1ea488bb3d
The layout of recent mockups occupies the space previously reserved for the info bar with the view selector. As the bar's purpose is mainly to provide the user with feedback, it makes sense to use the existing message tray facility instead of moving the bar elsewhere. https://bugzilla.gnome.org/show_bug.cgi?id=634948
592 lines
22 KiB
JavaScript
592 lines
22 KiB
JavaScript
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Clutter = imports.gi.Clutter;
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const Mainloop = imports.mainloop;
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const Signals = imports.signals;
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const Lang = imports.lang;
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const St = imports.gi.St;
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const Gettext = imports.gettext.domain('gnome-shell');
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const _ = Gettext.gettext;
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const GenericDisplay = imports.ui.genericDisplay;
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const Lightbox = imports.ui.lightbox;
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const Main = imports.ui.main;
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const MessageTray = imports.ui.messageTray;
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const Panel = imports.ui.panel;
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const Dash = imports.ui.dash;
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const Tweener = imports.ui.tweener;
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const WorkspacesView = imports.ui.workspacesView;
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// Time for initial animation going into Overview mode
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const ANIMATION_TIME = 0.25;
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// Time for pane menus to fade in/out
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const PANE_FADE_TIME = 0.1;
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// We divide the screen into a grid of rows and columns, which we use
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// to help us position the Overview components, such as the side panel
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// that lists applications and documents, the workspaces display, and
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// the button for adding additional workspaces.
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// In the regular mode, the side panel takes up one column on the left,
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// and the workspaces display takes up the remaining columns.
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// In the expanded side panel display mode, the side panel takes up two
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// columns, and the workspaces display slides all the way to the right,
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// being visible only in the last quarter of the right-most column.
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// In the future, this mode will have more components, such as a display
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// of documents which were recently opened with a given application, which
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// will take up the remaining sections of the display.
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const WIDE_SCREEN_CUT_OFF_RATIO = 1.4;
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// A common netbook resolution is 1024x600, which trips the widescreen
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// ratio. However that leaves way too few pixels for the dash. So
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// just treat this as a regular screen.
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const WIDE_SCREEN_MINIMUM_HEIGHT = 768;
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const COLUMNS_REGULAR_SCREEN = 4;
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const ROWS_REGULAR_SCREEN = 8;
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const COLUMNS_WIDE_SCREEN = 5;
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const ROWS_WIDE_SCREEN = 10;
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const DEFAULT_PADDING = 4;
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// Padding around workspace grid / Spacing between Dash and Workspaces
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const WORKSPACE_GRID_PADDING = 12;
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const COLUMNS_FOR_WORKSPACES_REGULAR_SCREEN = 3;
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const ROWS_FOR_WORKSPACES_REGULAR_SCREEN = 6;
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const COLUMNS_FOR_WORKSPACES_WIDE_SCREEN = 4;
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const ROWS_FOR_WORKSPACES_WIDE_SCREEN = 8;
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// A multi-state; PENDING is used during animations
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const STATE_ACTIVE = true;
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const STATE_PENDING_INACTIVE = false;
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const STATE_INACTIVE = false;
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const SHADOW_COLOR = new Clutter.Color();
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SHADOW_COLOR.from_pixel(0x00000033);
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const TRANSPARENT_COLOR = new Clutter.Color();
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TRANSPARENT_COLOR.from_pixel(0x00000000);
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const SHADOW_WIDTH = 6;
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const NUMBER_OF_SECTIONS_IN_SEARCH = 2;
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const SHELL_INFO_HIDE_TIMEOUT = 10;
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let wideScreen = false;
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let displayGridColumnWidth = null;
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let displayGridRowHeight = null;
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function Source() {
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this._init();
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}
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Source.prototype = {
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__proto__: MessageTray.Source.prototype,
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_init: function() {
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MessageTray.Source.prototype._init.call(this,
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"System Information");
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this._setSummaryIcon(this.createNotificationIcon());
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},
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createNotificationIcon: function() {
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return new St.Icon({ icon_name: 'info',
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icon_type: St.IconType.FULLCOLOR,
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icon_size: this.ICON_SIZE });
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},
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_notificationClicked: function() {
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this.destroy();
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}
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}
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function ShellInfo() {
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this._init();
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}
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ShellInfo.prototype = {
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_init: function() {
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this._source = null;
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this._timeoutId = 0;
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this._undoCallback = null;
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},
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_onUndoClicked: function() {
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Mainloop.source_remove(this._timeoutId);
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this._timeoutId = 0;
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if (this._undoCallback)
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this._undoCallback();
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this._undoCallback = null;
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if (this._source)
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this._source.destroy();
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},
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_onTimeout: function() {
