gnome-shell/js/ui/altTab.js
Dan Winship 4dd4c9f99f Use more actor.grab_key_focus() and less stage.connect('key-press-event')
Until recently, the clutter keyboard focus was almost always kept on
the stage, and bits of code that wanted to do stuff with the keyboard
would just watch for key-press-events on the stage. In several places,
the code wasn't even bothering to ensure that the focus was on the
stage, which caused problems with other actors that explicitly grabbed
focus.

A previous fix for this (f21403fd) was to always reset the focus to
the stage after calling pushModal(), but a better fix is to just
actually make use of the keyboard focus everywhere rather than having
everyone try to read events off the stage.

Now pushModal(actor) also does actor.grab_key_focus(), and various
bits of code have been changed to read key events off their own
toplevels rather than off the stage, meaning there's no chance of them
accidentally getting someone else's events.

https://bugzilla.gnome.org/show_bug.cgi?id=618885
2010-12-20 17:32:07 -05:00

1055 lines
42 KiB
JavaScript

/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Clutter = imports.gi.Clutter;
const Gdk = imports.gi.Gdk;
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const Shell = imports.gi.Shell;
const Signals = imports.signals;
const St = imports.gi.St;
const Main = imports.ui.main;
const Tweener = imports.ui.tweener;
const POPUP_APPICON_SIZE = 96;
const POPUP_SCROLL_TIME = 0.10; // seconds
const POPUP_FADE_TIME = 0.1; // seconds
const DISABLE_HOVER_TIMEOUT = 500; // milliseconds
const THUMBNAIL_DEFAULT_SIZE = 256;
const THUMBNAIL_POPUP_TIME = 500; // milliseconds
const THUMBNAIL_FADE_TIME = 0.1; // seconds
const iconSizes = [96, 64, 48, 32, 22];
function mod(a, b) {
return (a + b) % b;
}
function AltTabPopup() {
this._init();
}
AltTabPopup.prototype = {
_init : function() {
this.actor = new Shell.GenericContainer({ name: 'altTabPopup',
reactive: true });
this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
this.actor.connect('allocate', Lang.bind(this, this._allocate));
this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
this._haveModal = false;
this._currentApp = 0;
this._currentWindow = -1;
this._thumbnailTimeoutId = 0;
this._motionTimeoutId = 0;
// Initially disable hover so we ignore the enter-event if
// the switcher appears underneath the current pointer location
this._disableHover();
Main.uiGroup.add_actor(this.actor);
},
_getPreferredWidth: function (actor, forHeight, alloc) {
alloc.min_size = global.screen_width;
alloc.natural_size = global.screen_width;
},
_getPreferredHeight: function (actor, forWidth, alloc) {
alloc.min_size = global.screen_height;
alloc.natural_size = global.screen_height;
},
_allocate: function (actor, box, flags) {
let childBox = new Clutter.ActorBox();
let primary = global.get_primary_monitor();
let leftPadding = this.actor.get_theme_node().get_padding(St.Side.LEFT);
let rightPadding = this.actor.get_theme_node().get_padding(St.Side.RIGHT);
let bottomPadding = this.actor.get_theme_node().get_padding(St.Side.BOTTOM);
let vPadding = this.actor.get_theme_node().get_vertical_padding();
let hPadding = leftPadding + rightPadding;
// Allocate the appSwitcher
// We select a size based on an icon size that does not overflow the screen
let [childMinHeight, childNaturalHeight] = this._appSwitcher.actor.get_preferred_height(primary.width - hPadding);
let [childMinWidth, childNaturalWidth] = this._appSwitcher.actor.get_preferred_width(childNaturalHeight);
childBox.x1 = Math.max(primary.x + leftPadding, primary.x + Math.floor((primary.width - childNaturalWidth) / 2));
childBox.x2 = Math.min(childBox.x1 + primary.width - hPadding, childBox.x1 + childNaturalWidth);
childBox.y1 = primary.y + Math.floor((primary.height - childNaturalHeight) / 2);
childBox.y2 = childBox.y1 + childNaturalHeight;
this._appSwitcher.actor.allocate(childBox, flags);
// Allocate the thumbnails
// We try to avoid overflowing the screen so we base the resulting size on
// those calculations
if (this._thumbnails) {
let icon = this._appIcons[this._currentApp].actor;
// Force a stage relayout to make sure we get the correct position
global.stage.get_actor_at_pos(Clutter.PickMode.REACTIVE, 0, 0);
let [posX, posY] = icon.get_transformed_position();
let thumbnailCenter = posX + icon.width / 2;
let [childMinWidth, childNaturalWidth] = this._thumbnails.actor.get_preferred_width(-1);
