gnome-shell/src/st/st-password-entry.c
Umang Jain 281c87d11b St: Add a StPasswordEntry subclass based on StEntry
StPasswordEntry will be put to use for password entries
in various shell dialogs. This is done to have a consistent
behaviour for all password entries and introduce a peek
password functionality for these password entries in the
subsequent commits.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/619
2019-12-17 23:08:43 +01:00

204 lines
5.8 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* st-password-entry.c: Password entry actor based on st-entry
*
* Copyright 2019 Endless Inc.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU Lesser General Public License,
* version 2.1, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "st-private.h"
#include "st-password-entry.h"
#define BLACK_CIRCLE 9679
#define ST_PASSWORD_ENTRY_PRIV(x) st_password_entry_get_instance_private ((StPasswordEntry *) x)
typedef struct _StPasswordEntryPrivate StPasswordEntryPrivate;
struct _StPasswordEntry
{
/*< private >*/
StEntry parent_instance;
};
struct _StPasswordEntryPrivate
{
gboolean password_visible;
};
enum
{
PROP_0,
PROP_PASSWORD_VISIBLE,
N_PROPS
};
static GParamSpec *props[N_PROPS] = { NULL, };
G_DEFINE_TYPE_WITH_PRIVATE (StPasswordEntry, st_password_entry, ST_TYPE_ENTRY);
static void
st_password_entry_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
StPasswordEntryPrivate *priv = ST_PASSWORD_ENTRY_PRIV (gobject);
switch (prop_id)
{
case PROP_PASSWORD_VISIBLE:
g_value_set_boolean (value, priv->password_visible);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
st_password_entry_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
StPasswordEntry *entry = ST_PASSWORD_ENTRY (gobject);
switch (prop_id)
{
case PROP_PASSWORD_VISIBLE:
st_password_entry_set_password_visible (entry, g_value_get_boolean (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
st_password_entry_class_init (StPasswordEntryClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
gobject_class->get_property = st_password_entry_get_property;
gobject_class->set_property = st_password_entry_set_property;
props[PROP_PASSWORD_VISIBLE] = g_param_spec_boolean ("password-visible",
"Password visible",
"Whether to text in the entry is masked or not",
FALSE,
ST_PARAM_READWRITE);
g_object_class_install_properties (gobject_class, N_PROPS, props);
}
static void
clutter_text_password_char_cb (GObject *object,
GParamSpec *pspec,
gpointer user_data)
{
StPasswordEntry *entry = ST_PASSWORD_ENTRY (user_data);
ClutterActor *clutter_text;
clutter_text = st_entry_get_clutter_text (ST_ENTRY (entry));
if (clutter_text_get_password_char (CLUTTER_TEXT (clutter_text)) == 0)
st_password_entry_set_password_visible (entry, TRUE);
else
st_password_entry_set_password_visible (entry, FALSE);
}
static void
st_password_entry_init (StPasswordEntry *entry)
{
ClutterActor *clutter_text;
priv->peek_password_icon = g_object_new (ST_TYPE_ICON,
"style-class", "peek-password",
"icon-name", "eye-not-looking-symbolic",
NULL);
st_entry_set_secondary_icon (ST_ENTRY (entry), priv->peek_password_icon);
clutter_text = st_entry_get_clutter_text (ST_ENTRY (entry));
clutter_text_set_password_char (CLUTTER_TEXT (clutter_text), BLACK_CIRCLE);
st_entry_set_input_purpose (ST_ENTRY (entry), CLUTTER_INPUT_CONTENT_PURPOSE_PASSWORD);
g_signal_connect (clutter_text, "notify::password-char",
G_CALLBACK (clutter_text_password_char_cb), entry);
}
/**
* st_password_entry_new:
*
* Create a new #StPasswordEntry.
*
* Returns: a new #StEntry
*/
StEntry*
st_password_entry_new (void)
{
return ST_ENTRY (g_object_new (ST_TYPE_PASSWORD_ENTRY, NULL));
}
/**
* st_password_entry_set_password_visible:
* @entry: a #StPasswordEntry
* @value: #TRUE to show the password in the entry, #FALSE otherwise
*
* Sets whether to show or hide text in the password entry.
*/
void
st_password_entry_set_password_visible (StPasswordEntry *entry, gboolean value)
{
StPasswordEntryPrivate *priv;
ClutterActor *clutter_text;
g_return_if_fail (ST_IS_PASSWORD_ENTRY (entry));
priv = ST_PASSWORD_ENTRY_PRIV (entry);
if (priv->password_visible == value)
return;
priv->password_visible = value;
clutter_text = st_entry_get_clutter_text (ST_ENTRY (entry));
if (priv->password_visible)
clutter_text_set_password_char (CLUTTER_TEXT (clutter_text), 0);
else
clutter_text_set_password_char (CLUTTER_TEXT (clutter_text), BLACK_CIRCLE);
g_object_notify_by_pspec (G_OBJECT (entry), props[PROP_PASSWORD_VISIBLE]);
}
/**
* st_password_entry_get_password_visible:
* @entry: a #StPasswordEntry
*
* Gets whether the text is masked in the password entry.
*/
gboolean
st_password_entry_get_password_visible (StPasswordEntry *entry)
{
StPasswordEntryPrivate *priv;
g_return_val_if_fail (ST_IS_PASSWORD_ENTRY (entry), FALSE);
priv = ST_PASSWORD_ENTRY_PRIV (entry);
return priv->password_visible;
}