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this._timeoutId = 0;
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if (this._source)
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this._source.destroy();
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return false;
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},
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setMessage: function(text, undoCallback, undoLabel) {
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if (this._timeoutId)
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Mainloop.source_remove(this._timeoutId);
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this._timeoutId = Mainloop.timeout_add_seconds(SHELL_INFO_HIDE_TIMEOUT,
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Lang.bind(this, this._onTimeout));
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if (this._source == null) {
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this._source = new Source();
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this._source.connect('destroy', Lang.bind(this,
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function() {
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this._source = null;
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}));
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Main.messageTray.add(this._source);
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}
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let notification = this._source.notification;
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if (notification == null)
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notification = new MessageTray.Notification(this._source, text, null);
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else
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notification.update(text, null, { clear: true });
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this._undoCallback = undoCallback;
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if (undoCallback) {
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notification.addButton('system-undo',
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undoLabel ? undoLabel : _("Undo"));
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notification.connect('action-invoked',
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Lang.bind(this, this._onUndoClicked));
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}
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this._source.notify(notification);
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}
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};
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function Overview() {
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this._init();
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}
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Overview.prototype = {
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_init : function() {
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this._group = new St.Group({ style_class: 'overview' });
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this._group._delegate = this;
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this._group.connect('destroy', Lang.bind(this,
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function() {
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if (this._lightbox) {
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this._lightbox.destroy();
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this._lightbox = null;
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}
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}));
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this.shellInfo = new ShellInfo();
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this._workspacesManager = null;
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this._lightbox = null;
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this.visible = false;
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this.animationInProgress = false;
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this._hideInProgress = false;
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this._recalculateGridSizes();
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this._activeDisplayPane = null;
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// During transitions, we raise this to the top to avoid having the overview
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// area be reactive; it causes too many issues such as double clicks on
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// Dash elements, or mouseover handlers in the workspaces.
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this._coverPane = new Clutter.Rectangle({ opacity: 0,
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reactive: true });
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this._group.add_actor(this._coverPane);
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this._coverPane.connect('event', Lang.bind(this, function (actor, event) { return true; }));
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// Similar to the cover pane but used for dialogs ("panes"); see the comments
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// in addPane below.
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this._transparentBackground = new Clutter.Rectangle({ opacity: 0,
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reactive: true });
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this._group.add_actor(this._transparentBackground);
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// Background color for the Overview
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this._backOver = new St.Label();
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this._group.add_actor(this._backOver);
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this._group.hide();
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global.overlay_group.add_actor(this._group);
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// TODO - recalculate everything when desktop size changes
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this._dash = new Dash.Dash();
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this._group.add_actor(this._dash.actor);
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// Container to hold popup pane chrome.
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this._paneContainer = new St.BoxLayout({ style_class: 'overview-pane' });
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// Note here we explicitly don't set the paneContainer to be reactive yet; that's done
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// inside the notify::visible handler on panes.
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this._paneContainer.connect('button-release-event', Lang.bind(this, function(background) {
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this._activeDisplayPane.close();
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return true;
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}));
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this._group.add_actor(this._paneContainer);
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this._transparentBackground.lower_bottom();
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this._paneContainer.hide();
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this._coverPane.lower_bottom();
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this.workspaces = null;
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},
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_onViewChanged: function() {
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if (!this.visible)
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return;
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this.workspaces = this._workspacesManager.workspacesView;
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// Show new workspacesView
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this._group.add_actor(this.workspaces.actor);
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this._workspacesBar.raise(this.workspaces.actor);
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this._dash.actor.raise(this.workspaces.actor);
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},
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_recalculateGridSizes: function () {
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let primary = global.get_primary_monitor();
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wideScreen = (primary.width/primary.height > WIDE_SCREEN_CUT_OFF_RATIO) &&
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(primary.height >= WIDE_SCREEN_MINIMUM_HEIGHT);
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// We divide the screen into an imaginary grid which helps us determine the layout of
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// different visual components.
