gnome-shell/js/ui/workspacesView.js
Maxim Ermilov 38c3422331 [DND] change cursor when dragging
Return a DND.DragMotionResult constant from delegate _handleDragMotion
methods as well as the existing return value from the drag monitor method dragMotion.
https://bugzilla.gnome.org/show_bug.cgi?id=607821
2010-09-10 06:00:28 +04:00

1703 lines
66 KiB
JavaScript

/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Clutter = imports.gi.Clutter;
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const Shell = imports.gi.Shell;
const St = imports.gi.St;
const Signals = imports.signals;
const Gettext = imports.gettext.domain('gnome-shell');
const _ = Gettext.gettext;
const DND = imports.ui.dnd;
const Main = imports.ui.main;
const Overview = imports.ui.overview;
const Tweener = imports.ui.tweener;
const Workspace = imports.ui.workspace;
const WORKSPACE_SWITCH_TIME = 0.25;
// Note that mutter has a compile-time limit of 36
const MAX_WORKSPACES = 16;
// The values here are also used for GSettings, and the key and value
// names must match
const WorkspacesViewType = {
SINGLE: 'single',
GRID: 'grid'
};
const WORKSPACES_VIEW_KEY = 'workspaces-view';
const WORKSPACE_DRAGGING_SCALE = 0.85;
const WORKSPACE_SHADOW_SCALE = (1 - WORKSPACE_DRAGGING_SCALE) / 2;
function GenericWorkspacesView(width, height, x, y, workspaces) {
this._init(width, height, x, y, workspaces);
}
GenericWorkspacesView.prototype = {
_init: function(width, height, x, y, workspaces) {
this.actor = new St.Group({ style_class: 'workspaces' });
this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
this.actor.connect('style-changed', Lang.bind(this,
function() {
let node = this.actor.get_theme_node();
let [a, spacing] = node.get_length('spacing', false);
this._spacing = spacing;
if (Main.overview.animationInProgress)
this._computeWorkspacePositions();
else
this._transitionWorkspaces();
}));
this._width = width;
this._height = height;
this._x = x;
this._y = y;
this._spacing = 0;
this._windowSelectionAppId = null;
this._highlightWindow = null;
let activeWorkspaceIndex = global.screen.get_active_workspace_index();
this._workspaces = workspaces;
// Add workspace actors
for (let w = 0; w < global.screen.n_workspaces; w++)
this._workspaces[w].actor.reparent(this.actor);
this._workspaces[activeWorkspaceIndex].actor.raise_top();
// Position/scale the desktop windows and their children after the
// workspaces have been created. This cannot be done first because
// window movement depends on the Workspaces object being accessible
// as an Overview member.
this._overviewShowingId =
Main.overview.connect('showing',
Lang.bind(this, function() {
this._onRestacked();
for (let w = 0; w < this._workspaces.length; w++)
this._workspaces[w].zoomToOverview();
}));
this._switchWorkspaceNotifyId =
global.window_manager.connect('switch-workspace',
Lang.bind(this, this._activeWorkspaceChanged));
this._restackedNotifyId =
global.screen.connect('restacked',
Lang.bind(this, this._onRestacked));
},
_lookupWorkspaceForMetaWindow: function (metaWindow) {
for (let i = 0; i < this._workspaces.length; i++) {
if (this._workspaces[i].containsMetaWindow(metaWindow))
return this._workspaces[i];
}
return null;
},
_lookupCloneForMetaWindow: function (metaWindow) {
for (let i = 0; i < this._workspaces.length; i++) {
let clone = this._workspaces[i].lookupCloneForMetaWindow(metaWindow);
if (clone)
return clone;
}
return null;
},
setHighlightWindow: function (metaWindow) {
// Looping over all workspaces is easier than keeping track of the last
// highlighted window while trying to handle the window or workspace possibly
// going away.
for (let i = 0; i < this._workspaces.length; i++) {
this._workspaces[i].setHighlightWindow(null);
}
if (metaWindow != null) {
let workspace = this._lookupWorkspaceForMetaWindow(metaWindow);
workspace.setHighlightWindow(metaWindow);
}
},
_clearApplicationWindowSelection: function(reposition) {
if (this._windowSelectionAppId == null)
return;
this._windowSelectionAppId = null;
for (let i = 0; i < this._workspaces.length; i++) {
this._workspaces[i].setLightboxMode(false);
this._workspaces[i].setShowOnlyWindows(null, reposition);
}
},
/**
* setApplicationWindowSelection:
* @appid: Application identifier string
*
* Enter a mode which shows only the windows owned by the
* given application, and allow highlighting of a specific
* window with setHighlightWindow().
*/
setApplicationWindowSelection: function (appId) {
if (appId == null) {
this._clearApplicationWindowSelection(true);
return;
}
if (appId == this._windowSelectionAppId)
return;
this._windowSelectionAppId = appId;
let appSys = Shell.AppSystem.get_default();
let showOnlyWindows = {};
let app = appSys.get_app(appId);
let windows = app.get_windows();
for (let i = 0; i < windows.length; i++) {
showOnlyWindows[windows[i]] = 1;
}
for (let i = 0; i < this._workspaces.length; i++) {
this._workspaces[i].setLightboxMode(true);
this._workspaces[i].setShowOnlyWindows(showOnlyWindows, true);
}
},
hide: function() {
let activeWorkspaceIndex = global.screen.get_active_workspace_index();
let activeWorkspace = this._workspaces[activeWorkspaceIndex];
if (this._windowSelectionAppId != null)
this._clearApplicationWindowSelection(false);
activeWorkspace.actor.raise_top();
for (let w = 0; w < this._workspaces.length; w++)
this._workspaces[w].zoomFromOverview();
},
destroy: function() {
this.actor.destroy();
},
_onDestroy: function() {
Main.overview.disconnect(this._overviewShowingId);
global.window_manager.disconnect(this._switchWorkspaceNotifyId);
global.screen.disconnect(this._restackedNotifyId);
},
getScale: function() {
return this._workspaces[0].scale;
},
_onRestacked: function() {
let stack = global.get_windows();
let stackIndices = {};
for (let i = 0; i < stack.length; i++) {
// Use the stable sequence for an integer to use as a hash key
stackIndices[stack[i].get_meta_window().get_stable_sequence()] = i;
}
for (let i = 0; i < this._workspaces.length; i++)
this._workspaces[i].syncStacking(stackIndices);
},
// Handles a drop onto the (+) button; assumes the new workspace
// has already been added
acceptNewWorkspaceDrop: function(source, dropActor, x, y, time) {
return this._workspaces[this._workspaces.length - 1].acceptDrop(source, dropActor, x, y, time);
},
// Get the grid position of the active workspace.