childBox.x1 = Math.max(primary.x + leftPadding, Math.floor(thumbnailCenter - childNaturalWidth / 2));
if (childBox.x1 + childNaturalWidth > primary.x + primary.width - hPadding) {
let offset = childBox.x1 + childNaturalWidth - primary.width + hPadding;
childBox.x1 = Math.max(primary.x + leftPadding, childBox.x1 - offset - hPadding);
}
let spacing = this.actor.get_theme_node().get_length('spacing');
childBox.x2 = childBox.x1 + childNaturalWidth;
if (childBox.x2 > primary.x + primary.width - rightPadding)
childBox.x2 = primary.x + primary.width - rightPadding;
childBox.y1 = this._appSwitcher.actor.allocation.y2 + spacing;
this._thumbnails.addClones(primary.height - bottomPadding - childBox.y1);
let [childMinHeight, childNaturalHeight] = this._thumbnails.actor.get_preferred_height(-1);
childBox.y2 = childBox.y1 + childNaturalHeight;
this._thumbnails.actor.allocate(childBox, flags);
}
},
show : function(backward) {
let tracker = Shell.WindowTracker.get_default();
let apps = tracker.get_running_apps ('');
if (!apps.length)
return false;
if (!Main.pushModal(this.actor))
return false;
this._haveModal = true;
this.actor.connect('key-press-event', Lang.bind(this, this._keyPressEvent));
this.actor.connect('key-release-event', Lang.bind(this, this._keyReleaseEvent));
this.actor.connect('button-press-event', Lang.bind(this, this._clickedOutside));
this.actor.connect('scroll-event', Lang.bind(this, this._onScroll));
this._appSwitcher = new AppSwitcher(apps);
this.actor.add_actor(this._appSwitcher.actor);
this._appSwitcher.connect('item-activated', Lang.bind(this, this._appActivated));
this._appSwitcher.connect('item-entered', Lang.bind(this, this._appEntered));
this._appIcons = this._appSwitcher.icons;
// Make the initial selection
if (this._appIcons.length == 1) {
if (!backward && this._appIcons[0].cachedWindows.length > 1) {
// For compatibility with the multi-app case below
this._select(0, 1, true);
} else
this._select(0);
} else if (backward) {
this._select(this._appIcons.length - 1);
} else {
let firstWindows = this._appIcons[0].cachedWindows;
if (firstWindows.length > 1) {
let curAppNextWindow = firstWindows[1];
let nextAppWindow = this._appIcons[1].cachedWindows[0];
// If the next window of the current app is more-recently-used
// than the first window of the next app, then select it.
if (curAppNextWindow.get_workspace() == global.screen.get_active_workspace() &&
curAppNextWindow.get_user_time() > nextAppWindow.get_user_time())
this._select(0, 1, true);
else
this._select(1);
} else {
this._select(1);
}
}
// There's a race condition; if the user released Alt before
// we got the grab, then we won't be notified. (See
// https://bugzilla.gnome.org/show_bug.cgi?id=596695 for
// details.) So we check now. (Have to do this after updating
// selection.)
let [x, y, mods] = global.get_pointer();
if (!(mods & Gdk.ModifierType.MOD1_MASK)) {
this._finish();
return false;
}
this.actor.opacity = 0;
this.actor.show();
Tweener.addTween(this.actor,
{ opacity: 255,
time: POPUP_FADE_TIME,
transition: 'easeOutQuad'
});
return true;
},
_nextApp : function() {
return mod(this._currentApp + 1, this._appIcons.length);
},
_previousApp : function() {
return mod(this._currentApp - 1, this._appIcons.length);
},
_nextWindow : function() {
// We actually want the second window if we're in the unset state
if (this._currentWindow == -1)
this._currentWindow = 0;
return mod(this._currentWindow + 1,
this._appIcons[this._currentApp].cachedWindows.length);
},
_previousWindow : function() {
// Also assume second window here
if (this._currentWindow == -1)
this._currentWindow = 1;
return mod(this._currentWindow - 1,
this._appIcons[this._currentApp].cachedWindows.length);
},
_keyPressEvent : function(actor, event) {
let keysym = event.get_key_symbol();
let shift = (Shell.get_event_state(event) & Clutter.ModifierType.SHIFT_MASK);
// X allows servers to represent Shift+Tab in two different ways
if (shift && keysym == Clutter.Tab)
keysym = Clutter.ISO_Left_Tab;
this._disableHover();
if (keysym == Clutter.grave)
this._select(this._currentApp, this._nextWindow());
else if (keysym == Clutter.asciitilde)
this._select(this._currentApp, this._previousWindow());
else if (keysym == Clutter.Escape)
this.destroy();
else if (this._thumbnailsFocused) {
if (keysym == Clutter.Tab) {
if (this._currentWindow == this._appIcons[this._currentApp].cachedWindows.length - 1)
this._select(this._nextApp());