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if (wideScreen) {
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displayGridColumnWidth = Math.floor(primary.width / COLUMNS_WIDE_SCREEN);
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displayGridRowHeight = Math.floor(primary.height / ROWS_WIDE_SCREEN);
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} else {
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displayGridColumnWidth = Math.floor(primary.width / COLUMNS_REGULAR_SCREEN);
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displayGridRowHeight = Math.floor(primary.height / ROWS_REGULAR_SCREEN);
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}
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},
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relayout: function () {
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let primary = global.get_primary_monitor();
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let rtl = (St.Widget.get_default_direction () == St.TextDirection.RTL);
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this._recalculateGridSizes();
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this._group.set_position(primary.x, primary.y);
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this._group.set_size(primary.width, primary.height);
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let contentY = Panel.PANEL_HEIGHT;
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let contentHeight = primary.height - contentY;
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this._coverPane.set_position(0, contentY);
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this._coverPane.set_size(primary.width, contentHeight);
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let workspaceColumnsUsed = wideScreen ? COLUMNS_FOR_WORKSPACES_WIDE_SCREEN : COLUMNS_FOR_WORKSPACES_REGULAR_SCREEN;
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let workspaceRowsUsed = wideScreen ? ROWS_FOR_WORKSPACES_WIDE_SCREEN : ROWS_FOR_WORKSPACES_REGULAR_SCREEN;
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this._workspacesWidth = displayGridColumnWidth * workspaceColumnsUsed
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- WORKSPACE_GRID_PADDING * 2;
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// We scale the vertical padding by (primary.height / primary.width)
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// so that the workspace preserves its aspect ratio.
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this._workspacesHeight = Math.floor(displayGridRowHeight * workspaceRowsUsed
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- WORKSPACE_GRID_PADDING * (primary.height / primary.width) * 2);
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if (rtl) {
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this._workspacesX = WORKSPACE_GRID_PADDING;
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} else {
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this._workspacesX = displayGridColumnWidth + WORKSPACE_GRID_PADDING;
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}
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this._workspacesY = Math.floor(displayGridRowHeight + WORKSPACE_GRID_PADDING * (primary.height / primary.width));
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if (rtl) {
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this._dash.actor.set_position(primary.width - displayGridColumnWidth, contentY);
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} else {
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this._dash.actor.set_position(0, contentY);
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}
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this._dash.actor.set_size(displayGridColumnWidth, contentHeight);
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this._dash.searchArea.height = this._workspacesY - contentY;
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this._dash.sectionArea.height = this._workspacesHeight;
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this._dash.searchResults.actor.height = this._workspacesHeight;
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// place the 'Add Workspace' button in the bottom row of the grid
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this._workspacesBarX = this._workspacesX;
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this._workspacesBarWidth = this._workspacesWidth;
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this._workspacesBarY = primary.height - displayGridRowHeight;
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// The parent (this._group) is positioned at the top left of the primary monitor
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// while this._backOver occupies the entire screen.
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this._backOver.set_position(- primary.x, - primary.y);
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this._backOver.set_size(global.screen_width, global.screen_height);
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this._paneContainer.set_position(this._dash.actor.x + this._dash.actor.width + DEFAULT_PADDING,
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this._workspacesY);
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// Dynamic width
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this._paneContainer.height = this._workspacesHeight;
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if (rtl) {
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this._paneContainer.connect('notify::width', Lang.bind(this, function (paneContainer) {
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paneContainer.x = this._dash.actor.x - (DEFAULT_PADDING + paneContainer.width);
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}));
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}
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this._transparentBackground.set_position(primary.x, primary.y);
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this._transparentBackground.set_size(primary.width, primary.height);
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},
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addPane: function (pane, align) {
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pane.actor.height = .9 * this._workspacesHeight;
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this._paneContainer.add(pane.actor, { expand: true,
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y_fill: false,
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y_align: align });
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// When a pane is displayed, we raise the transparent background to the top
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// and connect to button-release-event on it, then raise the pane above that.
