286ffbe2b6
Shell.GenericContainer exposes the size negotiation machinery through the use of signals. Signals are not specially performant. One of the reasons is that they acquire a global lock for signal handlers lookup. GNOME Shell has more than 2,000 actors at any given point in time, up to 20 levels deep in hierarchy, making size negotiation and painting non-trivial tasks. Such a critical section of Clutter's machinery shouldn't rely on signals whatsoever. Regardless of that, Shell.GenericContainer is a workaround to a non-existing issue anymore. It shouldn't be used anyway, and any performance improvements that removing it can potentially yield are bonuses to it. This commit starts this work by removing Shell.GenericContainer usage from Panel.Panel class. The class now extends St.Widget, and as such, it has no "this.actor" field set anymore. A couple of places where this actor field was used are adjuste as well. It is important to notice that we now allocate the Panel itself inside vfunc_allocate(). This was previously done before emitting the signal by Shell.GenericContainer. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/153
678 lines
22 KiB
JavaScript
678 lines
22 KiB
JavaScript
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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const Clutter = imports.gi.Clutter;
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const GLib = imports.gi.GLib;
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const Gtk = imports.gi.Gtk;
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const Meta = imports.gi.Meta;
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const Mainloop = imports.mainloop;
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const Signals = imports.signals;
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const Lang = imports.lang;
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const St = imports.gi.St;
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const Shell = imports.gi.Shell;
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const Gdk = imports.gi.Gdk;
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const Background = imports.ui.background;
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const DND = imports.ui.dnd;
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const LayoutManager = imports.ui.layout;
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const Lightbox = imports.ui.lightbox;
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const Main = imports.ui.main;
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const MessageTray = imports.ui.messageTray;
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const OverviewControls = imports.ui.overviewControls;
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const Panel = imports.ui.panel;
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const Params = imports.misc.params;
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const Tweener = imports.ui.tweener;
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const WorkspaceThumbnail = imports.ui.workspaceThumbnail;
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// Time for initial animation going into Overview mode
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var ANIMATION_TIME = 0.25;
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// Must be less than ANIMATION_TIME, since we switch to
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// or from the overview completely after ANIMATION_TIME,
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// and don't want the shading animation to get cut off
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var SHADE_ANIMATION_TIME = .20;
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var DND_WINDOW_SWITCH_TIMEOUT = 750;
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var OVERVIEW_ACTIVATION_TIMEOUT = 0.5;
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var ShellInfo = new Lang.Class({
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Name: 'ShellInfo',
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_init() {
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this._source = null;
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this._undoCallback = null;
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},
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_onUndoClicked() {
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if (this._undoCallback)
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this._undoCallback();
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this._undoCallback = null;
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if (this._source)
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this._source.destroy();
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},
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setMessage(text, options) {
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options = Params.parse(options, { undoCallback: null,
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forFeedback: false
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});
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let undoCallback = options.undoCallback;
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let forFeedback = options.forFeedback;
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if (this._source == null) {
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this._source = new MessageTray.SystemNotificationSource();
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this._source.connect('destroy', () => {
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this._source = null;
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});
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Main.messageTray.add(this._source);
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}
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let notification = null;
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if (this._source.notifications.length == 0) {
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notification = new MessageTray.Notification(this._source, text, null);
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notification.setTransient(true);
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notification.setForFeedback(forFeedback);
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} else {
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notification = this._source.notifications[0];
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notification.update(text, null, { clear: true });
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}
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this._undoCallback = undoCallback;
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if (undoCallback)
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notification.addAction(_("Undo"), this._onUndoClicked.bind(this));
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this._source.notify(notification);
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}
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});
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var Overview = new Lang.Class({
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Name: 'Overview',
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_init() {
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this._overviewCreated = false;
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this._initCalled = false;
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Main.sessionMode.connect('updated', this._sessionUpdated.bind(this));
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this._sessionUpdated();
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},
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_createOverview() {
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if (this._overviewCreated)
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return;
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if (this.isDummy)
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return;
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this._overviewCreated = true;
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this._overview = new St.BoxLayout({ name: 'overview',
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/* Translators: This is the main view to select
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activities. See also note for "Activities" string. */
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accessible_name: _("Overview"),
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vertical: true });
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this._overview.add_constraint(new LayoutManager.MonitorConstraint({ primary: true }));
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this._overview._delegate = this;
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// The main Background actors are inside global.window_group which are
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// hidden when displaying the overview, so we create a new
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// one. Instances of this class share a single CoglTexture behind the
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// scenes which allows us to show the background with different
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// rendering options without duplicating the texture data.