getActiveWorkspacePosition: function() {
let activeWorkspaceIndex = global.screen.get_active_workspace_index();
let activeWorkspace = this._workspaces[activeWorkspaceIndex];
return [activeWorkspace.gridX, activeWorkspace.gridY];
},
createControllerBar: function() {
throw new Error('Not implemented');
},
canAddWorkspace: function() {
return global.screen.n_workspaces < MAX_WORKSPACES;
},
addWorkspace: function() {
if (!this.canAddWorkspace()) {
Main.overview.infoBar.setMessage(_("Can't add a new workspace because maximum workspaces limit has been reached."));
return null;
}
return global.screen.append_new_workspace(false, global.get_current_time());
},
_getWorkspaceIndexToRemove: function() {
throw new Error('Not implemented');
},
canRemoveWorkspace: function() {
return this._getWorkspaceIndexToRemove() > 0;
},
removeWorkspace: function() {
if (!this.canRemoveWorkspace()) {
Main.overview.infoBar.setMessage(_("Can't remove the first workspace."));
return;
}
let index = this._getWorkspaceIndexToRemove();
let metaWorkspace = this._workspaces[index].metaWorkspace;
global.screen.remove_workspace(metaWorkspace,
global.get_current_time());
},
updateWorkspaces: function() {
throw new Error('Not implemented');
},
_transitionWorkspaces: function() {
throw new Error('Not implemented');
},
_computeWorkspacePositions: function() {
throw new Error('Not implemented');
},
_activeWorkspaceChanged: function() {
throw new Error('Not implemented');
},
_handleDragOverNewWorkspace: function(source, dropActor, x, y, time) {
if (source instanceof Workspace.WindowClone)
return DND.DragMotionResult.MOVE_DROP;
if (source.shellWorkspaceLaunch)
return DND.DragMotionResult.COPY_DROP;
return DND.DragMotionResult.CONTINUE;
},
_acceptNewWorkspaceDrop: function(source, dropActor, x, y, time) {
let ws = this.addWorkspace();
if (ws == null)
return false;
return this.acceptNewWorkspaceDrop(source, dropActor, x, y, time);
}
};
function MosaicView(width, height, x, y, workspaces) {
this._init(width, height, x, y, workspaces);
}
MosaicView.prototype = {
__proto__: GenericWorkspacesView.prototype,
_init: function(width, height, x, y, workspaces) {
GenericWorkspacesView.prototype._init.call(this, width, height, x, y, workspaces);
this.actor.add_style_class_name('mosaic');
this.actor.set_clip(x - Workspace.FRAME_SIZE,
y - Workspace.FRAME_SIZE,
width + 2 * Workspace.FRAME_SIZE,
height + 2 * Workspace.FRAME_SIZE);
this._workspaces[global.screen.get_active_workspace_index()].setSelected(true);
},
// Assign grid positions to workspaces. We can't just do a simple
// row-major or column-major numbering, because we don't want the
// existing workspaces to get rearranged when we add a row or
// column. So we alternate between adding to rows and adding to
// columns. (So, eg, when going from a 2x2 grid of 4 workspaces to
// a 3x2 grid of 5 workspaces, the 4 existing workspaces stay
// where they are, and the 5th one is added to the end of the
// first row.)
//
// FIXME: need to make the metacity internal layout agree with this!
_computeWorkspacePositions: function() {
let gridWidth = Math.ceil(Math.sqrt(this._workspaces.length));
let gridHeight = Math.ceil(this._workspaces.length / gridWidth);
// adjust vertical spacing so workspaces can preserve their aspect
// ratio without exceeding this._height
let verticalSpacing = this._spacing * this._height / this._width;
let wsWidth = (this._width - (gridWidth - 1) * this._spacing) / gridWidth;
let wsHeight = (this._height - (gridHeight - 1) * verticalSpacing) / gridHeight;
let scale = wsWidth / global.screen_width;
let span = 1, n = 0, row = 0, col = 0, horiz = true;
for (let w = 0; w < this._workspaces.length; w++) {
let workspace = this._workspaces[w];
workspace.gridRow = row;
workspace.gridCol = col;
workspace.gridX = this._x + workspace.gridCol * (wsWidth + this._spacing);
workspace.gridY = this._y + workspace.gridRow * (wsHeight + verticalSpacing);
workspace.scale = scale;
if (horiz) {
col++;
if (col == span) {
row = 0;
horiz = false;
}
} else {
row++;
if (row == span) {
col = 0;
horiz = true;
span++;
}
}
}
},
_transitionWorkspaces: function() {
// update workspace parameters
this._computeWorkspacePositions();
let active = global.screen.get_active_workspace_index();
let activeWorkspace = this._workspaces[active];
// scale is the factor needed to translate from the new scale
// (this view) to the currently active scale (previous view)
let scale = this._workspaces[0].actor.scale_x / activeWorkspace.scale;
for (let w = 0; w < this._workspaces.length; w++) {
let workspace = this._workspaces[w];
let originX, originY;
let dx, dy;
// The correct transition would be a straightforward animation
// of each workspace's old position/scale to the new one;
// however, this looks overly busy, so we only use a zoom effect.
// Unfortunately this implies that we cannot pretend to not knowing
// the other view's layout at this point:
// We position the workspaces in the grid, which we scale up so
// that the active workspace fills the viewport.
dx = workspace.gridX - activeWorkspace.gridX;
dy = workspace.gridY - activeWorkspace.gridY;
originX = this._x + scale * dx;
originY = this._y + scale * dy;
workspace.actor.set_position(originX, originY);
workspace.positionWindows(Workspace.WindowPositionFlags.ANIMATE);
workspace.setSelected(false);
workspace.hideWindowsOverlays();
Tweener.addTween(workspace.actor,
{ x: workspace.gridX,
y: workspace.gridY,
scale_x: workspace.scale,
scale_y: workspace.scale,
time: Overview.ANIMATION_TIME,
transition: 'easeOutQuad',
onComplete: function() {
workspace.zoomToOverview(false);
if (workspace.metaWorkspace.index() == active)
workspace.setSelected(true);
}});
}
},
updateWorkspaces: function(oldNumWorkspaces, newNumWorkspaces, lostWorkspaces) {
let oldScale = this._workspaces[0].scale;
let oldGridWidth = Math.ceil(Math.sqrt(oldNumWorkspaces));
let oldGridHeight = Math.ceil(oldNumWorkspaces / oldGridWidth);
// Add actors
if (newNumWorkspaces > oldNumWorkspaces)
for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++)
this.actor.add_actor(this._workspaces[w].actor);
// Figure out the new layout
this._computeWorkspacePositions();
let newScale = this._workspaces[0].scale;
let newGridWidth = Math.ceil(Math.sqrt(newNumWorkspaces));
let newGridHeight = Math.ceil(newNumWorkspaces / newGridWidth);
if (newGridWidth != oldGridWidth || newGridHeight != oldGridHeight) {
// We need to resize/move the existing workspaces/windows
let existingWorkspaces = Math.min(oldNumWorkspaces, newNumWorkspaces);
for (let w = 0; w < existingWorkspaces; w++)
this._workspaces[w].resizeToGrid(oldScale);
}
if (newScale != oldScale) {
// The workspace scale affects window size/positioning because we clamp
// window size to a 1:1 ratio and never scale them up
let existingWorkspaces = Math.min(oldNumWorkspaces, newNumWorkspaces);
for (let w = 0; w < existingWorkspaces; w++)
this._workspaces[w].positionWindows(Workspace.WindowPositionFlags.ANIMATE);
}
if (newNumWorkspaces > oldNumWorkspaces) {
// Slide new workspaces in from offscreen
// New workspaces can contain windows.
