gnome-shell/js/ui/workspaces.js
Siegfried-Angel Gevatter Pujals 5a75b44f71 Consider height when positioning windows in the overlay
I've done some little modifications to the window positioning code
used in the overlay so that it considers the height of the windows
and they don't overlap or get out of the workspace.

I've also raised the hard-coded scales a bit to have the windows as
big as possible without overlapping (this could use some testing on
a non-widescreen monitor).
2009-08-08 22:10:40 +02:00

1176 lines
42 KiB
JavaScript

/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Big = imports.gi.Big;
const Clutter = imports.gi.Clutter;
const GdkPixbuf = imports.gi.GdkPixbuf;
const Gtk = imports.gi.Gtk;
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const Meta = imports.gi.Meta;
const Pango = imports.gi.Pango;
const Shell = imports.gi.Shell;
const Signals = imports.signals;
const AppDisplay = imports.ui.appDisplay;
const DND = imports.ui.dnd;
const GenericDisplay = imports.ui.genericDisplay;
const Main = imports.ui.main;
const Overlay = imports.ui.overlay;
const Panel = imports.ui.panel;
const Tweener = imports.ui.tweener;
const FOCUS_ANIMATION_TIME = 0.15;
const WINDOWCLONE_BG_COLOR = new Clutter.Color();
WINDOWCLONE_BG_COLOR.from_pixel(0x000000f0);
const WINDOWCLONE_TITLE_COLOR = new Clutter.Color();
WINDOWCLONE_TITLE_COLOR.from_pixel(0xffffffff);
const FRAME_COLOR = new Clutter.Color();
FRAME_COLOR.from_pixel(0xffffffff);
// Define a layout scheme for small window counts. For larger
// counts we fall back to an algorithm. We need more schemes here
// unless we have a really good algorithm.
// Each triplet is [xCenter, yCenter, scale] where the scale
// is relative to the width of the workspace.
const POSITIONS = {
1: [[0.5, 0.5, 0.95]],
2: [[0.25, 0.5, 0.48], [0.75, 0.5, 0.48]],
3: [[0.25, 0.25, 0.48], [0.75, 0.25, 0.48], [0.5, 0.75, 0.48]],
4: [[0.25, 0.25, 0.47], [0.75, 0.25, 0.47], [0.75, 0.75, 0.47], [0.25, 0.75, 0.47]],
5: [[0.165, 0.25, 0.32], [0.495, 0.25, 0.32], [0.825, 0.25, 0.32], [0.25, 0.75, 0.32], [0.75, 0.75, 0.32]]
};
// Spacing between workspaces. At the moment, the same spacing is used
// in both zoomed-in and zoomed-out views; this is slightly
// metaphor-breaking, but the alternatives are also weird.
const GRID_SPACING = 15;
const FRAME_SIZE = GRID_SPACING / 3;
let buttonSize = false;
function WindowClone(realWindow) {
this._init(realWindow);
}
WindowClone.prototype = {
_init : function(realWindow) {
this.actor = new Clutter.Clone({ source: realWindow.get_texture(),
reactive: true,
x: realWindow.x,
y: realWindow.y });
this.actor._delegate = this;
this.realWindow = realWindow;
this.metaWindow = realWindow.meta_window;
this.origX = realWindow.x;
this.origY = realWindow.y;
this.actor.connect('button-release-event',
Lang.bind(this, this._onButtonRelease));
this.actor.connect('enter-event',
Lang.bind(this, this._onEnter));
this.actor.connect('leave-event',
Lang.bind(this, this._onLeave));
this._havePointer = false;
this._draggable = DND.makeDraggable(this.actor);
this._draggable.connect('drag-begin', Lang.bind(this, this._onDragBegin));
this._draggable.connect('drag-end', Lang.bind(this, this._onDragEnd));
this._inDrag = false;
},
destroy: function () {
this.actor.destroy();
if (this._title)
this._title.destroy();
},
_onEnter: function (actor, event) {
// If the user drags faster than we can follow, he'll end up
// leaving the window temporarily and then re-entering it
if (this._inDrag)
return;
this._havePointer = true;
actor.raise_top();
this._updateTitle();
},
_onLeave: function (actor, event) {
// If the user drags faster than we can follow, he'll end up
