gnome-shell/js/ui/workspacesView.js
Adel Gadllah 783683a12c workspacesView: Don't change opacity during dnd
We used used to indicate to the user the ability to move to another workspace
during dnd by highligthing the adjacent workspaces on hover.

This was done by changing the workspace's opacity to 200 and set it to
255 for the highlighted adjacent ones.

This is now no longer needed as the design was completely changed since
then (overview relayout; we no longer represent workspaces in the way
we did before) and introduces a bug where we don't properly reset the
opacity after the drag action, so just remove that code.

https://bugzilla.gnome.org/show_bug.cgi?id=648983
2011-05-25 14:12:11 -04:00

924 lines
34 KiB
JavaScript

/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Clutter = imports.gi.Clutter;
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const Meta = imports.gi.Meta;
const Shell = imports.gi.Shell;
const St = imports.gi.St;
const Signals = imports.signals;
const Gettext = imports.gettext.domain('gnome-shell');
const _ = Gettext.gettext;
const DND = imports.ui.dnd;
const Main = imports.ui.main;
const Overview = imports.ui.overview;
const Tweener = imports.ui.tweener;
const Workspace = imports.ui.workspace;
const WorkspaceThumbnail = imports.ui.workspaceThumbnail;
const WORKSPACE_SWITCH_TIME = 0.25;
// Note that mutter has a compile-time limit of 36
const MAX_WORKSPACES = 16;
const CONTROLS_POP_IN_TIME = 0.1;
function WorkspacesView(workspaces) {
this._init(workspaces);
}
WorkspacesView.prototype = {
_init: function(workspaces) {
this.actor = new St.Group({ style_class: 'workspaces-view' });
// The actor itself isn't a drop target, so we don't want to pick on its area
this.actor.set_size(0, 0);
this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
this.actor.connect('style-changed', Lang.bind(this,
function() {
let node = this.actor.get_theme_node();
this._spacing = node.get_length('spacing');
this._updateWorkspaceActors(false);
}));
this.actor.connect('notify::mapped',
Lang.bind(this, this._onMappedChanged));
this._width = 0;
this._height = 0;
this._x = 0;
this._y = 0;
this._workspaceRatioSpacing = 0;
this._spacing = 0;
this._lostWorkspaces = [];
this._animating = false; // tweening
this._scrolling = false; // swipe-scrolling
this._animatingScroll = false; // programatically updating the adjustment
this._zoomOut = false; // zoom to a larger area
this._inDrag = false; // dragging a window
let activeWorkspaceIndex = global.screen.get_active_workspace_index();
this._workspaces = workspaces;
// Add workspace actors
for (let w = 0; w < global.screen.n_workspaces; w++)
this._workspaces[w].actor.reparent(this.actor);
this._workspaces[activeWorkspaceIndex].actor.raise_top();
this._extraWorkspaces = [];
let monitors = global.get_monitors();
let m = 0;
for (let i = 0; i < monitors.length; i++) {
if (i == global.get_primary_monitor_index())
continue;
let ws = new Workspace.Workspace(null, i);
this._extraWorkspaces[m++] = ws;
ws.setGeometry(monitors[i].x, monitors[i].y, monitors[i].width, monitors[i].height);
global.overlay_group.add_actor(ws.actor);
}
// Position/scale the desktop windows and their children after the
// workspaces have been created. This cannot be done first because
// window movement depends on the Workspaces object being accessible
// as an Overview member.
