3a0197c8db
MessageTray calls .size() very often to update the no messages label, so a linear time implementation is not good enough. https://bugzilla.gnome.org/show_bug.cgi?id=700194
145 lines
4.1 KiB
JavaScript
145 lines
4.1 KiB
JavaScript
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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const Lang = imports.lang;
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const System = imports.system;
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const Params = imports.misc.params;
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// This is an implementation of EcmaScript SameValue algorithm,
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// which returns true if two values are not observably distinguishable.
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// It was taken from http://wiki.ecmascript.org/doku.php?id=harmony:egal
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//
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// In the future, we may want to use the 'is' operator instead.
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function _sameValue(x, y) {
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if (x === y) {
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// 0 === -0, but they are not identical
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return x !== 0 || 1 / x === 1 / y;
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}
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// NaN !== NaN, but they are identical.
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// NaNs are the only non-reflexive value, i.e., if x !== x,
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// then x is a NaN.
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// isNaN is broken: it converts its argument to number, so
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// isNaN("foo") => true
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return x !== x && y !== y;
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}
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const _hashers = {
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object: function(o) { return o ? System.addressOf(o) : 'null'; },
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function: function(f) { return System.addressOf(f); },
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string: function(s) { return s; },
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number: function(n) { return String(n); },
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undefined: function() { return 'undefined'; },
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};
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/* Map is meant to be similar in usage to ES6 Map, which is
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described at http://wiki.ecmascript.org/doku.php?id=harmony:simple_maps_and_sets,
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without requiring more than ES5 + Gjs extensions.
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Known differences from other implementations:
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Polyfills around the web usually implement HashMaps for
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primitive values and reversed WeakMaps for object keys,
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but we want real maps with real O(1) semantics in all cases,
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and the easiest way is to have different hashers for different
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types.
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Known differences from the ES6 specification:
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- Map is a Lang.Class, not a ES6 class, so inheritance,
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prototype, sealing, etc. work differently.
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- items(), keys() and values() don't return iterators,
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they return actual arrays, so they incur a full copy everytime
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they're called, and they don't see changes if you mutate
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the table while iterating
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(admittedly, the ES6 spec is a bit unclear on this, and
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the reference code would just blow up)
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*/
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const Map = new Lang.Class({
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Name: 'Map',
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_init: function(iterable) {
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this._pool = { };
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this._size = 0;
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if (iterable) {
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for (let i = 0; i < iterable.length; i++) {
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let [key, value] = iterable[i];
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this.set(key, value);
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}
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}
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},
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_hashKey: function(key) {
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let type = typeof(key);
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return type + ':' + _hashers[type](key);
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},
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_internalGet: function(key) {
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let hash = this._hashKey(key);
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let node = this._pool[hash];
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if (node && _sameValue(node.key, key))
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return [true, node.value];
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else
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return [false, null];
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},
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get: function(key) {
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return this._internalGet(key)[1];
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},
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has: function(key) {
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return this._internalGet(key)[0];
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},
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set: function(key, value) {
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let hash = this._hashKey(key);
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let node = this._pool[hash];
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if (node) {
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node.key = key;
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node.value = value;
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} else {
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this._pool[hash] = { key: key, value: value };
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this._size++;
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}
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},
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delete: function(key) {
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let hash = this._hashKey(key);
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let node = this._pool[hash];
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if (node && _sameValue(node.key, key)) {
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delete this._pool[hash];
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this._size--;
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return [node.key, node.value];
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} else {
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return [null, null];
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}
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},
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keys: function() {
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let pool = this._pool;
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return Object.getOwnPropertyNames(pool).map(function(hash) {
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return pool[hash].key;
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});
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},
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values: function() {
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let pool = this._pool;
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return Object.getOwnPropertyNames(pool).map(function(hash) {
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return pool[hash].value;
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});
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},
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items: function() {
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let pool = this._pool;
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return Object.getOwnPropertyNames(pool).map(function(hash) {
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return [pool[hash].key, pool[hash].value];
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});
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},
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size: function() {
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return this._size;
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},
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});
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