else
this._select(this._currentApp, this._nextWindow());
} else if (keysym == Clutter.ISO_Left_Tab) {
if (this._currentWindow == 0 || this._currentWindow == -1)
this._select(this._previousApp());
else
this._select(this._currentApp, this._previousWindow());
} else if (keysym == Clutter.Left)
this._select(this._currentApp, this._previousWindow());
else if (keysym == Clutter.Right)
this._select(this._currentApp, this._nextWindow());
else if (keysym == Clutter.Up)
this._select(this._currentApp, null, true);
} else {
if (keysym == Clutter.Tab)
this._select(this._nextApp());
else if (keysym == Clutter.ISO_Left_Tab)
this._select(this._previousApp());
else if (keysym == Clutter.Left)
this._select(this._previousApp());
else if (keysym == Clutter.Right)
this._select(this._nextApp());
else if (keysym == Clutter.Down)
this._select(this._currentApp, 0);
}
return true;
},
_keyReleaseEvent : function(actor, event) {
let [x, y, mods] = global.get_pointer();
let state = mods & Clutter.ModifierType.MOD1_MASK;
if (state == 0)
this._finish();
return true;
},
_onScroll : function(actor, event) {
let direction = event.get_scroll_direction();
if (direction == Clutter.ScrollDirection.UP) {
if (this._thumbnailsFocused) {
if (this._currentWindow == 0 || this._currentWindow == -1)
this._select(this._previousApp());
else
this._select(this._currentApp, this._previousWindow());
} else {
let nwindows = this._appIcons[this._currentApp].cachedWindows.length;
if (nwindows > 1)
this._select(this._currentApp, nwindows - 1);
else
this._select(this._previousApp());
}
} else if (direction == Clutter.ScrollDirection.DOWN) {
if (this._thumbnailsFocused) {
if (this._currentWindow == this._appIcons[this._currentApp].cachedWindows.length - 1)
this._select(this._nextApp());
else
this._select(this._currentApp, this._nextWindow());
} else {
let nwindows = this._appIcons[this._currentApp].cachedWindows.length;
if (nwindows > 1)
this._select(this._currentApp, 0);
else
this._select(this._nextApp());
}
}
},
_clickedOutside : function(actor, event) {
this.destroy();
},
_appActivated : function(appSwitcher, n) {
// If the user clicks on the selected app, activate the
// selected window; otherwise (eg, they click on an app while
// !mouseActive) activate the the clicked-on app.
if (n == this._currentApp) {
let window;
if (this._currentWindow >= 0)
window = this._appIcons[this._currentApp].cachedWindows[this._currentWindow];
else
window = null;
this._appIcons[this._currentApp].app.activate_window(window, global.get_current_time());
} else {
this._appIcons[n].app.activate_window(null, global.get_current_time());
}
this.destroy();
},
_appEntered : function(appSwitcher, n) {
if (!this._mouseActive)
return;
this._select(n);
},
_windowActivated : function(thumbnailList, n) {
let appIcon = this._appIcons[this._currentApp];
Main.activateWindow(appIcon.cachedWindows[n]);
this.destroy();
},
_windowEntered : function(thumbnailList, n) {
if (!this._mouseActive)
return;
this._select(this._currentApp, n);
},
_disableHover : function() {
this._mouseActive = false;
if (this._motionTimeoutId != 0)
Mainloop.source_remove(this._motionTimeoutId);
this._motionTimeoutId = Mainloop.timeout_add(DISABLE_HOVER_TIMEOUT, Lang.bind(this, this._mouseTimedOut));
},
_mouseTimedOut : function() {
this._motionTimeoutId = 0;
this._mouseActive = true;
},
_finish : function() {
let app = this._appIcons[this._currentApp];
if (this._currentWindow >= 0) {
Main.activateWindow(app.cachedWindows[this._currentWindow]);
} else {
app.app.activate_window(null, global.get_current_time());
}
this.destroy();
},
destroy : function() {
Tweener.addTween(this.actor,
{ opacity: 0,
time: POPUP_FADE_TIME,
transition: 'easeOutQuad',
onComplete: Lang.bind(this,
function() {
this.actor.destroy();
})
});
},
_onDestroy : function() {
if (this._haveModal)
Main.popModal(this.actor);
if (this._thumbnails)
this._destroyThumbnails();
if (this._motionTimeoutId != 0)
Mainloop.source_remove(this._motionTimeoutId);
if (this._thumbnailTimeoutId != 0)
Mainloop.source_remove(this._thumbnailTimeoutId);
},
/**
* _select:
* @app: index of the app to select
* @window: (optional) index of which of @app's windows to select
* @forceAppFocus: optional flag, see below
*
* Selects the indicated @app, and optional @window, and sets
* this._thumbnailsFocused appropriately to indicate whether the
* arrow keys should act on the app list or the thumbnail list.
