gnome-shell/src/shell-glsl-effect.h
Florian Müllner 007d305736 shell: Actually make GLSLEffect an effect
A generic, introspectable Shader effect is not only more flexible
than a shader actor, it will also make it much easier to turn
Lightbox into an actor subclass and replace Tweener with Clutter's
own animation support.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/651
2019-07-29 17:51:14 +02:00

57 lines
1.9 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
#ifndef __SHELL_GLSL_EFFECT_H__
#define __SHELL_GLSL_EFFECT_H__
#include "st.h"
#include <gtk/gtk.h>
/**
* ShellSnippetHook:
* Temporary hack to work around Cogl not exporting CoglSnippetHook in
* the 1.0 API. Don't use.
*/
typedef enum {
/* Per pipeline vertex hooks */
SHELL_SNIPPET_HOOK_VERTEX = 0,
SHELL_SNIPPET_HOOK_VERTEX_TRANSFORM,
/* Per pipeline fragment hooks */
SHELL_SNIPPET_HOOK_FRAGMENT = 2048,
/* Per layer vertex hooks */
SHELL_SNIPPET_HOOK_TEXTURE_COORD_TRANSFORM = 4096,
/* Per layer fragment hooks */
SHELL_SNIPPET_HOOK_LAYER_FRAGMENT = 6144,
SHELL_SNIPPET_HOOK_TEXTURE_LOOKUP
} ShellSnippetHook;
#define SHELL_TYPE_GLSL_EFFECT (shell_glsl_effect_get_type ())
G_DECLARE_DERIVABLE_TYPE (ShellGLSLEffect, shell_glsl_effect,
SHELL, GLSL_EFFECT, ClutterOffscreenEffect)
struct _ShellGLSLEffectClass
{
ClutterOffscreenEffectClass parent_class;
CoglPipeline *base_pipeline;
void (*build_pipeline) (ShellGLSLEffect *effect);
};
void shell_glsl_effect_add_glsl_snippet (ShellGLSLEffect *effect,
ShellSnippetHook hook,
const char *declarations,
const char *code,
gboolean is_replace);
int shell_glsl_effect_get_uniform_location (ShellGLSLEffect *effect,
const char *name);
void shell_glsl_effect_set_uniform_float (ShellGLSLEffect *effect,
int uniform,
int n_components,
int total_count,
const float *value);
#endif /* __SHELL_GLSL_EFFECT_H__ */