gnome-shell/js/ui/panel.js
Colin Walters ae3d1423e5 [panel] Handle async load of icons correctly
Fading the application icon required the texture to have already been
loaded, which was normally the case since we create icons for apps
in the well and browser; but when finding an app not from there,
the cogl-texture for the icon might not be available.

Fix this by watching for the texture and fading when it appears.

https://bugzilla.gnome.org/show_bug.cgi?id=611288
2010-02-28 15:53:22 -05:00

750 lines
30 KiB
JavaScript

/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Big = imports.gi.Big;
const Clutter = imports.gi.Clutter;
const Gtk = imports.gi.Gtk;
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const Meta = imports.gi.Meta;
const Shell = imports.gi.Shell;
const St = imports.gi.St;
const Tweener = imports.ui.tweener;
const Signals = imports.signals;
const Gettext = imports.gettext.domain('gnome-shell');
const _ = Gettext.gettext;
const AppDisplay = imports.ui.appDisplay;
const Calendar = imports.ui.calendar;
const Main = imports.ui.main;
const StatusMenu = imports.ui.statusMenu;
const PANEL_HEIGHT = 26;
const DEFAULT_PADDING = 4;
const PANEL_ICON_SIZE = 24;
// See comments around _recomputeTraySize
const TRAY_SPACING = 14;
const TRAY_SPACING_MIN = 8;
// Used for the tray icon container with gtk pre-2.16, which doesn't
// fully support tray icon transparency
const TRAY_BACKGROUND_COLOR = new Clutter.Color();
TRAY_BACKGROUND_COLOR.from_pixel(0x0b0b0bff);
const TRAY_BORDER_COLOR = new Clutter.Color();
TRAY_BORDER_COLOR.from_pixel(0x00000033);
const TRAY_CORNER_RADIUS = 5;
const TRAY_BORDER_WIDTH = 0;
const HOT_CORNER_ACTIVATION_TIMEOUT = 0.5;
const STANDARD_TRAY_ICON_ORDER = ['keyboard', 'volume', 'bluetooth', 'network', 'battery']
const STANDARD_TRAY_ICON_IMPLEMENTATIONS = {
'bluetooth-applet': 'bluetooth',
'gnome-volume-control-applet': 'volume',
'nm-applet': 'network',
'gnome-power-manager': 'battery'
};
function TextShadower() {
this._init();
}
TextShadower.prototype = {
_init: function() {
this.actor = new Shell.GenericContainer();
this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
this.actor.connect('allocate', Lang.bind(this, this._allocate));
this._label = new St.Label();
this.actor.add_actor(this._label);
for (let i = 0; i < 4; i++) {
let actor = new St.Label({ style_class: 'label-shadow' });
this.actor.add_actor(actor);
}
this._label.raise_top();
},
setText: function(text) {
let children = this.actor.get_children();
for (let i = 0; i < children.length; i++)
children[i].set_text(text);
},
_getPreferredWidth: function(actor, forHeight, alloc) {
let [minWidth, natWidth] = this._label.get_preferred_width(forHeight);
alloc.min_size = minWidth;
alloc.natural_size = natWidth;
},
_getPreferredHeight: function(actor, forWidth, alloc) {
let [minHeight, natHeight] = this._label.get_preferred_height(forWidth);
alloc.min_size = minHeight;
alloc.natural_size = natHeight;
},
_allocate: function(actor, box, flags) {
let children = this.actor.get_children();
let availWidth = box.x2 - box.x1;
let availHeight = box.y2 - box.y1;
let [minChildWidth, minChildHeight, natChildWidth, natChildHeight] =
this._label.get_preferred_size();
let childWidth = Math.min(natChildWidth, availWidth);
let childHeight = Math.min(natChildHeight, availHeight);
for (let i = 0; i < children.length; i++) {
let child = children[i];
let childBox = new Clutter.ActorBox();
// The order of the labels here is arbitrary, except
// we know the "real" label is at the end because Clutter.Group
// sorts by Z order
switch (i) {
case 0: // top
childBox.x1 = 1;
childBox.y1 = 0;
break;
case 1: // right
childBox.x1 = 2;
childBox.y1 = 1;
break;
case 2: // bottom
childBox.x1 = 1;
childBox.y1 = 2;
break;
case 3: // left
childBox.x1 = 0;
childBox.y1 = 1;
break;
case 4: // center
childBox.x1 = 1;
childBox.y1 = 1;
break;
}
childBox.x2 = childBox.x1 + childWidth;
childBox.y2 = childBox.y1 + childHeight;
child.allocate(childBox, flags);
}
}
}
/**
* AppPanelMenu:
*
* This class manages the "application menu" component. It tracks the
* currently focused application. However, when an app is launched,
* this menu also handles startup notification for it. So when we
* have an active startup notification, we switch modes to display that.