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// The idea here is that clicking anywhere outside the pane should close it.
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// When the active pane is closed, undo the effect.
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let backgroundEventId = null;
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pane.connect('open-state-changed', Lang.bind(this, function (pane, isOpen) {
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if (isOpen) {
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this._activeDisplayPane = pane;
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this._transparentBackground.raise_top();
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this._paneContainer.raise_top();
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this._paneContainer.show();
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this._paneReady = false;
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if (backgroundEventId != null)
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this._transparentBackground.disconnect(backgroundEventId);
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backgroundEventId = this._transparentBackground.connect('captured-event', Lang.bind(this, function (actor, event) {
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if (event.get_source() != this._transparentBackground)
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return false;
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if (event.type() == Clutter.EventType.BUTTON_PRESS)
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this._paneReady = true;
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if (event.type() == Clutter.EventType.BUTTON_RELEASE
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&& this._paneReady)
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this._activeDisplayPane.close();
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return true;
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}));
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if (!this._lightbox)
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this._lightbox = new Lightbox.Lightbox(this._group,
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{ fadeTime: PANE_FADE_TIME });
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this._lightbox.show();
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this._lightbox.highlight(this._paneContainer);
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} else if (pane == this._activeDisplayPane) {
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this._activeDisplayPane = null;
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if (backgroundEventId != null) {
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this._transparentBackground.disconnect(backgroundEventId);
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backgroundEventId = null;
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}
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this._transparentBackground.lower_bottom();
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this._paneContainer.hide();
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this._lightbox.hide();
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}
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}));
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},
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//// Public methods ////
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beginItemDrag: function(source) {
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// Close any active panes if @source is a GenericDisplayItem.
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// This allows the user to place the item on any workspace.
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if (source instanceof GenericDisplay.GenericDisplayItem)
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if (this._activeDisplayPane != null)
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this._activeDisplayPane.close();
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this.emit('item-drag-begin');
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},
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endItemDrag: function(source) {
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this.emit('item-drag-end');
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},
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// Returns the scale the Overview has when we just start zooming out
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// to overview mode. That is, when just the active workspace is showing.
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getZoomedInScale : function() {
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return 1 / this.workspaces.getScale();
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},
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// Returns the position the Overview has when we just start zooming out
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// to overview mode. That is, when just the active workspace is showing.
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getZoomedInPosition : function() {
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let [posX, posY] = this.workspaces.getActiveWorkspacePosition();
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let scale = this.getZoomedInScale();
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return [- posX * scale, - posY * scale];
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},
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// Returns the current scale of the Overview.
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getScale : function() {
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return this._group.scaleX;
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},
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// Returns the current position of the Overview.
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getPosition : function() {
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return [this._group.x, this._group.y];
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},
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show : function() {
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if (this.visible)
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return;
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if (!Main.pushModal(this._dash.actor))
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return;
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this.visible = true;
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this.animationInProgress = true;
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this._dash.show();
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/* TODO: make this stuff dynamic */
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this._workspacesManager =
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new WorkspacesView.WorkspacesManager(this._workspacesWidth,
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this._workspacesHeight,
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this._workspacesX,
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this._workspacesY);
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this._workspacesManager.connect('view-changed',
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Lang.bind(this, this._onViewChanged));
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this.workspaces = this._workspacesManager.workspacesView;
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this._group.add_actor(this.workspaces.actor);
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// The workspaces actor is as big as the screen, so we have to raise the dash above it
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// for drag and drop to work. In the future we should fix the workspaces to not
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// be as big as the screen.
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this._dash.actor.raise(this.workspaces.actor);
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this._workspacesBar = this._workspacesManager.controlsBar.actor;
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this._workspacesBar.set_position(this._workspacesBarX,
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this._workspacesBarY);
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this._workspacesBar.width = this._workspacesBarWidth;
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this._group.add_actor(this._workspacesBar);
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this._workspacesBar.raise(this.workspaces.actor);
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// All the the actors in the window group are completely obscured,
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// hiding the group holding them while the Overview is displayed greatly
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// increases performance of the Overview especially when there are many
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// windows visible.