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this._backgroundGroup = new Meta.BackgroundGroup({ reactive: true });
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Main.layoutManager.overviewGroup.add_child(this._backgroundGroup);
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this._bgManagers = [];
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this._desktopFade = new St.Widget();
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Main.layoutManager.overviewGroup.add_child(this._desktopFade);
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this._activationTime = 0;
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this.visible = false; // animating to overview, in overview, animating out
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this._shown = false; // show() and not hide()
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this._modal = false; // have a modal grab
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this.animationInProgress = false;
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this.visibleTarget = false;
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// During transitions, we raise this to the top to avoid having the overview
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// area be reactive; it causes too many issues such as double clicks on
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// Dash elements, or mouseover handlers in the workspaces.
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this._coverPane = new Clutter.Actor({ opacity: 0,
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reactive: true });
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Main.layoutManager.overviewGroup.add_child(this._coverPane);
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this._coverPane.connect('event', () => Clutter.EVENT_STOP);
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Main.layoutManager.overviewGroup.add_child(this._overview);
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this._coverPane.hide();
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// XDND
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this._dragMonitor = {
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dragMotion: this._onDragMotion.bind(this)
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};
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Main.layoutManager.overviewGroup.connect('scroll-event',
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this._onScrollEvent.bind(this));
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Main.xdndHandler.connect('drag-begin', this._onDragBegin.bind(this));
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Main.xdndHandler.connect('drag-end', this._onDragEnd.bind(this));
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global.display.connect('restacked', this._onRestacked.bind(this));
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this._windowSwitchTimeoutId = 0;
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this._windowSwitchTimestamp = 0;
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this._lastActiveWorkspaceIndex = -1;
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this._lastHoveredWindow = null;
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this._needsFakePointerEvent = false;
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if (this._initCalled)
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this.init();
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},
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_updateBackgrounds() {
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for (let i = 0; i < this._bgManagers.length; i++)
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this._bgManagers[i].destroy();
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this._bgManagers = [];
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for (let i = 0; i < Main.layoutManager.monitors.length; i++) {
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let bgManager = new Background.BackgroundManager({ container: this._backgroundGroup,
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monitorIndex: i,
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vignette: true });
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this._bgManagers.push(bgManager);
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}
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},
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_unshadeBackgrounds() {
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let backgrounds = this._backgroundGroup.get_children();
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for (let i = 0; i < backgrounds.length; i++) {
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Tweener.addTween(backgrounds[i],
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{ brightness: 1.0,
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vignette_sharpness: 0.0,
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time: SHADE_ANIMATION_TIME,
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transition: 'easeOutQuad'
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});
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}
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},
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_shadeBackgrounds() {
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let backgrounds = this._backgroundGroup.get_children();
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for (let i = 0; i < backgrounds.length; i++) {
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Tweener.addTween(backgrounds[i],
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{ brightness: Lightbox.VIGNETTE_BRIGHTNESS,
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vignette_sharpness: Lightbox.VIGNETTE_SHARPNESS,
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time: SHADE_ANIMATION_TIME,
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transition: 'easeOutQuad'
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});
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}
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},
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_sessionUpdated() {
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this.isDummy = !Main.sessionMode.hasOverview;
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this._createOverview();
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},
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// The members we construct that are implemented in JS might
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// want to access the overview as Main.overview to connect
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// signal handlers and so forth. So we create them after
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// construction in this init() method.