*/
function AppPanelMenu() {
this._init();
}
AppPanelMenu.prototype = {
_init: function() {
this._metaDisplay = global.screen.get_display();
this._focusedApp = null;
this._activeSequence = null;
this._startupSequences = {};
this.actor = new St.Bin({ name: 'appMenu' });
this._container = new Shell.GenericContainer();
this.actor.set_child(this._container);
this._container.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
this._container.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
this._container.connect('allocate', Lang.bind(this, this._allocate));
this._sourceIcon = null;
this._iconBox = new Shell.Slicer({ name: 'appMenuIcon' });
this._container.add_actor(this._iconBox);
this._label = new TextShadower();
this._container.add_actor(this._label.actor);
Main.overview.connect('hiding', Lang.bind(this, function () {
this.actor.opacity = 255;
}));
Main.overview.connect('showing', Lang.bind(this, function () {
this.actor.opacity = 192;
}));
let tracker = Shell.WindowTracker.get_default();
tracker.connect('notify::focus-app', Lang.bind(this, this._sync));
tracker.connect('startup-sequence-changed', Lang.bind(this, this._sync));
// For now just resync on all running state changes; this is mainly to handle
// cases where the focused window's application changes without the focus
// changing. An example case is how we map Firefox based on the window
// title which is a dynamic property.
tracker.connect('app-running-changed', Lang.bind(this, this._sync));
this._sync();
},
_getPreferredWidth: function(actor, forHeight, alloc) {
let [minSize, naturalSize] = this._iconBox.get_preferred_width(forHeight);
alloc.min_size = Math.floor(minSize / 2);
alloc.natural_size = Math.floor(naturalSize / 2);
[minSize, naturalSize] = this._label.actor.get_preferred_width(forHeight);
alloc.min_size += minSize;
alloc.natural_size += naturalSize;
},
_getPreferredHeight: function(actor, forWidth, alloc) {
let [minSize, naturalSize] = this._iconBox.get_preferred_height(forWidth);
alloc.min_size = minSize;
alloc.natural_size = naturalSize;
[minSize, naturalSize] = this._label.actor.get_preferred_height(forWidth);
if (minSize > alloc.min_size)
alloc.min_size = minSize;
if (naturalSize > alloc.natural_size)
alloc.natural_size = naturalSize;
},
_allocate: function(actor, box, flags) {
let allocWidth = box.x2 - box.x1;
let allocHeight = box.y2 - box.y1;
let childBox = new Clutter.ActorBox();
let [minWidth, minHeight, naturalWidth, naturalHeight] = this._iconBox.get_preferred_size();
let yPadding = Math.floor(Math.max(0, allocHeight - naturalHeight) / 2);
childBox.x1 = 0;
childBox.y1 = yPadding;
childBox.x2 = childBox.x1 + Math.min(naturalWidth, allocWidth);
childBox.y2 = childBox.y1 + Math.min(allocHeight, naturalHeight);
this._iconBox.allocate(childBox, flags);
let [minWidth, minHeight, naturalWidth, naturalHeight] = this._label.actor.get_preferred_size();
yPadding = Math.floor(Math.max(0, allocHeight - naturalHeight) / 2);
childBox.x1 = Math.floor(childBox.x2 / 2); // Pull in width of iconBox
childBox.y1 = yPadding;
childBox.x2 = childBox.x1 + Math.min(naturalWidth, allocWidth);
childBox.y2 = childBox.y1 + Math.min(allocHeight, naturalHeight);
this._label.actor.allocate(childBox, flags);
},
_sync: function() {
let tracker = Shell.WindowTracker.get_default();
let focusedApp = tracker.focus_app;
let lastSequence = null;
if (focusedApp == null) {
let sequences = tracker.get_startup_sequences();
if (sequences.length > 0)
lastSequence = sequences[sequences.length - 1];
}
// If the currently focused app hasn't changed and the current
// startup sequence hasn't changed, we have nothing to do
if (focusedApp == this._focusedApp
&& ((lastSequence == null && this._activeSequence == null)
|| (lastSequence != null && this._activeSequence != null
&& lastSequence.get_id() == this._activeSequence.get_id())))
return;
this._focusedApp = focusedApp;
this._activeSequence = lastSequence;
if (this._iconBox.child != null)
this._iconBox.child.destroy();
this._iconBox.hide();
this._label.setText('');
let icon;
if (this._focusedApp != null) {
icon = this._focusedApp.create_icon_texture(AppDisplay.APPICON_SIZE);
this._label.setText(this._focusedApp.get_name());
} else if (this._activeSequence != null) {
icon = this._activeSequence.create_icon(AppDisplay.APPICON_SIZE);
this._label.setText(this._activeSequence.get_name());
} else {
icon = null;
}
if (icon != null) {
if (this._sourceIcon != null)
this._sourceIcon.destroy();
this._sourceIcon = icon;
let faded = Shell.fade_app_icon(icon);
// Because loading the texture is async, we may not have it yet.