*
* If @app is specified and @window is unspecified or %null, then
* the app is highlighted (ie, given a light background), and the
* current thumbnail list, if any, is destroyed. If @app has
* multiple windows, and @forceAppFocus is not %true, then a
* timeout is started to open a thumbnail list.
*
* If @app and @window are specified (and @forceAppFocus is not),
* then @app will be outlined, a thumbnail list will be created
* and focused (if it hasn't been already), and the @window'th
* window in it will be highlighted.
*
* If @app and @window are specified and @forceAppFocus is %true,
* then @app will be highlighted, and @window outlined, and the
* app list will have the keyboard focus.
*/
_select : function(app, window, forceAppFocus) {
if (app != this._currentApp || window == null) {
if (this._thumbnails)
this._destroyThumbnails();
}
if (this._thumbnailTimeoutId != 0) {
Mainloop.source_remove(this._thumbnailTimeoutId);
this._thumbnailTimeoutId = 0;
}
this._thumbnailsFocused = (window != null) && !forceAppFocus;
this._currentApp = app;
this._currentWindow = window ? window : -1;
this._appSwitcher.highlight(app, this._thumbnailsFocused);
if (window != null) {
if (!this._thumbnails)
this._createThumbnails();
this._currentWindow = window;
this._thumbnails.highlight(window, forceAppFocus);
} else if (this._appIcons[this._currentApp].cachedWindows.length > 1 &&
!forceAppFocus) {
this._thumbnailTimeoutId = Mainloop.timeout_add (
THUMBNAIL_POPUP_TIME,
Lang.bind(this, this._timeoutPopupThumbnails));
}
},
_timeoutPopupThumbnails: function() {
if (!this._thumbnails)
this._createThumbnails();
this._thumbnailTimeoutId = 0;
this._thumbnailsFocused = false;
return false;
},
_destroyThumbnails : function() {
Tweener.addTween(this._thumbnails.actor,
{ opacity: 0,
time: THUMBNAIL_FADE_TIME,
transition: 'easeOutQuad',
onComplete: function() { this.destroy(); }
});
this._thumbnails = null;
},
_createThumbnails : function() {
this._thumbnails = new ThumbnailList (this._appIcons[this._currentApp].cachedWindows);
this._thumbnails.connect('item-activated', Lang.bind(this, this._windowActivated));
this._thumbnails.connect('item-entered', Lang.bind(this, this._windowEntered));
this.actor.add_actor(this._thumbnails.actor);
this._thumbnails.actor.opacity = 0;
Tweener.addTween(this._thumbnails.actor,
{ opacity: 255,
time: THUMBNAIL_FADE_TIME,
transition: 'easeOutQuad'
});
}
};
function SwitcherList(squareItems) {
this._init(squareItems);
}
SwitcherList.prototype = {
_init : function(squareItems) {
this.actor = new Shell.GenericContainer({ style_class: 'switcher-list' });
this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
this.actor.connect('allocate', Lang.bind(this, this._allocateTop));
// Here we use a GenericContainer so that we can force all the
// children except the separator to have the same width.
