gnome-shell/js/misc/loginManager.js
Giovanni Campagna 9a7914eee9 Consolidate systemd and consolekit in a common abstract class
Various code around had different paths for ConsoleKit and
logind. Consolidate it by making an abstract class that all
callers can use, which hides the implementation details of the
two daemons.

https://bugzilla.gnome.org/show_bug.cgi?id=682096
2012-08-18 18:09:55 +02:00

198 lines
5.9 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const GLib = imports.gi.GLib;
const Gio = imports.gi.Gio;
const Lang = imports.lang;
const Shell = imports.gi.Shell;
const SystemdLoginManagerIface = <interface name='org.freedesktop.login1.Manager'>
<method name='PowerOff'>
<arg type='b' direction='in'/>
</method>
<method name='Reboot'>
<arg type='b' direction='in'/>
</method>
<method name='CanPowerOff'>
<arg type='s' direction='out'/>
</method>
<method name='CanReboot'>
<arg type='s' direction='out'/>
</method>
</interface>;
const SystemdLoginSessionIface = <interface name='org.freedesktop.login1.Session'>
<signal name='Lock' />
<signal name='Unlock' />
</interface>;
const SystemdLoginManager = Gio.DBusProxy.makeProxyWrapper(SystemdLoginManagerIface);
const SystemdLoginSession = Gio.DBusProxy.makeProxyWrapper(SystemdLoginSessionIface);
const ConsoleKitManagerIface = <interface name='org.freedesktop.ConsoleKit.Manager'>
<method name='CanRestart'>
<arg type='b' direction='out'/>
</method>
<method name='CanStop'>
<arg type='b' direction='out'/>
</method>
<method name='Restart' />
<method name='Stop' />
<method name='GetCurrentSession'>
<arg type='o' direction='out' />
</method>
</interface>;
const ConsoleKitSessionIface = <interface name='org.freedesktop.ConsoleKit.Session'>
<method name='IsActive'>
<arg type='b' direction='out' />
</method>
<signal name='ActiveChanged'>
<arg type='b' direction='out' />
</signal>
<signal name='Lock' />
<signal name='Unlock' />
</interface>;
const ConsoleKitSession = Gio.DBusProxy.makeProxyWrapper(ConsoleKitSessionIface);
const ConsoleKitManager = Gio.DBusProxy.makeProxyWrapper(ConsoleKitManagerIface);
function haveSystemd() {
return GLib.access("/sys/fs/cgroup/systemd", 0) >= 0;
}
let _loginManager = null;
/**
* LoginManager:
* An abstraction over systemd/logind and ConsoleKit.
*
*/
function getLoginManager() {
if (_loginManager == null) {
if (haveSystemd())
_loginManager = new LoginManagerSystemd();
else
_loginManager = new LoginManagerConsoleKit();
}
return _loginManager;
}
const LoginManagerSystemd = new Lang.Class({
Name: 'LoginManagerSystemd',
_init: function() {
this._proxy = new SystemdLoginManager(Gio.DBus.system,
'org.freedesktop.login1',
'/org/freedesktop/login1');
},
// Having this function is a bit of a hack since the Systemd and ConsoleKit
// session objects have different interfaces - but in both cases there are
// Lock/Unlock signals, and that's all we count upon at the moment.
getCurrentSessionProxy: function() {
if (!this._currentSession) {
this._currentSession = new SystemdLoginSession(Gio.DBus.system,
'org.freedesktop.login1',
'/org/freedesktop/login1/session/' +
GLib.getenv('XDG_SESSION_ID'));
}
return this._currentSession;
},
get sessionActive() {
return Shell.session_is_active_for_systemd();
},
canPowerOff: function(asyncCallback) {
this._proxy.CanPowerOffRemote(function(result, error) {
if (error)
asyncCallback(false);
else
asyncCallback(result[0] != 'no');
});
},
canReboot: function(asyncCallback) {
this._proxy.CanRebootRemote(function(result, error) {
if (error)
asyncCallback(false);
else
asyncCallback(result[0] != 'no');
});
},
powerOff: function() {
this._proxy.PowerOffRemote(true);
},
reboot: function() {
this._proxy.RebootRemote(true);
}
});
const LoginManagerConsoleKit = new Lang.Class({
Name: 'LoginManagerConsoleKit',
_init: function() {
this._proxy = new ConsoleKitManager(Gio.DBus.system,
'org.freedesktop.ConsoleKit',
'/org/freedesktop/ConsoleKit/Manager');
},
// Having this function is a bit of a hack since the Systemd and ConsoleKit
// session objects have different interfaces - but in both cases there are
// Lock/Unlock signals, and that's all we count upon at the moment.
getCurrentSessionProxy: function() {
if (!this._currentSession) {
let [currentSessionId] = this._proxy.GetCurrentSessionSync();
this._currentSession = new ConsoleKitSession(Gio.DBus.system,
'org.freedesktop.ConsoleKit',
currentSessionId);
}
return this._currentSession;
},
get sessionActive() {
if (this._sessionActive !== undefined)
return this._sessionActive;
let session = this.getCurrentSessionProxy();
session.connectSignal('ActiveChanged', Lang.bind(this, function(object, senderName, [isActive]) {
this._sessionActive = isActive;
}));
[this._sessionActive] = session.IsActiveSync();
return this._sessionActive;
},
canPowerOff: function(asyncCallback) {
this._proxy.CanStopRemote(function(result, error) {
if (error)
asyncCallback(false);
else
asyncCallback(result[0]);
});
},
canReboot: function(asyncCallback) {
this._proxy.CanRestartRemote(function(result, error) {
if (error)
asyncCallback(false);
else
asyncCallback(result[0]);
});
},
powerOff: function() {
this._proxy.StopRemote();
},
reboot: function() {
this._proxy.RestartRemote();
}
});