// If we don't, just create an empty one for now.
if (faded == null)
faded = new Clutter.Texture({ width: AppDisplay.APPICON_SIZE,
height: AppDisplay.APPICON_SIZE });
this._sourceIcon.connect('notify::cogl-texture', Lang.bind(this, function () {
faded = Shell.fade_app_icon(icon);
this._iconBox.set_child(faded);
}));
this._iconBox.set_child(faded);
this._iconBox.show();
}
this.emit('changed');
}
}
Signals.addSignalMethods(AppPanelMenu.prototype);
function Panel() {
this._init();
}
Panel.prototype = {
_init : function() {
this.actor = new St.BoxLayout({ name: 'panel' });
this.actor._delegate = this;
this._leftBox = new St.BoxLayout({ name: 'panelLeft' });
this._centerBox = new St.BoxLayout({ name: 'panelCenter' });
this._rightBox = new St.BoxLayout({ name: 'panelRight' });
/* This box container ensures that the centerBox is positioned in the *absolute*
* center, but can be pushed aside if necessary. */
this._boxContainer = new Shell.GenericContainer();
this.actor.add(this._boxContainer, { expand: true });
this._boxContainer.add_actor(this._leftBox);
this._boxContainer.add_actor(this._centerBox);
this._boxContainer.add_actor(this._rightBox);
this._boxContainer.connect('get-preferred-width', Lang.bind(this, function(box, forHeight, alloc) {
let children = box.get_children();
for (let i = 0; i < children.length; i++) {
let [childMin, childNatural] = children[i].get_preferred_width(forHeight);
alloc.min_size += childMin;
alloc.natural_size += childNatural;
}
}));
this._boxContainer.connect('get-preferred-height', Lang.bind(this, function(box, forWidth, alloc) {
let children = box.get_children();
for (let i = 0; i < children.length; i++) {
let [childMin, childNatural] = children[i].get_preferred_height(forWidth);
if (childMin > alloc.min_size)
alloc.min_size = childMin;
if (childNatural > alloc.natural_size)
alloc.natural_size = childNatural;
}
}));
this._boxContainer.connect('allocate', Lang.bind(this, function(container, box, flags) {
let allocWidth = box.x2 - box.x1;
let allocHeight = box.y2 - box.y1;
let [leftMinWidth, leftNaturalWidth] = this._leftBox.get_preferred_width(-1);
let [centerMinWidth, centerNaturalWidth] = this._centerBox.get_preferred_width(-1);
let [rightMinWidth, rightNaturalWidth] = this._rightBox.get_preferred_width(-1);
let leftWidth, centerWidth, rightWidth;
if (allocWidth < (leftNaturalWidth + centerNaturalWidth + rightNaturalWidth)) {
leftWidth = leftMinWidth;
centerWidth = centerMinWidth;
rightWidth = rightMinWidth;
} else {
leftWidth = leftNaturalWidth;
centerWidth = centerNaturalWidth;
rightWidth = rightNaturalWidth;
}
let x;
let childBox = new Clutter.ActorBox();
childBox.x1 = box.x1;
childBox.y1 = box.y1;
childBox.x2 = x = childBox.x1 + leftWidth;
childBox.y2 = box.y2;
this._leftBox.allocate(childBox, flags);
let centerNaturalX = Math.floor((box.x2 - box.x1) / 2 - (centerWidth / 2));
/* Check left side */
if (x < centerNaturalX) {
/* We didn't overflow the left, use the natural. */
x = centerNaturalX;
}
/* Check right side */
if (x + centerWidth > (box.x2 - rightWidth)) {
x = box.x2 - rightWidth - centerWidth;
}
childBox = new Clutter.ActorBox();
childBox.x1 = x;
childBox.y1 = box.y1;
childBox.x2 = x = childBox.x1 + centerWidth;
childBox.y2 = box.y2;
this._centerBox.allocate(childBox, flags);
childBox = new Clutter.ActorBox();
childBox.x1 = box.x2 - rightWidth;
childBox.y1 = box.y1;
childBox.x2 = box.x2;
childBox.y2 = box.y2;
this._rightBox.allocate(childBox, flags);
}));
/* Button on the left side of the panel. */
/* Translators: If there is no suitable word for "Activities" in your language, you can use the word for "Overview". */
let label = new St.Label({ text: _("Activities") });
this.button = new St.Clickable({ name: 'panelActivities',
style_class: 'panel-button',
reactive: true });
this.button.set_child(label);
this.button.height = PANEL_HEIGHT;
this._leftBox.add(this.button);
// We use this flag to mark the case where the user has entered the
// hot corner and has not left both the hot corner and a surrounding
// guard area (the "environs"). This avoids triggering the hot corner
// multiple times due to an accidental jitter.