this._list = new Shell.GenericContainer({ style_class: 'switcher-list-item-container' });
this._list.spacing = 0;
this._list.connect('style-changed', Lang.bind(this, function() {
this._list.spacing = this._list.get_theme_node().get_length('spacing');
}));
this._list.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
this._list.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
this._list.connect('allocate', Lang.bind(this, this._allocate));
this._clipBin = new St.Bin({style_class: 'cbin'});
this._clipBin.child = this._list;
this.actor.add_actor(this._clipBin);
this._leftGradient = new St.BoxLayout({style_class: 'thumbnail-scroll-gradient-left', vertical: true});
this._rightGradient = new St.BoxLayout({style_class: 'thumbnail-scroll-gradient-right', vertical: true});
this.actor.add_actor(this._leftGradient);
this.actor.add_actor(this._rightGradient);
// Those arrows indicate whether scrolling in one direction is possible
this._leftArrow = new St.DrawingArea({ style_class: 'switcher-arrow',
pseudo_class: 'highlighted' });
this._leftArrow.connect('repaint', Lang.bind(this,
function (area) {
Shell.draw_box_pointer(area, Shell.PointerDirection.LEFT);
}));
this._rightArrow = new St.DrawingArea({ style_class: 'switcher-arrow',
pseudo_class: 'highlighted' });
this._rightArrow.connect('repaint', Lang.bind(this,
function (area) {
Shell.draw_box_pointer(area, Shell.PointerDirection.RIGHT);
}));
this.actor.add_actor(this._leftArrow);
this.actor.add_actor(this._rightArrow);
this._items = [];
this._highlighted = -1;
this._separator = null;
this._squareItems = squareItems;
this._minSize = 0;
this._scrollableRight = true;
this._scrollableLeft = false;
},
_allocateTop: function(actor, box, flags) {
let leftPadding = this.actor.get_theme_node().get_padding(St.Side.LEFT);
let rightPadding = this.actor.get_theme_node().get_padding(St.Side.RIGHT);
let childBox = new Clutter.ActorBox();
let scrollable = this._minSize > box.x2 - box.x1;
this._clipBin.allocate(box, flags);
childBox.x1 = 0;
childBox.y1 = 0;
childBox.x2 = this._leftGradient.width;
childBox.y2 = this.actor.height;
this._leftGradient.allocate(childBox, flags);
this._leftGradient.opacity = (this._scrollableLeft && scrollable) ? 255 : 0;
childBox.x1 = (this.actor.allocation.x2 - this.actor.allocation.x1) - this._rightGradient.width;
childBox.y1 = 0;
childBox.x2 = childBox.x1 + this._rightGradient.width;
childBox.y2 = this.actor.height;
this._rightGradient.allocate(childBox, flags);
this._rightGradient.opacity = (this._scrollableRight && scrollable) ? 255 : 0;
let arrowWidth = Math.floor(leftPadding / 3);
let arrowHeight = arrowWidth * 2;
childBox.x1 = leftPadding / 2;
childBox.y1 = this.actor.height / 2 - arrowWidth;
childBox.x2 = childBox.x1 + arrowWidth;
childBox.y2 = childBox.y1 + arrowHeight;
this._leftArrow.allocate(childBox, flags);
this._leftArrow.opacity = this._leftGradient.opacity;
arrowWidth = Math.floor(rightPadding / 3);
arrowHeight = arrowWidth * 2;
childBox.x1 = this.actor.width - arrowWidth - rightPadding / 2;
childBox.y1 = this.actor.height / 2 - arrowWidth;
childBox.x2 = childBox.x1 + arrowWidth;
childBox.y2 = childBox.y1 + arrowHeight;
this._rightArrow.allocate(childBox, flags);
this._rightArrow.opacity = this._rightGradient.opacity;
},
addItem : function(item) {
let bbox = new St.Clickable({ style_class: 'item-box',
reactive: true });
bbox.set_child(item);
this._list.add_actor(bbox);
let n = this._items.length;
bbox.connect('clicked', Lang.bind(this, function () {
this._itemActivated(n);
}));
bbox.connect('enter-event', Lang.bind(this, function () {
this._itemEntered(n);
}));
this._items.push(bbox);
},
addSeparator: function () {
let box = new St.Bin({ style_class: 'separator' });
this._separator = box;
this._list.add_actor(box);
},
highlight: function(index, justOutline) {
if (this._highlighted != -1)
this._items[this._highlighted].style_class = 'item-box';
this._highlighted = index;
if (this._highlighted != -1) {
if (justOutline)
this._items[this._highlighted].style_class = 'outlined-item-box';
else
this._items[this._highlighted].style_class = 'selected-item-box';
}
let monitor = global.get_primary_monitor();
let itemSize = this._items[index].allocation.x2 - this._items[index].allocation.x1;
let [posX, posY] = this._items[index].get_transformed_position();
posX += this.actor.x;
if (posX + itemSize > monitor.width + monitor.x)
this._scrollToRight();
else if (posX < 0)