for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++) {
this._workspaces[w].positionWindows(0);
this._workspaces[w].slideIn(oldScale);
}
} else {
// Slide old workspaces out
for (let w = 0; w < lostWorkspaces.length; w++) {
let workspace = lostWorkspaces[w];
workspace.slideOut(function () { workspace.destroy(); });
}
}
// Reset the selection state; if we went from > 1 workspace to 1,
// this has the side effect of removing the frame border
let activeIndex = global.screen.get_active_workspace_index();
this._workspaces[activeIndex].setSelected(true);
},
_activeWorkspaceChanged: function(wm, from, to, direction) {
this._workspaces[from].setSelected(false);
this._workspaces[to].setSelected(true);
},
createControllerBar: function() {
return null;
},
_getWorkspaceIndexToRemove: function() {
return this._workspaces.length - 1;
}
};
function NewWorkspaceArea() {
this._init();
}
NewWorkspaceArea.prototype = {
_init: function() {
let width = Math.ceil(global.screen_width * WORKSPACE_SHADOW_SCALE);
this.actor = new Clutter.Group({ width: width,
height: global.screen_height,
x: global.screen_width });
this._child1 = new St.Bin({ style_class: 'new-workspace-area',
width: width,
height: global.screen_height });
this._child2 = new St.Bin({ style_class: 'new-workspace-area-internal',
width: width,
height: global.screen_height,
reactive: true });
this.actor.add_actor(this._child1);
this.actor.add_actor(this._child2);
},
setStyle: function(isHover) {
this._child1.set_hover(isHover);
}
};
function WorkspaceIndicator(activateWorkspace, workspaceAcceptDrop, workspaceHandleDragOver, scrollEventCb) {
this._init(activateWorkspace, workspaceAcceptDrop, workspaceHandleDragOver, scrollEventCb);
}
WorkspaceIndicator.prototype = {
_init: function(activateWorkspace, workspaceAcceptDrop, workspaceHandleDragOver, scrollEventCb) {
this._activateWorkspace = activateWorkspace;
this._workspaceAcceptDrop = workspaceAcceptDrop;
this._workspaceHandleDragOver = workspaceHandleDragOver;
this._scrollEventCb = scrollEventCb;
let actor = new St.Bin({ style_class: 'panel-button' });
this._indicatorsPanel = new Shell.GenericContainer();
this._indicatorsPanel.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
this._indicatorsPanel.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
this._indicatorsPanel.connect('allocate', Lang.bind(this, this._allocate));
this._indicatorsPanel.clip_to_allocation = true;
actor.set_child(this._indicatorsPanel);
actor.set_alignment(St.Align.MIDDLE, St.Align.MIDDLE);
this._indicatorsPanel.hide();
actor.connect('destroy', Lang.bind(this, this._onDestroy));
let workId = Main.initializeDeferredWork(actor, Lang.bind(this, this._workspacesChanged));
this._nWorkspacesNotifyId =
global.screen.connect('notify::n-workspaces', function() {
Main.queueDeferredWork(workId);
});
this._switchWorkspaceNotifyId =
global.window_manager.connect('switch-workspace', function() {
Main.queueDeferredWork(workId);
});
this.actor = actor;
},
_workspacesChanged: function() {
let active = global.screen.get_active_workspace_index();
let n = global.screen.n_workspaces;
if (n > 1)
this._indicatorsPanel.show();
else
this._indicatorsPanel.hide();
this._fillPositionalIndicator();
},
_onDestroy: function() {
if (this._nWorkspacesNotifyId > 0)
global.screen.disconnect(this._nWorkspacesNotifyId);
this._nWorkspacesNotifyId = 0;
if (this._switchWorkspaceNotifyId > 0)
global.window_manager.disconnect(this._switchWorkspaceNotifyId);
this._switchWorkspaceNotifyId = 0;
},
_allocate: function(actor, box, flags) {
let children = actor.get_children();
let childBox = new Clutter.ActorBox();
for (let i = 0; i < children.length; i++) {
childBox.x1 = children[i].x;
childBox.y1 = 0;
childBox.x2 = children[i].x + children[i].width;
childBox.y2 = children[i].height;
children[i].allocate(childBox, flags);
}
},
_getPreferredWidth: function(actor, fh, alloc) {
let children = actor.get_children();
let width = 0;
for (let i = 0; i < children.length; i++) {
if (children[i].x + children[i].width <= width)
continue;
width = children[i].x + children[i].width;
}
alloc.min_size = 0;
alloc.natural_size = width;
},
_getPreferredHeight: function(actor, fw, alloc) {
let children = actor.get_children();
let height = 0;
if (children.length)
height = children[0].height;
alloc.min_size = height;
alloc.natural_size = height;
},
_addIndicatorClone: function(i, active) {
let actor = new St.Button({ style_class: 'workspace-indicator' });
if (active) {
actor.style_class = 'workspace-indicator active';
}
actor.connect('clicked', Lang.bind(this, function() {
this._activateWorkspace(i);
}));
actor._delegate = {};
actor._delegate.acceptDrop = Lang.bind(this, function(source, actor, x, y, time) {
if (this._workspaceAcceptDrop(i, source, actor, x, y, time)) {
this._activateWorkspace(i);
return true;
}
else
return false;
});
actor._delegate.handleDragOver = Lang.bind(this, function(source, actor, x, y, time) {
return this._workspaceHandleDragOver(i, source, actor, x, y, time);
});
actor.connect('scroll-event', this._scrollEventCb);
this._indicatorsPanel.add_actor(actor);
let [a, spacing] = actor.get_theme_node().get_length('border-spacing', false);
actor.x = spacing * i + actor.width * i;
},
_fillPositionalIndicator: function() {
this._indicatorsPanel.remove_all();
let activeWorkspaceIndex = global.screen.get_active_workspace_index();
let n = global.screen.n_workspaces;
for (let i = 0; i < n; i++) {
this._addIndicatorClone(i, i == activeWorkspaceIndex);
}
}
};
function SingleView(width, height, x, y, workspaces) {
this._init(width, height, x, y, workspaces);
}
SingleView.prototype = {
__proto__: GenericWorkspacesView.prototype,
_init: function(width, height, x, y, workspaces) {
let shadowWidth = Math.ceil(global.screen_width * WORKSPACE_SHADOW_SCALE);
this._newWorkspaceArea = new NewWorkspaceArea();
this._newWorkspaceArea.actor._delegate = {
acceptDrop: Lang.bind(this, this._acceptNewWorkspaceDrop)
};