// leaving the window temporarily and then re-entering it
if (this._inDrag)
return;
this._havePointer = false;
if (Tweener.isTweening(this.actor))
return;
actor.raise(this.stackAbove);
this._updateTitle();
},
_onButtonRelease : function (actor, event) {
this.emit('selected', event.get_time());
},
_onDragBegin : function (draggable, time) {
this._inDrag = true;
this._updateTitle();
this.emit('drag-begin');
},
_onDragEnd : function (draggable, time, snapback) {
this._inDrag = false;
// Most likely, the clone is going to move away from the
// pointer now. But that won't cause a leave-event, so
// do this by hand. Of course, if the window only snaps
// back a short distance, this might be wrong, but it's
// better to have the label mysteriously missing than
// mysteriously present
this._havePointer = false;
this.emit('drag-end');
},
// Called by Tweener
onAnimationStart : function () {
this._updateTitle();
},
// Called by Tweener
onAnimationComplete : function () {
this._updateTitle();
this.actor.raise(this.stackAbove);
},
_createTitle : function () {
let window = this.realWindow;
let box = new Big.Box({ background_color : WINDOWCLONE_BG_COLOR,
y_align: Big.BoxAlignment.CENTER,
corner_radius: 5,
padding: 4,
spacing: 4,
orientation: Big.BoxOrientation.HORIZONTAL });
let title = new Clutter.Text({ color: WINDOWCLONE_TITLE_COLOR,
font_name: "Sans 12",
text: this.metaWindow.title,
ellipsize: Pango.EllipsizeMode.END
});
box.append(title, Big.BoxPackFlags.EXPAND);
// Get and cache the expected width (just the icon), with spacing, plus title
box.fullWidth = box.width;
box.hide(); // Hidden by default, show on mouseover
this._title = box;
// Make the title a sibling of the window
this.actor.get_parent().add_actor(box);
},
_adjustTitle : function () {
let title = this._title;
if (!title)
return;
let [cloneScreenWidth, cloneScreenHeight] = this.actor.get_transformed_size();
let [titleScreenWidth, titleScreenHeight] = title.get_transformed_size();
// Titles are supposed to be "full-size", so adjust its
// scale to counteract the scaling of its ancestor actors.
title.set_scale(title.width / titleScreenWidth * title.scale_x,
title.height / titleScreenHeight * title.scale_y);
title.width = Math.min(title.fullWidth, cloneScreenWidth);
let xoff = ((cloneScreenWidth - title.width) / 2) * title.scale_x;
title.set_position(this.actor.x + xoff, this.actor.y);
},
_showTitle : function () {
if (!this._title)
this._createTitle();
this._adjustTitle();
this._title.show();
this._title.raise(this.actor);
},
_hideTitle : function () {
if (!this._title)
return;
this._title.hide();
},
_updateTitle : function () {
let shouldShow = (this._havePointer &&
!this._inDrag &&
!Tweener.isTweening(this.actor));
if (shouldShow)
this._showTitle();
else
this._hideTitle();
}
};
Signals.addSignalMethods(WindowClone.prototype);
function DesktopClone(window) {
this._init(window);
}
DesktopClone.prototype = {
_init : function(window) {
if (window) {
this.actor = new Clutter.Clone({ source: window.get_texture(),
reactive: true });
} else {
let global = Shell.Global.get();
this.actor = new Clutter.Rectangle({ color: global.stage.color,
reactive: true,
width: global.screen_width,
height: global.screen_height });
}
this.actor.connect('button-release-event',
Lang.bind(this, this._onButtonRelease));
},
_onButtonRelease : function (actor, event) {
this.emit('selected', event.get_time());
}
};
Signals.addSignalMethods(DesktopClone.prototype);
/**
* @workspaceNum: Workspace index
* @parentActor: The actor which will be the parent of this workspace;
* we need this in order to add chrome such as the icons
* on top of the windows without having them be scaled.
