gnome-shell/js/ui/shellEntry.js
Florian Müllner bacfdbbb03 cleanup: Port non-GObject classes to JS6 classes
ES6 finally adds standard class syntax to the language, so we can
replace our custom Lang.Class framework with the new syntax. Any
classes that inherit from GObject will need special treatment,
so limit the port to regular javascript classes for now.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/361
2019-01-25 14:02:44 +00:00

174 lines
5.4 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const Clutter = imports.gi.Clutter;
const Gtk = imports.gi.Gtk;
const St = imports.gi.St;
const BoxPointer = imports.ui.boxpointer;
const Main = imports.ui.main;
const Params = imports.misc.params;
const PopupMenu = imports.ui.popupMenu;
var EntryMenu = class extends PopupMenu.PopupMenu {
constructor(entry) {
super(entry, 0, St.Side.TOP);
this._entry = entry;
this._clipboard = St.Clipboard.get_default();
// Populate menu
let item;
item = new PopupMenu.PopupMenuItem(_("Copy"));
item.connect('activate', this._onCopyActivated.bind(this));
this.addMenuItem(item);
this._copyItem = item;
item = new PopupMenu.PopupMenuItem(_("Paste"));
item.connect('activate', this._onPasteActivated.bind(this));
this.addMenuItem(item);
this._pasteItem = item;
this._passwordItem = null;
Main.uiGroup.add_actor(this.actor);
this.actor.hide();
}
_makePasswordItem() {
let item = new PopupMenu.PopupMenuItem('');
item.connect('activate', this._onPasswordActivated.bind(this));
this.addMenuItem(item);
this._passwordItem = item;
}
get isPassword() {
return this._passwordItem != null;
}
set isPassword(v) {
if (v == this.isPassword)
return;
if (v) {
this._makePasswordItem();
this._entry.input_purpose = Clutter.InputContentPurpose.PASSWORD;
} else {
this._passwordItem.destroy();
this._passwordItem = null;
this._entry.input_purpose = Clutter.InputContentPurpose.NORMAL;
}
}
open(animate) {
this._updatePasteItem();
this._updateCopyItem();
if (this._passwordItem)
this._updatePasswordItem();
super.open(animate);
this._entry.add_style_pseudo_class('focus');
let direction = Gtk.DirectionType.TAB_FORWARD;
if (!this.actor.navigate_focus(null, direction, false))
this.actor.grab_key_focus();
}
_updateCopyItem() {
let selection = this._entry.clutter_text.get_selection();
this._copyItem.setSensitive(!this._entry.clutter_text.password_char &&
selection && selection != '');
}
_updatePasteItem() {
this._clipboard.get_text(St.ClipboardType.CLIPBOARD,
(clipboard, text) => {
this._pasteItem.setSensitive(text && text != '');
});
}
_updatePasswordItem() {
let textHidden = (this._entry.clutter_text.password_char);
if (textHidden)
this._passwordItem.label.set_text(_("Show Text"));
else
this._passwordItem.label.set_text(_("Hide Text"));
}
_onCopyActivated() {
let selection = this._entry.clutter_text.get_selection();
this._clipboard.set_text(St.ClipboardType.CLIPBOARD, selection);
}
_onPasteActivated() {
this._clipboard.get_text(St.ClipboardType.CLIPBOARD,
(clipboard, text) => {
if (!text)
return;
this._entry.clutter_text.delete_selection();
let pos = this._entry.clutter_text.get_cursor_position();
this._entry.clutter_text.insert_text(text, pos);
});
}
_onPasswordActivated() {
let visible = !!(this._entry.clutter_text.password_char);
this._entry.clutter_text.set_password_char(visible ? '' : '\u25cf');
}
};
function _setMenuAlignment(entry, stageX) {
let [success, entryX, entryY] = entry.transform_stage_point(stageX, 0);
if (success)
entry.menu.setSourceAlignment(entryX / entry.width);
};
function _onButtonPressEvent(actor, event, entry) {
if (entry.menu.isOpen) {
entry.menu.close(BoxPointer.PopupAnimation.FULL);
return Clutter.EVENT_STOP;
} else if (event.get_button() == 3) {
let [stageX, stageY] = event.get_coords();
_setMenuAlignment(entry, stageX);
entry.menu.open(BoxPointer.PopupAnimation.FULL);
return Clutter.EVENT_STOP;
}
return Clutter.EVENT_PROPAGATE;
};
function _onPopup(actor, entry) {
let [success, textX, textY, lineHeight] = entry.clutter_text.position_to_coords(-1);
if (success)
entry.menu.setSourceAlignment(textX / entry.width);
entry.menu.open(BoxPointer.PopupAnimation.FULL);
};
function addContextMenu(entry, params) {
if (entry.menu)
return;
params = Params.parse (params, { isPassword: false });
entry.menu = new EntryMenu(entry);
entry.menu.isPassword = params.isPassword;
entry._menuManager = new PopupMenu.PopupMenuManager({ actor: entry });
entry._menuManager.addMenu(entry.menu);
// Add an event handler to both the entry and its clutter_text; the former
// so padding is included in the clickable area, the latter because the
// event processing of ClutterText prevents event-bubbling.
entry.clutter_text.connect('button-press-event', (actor, event) => {
_onButtonPressEvent(actor, event, entry);
});
entry.connect('button-press-event', (actor, event) => {
_onButtonPressEvent(actor, event, entry);
});
entry.connect('popup-menu', actor => { _onPopup(actor, entry); });
entry.connect('destroy', () => {
entry.menu.destroy();
entry.menu = null;
entry._menuManager = null;
});
}