this._overviewShowingId =
Main.overview.connect('showing',
Lang.bind(this, function() {
for (let w = 0; w < this._workspaces.length; w++)
this._workspaces[w].zoomToOverview();
for (let w = 0; w < this._extraWorkspaces.length; w++)
this._extraWorkspaces[w].zoomToOverview();
}));
this._overviewShownId =
Main.overview.connect('shown',
Lang.bind(this, function() {
this.actor.set_clip(this._x, this._y, this._width, this._height);
}));
this._scrollAdjustment = new St.Adjustment({ value: activeWorkspaceIndex,
lower: 0,
page_increment: 1,
page_size: 1,
step_increment: 0,
upper: this._workspaces.length });
this._scrollAdjustment.connect('notify::value',
Lang.bind(this, this._onScroll));
this._timeoutId = 0;
this._switchWorkspaceNotifyId =
global.window_manager.connect('switch-workspace',
Lang.bind(this, this._activeWorkspaceChanged));
this._itemDragBeginId = Main.overview.connect('item-drag-begin',
Lang.bind(this, this._dragBegin));
this._itemDragEndId = Main.overview.connect('item-drag-end',
Lang.bind(this, this._dragEnd));
this._windowDragBeginId = Main.overview.connect('window-drag-begin',
Lang.bind(this, this._dragBegin));
this._windowDragEndId = Main.overview.connect('window-drag-end',
Lang.bind(this, this._dragEnd));
this._swipeScrollBeginId = 0;
this._swipeScrollEndId = 0;
},
setGeometry: function(x, y, width, height, spacing) {
if (this._x == x && this._y == y &&
this._width == width && this._height == height)
return;
this._width = width;
this._height = height;
this._x = x;
this._y = y;
this._workspaceRatioSpacing = spacing;
for (let i = 0; i < this._workspaces.length; i++)
this._workspaces[i].setGeometry(x, y, width, height);
},
_lookupWorkspaceForMetaWindow: function (metaWindow) {
for (let i = 0; i < this._workspaces.length; i++) {
if (this._workspaces[i].containsMetaWindow(metaWindow))
return this._workspaces[i];
}
return null;
},
getActiveWorkspace: function() {
let active = global.screen.get_active_workspace_index();
return this._workspaces[active];
},
hide: function() {
let activeWorkspaceIndex = global.screen.get_active_workspace_index();
let activeWorkspace = this._workspaces[activeWorkspaceIndex];
activeWorkspace.actor.raise_top();
this.actor.remove_clip(this._x, this._y, this._width, this._height);
for (let w = 0; w < this._workspaces.length; w++)
this._workspaces[w].zoomFromOverview();
for (let w = 0; w < this._extraWorkspaces.length; w++)
this._extraWorkspaces[w].zoomFromOverview();
},
destroy: function() {
this.actor.destroy();
},
syncStacking: function(stackIndices) {
for (let i = 0; i < this._workspaces.length; i++)
this._workspaces[i].syncStacking(stackIndices);
for (let i = 0; i < this._extraWorkspaces.length; i++)
this._extraWorkspaces[i].syncStacking(stackIndices);
},
updateWindowPositions: function() {
for (let w = 0; w < this._workspaces.length; w++)
this._workspaces[w].positionWindows(Workspace.WindowPositionFlags.ANIMATE);
},
_scrollToActive: function(showAnimation) {
let active = global.screen.get_active_workspace_index();
this._updateWorkspaceActors(showAnimation);
this._updateScrollAdjustment(active, showAnimation);
},
// Update workspace actors parameters
// @showAnimation: iff %true, transition between states
_updateWorkspaceActors: function(showAnimation) {
let active = global.screen.get_active_workspace_index();
this._animating = showAnimation;
for (let w = 0; w < this._workspaces.length; w++) {
let workspace = this._workspaces[w];
Tweener.removeTweens(workspace.actor);
let y = (w - active) * (this._height + this._spacing + this._workspaceRatioSpacing);
if (showAnimation) {
let params = { y: y,
time: WORKSPACE_SWITCH_TIME,
transition: 'easeOutQuad'
};
// we have to call _updateVisibility() once before the
// animation and once afterwards - it does not really
// matter which tween we use, so we pick the first one ...