*/
function Workspace(workspaceNum, parentActor) {
this._init(workspaceNum, parentActor);
}
Workspace.prototype = {
_init : function(workspaceNum, parentActor) {
let me = this;
let global = Shell.Global.get();
this.workspaceNum = workspaceNum;
this._metaWorkspace = global.screen.get_workspace_by_index(workspaceNum);
this.parentActor = parentActor;
this.actor = new Clutter.Group();
this.actor._delegate = this;
this.scale = 1.0;
let windows = global.get_windows().filter(this._isMyWindow, this);
// Find the desktop window
for (let i = 0; i < windows.length; i++) {
if (windows[i].get_window_type() == Meta.WindowType.DESKTOP) {
this._desktop = new DesktopClone(windows[i]);
break;
}
}
// If there wasn't one, fake it
if (!this._desktop)
this._desktop = new DesktopClone();
this._desktop.connect('selected',
Lang.bind(this,
function(clone, time) {
this._metaWorkspace.activate(time);
Main.overlay.hide();
}));
this.actor.add_actor(this._desktop.actor);
// Create clones for remaining windows that should be
// visible in the overlay
this._windows = [this._desktop];
this._windowIcons = [ null ];
for (let i = 0; i < windows.length; i++) {
if (this._isOverlayWindow(windows[i])) {
this._addWindowClone(windows[i]);
}
}
// Track window changes
this._windowAddedId = this._metaWorkspace.connect('window-added',
Lang.bind(this, this._windowAdded));
this._windowRemovedId = this._metaWorkspace.connect('window-removed',
Lang.bind(this, this._windowRemoved));
this._removeButton = null;
this._visible = false;
this._frame = null;
this.leavingOverlay = false;
},
updateRemovable : function() {
let global = Shell.Global.get();
let removable = (this._windows.length == 1 /* just desktop */ &&
this.workspaceNum != 0 &&
this.workspaceNum == global.screen.n_workspaces - 1);
if (removable) {
if (this._removeButton)
return;
this._removeButton = new Clutter.Texture({ width: buttonSize,
height: buttonSize,
reactive: true
});
this._removeButton.set_from_file(global.imagedir + "remove-workspace.svg");
this._removeButton.connect('button-release-event', Lang.bind(this, this._removeSelf));
this.actor.add_actor(this._removeButton);
this._adjustRemoveButton();
this._adjustRemoveButtonId = this.actor.connect('notify::scale-x', Lang.bind(this, this._adjustRemoveButton));
if (this._visible) {
this._removeButton.set_opacity(0);
Tweener.addTween(this._removeButton,
{ opacity: 255,
time: Overlay.ANIMATION_TIME,
transition: "easeOutQuad"
});
}
} else {
if (!this._removeButton)
return;
if (this._visible) {
Tweener.addTween(this._removeButton,
{ opacity: 0,
time: Overlay.ANIMATION_TIME,
transition: "easeOutQuad",
onComplete: this._removeRemoveButton,
onCompleteScope: this
});
} else
this._removeRemoveButton();
}
},
_lookupIndex: function (metaWindow) {
let index, clone;
for (let i = 0; i < this._windows.length; i++) {
if (this._windows[i].metaWindow == metaWindow) {
return i;
}
}
return -1;
},
lookupCloneForMetaWindow: function (metaWindow) {
let index = this._lookupIndex (metaWindow);
return index < 0 ? null : this._windows[index];
},
_adjustRemoveButton : function() {
this._removeButton.set_scale(1.0 / this.actor.scale_x,
1.0 / this.actor.scale_y);
this._removeButton.set_position(
(this.actor.width - this._removeButton.width / this.actor.scale_x) / 2,
(this.actor.height - this._removeButton.height / this.actor.scale_y) / 2);
},
_removeRemoveButton : function() {
this._removeButton.destroy();
this._removeButton = null;
this.actor.disconnect(this._adjustRemoveButtonId);
},
// Mark the workspace selected/not-selected
setSelected : function(selected) {
if (selected) {
if (this._frame)
return;
// FIXME: do something cooler-looking using clutter-cairo
this._frame = new Clutter.Rectangle({ color: FRAME_COLOR });
this.actor.add_actor(this._frame);
this._frame.set_position(this._desktop.actor.x - FRAME_SIZE / this.actor.scale_x,
this._desktop.actor.y - FRAME_SIZE / this.actor.scale_y);
this._frame.set_size(this._desktop.actor.width + 2 * FRAME_SIZE / this.actor.scale_x,
this._desktop.actor.height + 2 * FRAME_SIZE / this.actor.scale_y);
this._frame.lower_bottom();
this._framePosHandler = this.actor.connect('notify::x', Lang.bind(this, this._updateFramePosition));
this._frameSizeHandler = this.actor.connect('notify::scale-x', Lang.bind(this, this._updateFrameSize));
} else {
if (!this._frame)
return;
this.actor.disconnect(this._framePosHandler);
this.actor.disconnect(this._frameSizeHandler);
this._frame.destroy();
this._frame = null;
}
},