this._leftShadow = new St.Bin({ style_class: 'left-workspaces-shadow',
width: shadowWidth,
height: global.screen_height,
x: global.screen_width });
this._leftShadow._delegate = {
acceptDrop: Lang.bind(this, function(source, actor, x, y, time) {
let active = global.screen.get_active_workspace_index();
let leftWorkspace = this._workspaces[active - 1];
if (leftWorkspace &&
leftWorkspace.acceptDrop(source, actor, x, y, time)) {
leftWorkspace.metaWorkspace.activate(time);
return true;
}
return false;
})
};
this._rightShadow = new St.Bin({ style_class: 'right-workspaces-shadow',
width: shadowWidth,
height: global.screen_height,
x: global.screen_width });
this._rightShadow._delegate = {
acceptDrop: Lang.bind(this, function(source, actor, x, y, time) {
let active = global.screen.get_active_workspace_index();
let rightWorkspace = this._workspaces[active + 1];
if (rightWorkspace &&
rightWorkspace.acceptDrop(source, actor, x, y, time)) {
rightWorkspace.metaWorkspace.activate(time);
return true;
}
return false;
})
};
GenericWorkspacesView.prototype._init.call(this, width, height, x, y, workspaces);
this._itemDragBeginId = Main.overview.connect('item-drag-begin',
Lang.bind(this, this._dragBegin));
this._itemDragEndId = Main.overview.connect('item-drag-end',
Lang.bind(this, this._dragEnd));
for (let i = 0; i < this._workspaces.length; i++) {
this._workspaces[i]._windowDragBeginId = this._workspaces[i].connect('window-drag-begin',
Lang.bind(this, this._dragBegin));
this._workspaces[i]._windowDragEndId = this._workspaces[i].connect('window-drag-end',
Lang.bind(this, this._dragEnd));
}
this.actor.add_actor(this._newWorkspaceArea.actor);
this.actor.add_actor(this._leftShadow);
this.actor.add_actor(this._rightShadow);
this.actor.add_style_class_name('single');
this.actor.set_clip(x, y, width, height);
this._activeWorkspaceX = 0; // x offset of active ws while dragging
this._activeWorkspaceY = 0; // y offset of active ws while dragging
this._scroll = null;
this._lostWorkspaces = [];
this._animating = false; // tweening
this._scrolling = false; // dragging scroll bar or desktop
this._animatingScroll = false; // programatically move the scroll bar
this._inDrag = false; // dragging a window
this._lastMotionTime = -1; // used to track "stopping" while dragging workspaces
this._dragIndex = -1;
this._buttonPressId = 0;
this._capturedEventId = 0;
this._timeoutId = 0;
},
// Compute the position, scale and opacity of the workspaces, but don't
// actually change the actors to match
_computeWorkspacePositions: function() {
let active = global.screen.get_active_workspace_index();
let scale = this._width / global.screen_width;
if (this._inDrag)
scale *= WORKSPACE_DRAGGING_SCALE;
this._setWorkspaceDraggable(active, true);
let _width = this._workspaces[0].actor.width * scale;
let _height = this._workspaces[0].actor.height * scale;
this._activeWorkspaceX = (this._width - _width) / 2;
this._activeWorkspaceY = (this._height - _height) / 2;
for (let w = 0; w < this._workspaces.length; w++) {
let workspace = this._workspaces[w];
workspace.opacity = (this._inDrag && w != active) ? 200 : 255;
workspace.gridRow = 0;
workspace.gridCol = 0;
workspace.scale = scale;
workspace.gridX = this._x + this._activeWorkspaceX
+ (w - active) * (_width + this._spacing);
workspace.gridY = this._y + this._activeWorkspaceY;
workspace.setSelected(false);
}
this._newWorkspaceArea.scale = scale;
this._newWorkspaceArea.gridX = this._x + this._activeWorkspaceX
+ (this._workspaces.length - active) * (_width + this._spacing);
this._newWorkspaceArea.gridY = this._y + this._activeWorkspaceY;
this._leftShadow.scale = scale;
this._leftShadow.gridX = this._x + this._activeWorkspaceX
- (this._leftShadow.width * scale + this._spacing);
this._leftShadow.gridY = this._y + this._activeWorkspaceY;
this._rightShadow.scale = scale;
this._rightShadow.gridX = this._x + this._activeWorkspaceX
+ (_width + this._spacing);
this._rightShadow.gridY = this._y + this._activeWorkspaceY;
},
_transitionWorkspaces: function() {
// update workspace parameters
this._computeWorkspacePositions();
let active = global.screen.get_active_workspace_index();
let activeActor = this._workspaces[active].actor;
// scale is the factor needed to translate from the currently
// active scale (previous view) to the new scale (this view)
let scale = this._workspaces[active].scale / activeActor.scale_x;
for (let w = 0; w < this._workspaces.length; w++) {
let workspace = this._workspaces[w];
let targetX, targetY;
// The correct transition would be a straightforward animation
// of each workspace's old position/scale to the new one;
// however, this looks overly busy, so we only use a zoom effect.
// Therefore we scale up each workspace's distance to the active
// workspace, so the latter fills the viewport while the other
// workspaces maintain their relative position
targetX = this._x + scale * (workspace.actor.x - activeActor.x);
targetY = this._y + scale * (workspace.actor.y - activeActor.y);
workspace.positionWindows(Workspace.WindowPositionFlags.ANIMATE);
workspace.setSelected(false);
workspace._hideAllOverlays();
Tweener.addTween(workspace.actor,
{ x: targetX,
y: targetY,
scale_x: workspace.scale,
scale_y: workspace.scale,
time: Overview.ANIMATION_TIME,
transition: 'easeOutQuad',
onComplete: function() {
workspace.zoomToOverview(false);
}});
}
},
_scrollToActive: function(showAnimation) {
let active = global.screen.get_active_workspace_index();
this._computeWorkspacePositions();
this._updateWorkspaceActors(showAnimation);
this._scrollScrollBarToIndex(active, showAnimation);
},
// _setWorkspaceDraggable:
// @index: workspace index
// @draggable: whether workspace @index should be draggable
//
// If @draggable is %true, set up workspace @index to allow switching
// workspaces by dragging the desktop - if a draggable workspace has
// been set up before, it will be reset before the new one is made
// draggable.
// If @draggable is %false, workspace @index is reset to no longer allow
// dragging.