if (w == 0) {
this._updateVisibility();
params.onComplete = Lang.bind(this,
function() {
this._animating = false;
this._updateVisibility();
});
}
Tweener.addTween(workspace.actor, params);
} else {
workspace.actor.set_position(0, y);
if (w == 0)
this._updateVisibility();
}
}
for (let l = 0; l < this._lostWorkspaces.length; l++) {
let workspace = this._lostWorkspaces[l];
Tweener.removeTweens(workspace.actor);
workspace.actor.show();
workspace.hideWindowsOverlays();
if (showAnimation) {
Tweener.addTween(workspace.actor,
{ y: workspace.x,
time: WORKSPACE_SWITCH_TIME,
transition: 'easeOutQuad',
onComplete: Lang.bind(this,
this._cleanWorkspaces)
});
} else {
this._cleanWorkspaces();
}
}
},
_updateVisibility: function() {
let active = global.screen.get_active_workspace_index();
for (let w = 0; w < this._workspaces.length; w++) {
let workspace = this._workspaces[w];
if (this._animating || this._scrolling) {
workspace.hideWindowsOverlays();
workspace.actor.show();
} else {
workspace.showWindowsOverlays();
if (this._inDrag)
workspace.actor.visible = (Math.abs(w - active) <= 1);
else
workspace.actor.visible = (w == active);
}
}
},
_cleanWorkspaces: function() {
if (this._lostWorkspaces.length == 0)
return;
for (let l = 0; l < this._lostWorkspaces.length; l++)
this._lostWorkspaces[l].destroy();
this._lostWorkspaces = [];
this._updateWorkspaceActors(false);
},
_updateScrollAdjustment: function(index, showAnimation) {
if (this._scrolling)
return;
this._animatingScroll = true;
if (showAnimation) {
Tweener.addTween(this._scrollAdjustment, {
value: index,
time: WORKSPACE_SWITCH_TIME,
transition: 'easeOutQuad',
onComplete: Lang.bind(this,
function() {
this._animatingScroll = false;
})
});
} else {
this._scrollAdjustment.value = index;
this._animatingScroll = false;
}
},
updateWorkspaces: function(oldNumWorkspaces, newNumWorkspaces, lostWorkspaces) {
let active = global.screen.get_active_workspace_index();
for (let l = 0; l < lostWorkspaces.length; l++)
lostWorkspaces[l].disconnectAll();
Tweener.addTween(this._scrollAdjustment,
{ upper: newNumWorkspaces,
time: WORKSPACE_SWITCH_TIME,
transition: 'easeOutQuad'
});
if (newNumWorkspaces > oldNumWorkspaces) {
for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++)
this.actor.add_actor(this._workspaces[w].actor);
this._updateWorkspaceActors(false);
} else {
this._lostWorkspaces = lostWorkspaces;
}
this._scrollToActive(true);
},
_activeWorkspaceChanged: function(wm, from, to, direction) {
if (this._scrolling)
return;
this._scrollToActive(true);
},
_onDestroy: function() {
for (let i = 0; i < this._extraWorkspaces.length; i++)
this._extraWorkspaces[i].destroy();
this._scrollAdjustment.run_dispose();
Main.overview.disconnect(this._overviewShowingId);
Main.overview.disconnect(this._overviewShownId);
global.window_manager.disconnect(this._switchWorkspaceNotifyId);
if (this._inDrag)
this._dragEnd();
if (this._timeoutId) {
Mainloop.source_remove(this._timeoutId);
this._timeoutId = 0;
}
if (this._itemDragBeginId > 0) {
Main.overview.disconnect(this._itemDragBeginId);
this._itemDragBeginId = 0;
}
if (this._itemDragEndId > 0) {
Main.overview.disconnect(this._itemDragEndId);
this._itemDragEndId = 0;
}
if (this._windowDragBeginId > 0) {
Main.overview.disconnect(this._windowDragBeginId);
this._windowDragBeginId = 0;
}
if (this._windowDragEndId > 0) {
Main.overview.disconnect(this._windowDragEndId);
this._windowDragEndId = 0;
}
},
_onMappedChanged: function() {
if (this.actor.mapped) {
let direction = Overview.SwipeScrollDirection.VERTICAL;
Main.overview.setScrollAdjustment(this._scrollAdjustment,
direction);