_updateFramePosition : function() {
this._frame.set_position(this._desktop.actor.x - FRAME_SIZE / this.actor.scale_x,
this._desktop.actor.y - FRAME_SIZE / this.actor.scale_y);
},
_updateFrameSize : function() {
this._frame.set_size(this._desktop.actor.width + 2 * FRAME_SIZE / this.actor.scale_x,
this._desktop.actor.height + 2 * FRAME_SIZE / this.actor.scale_y);
},
// Reposition all windows in their zoomed-to-overlay position. if workspaceZooming
// is true, then the workspace is moving at the same time and we need to take
// that into account
_positionWindows : function(workspaceZooming) {
let global = Shell.Global.get();
for (let i = 1; i < this._windows.length; i++) {
let clone = this._windows[i];
let icon = this._windowIcons[i];
clone.stackAbove = this._windows[i - 1].actor;
let [xCenter, yCenter, fraction] = this._computeWindowPosition(i);
xCenter = xCenter * global.screen_width;
yCenter = yCenter * global.screen_height;
let desiredWidth = global.screen_width * fraction;
let desiredHeight = global.screen_height * fraction;
let scale = Math.min(desiredWidth / clone.actor.width, desiredHeight / clone.actor.height, 1.0 / this.scale);
icon.hide();
Tweener.addTween(clone.actor,
{ x: xCenter - 0.5 * scale * clone.actor.width,
y: yCenter - 0.5 * scale * clone.actor.height,
scale_x: scale,
scale_y: scale,
workspace_relative: workspaceZooming ? this : null,
time: Overlay.ANIMATION_TIME,
transition: "easeOutQuad",
onComplete: Lang.bind(this, function() {
this._fadeInWindowIcon(clone, icon);
})
});
}
},
_fadeInWindowIcon: function (clone, icon) {
icon.opacity = 0;
icon.show();
let [parentX, parentY] = icon.get_parent().get_transformed_position();
let [cloneX, cloneY] = clone.actor.get_transformed_position();
let [cloneWidth, cloneHeight] = clone.actor.get_transformed_size();
// Note we only round the first part, because we're still going to be
// positioned relative to the parent. By subtracting a possibly
// non-integral parent X/Y we cancel it out.
let x = Math.round(cloneX + cloneWidth - icon.width) - parentX;
let y = Math.round(cloneY + cloneHeight - icon.height) - parentY;
icon.set_position(x, y);
icon.raise(this.actor);
Tweener.addTween(icon,
{ opacity: 255,
time: Overlay.ANIMATION_TIME,
transition: "easeOutQuad" });
},
_fadeInAllIcons: function () {
for (let i = 1; i < this._windows.length; i++) {
let clone = this._windows[i];
let icon = this._windowIcons[i];
this._fadeInWindowIcon(clone, icon);
}
},
_hideAllIcons: function () {
for (let i = 1; i < this._windows.length; i++) {
let icon = this._windowIcons[i];
icon.hide();
}
},
_windowRemoved : function(metaWorkspace, metaWin) {
let global = Shell.Global.get();
let win = metaWin.get_compositor_private();
// find the position of the window in our list
let index = this._lookupIndex (metaWin);
if (index == -1)
return;
let clone = this._windows[index];
let icon = this._windowIcons[index];
this._windows.splice(index, 1);
this._windowIcons.splice(index, 1);
// If metaWin.get_compositor_private() returned non-NULL, that
// means the window still exists (and is just being moved to
// another workspace or something), so set its overlayHint
// accordingly. (If it returned NULL, then the window is being
// destroyed; we'd like to animate this, but it's too late at
// this point.)
if (win) {
let [stageX, stageY] = clone.actor.get_transformed_position();
let [stageWidth, stageHeight] = clone.actor.get_transformed_size();
win._overlayHint = {
x: stageX,
y: stageY,
scale: stageWidth / clone.actor.width
};
}
clone.destroy();
icon.destroy();
this._positionWindows(false);
this.updateRemovable();
},
_windowAdded : function(metaWorkspace, metaWin) {
if (this.leavingOverlay)
return;
let win = metaWin.get_compositor_private();
if (!win) {
// Newly-created windows are added to a workspace before
// the compositor finds out about them...
Mainloop.idle_add(Lang.bind(this,
function () {
if (this.actor && metaWin.get_compositor_private())
this._windowAdded(metaWorkspace, metaWin);
return false;
}));
return;
}
if (!this._isOverlayWindow(win))
return;
let clone = this._addWindowClone(win);
if (win._overlayHint) {
let x = (win._overlayHint.x - this.actor.x) / this.scale;
let y = (win._overlayHint.y - this.actor.y) / this.scale;
let scale = win._overlayHint.scale / this.scale;
delete win._overlayHint;
clone.actor.set_position (x, y);
clone.actor.set_scale (scale, scale);
}
this._positionWindows(false);
this.updateRemovable();
},
// Animate the full-screen to overlay transition.