_setWorkspaceDraggable: function(index, draggable) {
if (index < 0 || index >= global.n_workspaces)
return;
let dragActor = this._workspaces[index]._desktop.actor;
if (draggable) {
this._workspaces[index].actor.reactive = true;
// reset old draggable workspace
if (this._dragIndex > -1)
this._setWorkspaceDraggable(this._dragIndex, false);
this._dragIndex = index;
this._buttonPressId = dragActor.connect('button-press-event',
Lang.bind(this, this._onButtonPress));
} else {
this._dragIndex = -1;
if (this._buttonPressId > 0) {
if (dragActor.get_stage())
dragActor.disconnect(this._buttonPressId);
this._buttonPressId = 0;
}
if (this._capturedEventId > 0) {
global.stage.disconnect(this._capturedEventId);
this._capturedEventId = 0;
}
}
},
// start dragging the active workspace
_onButtonPress: function(actor, event) {
if (this._dragIndex == -1)
return;
let [stageX, stageY] = event.get_coords();
this._dragStartX = this._dragX = stageX;
this._scrolling = true;
this._capturedEventId = global.stage.connect('captured-event',
Lang.bind(this, this._onCapturedEvent));
},
// handle captured events while dragging a workspace
_onCapturedEvent: function(actor, event) {
let active = global.screen.get_active_workspace_index();
let stageX, stageY;
switch (event.type()) {
case Clutter.EventType.BUTTON_RELEASE:
this._scrolling = false;
[stageX, stageY] = event.get_coords();
// default to snapping back to the original workspace
let activate = this._dragIndex;
let last = global.screen.n_workspaces - 1;
// If the user has moved more than half a workspace, we want to "settle"
// to the new workspace even if the user stops dragging rather "throws"
// by releasing during the drag.
let noStop = Math.abs(activate - this._scroll.adjustment.value) > 0.5;
// We detect if the user is stopped by comparing the timestamp of the button
// release with the timestamp of the last motion. Experimentally, a difference
// of 0 or 1 millisecond indicates that the mouse is in motion, a larger
// difference indicates that the mouse is stopped.
if ((this._lastMotionTime > 0 && this._lastMotionTime > event.get_time() - 2) || noStop) {
if (stageX > this._dragStartX && activate > 0)
activate--;
else if (stageX < this._dragStartX && activate < last)
activate++;
}
if (activate != active) {
let workspace = this._workspaces[activate].metaWorkspace;
workspace.activate(global.get_current_time());
} else {
this._scrollToActive(true);
}
if (stageX == this._dragStartX)
// no motion? It's a click!
return false;
return true;
case Clutter.EventType.MOTION:
[stageX, stageY] = event.get_coords();
let dx = this._dragX - stageX;
let primary = global.get_primary_monitor();
this._scroll.adjustment.value += (dx / primary.width);
this._dragX = stageX;
this._lastMotionTime = event.get_time();
return true;
}
return false;
},
// Update workspace actors parameters to the values calculated in
// _computeWorkspacePositions()
// @showAnimation: iff %true, transition between states
_updateWorkspaceActors: function(showAnimation) {
let active = global.screen.get_active_workspace_index();
let targetWorkspaceNewX = this._x + this._activeWorkspaceX;
let targetWorkspaceCurrentX = this._workspaces[active].gridX;
let dx = targetWorkspaceNewX - targetWorkspaceCurrentX;
this._setWorkspaceDraggable(active, true);
this._animating = showAnimation;
for (let w = 0; w < this._workspaces.length; w++) {
let workspace = this._workspaces[w];
Tweener.removeTweens(workspace.actor);
workspace.gridX += dx;
if (showAnimation) {
Tweener.addTween(workspace.actor,
{ x: workspace.gridX,
y: workspace.gridY,
scale_x: workspace.scale,
scale_y: workspace.scale,
opacity: workspace.opacity,
time: WORKSPACE_SWITCH_TIME,
transition: 'easeOutQuad'
});
} else {
workspace.actor.set_scale(workspace.scale, workspace.scale);
workspace.actor.set_position(workspace.gridX, workspace.gridY);
workspace.actor.opacity = workspace.opacity;
}
}
for (let l = 0; l < this._lostWorkspaces.length; l++) {
let workspace = this._lostWorkspaces[l];
Tweener.removeTweens(workspace.actor);
workspace.gridX += dx;
workspace.actor.show();
workspace.hideWindowsOverlays();
if (showAnimation) {
Tweener.addTween(workspace.actor,
{ x: workspace.gridX,
time: WORKSPACE_SWITCH_TIME,
transition: 'easeOutQuad',
onComplete: Lang.bind(this,
this._cleanWorkspaces)
});
} else {
this._cleanWorkspaces();
}
}
Tweener.removeTweens(this._newWorkspaceArea.actor);
Tweener.removeTweens(this._leftShadow);
Tweener.removeTweens(this._rightShadow);
this._newWorkspaceArea.gridX += dx;
if (showAnimation) {
// we have to call _updateVisibility() once before the
// animation and once afterwards - it does not really
// matter which tween we use, as long as it's not inside
// a loop ...
this._updateVisibility();
Tweener.addTween(this._newWorkspaceArea.actor,
{ x: this._newWorkspaceArea.gridX,
y: this._newWorkspaceArea.gridY,
scale_x: this._newWorkspaceArea.scale,
scale_y: this._newWorkspaceArea.scale,
time: WORKSPACE_SWITCH_TIME,
transition: 'easeOutQuad',
onComplete: Lang.bind(this, function() {
this._animating = false;
this._updateVisibility();
})
});
this._leftShadow.x = this._leftShadow.gridX;
Tweener.addTween(this._leftShadow,
{ y: this._leftShadow.gridY,
scale_x: this._leftShadow.scale,
scale_y: this._leftShadow.scale,
time: WORKSPACE_SWITCH_TIME,
transition: 'easeOutQuad'
});
this._rightShadow.x = this._rightShadow.gridX;
Tweener.addTween(this._rightShadow,
{ y: this._rightShadow.gridY,
scale_x: this._rightShadow.scale,
scale_y: this._rightShadow.scale,
time: WORKSPACE_SWITCH_TIME,
transition: 'easeOutQuad'
});
} else {
this._newWorkspaceArea.actor.set_scale(this._newWorkspaceArea.scale,
this._newWorkspaceArea.scale);
this._newWorkspaceArea.actor.set_position(this._newWorkspaceArea.gridX,
this._newWorkspaceArea.gridY);
this._leftShadow.set_scale(this._leftShadow.scale,
this._leftShadow.scale);
this._leftShadow.set_position(this._leftShadow.gridX,
this._leftShadow.gridY);
this._rightShadow.set_scale(this._rightShadow.scale,
this._rightShadow.scale);
this._rightShadow.set_position(this._rightShadow.gridX,
this._rightShadow.gridY);
this._updateVisibility();
}
},
_updateVisibility: function() {
let active = global.screen.get_active_workspace_index();
for (let w = 0; w < this._workspaces.length; w++) {
let workspace = this._workspaces[w];