this._swipeScrollBeginId = Main.overview.connect('swipe-scroll-begin',
Lang.bind(this, this._swipeScrollBegin));
this._swipeScrollEndId = Main.overview.connect('swipe-scroll-end',
Lang.bind(this, this._swipeScrollEnd));
} else {
Main.overview.disconnect(this._swipeScrollBeginId);
Main.overview.disconnect(this._swipeScrollEndId);
}
},
_dragBegin: function() {
if (this._scrolling)
return;
this._inDrag = true;
this._firstDragMotion = true;
this._dragMonitor = {
dragMotion: Lang.bind(this, this._onDragMotion)
};
DND.addDragMonitor(this._dragMonitor);
},
_onDragMotion: function(dragEvent) {
if (Main.overview.animationInProgress)
return DND.DragMotionResult.CONTINUE;
if (this._firstDragMotion) {
this._firstDragMotion = false;
for (let i = 0; i < this._workspaces.length; i++)
this._workspaces[i].setReservedSlot(dragEvent.dragActor._delegate);
for (let i = 0; i < this._extraWorkspaces.length; i++)
this._extraWorkspaces[i].setReservedSlot(dragEvent.dragActor._delegate);
}
let primary = global.get_primary_monitor();
let activeWorkspaceIndex = global.screen.get_active_workspace_index();
let topWorkspace, bottomWorkspace;
topWorkspace = this._workspaces[activeWorkspaceIndex - 1];
bottomWorkspace = this._workspaces[activeWorkspaceIndex + 1];
let hoverWorkspace = null;
// reactive monitor edges
let topEdge = primary.y;
let switchTop = (dragEvent.y <= topEdge && topWorkspace);
if (switchTop && this._dragOverLastY != topEdge) {
topWorkspace.metaWorkspace.activate(global.get_current_time());
this._dragOverLastY = topEdge;
return DND.DragMotionResult.CONTINUE;
}
let bottomEdge = primary.y + primary.height - 1;
let switchBottom = (dragEvent.y >= bottomEdge && bottomWorkspace);
if (switchBottom && this._dragOverLastY != bottomEdge) {
bottomWorkspace.metaWorkspace.activate(global.get_current_time());
this._dragOverLastY = bottomEdge;
return DND.DragMotionResult.CONTINUE;
}
this._dragOverLastY = dragEvent.y;
let result = DND.DragMotionResult.CONTINUE;
// check hover state of new workspace area / inactive workspaces
if (topWorkspace) {
if (topWorkspace.actor.contains(dragEvent.targetActor)) {
hoverWorkspace = topWorkspace;
result = topWorkspace.handleDragOver(dragEvent.source, dragEvent.dragActor);
}
}
if (bottomWorkspace) {
if (bottomWorkspace.actor.contains(dragEvent.targetActor)) {
hoverWorkspace = bottomWorkspace;
result = bottomWorkspace.handleDragOver(dragEvent.source, dragEvent.dragActor);
}
}
// handle delayed workspace switches
if (hoverWorkspace) {
if (!this._timeoutId)
this._timeoutId = Mainloop.timeout_add_seconds(1,
Lang.bind(this, function() {
hoverWorkspace.metaWorkspace.activate(global.get_current_time());
return false;
}));
} else {
if (this._timeoutId) {
Mainloop.source_remove(this._timeoutId);
this._timeoutId = 0;
}
}
return result;
},
_dragEnd: function() {
if (this._timeoutId) {
Mainloop.source_remove(this._timeoutId);
this._timeoutId = 0;
}
DND.removeMonitor(this._dragMonitor);
this._inDrag = false;
for (let i = 0; i < this._workspaces.length; i++)
this._workspaces[i].setReservedSlot(null);
for (let i = 0; i < this._extraWorkspaces.length; i++)
this._extraWorkspaces[i].setReservedSlot(null);
},
_swipeScrollBegin: function() {
this._scrolling = true;
},
_swipeScrollEnd: function(overview, result) {
this._scrolling = false;
if (result == Overview.SwipeScrollResult.CLICK) {
let [x, y, mod] = global.get_pointer();
let actor = global.stage.get_actor_at_pos(Clutter.PickMode.ALL,
x, y);
// Only switch to the workspace when there's no application
// windows open. The problem is that it's too easy to miss
// an app window and get the wrong one focused.