zoomToOverlay : function() {
// Move the workspace into size/position
this.actor.set_position(this.fullSizeX, this.fullSizeY);
this.updateInOverlay();
this._visible = true;
},
// Animates the display of a workspace and its windows to have the current dimensions and position.
updateInOverlay : function() {
Tweener.addTween(this.actor,
{ x: this.gridX,
y: this.gridY,
scale_x: this.scale,
scale_y: this.scale,
time: Overlay.ANIMATION_TIME,
transition: "easeOutQuad"
});
// Likewise for each of the windows in the workspace.
this._positionWindows(true);
},
// Animates the return from overlay mode
zoomFromOverlay : function() {
this.leavingOverlay = true;
this._hideAllIcons();
Tweener.addTween(this.actor,
{ x: this.fullSizeX,
y: this.fullSizeY,
scale_x: 1.0,
scale_y: 1.0,
time: Overlay.ANIMATION_TIME,
transition: "easeOutQuad",
onComplete: this._doneLeavingOverlay,
onCompleteScope: this
});
for (let i = 1; i < this._windows.length; i++) {
let clone = this._windows[i];
Tweener.addTween(clone.actor,
{ x: clone.origX,
y: clone.origY,
scale_x: 1.0,
scale_y: 1.0,
workspace_relative: this,
time: Overlay.ANIMATION_TIME,
opacity: 255,
transition: "easeOutQuad"
});
}
this._visible = false;
},
// Animates grid shrinking/expanding when a row or column
// of workspaces is added or removed
resizeToGrid : function (oldScale) {
this._hideAllIcons();
Tweener.addTween(this.actor,
{ x: this.gridX,
y: this.gridY,
scale_x: this.scale,
scale_y: this.scale,
time: Overlay.ANIMATION_TIME,
transition: "easeOutQuad",
onComplete: Lang.bind(this, this._fadeInAllIcons)
});
},
// Animates the addition of a new (empty) workspace
slideIn : function(oldScale) {
let global = Shell.Global.get();
if (this.gridCol > this.gridRow) {
this.actor.set_position(global.screen_width, this.gridY);
this.actor.set_scale(oldScale, oldScale);
} else {
this.actor.set_position(this.gridX, global.screen_height);
this.actor.set_scale(this.scale, this.scale);
}
Tweener.addTween(this.actor,
{ x: this.gridX,
y: this.gridY,
scale_x: this.scale,
scale_y: this.scale,
time: Overlay.ANIMATION_TIME,
transition: "easeOutQuad"
});
this._visible = true;
},
// Animates the removal of a workspace
slideOut : function(onComplete) {
let global = Shell.Global.get();
let destX = this.actor.x, destY = this.actor.y;
this._hideAllIcons();
if (this.gridCol > this.gridRow)
destX = global.screen_width;
else
destY = global.screen_height;
Tweener.addTween(this.actor,
{ x: destX,
y: destY,
scale_x: this.scale,
scale_y: this.scale,
time: Overlay.ANIMATION_TIME,
transition: "easeOutQuad",
onComplete: onComplete
});
this._visible = false;
// Don't let the user try to select this workspace as it's
// making its exit.
this._desktop.reactive = false;
},
destroy : function() {
let global = Shell.Global.get();
Tweener.removeTweens(this.actor);
this.actor.destroy();
this.actor = null;
this._metaWorkspace.disconnect(this._windowAddedId);
this._metaWorkspace.disconnect(this._windowRemovedId);
},
// Sets this.leavingOverlay flag to false.
_doneLeavingOverlay : function() {
this.leavingOverlay = false;
},
// Tests if @win belongs to this workspaces
_isMyWindow : function (win) {
return win.get_workspace() == this.workspaceNum ||
(win.get_meta_window() && win.get_meta_window().is_on_all_workspaces());
},
// Tests if @win should be shown in the overlay
_isOverlayWindow : function (win) {
let wintype = win.get_window_type();
if (wintype == Meta.WindowType.DESKTOP ||
wintype == Meta.WindowType.DOCK)
return false;
return !win.is_override_redirect();
},
_createWindowIcon: function(window) {
let appSys = Shell.AppSystem.get_default();
let appMon = Shell.AppMonitor.get_default()
let appInfo = appMon.get_window_app(window.metaWindow);
let iconTexture = null;
// The design is application based, so prefer the application
// icon here if we have it. FIXME - should move this fallback code
// into ShellAppMonitor.