if (this._animating || this._scrolling) {
workspace.hideWindowsOverlays();
workspace.actor.show();
} else {
workspace.showWindowsOverlays();
if (this._inDrag)
workspace.actor.visible = (Math.abs(w - active) <= 1);
else
workspace.actor.visible = (w == active);
}
}
if (this._inDrag) {
this._leftShadow.raise_top();
this._rightShadow.raise_top();
if (active > 0)
this._leftShadow.show();
else
this._leftShadow.hide();
if (active < this._workspaces.length - 1)
this._rightShadow.show();
else
this._rightShadow.hide();
} else {
this._leftShadow.hide();
this._rightShadow.hide();
}
},
_cleanWorkspaces: function() {
if (this._lostWorkspaces.length == 0)
return;
for (let l = 0; l < this._lostWorkspaces.length; l++)
this._lostWorkspaces[l].destroy();
this._lostWorkspaces = [];
this._computeWorkspacePositions();
this._updateWorkspaceActors(false);
},
_scrollScrollBarToIndex: function(index, showAnimation) {
if (!this._scroll || this._scrolling)
return;
this._animatingScroll = true;
if (showAnimation) {
Tweener.addTween(this._scroll.adjustment, {
value: index,
time: WORKSPACE_SWITCH_TIME,
transition: 'easeOutQuad',
onComplete: Lang.bind(this,
function() {
this._animatingScroll = false;
})
});
} else {
this._scroll.adjustment.value = index;
this._animatingScroll = false;
}
},
updateWorkspaces: function(oldNumWorkspaces, newNumWorkspaces, lostWorkspaces) {
let active = global.screen.get_active_workspace_index();
for (let l = 0; l < lostWorkspaces.length; l++)
lostWorkspaces[l].disconnectAll();
if (this._scroll != null)
Tweener.addTween(this._scroll.adjustment,
{ upper: newNumWorkspaces,
time: WORKSPACE_SWITCH_TIME,
transition: 'easeOutQuad'
});
if (newNumWorkspaces > oldNumWorkspaces) {
for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++) {
this.actor.add_actor(this._workspaces[w].actor);
this._workspaces[w]._windowDragBeginId = this._workspaces[w].connect('window-drag-begin',
Lang.bind(this, this._dragBegin));
this._workspaces[w]._windowDragEndId = this._workspaces[w].connect('window-drag-end',
Lang.bind(this, this._dragEnd));
}
this._computeWorkspacePositions();
this._updateWorkspaceActors(false);
} else {
this._lostWorkspaces = lostWorkspaces;
}
this._scrollToActive(true);
this._updatePanelVisibility();
},
_activeWorkspaceChanged: function(wm, from, to, direction) {
this._updatePanelVisibility();
if (this._scrolling)
return;
this._scrollToActive(true);
},
_onDestroy: function() {
GenericWorkspacesView.prototype._onDestroy.call(this);
this._setWorkspaceDraggable(this._dragIndex, false);
if (this._timeoutId) {
Mainloop.source_remove(this._timeoutId);
this._timeoutId = 0;
}
if (this._itemDragBeginId > 0) {
Main.overview.disconnect(this._itemDragBeginId);
this._itemDragBeginId = 0;
}
if (this._itemDragEndId > 0) {
Main.overview.disconnect(this._itemDragEndId);
this._itemDragEndId = 0;
}
for (let w = 0; w < this._workspaces.length; w++) {
if (this._workspaces[w]._windowDragBeginId) {
this._workspaces[w].disconnect(this._workspaces[w]._windowDragBeginId);
this._workspaces[w]._windowDragBeginId = 0;
}
if (this._workspaces[w]._windowDragEndId) {
this._workspaces[w].disconnect(this._workspaces[w]._windowDragEndId);
this._workspaces[w]._windowDragEndId = 0;
}
}
},
_dragBegin: function() {
if (!this._scroll || this._scrolling)
return;
this._inDrag = true;
this._computeWorkspacePositions();
this._updateWorkspaceActors(true);
this._dragMonitor = {
dragMotion: Lang.bind(this, this._onDragMotion)
};
DND.addDragMonitor(this._dragMonitor);
},
_onDragMotion: function(dragEvent) {
let primary = global.get_primary_monitor();
let activeWorkspaceIndex = global.screen.get_active_workspace_index();
let leftWorkspace = this._workspaces[activeWorkspaceIndex - 1];
let rightWorkspace = this._workspaces[activeWorkspaceIndex + 1];
let hoverWorkspace = null;
// reactive monitor edges
let leftEdge = primary.x;
let switchLeft = (dragEvent.x <= leftEdge && leftWorkspace);
if (switchLeft && this._dragOverLastX != leftEdge) {
leftWorkspace.metaWorkspace.activate(global.get_current_time());
leftWorkspace.setReservedSlot(dragEvent.dragActor._delegate);
this._dragOverLastX = leftEdge;
return DND.DragMotionResult.CONTINUE;
}
let rightEdge = primary.x + primary.width - 1;
let switchRight = (dragEvent.x >= rightEdge && rightWorkspace);
if (switchRight && this._dragOverLastX != rightEdge) {
rightWorkspace.metaWorkspace.activate(global.get_current_time());
rightWorkspace.setReservedSlot(dragEvent.dragActor._delegate);
this._dragOverLastX = rightEdge;
return DND.DragMotionResult.CONTINUE;
}
this._dragOverLastX = dragEvent.x;
let result = DND.DragMotionResult.CONTINUE;
// check hover state of new workspace area / inactive workspaces
if (leftWorkspace) {
if (dragEvent.targetActor == this._leftShadow) {
hoverWorkspace = leftWorkspace;
leftWorkspace.opacity = leftWorkspace.actor.opacity = 255;
result = leftWorkspace.handleDragOver(dragEvent.source, dragEvent.dragActor);
} else {
leftWorkspace.opacity = leftWorkspace.actor.opacity = 200;
}
}
if (rightWorkspace) {
if (dragEvent.targetActor == this._rightShadow) {
hoverWorkspace = rightWorkspace;
rightWorkspace.opacity = rightWorkspace.actor.opacity = 255;
result = rightWorkspace.handleDragOver(dragEvent.source, dragEvent.dragActor);
} else {
rightWorkspace.opacity = rightWorkspace.actor.opacity = 200;
}
} else {
let targetParent = dragEvent.targetActor.get_parent();
if (targetParent == this._newWorkspaceArea.actor) {
this._newWorkspaceArea.setStyle(true);
result = this._handleDragOverNewWorkspace(dragEvent.source, dragEvent.dragActor);
} else
this._newWorkspaceArea.setStyle(false);
}
// handle delayed workspace switches
if (hoverWorkspace) {
if (!this._timeoutId)
this._timeoutId = Mainloop.timeout_add_seconds(1,
Lang.bind(this, function() {
hoverWorkspace.metaWorkspace.activate(global.get_current_time());
hoverWorkspace.setReservedSlot(dragEvent.dragActor._delegate);
return false;
}));
} else {
if (this._timeoutId) {
Mainloop.source_remove(this._timeoutId);
this._timeoutId = 0;
}
}
return result;
},
_dragEnd: function() {
if (this._timeoutId) {
Mainloop.source_remove(this._timeoutId);
this._timeoutId = 0;
}
DND.removeMonitor(this._dragMonitor);
this._inDrag = false;
this._computeWorkspacePositions();
this._updateWorkspaceActors(true);