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//
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// If we switched to displaying the actors in the Overview rather than
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// clones of them, this would obviously no longer be necessary.
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global.window_group.hide();
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this._group.show();
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// Create a zoom out effect. First scale the Overview group up and
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// position it so that the active workspace fills up the whole screen,
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// then transform the group to its normal dimensions and position.
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// The opposite transition is used in hide().
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this._group.scaleX = this._group.scaleY = this.getZoomedInScale();
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[this._group.x, this._group.y] = this.getZoomedInPosition();
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let primary = global.get_primary_monitor();
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Tweener.addTween(this._group,
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{ x: primary.x,
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y: primary.y,
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scaleX: 1,
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scaleY: 1,
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transition: 'easeOutQuad',
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time: ANIMATION_TIME,
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onComplete: this._showDone,
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onCompleteScope: this
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});
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// Make Dash fade in so that it doesn't appear too big.
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this._dash.actor.opacity = 0;
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Tweener.addTween(this._dash.actor,
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{ opacity: 255,
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transition: 'easeOutQuad',
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time: ANIMATION_TIME
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});
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this._coverPane.raise_top();
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this.emit('showing');
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},
|
|
|
|
hide: function() {
|
|
if (!this.visible || this._hideInProgress)
|
|
return;
|
|
|
|
this.animationInProgress = true;
|
|
this._hideInProgress = true;
|
|
if (this._activeDisplayPane != null)
|
|
this._activeDisplayPane.close();
|
|
this.workspaces.hide();
|
|
|
|
// Create a zoom in effect by transforming the Overview group so that
|
|
// the active workspace fills up the whole screen. The opposite
|
|
// transition is used in show().
|
|
let scale = this.getZoomedInScale();
|
|
let [posX, posY] = this.getZoomedInPosition();
|
|
Tweener.addTween(this._group,
|
|
{ x: posX,
|
|
y: posY,
|
|
scaleX: scale,
|
|
scaleY: scale,
|
|
transition: 'easeOutQuad',
|
|
time: ANIMATION_TIME,
|
|
onComplete: this._hideDone,
|
|
onCompleteScope: this
|
|
});
|
|
|
|
// Make Dash fade out so that it doesn't appear to big.
|
|
Tweener.addTween(this._dash.actor,
|
|
{ opacity: 0,
|
|
transition: 'easeOutQuad',
|
|
time: ANIMATION_TIME
|
|
});
|
|
|
|
this._coverPane.raise_top();
|
|
this.emit('hiding');
|
|
},
|
|
|
|
toggle: function() {
|
|
if (this.visible)
|
|
this.hide();
|
|
else
|
|
this.show();
|
|
},
|
|
|
|
/**
|
|
* getWorkspacesForWindow:
|
|
* @metaWindow: A #MetaWindow
|
|
*
|
|
* Returns the Workspaces object associated with the given window.
|
|
* This method is not be accessible if the overview is not open
|
|
* and will return %null.
|
|
*/
|
|
getWorkspacesForWindow: function(metaWindow) {
|
|
return this.workspaces;
|
|
},
|
|
|
|
//// Private methods ////
|
|
|
|
_showDone: function() {
|
|
if (this._hideInProgress)
|
|
return;
|
|
|
|
this.animationInProgress = false;
|
|
this._coverPane.lower_bottom();
|
|
|
|
this.emit('shown');
|
|
},
|
|
|
|
_hideDone: function() {
|
|
global.window_group.show();
|
|
|
|
this.workspaces.destroy();
|
|
this.workspaces = null;
|
|
|
|
this._workspacesBar.destroy();
|
|
this._workspacesBar = null;
|
|
|
|
this._workspacesManager = null;
|
|
|
|
this._dash.hide();
|
|
this._group.hide();
|
|
|
|
this.visible = false;
|
|
this.animationInProgress = false;
|
|
this._hideInProgress = false;
|
|
|
|
this._coverPane.lower_bottom();
|
|
|
|
Main.popModal(this._dash.actor);
|
|
this.emit('hidden');
|
|
}
|
|
};
|
|
Signals.addSignalMethods(Overview.prototype);
|