true });
// Pulled from CSS, but hardcode some defaults here
this._spacing = 0;
this._item_size = ICON_SIZE;
this._grid = new Shell.GenericContainer();
this.actor.add(this._grid, { expand: true, y_align: St.Align.START });
this.actor.connect('style-changed', Lang.bind(this, this._onStyleChanged));
this._grid.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
this._grid.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
this._grid.connect('allocate', Lang.bind(this, this._allocate));
},
_getPreferredWidth: function (grid, forHeight, alloc) {
let children = this._grid.get_children();
let nColumns = this._colLimit ? Math.min(this._colLimit,
children.length)
: children.length;
let totalSpacing = Math.max(0, nColumns - 1) * this._spacing;
// Kind of a lie, but not really an issue right now. If
// we wanted to support some sort of hidden/overflow that would
// need higher level design
alloc.min_size = this._item_size;
alloc.natural_size = nColumns * this._item_size + totalSpacing;
},
_getVisibleChildren: function() {
let children = this._grid.get_children();
children = children.filter(function(actor) {
return actor.visible;
});
return children;
},
_getPreferredHeight: function (grid, forWidth, alloc) {
let children = this._getVisibleChildren();
let [nColumns, usedWidth] = this._computeLayout(forWidth);
let nRows;
if (nColumns > 0)
nRows = Math.ceil(children.length / nColumns);
else
nRows = 0;
if (this._rowLimit)
nRows = Math.min(nRows, this._rowLimit);
let totalSpacing = Math.max(0, nRows - 1) * this._spacing;
let height = nRows * this._item_size + totalSpacing;
alloc.min_size = height;
alloc.natural_size = height;
},
_allocate: function (grid, box, flags) {
let children = this._getVisibleChildren();
let availWidth = box.x2 - box.x1;
let availHeight = box.y2 - box.y1;
let [nColumns, usedWidth] = this._computeLayout(availWidth);
let leftPadding;
switch(this._xAlign) {
case St.Align.START:
leftPadding = 0;
break;
case St.Align.MIDDLE:
leftPadding = Math.floor((availWidth - usedWidth) / 2);
break;
case St.Align.END:
leftPadding = availWidth - usedWidth;
}
let x = box.x1 + leftPadding;
let y = box.y1;
let columnIndex = 0;
let rowIndex = 0;
for (let i = 0; i < children.length; i++) {
let [childMinWidth, childMinHeight, childNaturalWidth, childNaturalHeight]
= children[i].get_preferred_size();
/* Center the item in its allocation horizontally */
let width = Math.min(this._item_size, childNaturalWidth);
let childXSpacing = Math.max(0, width - childNaturalWidth) / 2;
let height = Math.min(this._item_size, childNaturalHeight);
let childYSpacing = Math.max(0, height - childNaturalHeight) / 2;
let childBox = new Clutter.ActorBox();
if (St.Widget.get_default_direction() == St.TextDirection.RTL) {
let _x = box.x2 - (x + width);
childBox.x1 = Math.floor(_x - childXSpacing);
} else {
childBox.x1 = Math.floor(x + childXSpacing);
}
childBox.y1 = Math.floor(y + childYSpacing);
childBox.x2 = childBox.x1 + width;
childBox.y2 = childBox.y1 + height;
if (this._rowLimit && rowIndex >= this._rowLimit) {
this._grid.set_skip_paint(children[i], true);
} else {
children[i].allocate(childBox, flags);
this._grid.set_skip_paint(children[i], false);
}
columnIndex++;
if (columnIndex == nColumns) {
columnIndex = 0;
rowIndex++;
}
if (columnIndex == 0) {
y += this._item_size + this._spacing;
x = box.x1 + leftPadding;
} else {
x += this._item_size + this._spacing;
}
}
},
_computeLayout: function (forWidth) {
let children = this._grid.get_children();
let nColumns = 0;
let usedWidth = 0;
while ((this._colLimit == null || nColumns < this._colLimit) &&
(usedWidth + this._item_size <= forWidth)) {
usedWidth += this._item_size + this._spacing;
nColumns += 1;
}
if (nColumns > 0)
usedWidth -= this._spacing;
return [nColumns, usedWidth];
},
_onStyleChanged: function() {
let themeNode = this.actor.get_theme_node();
this._spacing = themeNode.get_length('spacing');
this._item_size = themeNode.get_length('-shell-grid-item-size');
this._grid.queue_relayout();
},
removeAll: function () {
this._grid.get_children().forEach(Lang.bind(this, function (child) {
child.destroy();
}));
},
addItem: function(actor) {
this._grid.add_actor(actor);
},
getItemAtIndex: function(index) {
return this._grid.get_children()[index];
},
visibleItemsCount: function() {
return this._grid.get_children().length - this._grid.get_n_skip_paint();
}
};