for (let i = 0; i < this._workspaces.length; i++)
this._workspaces[i].setReservedSlot(null);
},
// handle changes to the scroll bar's adjustment:
// sync the workspaces' positions to the position of the scroll bar handle
// and change the active workspace if appropriate
_onScroll: function(adj) {
if (this._animatingScroll)
return;
let active = global.screen.get_active_workspace_index();
let current = Math.round(adj.value);
if (active != current) {
let metaWorkspace = this._workspaces[current].metaWorkspace;
if (!this._scrolling) {
// This here is a little tricky - we get here when StScrollBar
// animates paging; we switch the active workspace, but
// leave out any extra animation (just like we would do when
// the handle was dragged)
// If StScrollBar emitted scroll-start before and scroll-stop
// after the animation, this would not be necessary
this._scrolling = true;
metaWorkspace.activate(global.get_current_time());
this._scrolling = false;
} else {
metaWorkspace.activate(global.get_current_time());
}
}
let last = this._workspaces.length - 1;
let firstWorkspaceX = this._workspaces[0].actor.x;
let lastWorkspaceX = this._workspaces[last].actor.x;
let workspacesWidth = lastWorkspaceX - firstWorkspaceX;
// The scrollbar is hidden when there is only one workspace, so
// adj.upper should at least be 2 - but better be safe than sorry
if (adj.upper == 1)
return;
let currentX = firstWorkspaceX;
let newX = this._x - adj.value / (adj.upper - 1) * workspacesWidth;
let dx = newX - currentX;
for (let i = 0; i < this._workspaces.length; i++) {
this._workspaces[i]._hideAllOverlays();
this._workspaces[i].actor.visible = Math.abs(i - adj.value) <= 1;
this._workspaces[i].actor.x += dx;
}
if (!this._scrolling && active == adj.value) {
// Again, work around the paging in StScrollBar: simulate
// the effect of scroll-stop
this._updateWorkspaceActors(false);
}
},
// handle scroll wheel events:
// activate the next or previous workspace and let the signal handler
// manage the animation
_onScrollEvent: function(actor, event) {
let direction = event.get_scroll_direction();
let current = global.screen.get_active_workspace_index();
let last = global.screen.n_workspaces - 1;
let activate = current;
if (direction == Clutter.ScrollDirection.DOWN && current < last)
activate++;
else if (direction == Clutter.ScrollDirection.UP && current > 0)
activate--;
if (activate != current) {
let metaWorkspace = this._workspaces[activate].metaWorkspace;
metaWorkspace.activate(global.get_current_time());
}
},
createControllerBar: function() {
let actor = new St.BoxLayout({ style_class: 'single-view-controls',
pack_start: true,
vertical: true });
let active = global.screen.get_active_workspace_index();
let adj = new St.Adjustment({ value: active,
lower: 0,
page_increment: 1,
page_size: 1,
step_increment: 0,
upper: this._workspaces.length });
this._scroll = new St.ScrollBar({ adjustment: adj,
vertical: false,
name: 'SwitchScroll' });
// we have set adj.step_increment to 0, so all scroll wheel events
// are processed with this handler - this allows us to animate the
// workspace switch
this._scroll.connect('scroll-event',
Lang.bind(this, this._onScrollEvent));
this._scroll.adjustment.connect('notify::value',
Lang.bind(this, this._onScroll));
this._scroll.connect('scroll-start', Lang.bind(this,
function() {
this._scrolling = true;
}));
this._scroll.connect('scroll-stop', Lang.bind(this,
function() {
this._scrolling = false;
this._scrollToActive(true);
}));
let indicator = new WorkspaceIndicator(Lang.bind(this, function(i) {
if (this._workspaces[i] != undefined)
this._workspaces[i].metaWorkspace.activate(global.get_current_time());
}), Lang.bind(this, function(i, source, actor, x, y, time) {
if (this._workspaces[i] != undefined)
return this._workspaces[i].acceptDrop(source, actor, x, y, time);
return false;
}), Lang.bind(this, function(i, source, actor, x, y, time) {
if (this._workspaces[i] != undefined)
return this._workspaces[i].handleDragOver(source, actor, x, y, time);
return DND.DragMotionResult.CONTINUE;
}), Lang.bind(this, this._onScrollEvent));
actor.add(indicator.actor, { expand: true, x_fill: true, y_fill: true });
actor.add(this._scroll, { expand: true,
x_fill: true,
y_fill: false,
y_align: St.Align.START });
this._updatePanelVisibility();
return actor;
},
_updatePanelVisibility: function() {
let showSwitches = (global.screen.n_workspaces > 1);
if (this._scroll != null) {
Tweener.addTween(this._scroll,
{ opacity: showSwitches ? 255 : 0,
time: WORKSPACE_SWITCH_TIME,
transition: 'easeOutQuad' });
}
},
addWorkspace: function() {
let ws = GenericWorkspacesView.prototype.addWorkspace.call(this);
if (ws != null)
ws.activate(global.get_current_time());
return ws;
},
_getWorkspaceIndexToRemove: function() {
return global.screen.get_active_workspace_index();
}
};
function WorkspacesControls() {
this._init();
}
WorkspacesControls.prototype = {
_init: function() {
this.actor = new St.BoxLayout({ style_class: 'workspaces-bar' });
this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
let view = global.settings.get_string(WORKSPACES_VIEW_KEY).toUpperCase();
if (view in WorkspacesViewType)
this._currentViewType = WorkspacesViewType[view];
else
this._currentViewType = WorkspacesViewType.SINGLE;
this._currentView = null;
// View switcher button
this._toggleViewButton = new St.Button();
this._updateToggleButtonStyle();
this._toggleViewButton.connect('clicked', Lang.bind(this, function() {
if (this._currentViewType == WorkspacesViewType.SINGLE)
this._setView(WorkspacesViewType.GRID);
else
this._setView(WorkspacesViewType.SINGLE);
}));
this.actor.add(this._toggleViewButton, { y_fill: false, y_align: St.Align.START });
// View specific controls
this._viewControls = new St.Bin({ x_fill: true, y_fill: true });
this.actor.add(this._viewControls, { expand: true, x_fill: true });
// Add/remove workspace buttons
this._removeButton = new St.Button({ style_class: 'workspace-controls remove' });
this._removeButton.connect('clicked', Lang.bind(this, function() {
this._currentView.removeWorkspace();
}));
this.actor.add(this._removeButton, { y_fill: false,
y_align: St.Align.START });
this._addButton = new St.Button({ style_class: 'workspace-controls add' });
this._addButton.connect('clicked', Lang.bind(this, function() {
