1398aa6562
While we have some style inconsistencies - mostly regarding split lines, i.e. aligning to the first arguments vs. a four-space indent - there are a couple of places where the spacing is simply wrong. Fix those. Spotted by eslint. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/608
126 lines
4.9 KiB
JavaScript
126 lines
4.9 KiB
JavaScript
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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const { Clutter, Gio, St, UPowerGlib: UPower } = imports.gi;
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const Main = imports.ui.main;
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const PanelMenu = imports.ui.panelMenu;
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const PopupMenu = imports.ui.popupMenu;
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const { loadInterfaceXML } = imports.misc.fileUtils;
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const BUS_NAME = 'org.freedesktop.UPower';
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const OBJECT_PATH = '/org/freedesktop/UPower/devices/DisplayDevice';
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const DisplayDeviceInterface = loadInterfaceXML('org.freedesktop.UPower.Device');
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const PowerManagerProxy = Gio.DBusProxy.makeProxyWrapper(DisplayDeviceInterface);
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const SHOW_BATTERY_PERCENTAGE = 'show-battery-percentage';
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var Indicator = class extends PanelMenu.SystemIndicator {
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constructor() {
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super();
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this._desktopSettings = new Gio.Settings({ schema_id: 'org.gnome.desktop.interface' });
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this._desktopSettings.connect('changed::' + SHOW_BATTERY_PERCENTAGE,
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this._sync.bind(this));
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this._indicator = this._addIndicator();
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this._percentageLabel = new St.Label({ y_expand: true,
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y_align: Clutter.ActorAlign.CENTER });
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this.indicators.add(this._percentageLabel, { expand: true, y_fill: true });
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this.indicators.add_style_class_name('power-status');
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this._proxy = new PowerManagerProxy(Gio.DBus.system, BUS_NAME, OBJECT_PATH,
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(proxy, error) => {
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if (error) {
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log(error.message);
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return;
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}
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this._proxy.connect('g-properties-changed',
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this._sync.bind(this));
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this._sync();
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});
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this._item = new PopupMenu.PopupSubMenuMenuItem("", true);
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this._item.menu.addSettingsAction(_("Power Settings"), 'gnome-power-panel.desktop');
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this.menu.addMenuItem(this._item);
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Main.sessionMode.connect('updated', this._sessionUpdated.bind(this));
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this._sessionUpdated();
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}
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_sessionUpdated() {
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let sensitive = !Main.sessionMode.isLocked && !Main.sessionMode.isGreeter;
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this.menu.setSensitive(sensitive);
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}
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_getStatus() {
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let seconds = 0;
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if (this._proxy.State == UPower.DeviceState.FULLY_CHARGED)
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return _("Fully Charged");
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else if (this._proxy.State == UPower.DeviceState.CHARGING)
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seconds = this._proxy.TimeToFull;
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else if (this._proxy.State == UPower.DeviceState.DISCHARGING)
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seconds = this._proxy.TimeToEmpty;
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else if (this._proxy.State == UPower.DeviceState.PENDING_CHARGE)
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return _("Not Charging");
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// state is PENDING_DISCHARGE
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else
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return _("Estimating…");
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let time = Math.round(seconds / 60);
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if (time == 0) {
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// 0 is reported when UPower does not have enough data
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// to estimate battery life
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return _("Estimating…");
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}
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let minutes = time % 60;
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let hours = Math.floor(time / 60);
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if (this._proxy.State == UPower.DeviceState.DISCHARGING) {
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// Translators: this is <hours>:<minutes> Remaining (<percentage>)
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return _("%d\u2236%02d Remaining (%d\u2009%%)").format(hours, minutes, this._proxy.Percentage);
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}
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if (this._proxy.State == UPower.DeviceState.CHARGING) {
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// Translators: this is <hours>:<minutes> Until Full (<percentage>)
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return _("%d\u2236%02d Until Full (%d\u2009%%)").format(hours, minutes, this._proxy.Percentage);
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}
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return null;
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}
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_sync() {
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// Do we have batteries or a UPS?
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let visible = this._proxy.IsPresent;
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if (visible) {
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this._item.show();
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this._percentageLabel.visible = this._desktopSettings.get_boolean(SHOW_BATTERY_PERCENTAGE);
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} else {
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// If there's no battery, then we use the power icon.
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this._item.hide();
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this._indicator.icon_name = 'system-shutdown-symbolic';
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this._percentageLabel.hide();
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return;
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}
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// The icons
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let icon = this._proxy.IconName;
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this._indicator.icon_name = icon;
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this._item.icon.icon_name = icon;
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// The icon label
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let label;
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if (this._proxy.State == UPower.DeviceState.FULLY_CHARGED)
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label = _("%d\u2009%%").format(100);
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else
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label = _("%d\u2009%%").format(this._proxy.Percentage);
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this._percentageLabel.clutter_text.set_markup('<span size="smaller">' + label + '</span>');
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// The status label
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this._item.label.text = this._getStatus();
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}
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};
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