this._hotCornerEntered = false;
this._hotCornerEnvirons = new Clutter.Rectangle({ x: 0,
y: 0,
width: 3,
height: 3,
opacity: 0,
reactive: true });
this._hotCorner = new Clutter.Rectangle({ x: 0,
y: 0,
width: 1,
height: 1,
opacity: 0,
reactive: true });
this._hotCornerActivationTime = 0;
this._hotCornerEnvirons.connect('leave-event',
Lang.bind(this, this._onHotCornerEnvironsLeft));
// Clicking on the hot corner environs should result in the same bahavior
// as clicking on the hot corner.
this._hotCornerEnvirons.connect('button-release-event',
Lang.bind(this, this._onHotCornerClicked));
// In addition to being triggered by the mouse enter event, the hot corner
// can be triggered by clicking on it. This is useful if the user wants to
// undo the effect of triggering the hot corner once in the hot corner.
this._hotCorner.connect('enter-event',
Lang.bind(this, this._onHotCornerEntered));
this._hotCorner.connect('button-release-event',
Lang.bind(this, this._onHotCornerClicked));
this._hotCorner.connect('leave-event',
Lang.bind(this, this._onHotCornerLeft));
this._leftBox.add(this._hotCornerEnvirons);
this._leftBox.add(this._hotCorner);
let appMenu = new AppPanelMenu();
this._leftBox.add(appMenu.actor);
/* center */
let clockButton = new St.Button({ style_class: "panel-button",
toggle_mode: true,
x_fill: true,
y_fill: true });
this._centerBox.add(clockButton, { y_fill: false });
clockButton.connect('clicked', Lang.bind(this, this._toggleCalendar));
this._clock = new St.Label();
clockButton.set_child(this._clock);
this._clockButton = clockButton;
this._calendarPopup = null;
/* right */
// The tray icons live in trayBox within trayContainer.
// The trayBox is hidden when there are no tray icons.
let trayContainer = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL,
y_align: Big.BoxAlignment.CENTER });
this._rightBox.add(trayContainer);
let trayBox = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
height: PANEL_ICON_SIZE,
spacing: TRAY_SPACING });
this._trayBox = trayBox;
// gtk+ < 2.16 doesn't have fully-working icon transparency,
// so we want trayBox to be opaque in that case (the icons
// will at least pick up its background color).