if (appInfo) {
iconTexture = appInfo.create_icon_texture(48);
} else {
let icon = window.metaWindow.icon;
iconTexture = new Clutter.Texture({ width: 48,
height: 48,
keep_aspect_ratio: true });
Shell.clutter_texture_set_from_pixbuf(iconTexture, icon);
}
return iconTexture;
},
// Create a clone of a (non-desktop) window and add it to the window list
_addWindowClone : function(win) {
let icon = this._createWindowIcon(win);
this.parentActor.add_actor(icon);
let clone = new WindowClone(win);
clone.connect('selected',
Lang.bind(this, this._onCloneSelected));
clone.connect('drag-begin',
Lang.bind(this, function() {
icon.hide();
}));
clone.connect('drag-end',
Lang.bind(this, function() {
icon.show();
}));
this.actor.add_actor(clone.actor);
this._windows.push(clone);
this._windowIcons.push(icon);
return clone;
},
_computeWindowPosition : function(index) {
// ignore this._windows[0], which is the desktop
let windowIndex = index - 1;
let numberOfWindows = this._windows.length - 1;
if (numberOfWindows in POSITIONS)
return POSITIONS[numberOfWindows][windowIndex];
// If we don't have a predefined scheme for this window count,
// arrange the windows in a grid pattern.
let gridWidth = Math.ceil(Math.sqrt(numberOfWindows));
let gridHeight = Math.ceil(numberOfWindows / gridWidth);
let fraction = 0.95 * (1. / gridWidth);
let xCenter = (.5 / gridWidth) + ((windowIndex) % gridWidth) / gridWidth;
let yCenter = (.5 / gridHeight) + Math.floor((windowIndex / gridWidth)) / gridHeight;
return [xCenter, yCenter, fraction];
},
_onCloneSelected : function (clone, time) {
Main.overlay.activateWindow(clone.metaWindow, time);
},
_removeSelf : function(actor, event) {
let global = Shell.Global.get();
let screen = global.screen;
let workspace = screen.get_workspace_by_index(this.workspaceNum);
screen.remove_workspace(workspace, event.get_time());
return true;
},
// Draggable target interface
acceptDrop : function(source, actor, x, y, time) {
let global = Shell.Global.get();
if (source instanceof WindowClone) {
let win = source.realWindow;
if (this._isMyWindow(win))
return false;
// Set a hint on the Mutter.Window so its initial position
// in the new workspace will be correct
win._overlayHint = {
x: actor.x,
y: actor.y,
scale: actor.scale_x
};
let metaWindow = win.get_meta_window();
metaWindow.change_workspace_by_index(this.workspaceNum,
false, // don't create workspace
time);
return true;
} else if (source instanceof GenericDisplay.GenericDisplayItem || source instanceof AppDisplay.WellDisplayItem) {
this._metaWorkspace.activate(time);
source.launch();
return true;
}
return false;
}
};
Signals.addSignalMethods(Workspace.prototype);
function Workspaces(width, height, x, y, addButtonSize, addButtonX, addButtonY) {
this._init(width, height, x, y, addButtonSize, addButtonX, addButtonY);
}
Workspaces.prototype = {
_init : function(width, height, x, y, addButtonSize, addButtonX, addButtonY) {
let global = Shell.Global.get();
this.actor = new Clutter.Group();
let screenHeight = global.screen_height;
this._width = width;
this._height = height;
this._x = x;
this._y = y;
this._workspaces = [];
let activeWorkspaceIndex = global.screen.get_active_workspace_index();
let activeWorkspace;
// Create and position workspace objects
for (let w = 0; w < global.screen.n_workspaces; w++) {
this._addWorkspaceActor(w);
if (w == activeWorkspaceIndex) {
activeWorkspace = this._workspaces[w];
activeWorkspace.setSelected(true);
}
}
activeWorkspace.actor.raise_top();
this._positionWorkspaces(global, activeWorkspace);
// Create (+) button
buttonSize = addButtonSize;
this.addButton = new Clutter.Texture({ x: addButtonX,
y: addButtonY,
width: buttonSize,
height: buttonSize,
reactive: true
});
this.addButton.set_from_file(global.imagedir + "add-workspace.svg");
this.addButton.connect('button-release-event', this._appendNewWorkspace);
this.actor.add_actor(this.addButton);
this.addButton.lower_bottom();
let lastWorkspace = this._workspaces[this._workspaces.length - 1];
lastWorkspace.updateRemovable(true);
// Position/scale the desktop windows and their children
for (let w = 0; w < this._workspaces.length; w++)
this._workspaces[w].zoomToOverlay();
// Track changes to the number of workspaces
this._nWorkspacesNotifyId =
global.screen.connect('notify::n-workspaces',
Lang.bind(this, this._workspacesChanged));
this._switchWorkspaceNotifyId =
global.window_manager.connect('switch-workspace',
Lang.bind(this, this._activeWorkspaceChanged));
},
_lookupCloneForMetaWindow: function (metaWindow) {
for (let i = 0; i < this._workspaces.length; i++) {
let clone = this._workspaces[i].lookupCloneForMetaWindow(metaWindow);
if (clone)
return clone;
}
return null;
},
// Should only be called from active overlay context
activateWindowFromOverlay: function (metaWindow, time) {
let global = Shell.Global.get();
let activeWorkspaceNum = global.screen.get_active_workspace_index();
let windowWorkspaceNum = metaWindow.get_workspace().index();
let clone = this._lookupCloneForMetaWindow (metaWindow);
clone.actor.raise_top();
if (windowWorkspaceNum != activeWorkspaceNum) {
let workspace = global.screen.get_workspace_by_index(windowWorkspaceNum);
workspace.activate_with_focus(metaWindow, time);
} else {
metaWindow.activate(time);
}
},
// Updates position of the workspaces display based on the new coordinates.
