e330c5ea17
There was lots of fixed positioning in the Panel; now it is completely dynamic, and width/height is driven from main.js. We still have a global constant Panel.PANEL_HEIGHT, but this is a big step towards eliminating it. Also, this avoids overdraw in the "way too many tray icons" case. The clock will shift left.
172 lines
4.9 KiB
JavaScript
172 lines
4.9 KiB
JavaScript
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Clutter = imports.gi.Clutter;
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const Gdk = imports.gi.Gdk;
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const Gio = imports.gi.Gio;
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const Lang = imports.lang;
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const Mainloop = imports.mainloop;
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const Meta = imports.gi.Meta;
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const Shell = imports.gi.Shell;
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const Signals = imports.signals;
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const Chrome = imports.ui.chrome;
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const Overview = imports.ui.overview;
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const Panel = imports.ui.panel;
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const RunDialog = imports.ui.runDialog;
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const LookingGlass = imports.ui.lookingGlass;
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const Sidebar = imports.ui.sidebar;
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const Tweener = imports.ui.tweener;
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const WindowManager = imports.ui.windowManager;
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const DEFAULT_BACKGROUND_COLOR = new Clutter.Color();
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DEFAULT_BACKGROUND_COLOR.from_pixel(0x2266bbff);
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let chrome = null;
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let panel = null;
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let sidebar = null;
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let overview = null;
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let runDialog = null;
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let lookingGlass = null;
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let wm = null;
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let recorder = null;
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let inModal = false;
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function start() {
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let global = Shell.Global.get();
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Gio.DesktopAppInfo.set_desktop_env("GNOME");
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global.grab_dbus_service();
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Tweener.init();
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// The background color really only matters if there is no desktop
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// window (say, nautilus) running. We set it mostly so things look good
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// when we are running inside Xephyr.
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global.stage.color = DEFAULT_BACKGROUND_COLOR;
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// Mutter currently hardcodes putting "Yessir. The compositor is running""
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// in the Overview. Clear that out.
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let children = global.overlay_group.get_children();
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for (let i = 0; i < children.length; i++)
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children[i].destroy();
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global.connect('panel-run-dialog', function(panel) {
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// Make sure not more than one run dialog is shown.
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if (runDialog == null) {
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runDialog = new RunDialog.RunDialog();
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}
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runDialog.open();
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});
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overview = new Overview.Overview();
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chrome = new Chrome.Chrome();
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panel = new Panel.Panel();
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sidebar = new Sidebar.Sidebar();
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wm = new WindowManager.WindowManager();
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global.screen.connect('toggle-recording', function() {
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if (recorder == null) {
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recorder = new Shell.Recorder({ stage: global.stage });
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}
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if (recorder.is_recording()) {
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recorder.pause();
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} else {
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recorder.record();
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}
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});
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_relayout();
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panel.startupAnimation();
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let display = global.screen.get_display();
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display.connect('overlay-key', Lang.bind(overview, overview.toggle));
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global.connect('panel-main-menu', Lang.bind(overview, overview.toggle));
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Mainloop.idle_add(_removeUnusedWorkspaces);
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}
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function _relayout() {
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let global = Shell.Global.get();
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panel.actor.set_size(global.screen_width, Panel.PANEL_HEIGHT);
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overview.relayout();
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}
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// metacity-clutter currently uses the same prefs as plain metacity,
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// which probably means we'll be starting out with multiple workspaces;
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// remove any unused ones. (We do this from an idle handler, because
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// global.get_windows() still returns NULL at the point when start()
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// is called.)
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function _removeUnusedWorkspaces() {
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let global = Shell.Global.get();
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let windows = global.get_windows();
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let maxWorkspace = 0;
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for (let i = 0; i < windows.length; i++) {
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let win = windows[i];
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if (!win.get_meta_window().is_on_all_workspaces() &&
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win.get_workspace() > maxWorkspace) {
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maxWorkspace = win.get_workspace();
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}
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}
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let screen = global.screen;
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if (screen.n_workspaces > maxWorkspace) {
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for (let w = screen.n_workspaces - 1; w > maxWorkspace; w--) {
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let workspace = screen.get_workspace_by_index(w);
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screen.remove_workspace(workspace, 0);
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}
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}
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return false;
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}
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// Used to go into a mode where all keyboard and mouse input goes to
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// the stage. Returns true if we successfully grabbed the keyboard and
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// went modal, false otherwise
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function startModal() {
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let global = Shell.Global.get();
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if (!global.grab_keyboard())
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return false;
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global.set_stage_input_mode(Shell.StageInputMode.FULLSCREEN);
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inModal = true;
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return true;
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}
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function endModal() {
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let global = Shell.Global.get();
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global.ungrab_keyboard();
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global.set_stage_input_mode(Shell.StageInputMode.NORMAL);
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inModal = false;
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}
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function createLookingGlass() {
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if (lookingGlass == null) {
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lookingGlass = new LookingGlass.LookingGlass();
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lookingGlass.slaveTo(panel.actor);
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}
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return lookingGlass;
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}
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function createAppLaunchContext() {
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let global = Shell.Global.get();
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let screen = global.screen;
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let display = screen.get_display();
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let context = new Gdk.AppLaunchContext();
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context.set_timestamp(display.get_current_time());
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// Make sure that the app is opened on the current workspace even if
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// the user switches before it starts
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context.set_desktop(screen.get_active_workspace_index());
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return context;
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}
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