if (Gtk.MAJOR_VERSION == 2 && Gtk.MINOR_VERSION < 16) {
trayBox.background_color = TRAY_BACKGROUND_COLOR;
trayBox.corner_radius = TRAY_CORNER_RADIUS;
trayBox.border = TRAY_BORDER_WIDTH;
trayBox.border_color = TRAY_BORDER_COLOR;
}
trayBox.hide();
trayContainer.append(trayBox, Big.BoxPackFlags.NONE);
this._traymanager = new Shell.TrayManager({ bg_color: TRAY_BACKGROUND_COLOR });
this._traymanager.connect('tray-icon-added', Lang.bind(this, this._onTrayIconAdded));
this._traymanager.connect('tray-icon-removed',
Lang.bind(this, function(o, icon) {
trayBox.remove_actor(icon);
if (trayBox.get_children().length == 0)
trayBox.hide();
this._recomputeTraySize();
}));
this._traymanager.manage_stage(global.stage);
let statusmenu = this._statusmenu = new StatusMenu.StatusMenu();
let statusbutton = new St.Clickable({ name: 'panelStatus',
style_class: 'panel-button',
reactive: true });
statusbutton.set_child(statusmenu.actor);
statusbutton.height = PANEL_HEIGHT;
statusbutton.connect('clicked', function (b, event) {
statusmenu.toggle(event);
// The statusmenu might not pop up if it couldn't get a pointer grab
if (statusmenu.isActive())
statusbutton.active = true;
return true;
});
this._rightBox.add(statusbutton);
// We get a deactivated event when the popup disappears
this._statusmenu.connect('deactivated', function (sm) {
statusbutton.active = false;
});
// TODO: decide what to do with the rest of the panel in the Overview mode (make it fade-out, become non-reactive, etc.)
// We get into the Overview mode on button-press-event as opposed to button-release-event because eventually we'll probably
// have the Overview act like a menu that allows the user to release the mouse on the activity the user wants
// to switch to.
this.button.connect('clicked', Lang.bind(this, function(b, event) {
if (!Main.overview.animationInProgress) {
this._maybeToggleOverviewOnClick();
return true;
} else {
return false;
}
}));
// In addition to pressing the button, the Overview can be entered and exited by other means, such as
// pressing the System key, Alt+F1 or Esc. We want the button to be pressed in when the Overview is entered
// and to be released when it is exited regardless of how it was triggered.
Main.overview.connect('showing', Lang.bind(this, function() {
this.button.active = true;
}));
Main.overview.connect('hiding', Lang.bind(this, function() {
this.button.active = false;
}));
Main.chrome.addActor(this.actor, { visibleInOverview: true });
// Start the clock
this._updateClock();
},
hideCalendar: function() {
if (this._calendarPopup != null) {
this._clockButton.checked = false;
this._calendarPopup.actor.hide();
}
},
startupAnimation: function() {
this.actor.y = -this.actor.height;
Tweener.addTween(this.actor,
{ y: 0,
time: 0.2,
transition: "easeOutQuad"
});
},
_onTrayIconAdded: function(o, icon, wmClass) {
let role = STANDARD_TRAY_ICON_IMPLEMENTATIONS[wmClass];
if (!role) {
// Unknown icons go first in undefined order
this._trayBox.prepend(icon, Big.BoxPackFlags.NONE);
} else {
icon._role = role;
// Figure out the index in our well-known order for this icon
let position = STANDARD_TRAY_ICON_ORDER.indexOf(role);
icon._rolePosition = position;
let children = this._trayBox.get_children();
let i;
// Walk children backwards, until we find one that isn't
// well-known, or one where we should follow
for (i = children.length - 1; i >= 0; i--) {
let rolePosition = children[i]._rolePosition;
if (!rolePosition || position > rolePosition) {
this._trayBox.insert_after(icon, children[i], Big.BoxPackFlags.NONE);
break;
}
}
if (i == -1) {
// If we didn't find a position, we must be first
this._trayBox.prepend(icon, Big.BoxPackFlags.NONE);
}
}
// Make sure the trayBox is shown.
this._trayBox.show();
this._recomputeTraySize();
},
// By default, tray icons have a spacing of TRAY_SPACING. However this
// starts to fail if we have too many as can sadly happen; just jump down
// to a spacing of 8 if we're over 6.
// http://bugzilla.gnome.org/show_bug.cgi?id=590495
_recomputeTraySize: function () {
if (this._trayBox.get_children().length > 6)
this._trayBox.spacing = TRAY_SPACING_MIN;
else
this._trayBox.spacing = TRAY_SPACING;
},
_updateClock: function() {
let displayDate = new Date();
let msecRemaining = 60000 - (1000 * displayDate.getSeconds() +
displayDate.getMilliseconds());
if (msecRemaining < 500) {
displayDate.setMinutes(displayDate.getMinutes() + 1);
msecRemaining += 60000;
}
/* If there is no am or pm, time format is 24h */
let isTime24h = displayDate.toLocaleFormat("x%p") == "x";
if (isTime24h) {
/* Translators: This is the time format used in 24-hour mode. */
this._clock.set_text(displayDate.toLocaleFormat(_("%a %R")));
} else {
/* Translators: This is a time format used for AM/PM. */
this._clock.set_text(displayDate.toLocaleFormat(_("%a %l:%M %p")));
}
Mainloop.timeout_add(msecRemaining, Lang.bind(this, this._updateClock));
return false;
},
_toggleCalendar: function(clockButton) {
if (clockButton.checked) {
if (this._calendarPopup == null)
this._calendarPopup = new CalendarPopup();
this._calendarPopup.show();
} else {
this._calendarPopup.hide();
}
},
_addRipple : function(delay, time, startScale, startOpacity, finalScale, finalOpacity) {
// We draw a ripple by using a source image and animating it scaling
// outwards and fading away. We want the ripples to move linearly
// or it looks unrealistic, but if the opacity of the ripple goes
// linearly to zero it fades away too quickly, so we use Tweener's
// 'onUpdate' to give a non-linear curve to the fade-away and make
// it more visible in the middle section.