// Preserves the old value for the coordinate, if the passed value is null.
updatePosition : function(x, y) {
if (x != null)
this._x = x;
if (y != null)
this._y = y;
this._updateInOverlay();
},
hide : function() {
let global = Shell.Global.get();
let activeWorkspaceIndex = global.screen.get_active_workspace_index();
let activeWorkspace = this._workspaces[activeWorkspaceIndex];
this._positionWorkspaces(global, activeWorkspace);
activeWorkspace.actor.raise_top();
for (let w = 0; w < this._workspaces.length; w++)
this._workspaces[w].zoomFromOverlay();
},
destroy : function() {
let global = Shell.Global.get();
for (let w = 0; w < this._workspaces.length; w++)
this._workspaces[w].destroy();
this._workspaces = [];
this.actor.destroy();
this.actor = null;
global.screen.disconnect(this._nWorkspacesNotifyId);
global.window_manager.disconnect(this._switchWorkspaceNotifyId);
},
getFullSizeX : function() {
return this._workspaces[0].fullSizeX;
},
// If j-th workspace in the i-th row is active, returns the full width
// of j workspaces including empty space if i = 1, or the width of one
// workspace.
// Used in overlay.js to determine when it is ok to remove the sideshow
// during animations for entering and leaving the overlay.
getWidthToTopActiveWorkspace : function() {
let global = Shell.Global.get();
let activeWorkspaceIndex = global.screen.get_active_workspace_index();
let activeWorkspace = this._workspaces[activeWorkspaceIndex];
if (activeWorkspace.gridRow == 0)
return (activeWorkspace.gridCol + 1) * global.screen_width + activeWorkspace.gridCol * GRID_SPACING;
else
return global.screen_width;
},
// Updates the workspaces display based on the current dimensions and position.
_updateInOverlay : function() {
let global = Shell.Global.get();
this._positionWorkspaces(global);
// Position/scale the desktop windows and their children
for (let w = 0; w < this._workspaces.length; w++)
this._workspaces[w].updateInOverlay();
},
// Assign grid positions to workspaces. We can't just do a simple
// row-major or column-major numbering, because we don't want the
// existing workspaces to get rearranged when we add a row or
// column. So we alternate between adding to rows and adding to
// columns. (So, eg, when going from a 2x2 grid of 4 workspaces to
// a 3x2 grid of 5 workspaces, the 4 existing workspaces stay
// where they are, and the 5th one is added to the end of the
// first row.)
//
// FIXME: need to make the metacity internal layout agree with this!
