gnome-shell/js/ui/backgroundMenu.js
Carlos Garnacho 624314ee3e backgroundMenu: release the click gesture if a grab operation begun
If an active grab on pointer events happens during multi-touch operations,
all non-pointer-emulating touches will be muted. This may leave the
Clutter.ClickAction incomplete if triggered by one of those sequences,
just to have a gesture take over and trigger a compositor grab, which would
leave the capture-event handler stuck eating events.

So listen for grab-op-begin from the display, and ensure the action is
released if such grab begins.
and the capture event handler stuck.
2014-06-27 23:32:54 +02:00

68 lines
2.2 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const Clutter = imports.gi.Clutter;
const Lang = imports.lang;
const St = imports.gi.St;
const Shell = imports.gi.Shell;
const BoxPointer = imports.ui.boxpointer;
const Main = imports.ui.main;
const PopupMenu = imports.ui.popupMenu;
const BackgroundMenu = new Lang.Class({
Name: 'BackgroundMenu',
Extends: PopupMenu.PopupMenu,
_init: function(layoutManager) {
this.parent(layoutManager.dummyCursor, 0, St.Side.TOP);
this.addSettingsAction(_("Settings"), 'gnome-control-center.desktop');
this.addMenuItem(new PopupMenu.PopupSeparatorMenuItem());
this.addSettingsAction(_("Change Background…"), 'gnome-background-panel.desktop');
this.actor.add_style_class_name('background-menu');
layoutManager.uiGroup.add_actor(this.actor);
this.actor.hide();
}
});
function addBackgroundMenu(actor, layoutManager) {
actor.reactive = true;
actor._backgroundMenu = new BackgroundMenu(layoutManager);
actor._backgroundManager = new PopupMenu.PopupMenuManager({ actor: actor });
actor._backgroundManager.addMenu(actor._backgroundMenu);
function openMenu() {
let [x, y] = global.get_pointer();
Main.layoutManager.setDummyCursorGeometry(x, y, 0, 0);
actor._backgroundMenu.open(BoxPointer.PopupAnimation.NONE);
}
let clickAction = new Clutter.ClickAction();
clickAction.connect('long-press', function(action, actor, state) {
if (state == Clutter.LongPressState.QUERY)
return action.get_button() == 1 && !actor._backgroundMenu.isOpen;
if (state == Clutter.LongPressState.ACTIVATE) {
openMenu();
actor._backgroundManager.ignoreRelease();
}
return true;
});
clickAction.connect('clicked', function(action) {
if (action.get_button() == 3)
openMenu();
});
actor.add_action(clickAction);
global.display.connect('grab-op-begin', function () {
clickAction.release();
});
actor.connect('destroy', function() {
actor._backgroundMenu.destroy();
actor._backgroundMenu = null;
actor._backgroundManager = null;
});
}