let active = global.screen.get_active_workspace_index();
if (this._workspaces[active].isEmpty() &&
this.actor.contains(actor))
Main.overview.hide();
}
// Make sure title captions etc are shown as necessary
this._updateVisibility();
},
// sync the workspaces' positions to the value of the scroll adjustment
// and change the active workspace if appropriate
_onScroll: function(adj) {
if (this._animatingScroll)
return;
let active = global.screen.get_active_workspace_index();
let current = Math.round(adj.value);
if (active != current) {
let metaWorkspace = this._workspaces[current].metaWorkspace;
metaWorkspace.activate(global.get_current_time());
}
let last = this._workspaces.length - 1;
let firstWorkspaceY = this._workspaces[0].actor.y;
let lastWorkspaceY = this._workspaces[last].actor.y;
let workspacesHeight = lastWorkspaceY - firstWorkspaceY;
if (adj.upper == 1)
return;
let currentY = firstWorkspaceY;
let newY = - adj.value / (adj.upper - 1) * workspacesHeight;
let dy = newY - currentY;
for (let i = 0; i < this._workspaces.length; i++) {
this._workspaces[i].hideWindowsOverlays();
this._workspaces[i].actor.visible = Math.abs(i - adj.value) <= 1;
this._workspaces[i].actor.y += dy;
}
},
_getWorkspaceIndexToRemove: function() {
return global.screen.get_active_workspace_index();
}
};
Signals.addSignalMethods(WorkspacesView.prototype);
function WorkspacesDisplay() {
this._init();
}
WorkspacesDisplay.prototype = {
_init: function() {
this.actor = new Shell.GenericContainer();
this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
this.actor.connect('allocate', Lang.bind(this, this._allocate));
this.actor.set_clip_to_allocation(true);
let controls = new St.Bin({ style_class: 'workspace-controls',
request_mode: Clutter.RequestMode.WIDTH_FOR_HEIGHT,
y_align: St.Align.START,
y_fill: true });
this._controls = controls;
this.actor.add_actor(controls);
controls.reactive = true;
controls.track_hover = true;
controls.connect('notify::hover',
Lang.bind(this, this._onControlsHoverChanged));
controls.connect('scroll-event',
Lang.bind(this, this._onScrollEvent));
this._monitorIndex = global.get_primary_monitor_index();
this._monitor = global.get_monitors()[this._monitorIndex];
this._thumbnailsBox = new WorkspaceThumbnail.ThumbnailsBox();
controls.add_actor(this._thumbnailsBox.actor);
this.workspacesView = null;
this._inDrag = false;
this._cancelledDrag = false;
this._alwaysZoomOut = false;
this._zoomOut = false;
this._zoomFraction = 0;
this._updateAlwaysZoom();
global.screen.connect('monitors-changed', Lang.bind(this, this._updateAlwaysZoom));
Main.xdndHandler.connect('drag-begin', Lang.bind(this, function(){
this._alwaysZoomOut = true;
}));
Main.xdndHandler.connect('drag-end', Lang.bind(this, function(){
this._alwaysZoomOut = false;
this._updateAlwaysZoom();
}));
this._nWorkspacesNotifyId = 0;
this._switchWorkspaceNotifyId = 0;
this._itemDragBeginId = 0;
this._itemDragCancelledId = 0;
this._itemDragEndId = 0;
this._windowDragBeginId = 0;
this._windowDragCancelledId = 0;
this._windowDragEndId = 0;
},
show: function() {
this._zoomOut = this._alwaysZoomOut;
this._zoomFraction = this._alwaysZoomOut ? 1 : 0;
this._updateZoom();
this._controls.show();
this._thumbnailsBox.show();
this._workspaces = [];
for (let i = 0; i < global.screen.n_workspaces; i++) {
let metaWorkspace = global.screen.get_workspace_by_index(i);
this._workspaces[i] = new Workspace.Workspace(metaWorkspace, this._monitorIndex);
}
if (this.workspacesView)
this.workspacesView.destroy();
this.workspacesView = new WorkspacesView(this._workspaces);
this._updateWorkspacesGeometry();
this._nWorkspacesNotifyId =
global.screen.connect('notify::n-workspaces',
Lang.bind(this, this._workspacesChanged));
this._restackedNotifyId =
global.screen.connect('restacked',
Lang.bind(this, this._onRestacked));
if (this._itemDragBeginId == 0)
this._itemDragBeginId = Main.overview.connect('item-drag-begin',
Lang.bind(this, this._dragBegin));