this._scrollToLeft();
},
_scrollToLeft : function() {
let x = this._items[this._highlighted].allocation.x1;
this._scrollableRight = true;
Tweener.addTween(this._list, { anchor_x: x,
time: POPUP_SCROLL_TIME,
transition: 'easeOutQuad',
onComplete: Lang.bind(this, function () {
if (this._highlighted == 0) {
this._scrollableLeft = false;
this.actor.queue_relayout();
}
})
});
},
_scrollToRight : function() {
this._scrollableLeft = true;
let monitor = global.get_primary_monitor();
let padding = this.actor.get_theme_node().get_horizontal_padding();
let parentPadding = this.actor.get_parent().get_theme_node().get_horizontal_padding();
let x = this._items[this._highlighted].allocation.x2 - monitor.width + padding + parentPadding;
Tweener.addTween(this._list, { anchor_x: x,
time: POPUP_SCROLL_TIME,
transition: 'easeOutQuad',
onComplete: Lang.bind(this, function () {
if (this._highlighted == this._items.length - 1) {
this._scrollableRight = false;
this.actor.queue_relayout();
}
})
});
},
_itemActivated: function(n) {
this.emit('item-activated', n);
},
_itemEntered: function(n) {
this.emit('item-entered', n);
},
_maxChildWidth: function (forHeight) {
let maxChildMin = 0;
let maxChildNat = 0;
for (let i = 0; i < this._items.length; i++) {
let [childMin, childNat] = this._items[i].get_preferred_width(forHeight);
maxChildMin = Math.max(childMin, maxChildMin);
maxChildNat = Math.max(childNat, maxChildNat);
if (this._squareItems) {
let [childMin, childNat] = this._items[i].get_preferred_height(-1);
maxChildMin = Math.max(childMin, maxChildMin);
maxChildNat = Math.max(childNat, maxChildNat);
}
}
return [maxChildMin, maxChildNat];
},
_getPreferredWidth: function (actor, forHeight, alloc) {
let [maxChildMin, maxChildNat] = this._maxChildWidth(forHeight);
let separatorWidth = 0;
if (this._separator) {
let [sepMin, sepNat] = this._separator.get_preferred_width(forHeight);
separatorWidth = sepNat + this._list.spacing;
}
let totalSpacing = this._list.spacing * (this._items.length - 1);
alloc.min_size = this._items.length * maxChildMin + separatorWidth + totalSpacing;
alloc.natural_size = alloc.min_size;
this._minSize = alloc.min_size;
},
_getPreferredHeight: function (actor, forWidth, alloc) {
let maxChildMin = 0;
let maxChildNat = 0;
for (let i = 0; i < this._items.length; i++) {
let [childMin, childNat] = this._items[i].get_preferred_height(-1);
maxChildMin = Math.max(childMin, maxChildMin);
maxChildNat = Math.max(childNat, maxChildNat);
}
if (this._squareItems) {
let [childMin, childNat] = this._maxChildWidth(-1);
maxChildMin = Math.max(childMin, maxChildMin);
maxChildNat = maxChildMin;
}
alloc.min_size = maxChildMin;
alloc.natural_size = maxChildNat;
},
_allocate: function (actor, box, flags) {
let childHeight = box.y2 - box.y1;
let [maxChildMin, maxChildNat] = this._maxChildWidth(childHeight);
let totalSpacing = this._list.spacing * (this._items.length - 1);
let separatorWidth = 0;
if (this._separator) {
let [sepMin, sepNat] = this._separator.get_preferred_width(childHeight);
separatorWidth = sepNat;
totalSpacing += this._list.spacing;
}
let childWidth = Math.floor(Math.max(0, box.x2 - box.x1 - totalSpacing - separatorWidth) / this._items.length);
let x = 0;
let children = this._list.get_children();
let childBox = new Clutter.ActorBox();
let primary = global.get_primary_monitor();
let parentRightPadding = this.actor.get_parent().get_theme_node().get_padding(St.Side.RIGHT);
if (this.actor.allocation.x2 == primary.x + primary.width - parentRightPadding) {
if (this._squareItems)
childWidth = childHeight;
else {
let [childMin, childNat] = children[0].get_preferred_width(childHeight);
childWidth = childMin;
}
}
for (let i = 0; i < children.length; i++) {
if (this._items.indexOf(children[i]) != -1) {
let [childMin, childNat] = children[i].get_preferred_height(childWidth);
let vSpacing = (childHeight - childNat) / 2;
childBox.x1 = x;
childBox.y1 = vSpacing;
childBox.x2 = x + childWidth;
childBox.y2 = childBox.y1 + childNat;
children[i].allocate(childBox, flags);
x += this._list.spacing + childWidth;
} else if (children[i] == this._separator) {
// We want the separator to be more compact than the rest.
childBox.x1 = x;
childBox.y1 = 0;
childBox.x2 = x + separatorWidth;
childBox.y2 = childHeight;
children[i].allocate(childBox, flags);
x += this._list.spacing + separatorWidth;
} else {
// Something else, eg, AppSwitcher's arrows;
// we don't allocate it.