let [x, y] = this._hotCorner.get_transformed_position();
let ripple = new St.BoxLayout({ style_class: 'ripple-box',
opacity: 255 * Math.sqrt(startOpacity),
scale_x: startScale,
scale_y: startScale,
x: x,
y: y });
ripple._opacity = startOpacity;
Tweener.addTween(ripple, { _opacity: finalOpacity,
scale_x: finalScale,
scale_y: finalScale,
delay: delay,
time: time,
transition: 'linear',
onUpdate: function() { ripple.opacity = 255 * Math.sqrt(ripple._opacity); },
onComplete: function() { ripple.destroy(); } });
global.stage.add_actor(ripple);
},
_onHotCornerEntered : function() {
if (!this._hotCornerEntered) {
this._hotCornerEntered = true;
if (!Main.overview.animationInProgress) {
this._hotCornerActivationTime = Date.now() / 1000;
// Show three concentric ripples expanding outwards; the exact
// parameters were found by trial and error, so don't look
// for them to make perfect sense mathematically
// delay time scale opacity => scale opacity
this._addRipple(0.0, 0.83, 0.25, 1.0, 1.5, 0.0);
this._addRipple(0.05, 1.0, 0.0, 0.7, 1.25, 0.0);
this._addRipple(0.35, 1.0, 0.0, 0.3, 1, 0.0);
Main.overview.toggle();
}
}
return false;
},
_onHotCornerClicked : function() {
if (!Main.overview.animationInProgress) {
this._maybeToggleOverviewOnClick();
}
return false;
},
_onHotCornerLeft : function(actor, event) {
if (event.get_related() != this._hotCornerEnvirons) {
this._hotCornerEntered = false;
}
return false;
},
_onHotCornerEnvironsLeft : function(actor, event) {
if (event.get_related() != this._hotCorner) {
this._hotCornerEntered = false;
}
return false;
},
// Toggles the overview unless this is the first click on the Activities button within the HOT_CORNER_ACTIVATION_TIMEOUT time
// of the hot corner being triggered. This check avoids opening and closing the overview if the user both triggered the hot corner
// and clicked the Activities button.
_maybeToggleOverviewOnClick: function() {
if (this._hotCornerActivationTime == 0 || Date.now() / 1000 - this._hotCornerActivationTime > HOT_CORNER_ACTIVATION_TIMEOUT)
Main.overview.toggle();
this._hotCornerActivationTime = 0;
}
};
function CalendarPopup() {
this._init();
}
CalendarPopup.prototype = {
_init: function() {
let panelActor = Main.panel.actor;
this.actor = new St.BoxLayout({ name: 'calendarPopup' });
this.calendar = new Calendar.Calendar();
this.actor.add(this.calendar.actor);
Main.chrome.addActor(this.actor, { visibleInOverview: true,
affectsStruts: false });
this.actor.y = (panelActor.y + panelActor.height - this.actor.height);
},
show: function() {
let panelActor = Main.panel.actor;
// Reset the calendar to today's date
this.calendar.setDate(new Date());
this.actor.x = Math.round(panelActor.x + (panelActor.width - this.actor.width) / 2);
this.actor.lower(panelActor);
this.actor.show();
Tweener.addTween(this.actor,
{ y: panelActor.y + panelActor.height,
time: 0.2,
transition: "easeOutQuad"
});
},
hide: function() {
let panelActor = Main.panel.actor;
Tweener.addTween(this.actor,
{ y: panelActor.y + panelActor.height - this.actor.height,
time: 0.2,
transition: "easeOutQuad",
onComplete: function() { this.actor.hide(); },
onCompleteScope: this
});
}
};