if (this._itemDragCancelledId == 0)
this._itemDragCancelledId = Main.overview.connect('item-drag-cancelled',
Lang.bind(this, this._dragCancelled));
if (this._itemDragEndId == 0)
this._itemDragEndId = Main.overview.connect('item-drag-end',
Lang.bind(this, this._dragEnd));
if (this._windowDragBeginId == 0)
this._windowDragBeginId = Main.overview.connect('window-drag-begin',
Lang.bind(this, this._dragBegin));
if (this._windowDragCancelledId == 0)
this._windowDragCancelledId = Main.overview.connect('window-drag-cancelled',
Lang.bind(this, this._dragCancelled));
if (this._windowDragEndId == 0)
this._windowDragEndId = Main.overview.connect('window-drag-end',
Lang.bind(this, this._dragEnd));
this._onRestacked();
},
hide: function() {
this._controls.hide();
this._thumbnailsBox.hide();
if (this._nWorkspacesNotifyId > 0) {
global.screen.disconnect(this._nWorkspacesNotifyId);
this._nWorkspacesNotifyId = 0;
}
if (this._restackedNotifyId > 0){
global.screen.disconnect(this._restackedNotifyId);
this._restackedNotifyId = 0;
}
if (this._itemDragBeginId > 0) {
Main.overview.disconnect(this._itemDragBeginId);
this._itemDragBeginId = 0;
}
if (this._itemDragCancelledId > 0) {
Main.overview.disconnect(this._itemDragCancelledId);
this._itemDragCancelledId = 0;
}
if (this._itemDragEndId > 0) {
Main.overview.disconnect(this._itemDragEndId);
this._itemDragEndId = 0;
}
if (this._windowDragBeginId > 0) {
Main.overview.disconnect(this._windowDragBeginId);
this._windowDragBeginId = 0;
}
if (this._windowDragCancelledId > 0) {
Main.overview.disconnect(this._windowDragCancelledId);
this._windowDragCancelledId = 0;
}
if (this._windowDragEndId > 0) {
Main.overview.disconnect(this._windowDragEndId);
this._windowDragEndId = 0;
}
this.workspacesView.destroy();
this.workspacesView = null;
for (let w = 0; w < this._workspaces.length; w++) {
this._workspaces[w].disconnectAll();
this._workspaces[w].destroy();
}
},
// zoomFraction property allows us to tween the controls sliding in and out
set zoomFraction(fraction) {
this._zoomFraction = fraction;
this.actor.queue_relayout();
},
get zoomFraction() {
return this._zoomFraction;
},
_updateAlwaysZoom: function() {
this._alwaysZoomOut = false;
let monitors = global.get_monitors();
let primary = global.get_primary_monitor();
/* Look for any monitor to the right of the primary, if there is
* one, we always keep zoom out, otherwise its hard to reach
* the thumbnail area without passing into the next monitor. */
for (let i = 0; i < monitors.length; i++) {
if (monitors[i].x >= primary.x + primary.width) {
this._alwaysZoomOut = true;
break;
}
}
},
_getPreferredWidth: function (actor, forHeight, alloc) {
// pass through the call in case the child needs it, but report 0x0
this._controls.get_preferred_width(forHeight);
},
_getPreferredHeight: function (actor, forWidth, alloc) {
// pass through the call in case the child needs it, but report 0x0
this._controls.get_preferred_height(forWidth);
},
_allocate: function (actor, box, flags) {
let childBox = new Clutter.ActorBox();
let totalWidth = box.x2 - box.x1;
// width of the controls
let [controlsMin, controlsNatural] = this._controls.get_preferred_width(box.y2 - box.y1);
// Amount of space on the screen we reserve for the visible control
let controlsVisible = this._controls.get_theme_node().get_length('visible-width');
let controlsReserved = controlsVisible * (1 - this._zoomFraction) + controlsNatural * this._zoomFraction;
let rtl = (St.Widget.get_default_direction () == St.TextDirection.RTL);
if (rtl) {
childBox.x2 = controlsReserved;
childBox.x1 = childBox.x2 - controlsNatural;
} else {
childBox.x1 = totalWidth - controlsReserved;
childBox.x2 = childBox.x1 + controlsNatural;
}
childBox.y1 = 0;
childBox.y2 = box.y2- box.y1;
this._controls.allocate(childBox, flags);
this._updateWorkspacesGeometry();
},
_updateWorkspacesGeometry: function() {
if (!this.workspacesView)
return;
let fullWidth = this.actor.allocation.x2 - this.actor.allocation.x1;