}
}
let leftPadding = this.actor.get_theme_node().get_padding(St.Side.LEFT);
let rightPadding = this.actor.get_theme_node().get_padding(St.Side.RIGHT);
let topPadding = this.actor.get_theme_node().get_padding(St.Side.TOP);
let bottomPadding = this.actor.get_theme_node().get_padding(St.Side.BOTTOM);
// Clip the area for scrolling
this._clipBin.set_clip(0, -topPadding, (this.actor.allocation.x2 - this.actor.allocation.x1) - leftPadding - rightPadding, this.actor.height + bottomPadding);
}
};
Signals.addSignalMethods(SwitcherList.prototype);
function AppIcon(app) {
this._init(app);
}
AppIcon.prototype = {
_init: function(app) {
this.app = app;
this.actor = new St.BoxLayout({ style_class: 'alt-tab-app',
vertical: true });
this.icon = null;
this._iconBin = new St.Bin();
this.actor.add(this._iconBin, { x_fill: false, y_fill: false } );
this.label = new St.Label({ text: this.app.get_name() });
this.actor.add(this.label, { x_fill: false });
},
set_size: function(size) {
this.icon = this.app.create_icon_texture(size);
this._iconBin.set_size(size, size);
this._iconBin.child = this.icon;
}
};
function AppSwitcher(apps) {
this._init(apps);
}
AppSwitcher.prototype = {
__proto__ : SwitcherList.prototype,
_init : function(apps) {
SwitcherList.prototype._init.call(this, true);
// Construct the AppIcons, sort by time, add to the popup
let activeWorkspace = global.screen.get_active_workspace();
let workspaceIcons = [];
let otherIcons = [];
for (let i = 0; i < apps.length; i++) {
let appIcon = new AppIcon(apps[i]);
// Cache the window list now; we don't handle dynamic changes here,
// and we don't want to be continually retrieving it
appIcon.cachedWindows = appIcon.app.get_windows();
if (this._hasWindowsOnWorkspace(appIcon, activeWorkspace))
workspaceIcons.push(appIcon);
else
otherIcons.push(appIcon);
}
workspaceIcons.sort(Lang.bind(this, this._sortAppIcon));
otherIcons.sort(Lang.bind(this, this._sortAppIcon));
this.icons = [];
this._arrows = [];
for (let i = 0; i < workspaceIcons.length; i++)
this._addIcon(workspaceIcons[i]);
if (workspaceIcons.length > 0 && otherIcons.length > 0)
this.addSeparator();
for (let i = 0; i < otherIcons.length; i++)
this._addIcon(otherIcons[i]);
this._curApp = -1;
this._iconSize = 0;
},
_getPreferredHeight: function (actor, forWidth, alloc) {
let j = 0;
while(this._items.length > 1 && this._items[j].style_class != 'item-box') {
j++;
}
let iconPadding = this._items[j].get_theme_node().get_horizontal_padding();
let [iconMinHeight, iconNaturalHeight] = this.icons[j].label.get_preferred_height(-1);
let iconSpacing = iconNaturalHeight + iconPadding;
let totalSpacing = this._list.spacing * (this._items.length - 1);
if (this._separator)
totalSpacing += this._separator.width + this._list.spacing;
// We just assume the whole screen here due to weirdness happing with the passed width
let focus = global.get_focus_monitor();
let parentPadding = this.actor.get_parent().get_theme_node().get_horizontal_padding();
let availWidth = focus.width - parentPadding - this.actor.get_theme_node().get_horizontal_padding();
let height = 0;
for(let i = 0; i < iconSizes.length; i++) {
this._iconSize = iconSizes[i];
height = iconSizes[i] + iconSpacing;
let w = height * this._items.length + totalSpacing;
if (w <= availWidth)
break;
}
if (this._items.length == 1) {
this._iconSize = iconSizes[0];
height = iconSizes[0] + iconSpacing;
}
for(let i = 0; i < this.icons.length; i++) {
if (this.icons[i].icon != null)
break;
this.icons[i].set_size(this._iconSize);
}
alloc.min_size = height;
alloc.natural_size = height;
},
_allocate: function (actor, box, flags) {
// Allocate the main list items
SwitcherList.prototype._allocate.call(this, actor, box, flags);
let arrowHeight = Math.floor(this.actor.get_theme_node().get_padding(St.Side.BOTTOM) / 3);
let arrowWidth = arrowHeight * 2;
// Now allocate each arrow underneath its item
let childBox = new Clutter.ActorBox();
for (let i = 0; i < this._items.length; i++) {
let itemBox = this._items[i].allocation;
childBox.x1 = Math.floor(itemBox.x1 + (itemBox.x2 - itemBox.x1 - arrowWidth) / 2);
childBox.x2 = childBox.x1 + arrowWidth;
childBox.y1 = itemBox.y2 + arrowHeight;
childBox.y2 = childBox.y1 + arrowHeight;
this._arrows[i].allocate(childBox, flags);
}
},
// We override SwitcherList's highlight() method to also deal with
// the AppSwitcher->ThumbnailList arrows. Apps with only 1 window
// will hide their arrows by default, but show them when their
// thumbnails are visible (ie, when the app icon is supposed to be
// in justOutline mode). Apps with multiple windows will normally
// show a dim arrow, but show a bright arrow when they are
// highlighted.