this._currentView.addWorkspace();
}));
this._addButton._delegate = this._addButton;
this._addButton._delegate.acceptDrop = Lang.bind(this,
function(source, actor, x, y, time) {
return this._currentView._acceptNewWorkspaceDrop(source, actor, x, y, time);
});
this._addButton._delegate.handleDragOver = Lang.bind(this,
function(source, actor, x, y, time) {
return this._currentView._handleDragOverNewWorkspace(source, actor, x, y, time);
});
this.actor.add(this._addButton, { y_fill: false,
y_align: St.Align.START });
this._nWorkspacesNotifyId =
global.screen.connect('notify::n-workspaces',
Lang.bind(this, this._workspacesChanged));
this._switchWorkspaceNotifyId =
global.window_manager.connect('switch-workspace',
Lang.bind(this, this.updateControlsSensitivity));
this._workspacesChanged();
},
updateControls: function(view) {
this._currentView = view;
this.updateControlsSensitivity();
let newControls = this._currentView.createControllerBar();
if (newControls) {
this._viewControls.child = newControls;
this._viewControls.child.opacity = 0;
Tweener.addTween(this._viewControls.child,
{ opacity: 255,
time: Overview.ANIMATION_TIME,
transition: 'easeOutQuad' });
} else {
if (this._viewControls.child)
Tweener.addTween(this._viewControls.child,
{ opacity: 0,
time: Overview.ANIMATION_TIME,
transition: 'easeOutQuad',
onComplete: Lang.bind(this, function() {
this._viewControls.child.destroy();
})});
}
},
_updateToggleButtonStyle: function() {
if (this._currentViewType == WorkspacesViewType.SINGLE)
this._toggleViewButton.set_style_class_name('workspace-controls switch-mosaic');
else
this._toggleViewButton.set_style_class_name('workspace-controls switch-single');
},
_setView: function(view) {
if (this._currentViewType == view)
return;
if (WorkspacesViewType.SINGLE == view)
this._toggleViewButton.set_style_class_name('workspace-controls switch-mosaic');
else
this._toggleViewButton.set_style_class_name('workspace-controls switch-single');
this._currentViewType = view;
global.settings.set_string(WORKSPACES_VIEW_KEY, view);
},
_onDestroy: function() {
if (this._nWorkspacesNotifyId > 0) {
global.screen.disconnect(this._nWorkspacesNotifyId);
this._nWorkspacesNotifyId = 0;
}
if (this._switchWorkspaceNotifyId > 0) {
global.window_manager.disconnect(this._switchWorkspaceNotifyId);
this._switchWorkspaceNotifyId = 0;
}
},
_setButtonSensitivity: function(button, sensitive) {
if (button == null)
return;
button.opacity = sensitive ? 255 : 85;
},
updateControlsSensitivity: function() {
if (this._currentView) {
this._setButtonSensitivity(this._removeButton, this._currentView.canRemoveWorkspace());
this._setButtonSensitivity(this._addButton, this._currentView.canAddWorkspace());
}
},
_workspacesChanged: function() {
let showToggleButton = (global.screen.n_workspaces > 1);
Tweener.addTween(this._toggleViewButton,
{ opacity: showToggleButton ? 255 : 0,
time: WORKSPACE_SWITCH_TIME,
transition: 'easeOutQuad' });
this.updateControlsSensitivity();
}
};
Signals.addSignalMethods(WorkspacesControls.prototype);
function WorkspacesManager(width, height, x, y) {
this._init(width, height, x, y);
}
WorkspacesManager.prototype = {
_init: function(width, height, x, y) {
this._workspacesWidth = width;
this._workspacesHeight = height;
this._workspacesX = x;
this._workspacesY = y;
this._workspaces = [];
for (let w = 0; w < global.screen.n_workspaces; w++) {
let metaWorkspace = global.screen.get_workspace_by_index(w);
this._workspaces[w] = new Workspace.Workspace(metaWorkspace);
}
this.workspacesView = null;
this.controlsBar = new WorkspacesControls();
this._updateView();
this.controlsBar.actor.connect('destroy',
Lang.bind(this, this._onDestroy));
this._viewChangedId =
global.settings.connect('changed::' + WORKSPACES_VIEW_KEY,
Lang.bind(this, this._updateView));
this._nWorkspacesNotifyId =
global.screen.connect('notify::n-workspaces',
Lang.bind(this, this._workspacesChanged));
},
_updateView: function() {
let viewType, newView;
let view = global.settings.get_string(WORKSPACES_VIEW_KEY).toUpperCase();
if (view in WorkspacesViewType)
viewType = WorkspacesViewType[view];
else
viewType = WorkspacesViewType.SINGLE;
switch (viewType) {
case WorkspacesViewType.SINGLE:
newView = new SingleView(this._workspacesWidth,
this._workspacesHeight,
this._workspacesX,
this._workspacesY,
this._workspaces);
break;
case WorkspacesViewType.GRID:
default:
newView = new MosaicView(this._workspacesWidth,
this._workspacesHeight,
this._workspacesX,
this._workspacesY,
this._workspaces);
break;
}
if (this.workspacesView)
this.workspacesView.destroy();
this.workspacesView = newView;
this.controlsBar.updateControls(this.workspacesView);
this.emit('view-changed');
},
_workspacesChanged: function() {
let oldNumWorkspaces = this._workspaces.length;
let newNumWorkspaces = global.screen.n_workspaces;
let active = global.screen.get_active_workspace_index();
if (oldNumWorkspaces == newNumWorkspaces)
return;
let lostWorkspaces = [];
if (newNumWorkspaces > oldNumWorkspaces) {
// Assume workspaces are only added at the end
for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++) {
let metaWorkspace = global.screen.get_workspace_by_index(w);
this._workspaces[w] = new Workspace.Workspace(metaWorkspace);
}
} else {
// Assume workspaces are only removed sequentially
// (e.g. 2,3,4 - not 2,4,7)
let removedIndex;
let removedNum = oldNumWorkspaces - newNumWorkspaces;
for (let w = 0; w < oldNumWorkspaces; w++) {
let metaWorkspace = global.screen.get_workspace_by_index(w);
if (this._workspaces[w].metaWorkspace != metaWorkspace) {
removedIndex = w;
break;
}
}
lostWorkspaces = this._workspaces.splice(removedIndex,
removedNum);
// Don't let the user try to select this workspace as it's
// making its exit.
for (let l = 0; l < lostWorkspaces.length; l++)
lostWorkspaces[l].setReactive(false);
}
this.workspacesView.updateWorkspaces(oldNumWorkspaces,
newNumWorkspaces,
lostWorkspaces);
},
_onDestroy: function() {
if (this._nWorkspacesNotifyId > 0)
global.screen.disconnect(this._nWorkspacesNotifyId);
if (this._viewChangedId > 0)
global.settings.disconnect(this._viewChangedId);
for (let w = 0; w < this._workspaces.length; w++) {
this._workspaces[w].disconnectAll();
this._workspaces[w].destroy();
}
}
};
Signals.addSignalMethods(WorkspacesManager.prototype);