let fullHeight = this.actor.allocation.y2 - this.actor.allocation.y1;
let width = fullWidth;
let height = fullHeight;
let [controlsMin, controlsNatural] = this._controls.get_preferred_width(height);
let controlsVisible = this._controls.get_theme_node().get_length('visible-width');
let [x, y] = this.actor.get_transformed_position();
let rtl = (St.Widget.get_default_direction () == St.TextDirection.RTL);
if (this._zoomOut) {
width -= controlsNatural;
if (rtl)
x += controlsNatural;
} else {
width -= controlsVisible;
if (rtl)
x += controlsVisible;
}
height = (fullHeight / fullWidth) * width;
let difference = fullHeight - height;
y += difference / 2;
this.workspacesView.setGeometry(x, y, width, height, difference);
},
_onRestacked: function() {
let stack = global.get_window_actors();
let stackIndices = {};
for (let i = 0; i < stack.length; i++) {
// Use the stable sequence for an integer to use as a hash key
stackIndices[stack[i].get_meta_window().get_stable_sequence()] = i;
}
this.workspacesView.syncStacking(stackIndices);
this._thumbnailsBox.syncStacking(stackIndices);
},
_workspacesChanged: function() {
let oldNumWorkspaces = this._workspaces.length;
let newNumWorkspaces = global.screen.n_workspaces;
let active = global.screen.get_active_workspace_index();
if (oldNumWorkspaces == newNumWorkspaces)
return;
let lostWorkspaces = [];
if (newNumWorkspaces > oldNumWorkspaces) {
// Assume workspaces are only added at the end
for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++) {
let metaWorkspace = global.screen.get_workspace_by_index(w);
this._workspaces[w] = new Workspace.Workspace(metaWorkspace, this._monitorIndex);
}
this._thumbnailsBox.addThumbnails(oldNumWorkspaces, newNumWorkspaces - oldNumWorkspaces);
} else {
// Assume workspaces are only removed sequentially
// (e.g. 2,3,4 - not 2,4,7)
let removedIndex;
let removedNum = oldNumWorkspaces - newNumWorkspaces;
for (let w = 0; w < oldNumWorkspaces; w++) {
let metaWorkspace = global.screen.get_workspace_by_index(w);
if (this._workspaces[w].metaWorkspace != metaWorkspace) {
removedIndex = w;
break;
}
}
lostWorkspaces = this._workspaces.splice(removedIndex,
removedNum);
// Don't let the user try to select this workspace as it's
// making its exit.
for (let l = 0; l < lostWorkspaces.length; l++)
lostWorkspaces[l].setReactive(false);
this._thumbnailsBox.removeThumbmails(removedIndex, removedNum);
}
this.workspacesView.updateWorkspaces(oldNumWorkspaces,
newNumWorkspaces,
lostWorkspaces);
},
_updateZoom : function() {
if (Main.overview.animationInProgress)
return;
let shouldZoom = this._alwaysZoomOut || this._controls.hover || (this._inDrag && !this._cancelledDrag);
if (shouldZoom != this._zoomOut) {
this._zoomOut = shouldZoom;
this._updateWorkspacesGeometry();
if (!this.workspacesView)
return;
Tweener.addTween(this,
{ zoomFraction: this._zoomOut ? 1 : 0,
time: WORKSPACE_SWITCH_TIME,
transition: 'easeOutQuad' });
this.workspacesView.updateWindowPositions();
}
},
_onControlsHoverChanged: function() {
this._updateZoom();
},
_dragBegin: function() {
this._inDrag = true;
this._cancelledDrag = false;
this._updateZoom();
},
_dragCancelled: function() {
this._cancelledDrag = true;
this._updateZoom();
},
_dragEnd: function() {
this._inDrag = false;
// We do this deferred because drag-end is emitted before dnd.js emits
// event/leave events that were suppressed during the drag. If we didn't
// defer this, we'd zoom out then immediately zoom in because of the
// enter event we received. That would normally be invisible but we
// might as well avoid it.
Meta.later_add(Meta.LaterType.BEFORE_REDRAW,
Lang.bind(this, this._updateZoom));
},
_onScrollEvent: function (actor, event) {
switch ( event.get_scroll_direction() ) {
case Clutter.ScrollDirection.UP:
Main.wm.actionMoveWorkspaceUp();
break;
case Clutter.ScrollDirection.DOWN:
Main.wm.actionMoveWorkspaceDown();
break;
}
}
};
Signals.addSignalMethods(WorkspacesDisplay.prototype);