highlight : function(n, justOutline) {
if (this._curApp != -1) {
if (this.icons[this._curApp].cachedWindows.length == 1)
this._arrows[this._curApp].hide();
else
this._arrows[this._curApp].remove_style_pseudo_class('highlighted');
}
SwitcherList.prototype.highlight.call(this, n, justOutline);
this._curApp = n;
if (this._curApp != -1) {
if (justOutline && this.icons[this._curApp].cachedWindows.length == 1)
this._arrows[this._curApp].show();
else
this._arrows[this._curApp].add_style_pseudo_class('highlighted');
}
},
_addIcon : function(appIcon) {
this.icons.push(appIcon);
this.addItem(appIcon.actor);
let n = this._arrows.length;
let arrow = new St.DrawingArea({ style_class: 'switcher-arrow' });
arrow.connect('repaint', Lang.bind(this,
function (area) {
Shell.draw_box_pointer(area, Shell.PointerDirection.DOWN);
}));
this._list.add_actor(arrow);
this._arrows.push(arrow);
if (appIcon.cachedWindows.length == 1)
arrow.hide();
},
_hasWindowsOnWorkspace: function(appIcon, workspace) {
let windows = appIcon.cachedWindows;
for (let i = 0; i < windows.length; i++) {
if (windows[i].get_workspace() == workspace)
return true;
}
return false;
},
_sortAppIcon : function(appIcon1, appIcon2) {
return appIcon1.app.compare(appIcon2.app);
}
};
function ThumbnailList(windows) {
this._init(windows);
}
ThumbnailList.prototype = {
__proto__ : SwitcherList.prototype,
_init : function(windows) {
SwitcherList.prototype._init.call(this);
let activeWorkspace = global.screen.get_active_workspace();
// We fake the value of 'separatorAdded' when the app has no window
// on the current workspace, to avoid displaying a useless separator in
// that case.
let separatorAdded = windows.length == 0 || windows[0].get_workspace() != activeWorkspace;
this._labels = new Array();
this._thumbnailBins = new Array();
this._clones = new Array();
this._windows = windows;
for (let i = 0; i < windows.length; i++) {
if (!separatorAdded && windows[i].get_workspace() != activeWorkspace) {
this.addSeparator();
separatorAdded = true;
}
let box = new St.BoxLayout({ style_class: 'thumbnail-box',
vertical: true });
let bin = new St.Bin({ style_class: 'thumbnail' });
box.add_actor(bin);
this._thumbnailBins.push(bin);
let title = windows[i].get_title();
if (title) {
let name = new St.Label({ text: title });
// St.Label doesn't support text-align so use a Bin
let bin = new St.Bin({ x_align: St.Align.MIDDLE });
this._labels.push(bin);
bin.add_actor(name);
box.add_actor(bin);
}
this.addItem(box);
}
},
addClones : function (availHeight) {
if (!this._thumbnailBins.length)
return;
let totalPadding = this._items[0].get_theme_node().get_horizontal_padding() + this._items[0].get_theme_node().get_vertical_padding();
totalPadding += this.actor.get_theme_node().get_horizontal_padding() + this.actor.get_theme_node().get_vertical_padding();
let [labelMinHeight, labelNaturalHeight] = this._labels[0].get_preferred_height(-1);
let spacing = this._items[0].child.get_theme_node().get_length('spacing');
availHeight = Math.min(availHeight - labelNaturalHeight - totalPadding - spacing, THUMBNAIL_DEFAULT_SIZE);
let binHeight = availHeight + this._items[0].get_theme_node().get_vertical_padding() + this.actor.get_theme_node().get_vertical_padding() - spacing;
binHeight = Math.min(THUMBNAIL_DEFAULT_SIZE, binHeight);
for (let i = 0; i < this._thumbnailBins.length; i++) {
let mutterWindow = this._windows[i].get_compositor_private();
let windowTexture = mutterWindow.get_texture ();
let [width, height] = windowTexture.get_size();
let scale = Math.min(1.0, THUMBNAIL_DEFAULT_SIZE / width, availHeight / height);
let clone = new Clutter.Clone ({ source: windowTexture,
reactive: true,
width: width * scale,
height: height * scale });
this._thumbnailBins[i].set_height(binHeight);
this._thumbnailBins[i].add_actor(clone);
this._clones.push(clone);
}
// Make sure we only do this once
this._thumbnailBins = new Array();
}
};