_positionWorkspaces : function(global, activeWorkspace) {
if (!activeWorkspace) {
let activeWorkspaceIndex = global.screen.get_active_workspace_index();
activeWorkspace = this._workspaces[activeWorkspaceIndex];
}
let gridWidth = Math.ceil(Math.sqrt(this._workspaces.length));
let gridHeight = Math.ceil(this._workspaces.length / gridWidth);
let wsWidth = (this._width - (gridWidth - 1) * GRID_SPACING) / gridWidth;
let wsHeight = (this._height - (gridHeight - 1) * GRID_SPACING) / gridHeight;
let scale = wsWidth / global.screen_width;
let span = 1, n = 0, row = 0, col = 0, horiz = true;
for (let w = 0; w < this._workspaces.length; w++) {
let workspace = this._workspaces[w];
workspace.gridRow = row;
workspace.gridCol = col;
workspace.gridX = this._x + workspace.gridCol * (wsWidth + GRID_SPACING);
workspace.gridY = this._y + workspace.gridRow * (wsHeight + GRID_SPACING);
workspace.scale = scale;
if (horiz) {
col++;
if (col == span) {
row = 0;
horiz = false;
}
} else {
row++;
if (row == span) {
col = 0;
horiz = true;
span++;
}
}
}
// Now figure out their full-size coordinates
for (let w = 0; w < this._workspaces.length; w++) {
let workspace = this._workspaces[w];
workspace.fullSizeX = (workspace.gridCol - activeWorkspace.gridCol) * (global.screen_width + GRID_SPACING);
workspace.fullSizeY = (workspace.gridRow - activeWorkspace.gridRow) * (global.screen_height + GRID_SPACING);
}
},
_workspacesChanged : function() {
let global = Shell.Global.get();
let oldNumWorkspaces = this._workspaces.length;
let newNumWorkspaces = global.screen.n_workspaces;
if (oldNumWorkspaces == newNumWorkspaces)
return;
let oldScale = this._workspaces[0].scale;
let oldGridWidth = Math.ceil(Math.sqrt(oldNumWorkspaces));
let oldGridHeight = Math.ceil(oldNumWorkspaces / oldGridWidth);
let lostWorkspaces = [];
// The old last workspace is no longer removable.
this._workspaces[oldNumWorkspaces - 1].updateRemovable();
if (newNumWorkspaces > oldNumWorkspaces) {
// Create new workspace groups
for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++) {
this._addWorkspaceActor(w);
}
} else {
// Truncate the list of workspaces
// FIXME: assumes that the workspaces are being removed from
// the end of the list, not the start/middle
lostWorkspaces = this._workspaces.splice(newNumWorkspaces);
}
// The new last workspace may be removable
let newLastWorkspace = this._workspaces[this._workspaces.length - 1];
newLastWorkspace.updateRemovable();
// Figure out the new layout
this._positionWorkspaces(global);
let newScale = this._workspaces[0].scale;
let newGridWidth = Math.ceil(Math.sqrt(newNumWorkspaces));
let newGridHeight = Math.ceil(newNumWorkspaces / newGridWidth);
if (newGridWidth != oldGridWidth || newGridHeight != oldGridHeight) {
// We need to resize/move the existing workspaces/windows
let existingWorkspaces = Math.min(oldNumWorkspaces, newNumWorkspaces);
for (let w = 0; w < existingWorkspaces; w++)
this._workspaces[w].resizeToGrid(oldScale);
}
if (newNumWorkspaces > oldNumWorkspaces) {
// Slide new workspaces in from offscreen
for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++)
this._workspaces[w].slideIn(oldScale);
} else {
// Slide old workspaces out
for (let w = 0; w < lostWorkspaces.length; w++) {
let workspace = lostWorkspaces[w];
workspace.slideOut(function () { workspace.destroy(); });
}
// FIXME: deal with windows on the lost workspaces
}
},
_activeWorkspaceChanged : function(wm, from, to, direction) {
this._workspaces[from].setSelected(false);
this._workspaces[to].setSelected(true);
},
_addWorkspaceActor : function(workspaceNum) {
let workspace = new Workspace(workspaceNum, this.actor);
this._workspaces[workspaceNum] = workspace;
this.actor.add_actor(workspace.actor);
},
_appendNewWorkspace : function(actor, event) {
let global = Shell.Global.get();
global.screen.append_new_workspace(false, event.get_time());
}
};
// Create a SpecialPropertyModifier to let us move windows in a
// straight line on the screen even though their containing workspace
// is also moving.
Tweener.registerSpecialPropertyModifier("workspace_relative", _workspaceRelativeModifier, _workspaceRelativeGet);
function _workspaceRelativeModifier(workspace) {
let endX, endY;
if (!workspace)
return [];
if (workspace.leavingOverlay) {
endX = workspace.fullSizeX;
endY = workspace.fullSizeY;
} else {
endX = workspace.gridX;
endY = workspace.gridY;
}
return [ { name: "x",
parameters: { begin: workspace.actor.x, end: endX,
cur: function() { return workspace.actor.x; } } },
{ name: "y",
parameters: { begin: workspace.actor.y, end: endY,
cur: function() { return workspace.actor.y; } } }
];
}
function _workspaceRelativeGet(begin, end, time, params) {
return (begin + params.begin) + time * (end + params.end - (begin + params.begin)) - params.cur();
}