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init() {
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this._initCalled = true;
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if (this.isDummy)
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return;
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this._shellInfo = new ShellInfo();
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// Add a clone of the panel to the overview so spacing and such is
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// automatic
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this._panelGhost = new St.Bin({ child: new Clutter.Clone({ source: Main.panel }),
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reactive: false,
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opacity: 0 });
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this._overview.add_actor(this._panelGhost);
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this._searchEntry = new St.Entry({ style_class: 'search-entry',
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/* Translators: this is the text displayed
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in the search entry when no search is
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active; it should not exceed ~30
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characters. */
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hint_text: _("Type to search…"),
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track_hover: true,
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can_focus: true });
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this._searchEntryBin = new St.Bin({ child: this._searchEntry,
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x_align: St.Align.MIDDLE });
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this._overview.add_actor(this._searchEntryBin);
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// Create controls
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this._controls = new OverviewControls.ControlsManager(this._searchEntry);
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this._dash = this._controls.dash;
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this.viewSelector = this._controls.viewSelector;
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// Add our same-line elements after the search entry
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this._overview.add(this._controls.actor, { y_fill: true, expand: true });
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// TODO - recalculate everything when desktop size changes
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this.dashIconSize = this._dash.iconSize;
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this._dash.connect('icon-size-changed', () => {
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this.dashIconSize = this._dash.iconSize;
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});
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Main.layoutManager.connect('monitors-changed', this._relayout.bind(this));
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this._relayout();
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},
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addSearchProvider(provider) {
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this.viewSelector.addSearchProvider(provider);
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},
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removeSearchProvider(provider) {
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this.viewSelector.removeSearchProvider(provider);
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},
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//
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// options:
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// - undoCallback (function): the callback to be called if undo support is needed
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// - forFeedback (boolean): whether the message is for direct feedback of a user action
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//
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setMessage(text, options) {
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if (this.isDummy)
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return;
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this._shellInfo.setMessage(text, options);
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},
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_onDragBegin() {
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this._inXdndDrag = true;
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DND.addDragMonitor(this._dragMonitor);
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// Remember the workspace we started from
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let workspaceManager = global.workspace_manager;
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this._lastActiveWorkspaceIndex = workspaceManager.get_active_workspace_index();
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},
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_onDragEnd(time) {
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this._inXdndDrag = false;
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// In case the drag was canceled while in the overview
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// we have to go back to where we started and hide
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// the overview
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if (this._shown) {
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let workspaceManager = global.workspace_manager;
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workspaceManager.get_workspace_by_index(this._lastActiveWorkspaceIndex).activate(time);
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this.hide();
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}
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this._resetWindowSwitchTimeout();
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this._lastHoveredWindow = null;
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DND.removeDragMonitor(this._dragMonitor);
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this.endItemDrag();
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},
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_resetWindowSwitchTimeout() {
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if (this._windowSwitchTimeoutId != 0) {
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Mainloop.source_remove(this._windowSwitchTimeoutId);
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this._windowSwitchTimeoutId = 0;
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this._needsFakePointerEvent = false;
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}
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},
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_fakePointerEvent() {
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let display = Gdk.Display.get_default();
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let deviceManager = display.get_device_manager();
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let pointer = deviceManager.get_client_pointer();
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let [gdkScreen, pointerX, pointerY] = pointer.get_position();
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pointer.warp(gdkScreen, pointerX, pointerY);
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},
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_onDragMotion(dragEvent) {
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let targetIsWindow = dragEvent.targetActor &&
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dragEvent.targetActor._delegate &&
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dragEvent.targetActor._delegate.metaWindow &&
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!(dragEvent.targetActor._delegate instanceof WorkspaceThumbnail.WindowClone);
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this._windowSwitchTimestamp = global.get_current_time();
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if (targetIsWindow &&
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dragEvent.targetActor._delegate.metaWindow == this._lastHoveredWindow)
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return DND.DragMotionResult.CONTINUE;
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this._lastHoveredWindow = null;
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this._resetWindowSwitchTimeout();
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if (targetIsWindow) {
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this._lastHoveredWindow = dragEvent.targetActor._delegate.metaWindow;
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this._windowSwitchTimeoutId = Mainloop.timeout_add(DND_WINDOW_SWITCH_TIMEOUT,
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() => {
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this._windowSwitchTimeoutId = 0;
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this._needsFakePointerEvent = true;
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Main.activateWindow(dragEvent.targetActor._delegate.metaWindow,
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this._windowSwitchTimestamp);
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this.hide();
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this._lastHoveredWindow = null;
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return GLib.SOURCE_REMOVE;
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});
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GLib.Source.set_name_by_id(this._windowSwitchTimeoutId, '[gnome-shell] Main.activateWindow');
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}
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return DND.DragMotionResult.CONTINUE;
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},
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_onScrollEvent(actor, event) {
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this.emit('scroll-event', event);
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return Clutter.EVENT_PROPAGATE;
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},
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addAction(action) {
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if (this.isDummy)
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return;
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this._backgroundGroup.add_action(action);
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},
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_getDesktopClone() {
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let windows = global.get_window_actors().filter(
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w => w.meta_window.get_window_type() == Meta.WindowType.DESKTOP
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);
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if (windows.length == 0)
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return null;
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let window = windows[0];
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let clone = new Clutter.Clone({ source: window,
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x: window.x, y: window.y });
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clone.source.connect('destroy', () => {
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clone.destroy();
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});
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return clone;
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},
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_relayout() {
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// To avoid updating the position and size of the workspaces
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// we just hide the overview. The positions will be updated
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// when it is next shown.
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this.hide();
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if (!Main.layoutManager.primaryMonitor)
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return;
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this._coverPane.set_position(0, 0);
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this._coverPane.set_size(global.screen_width, global.screen_height);
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this._updateBackgrounds();
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},
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_onRestacked() {
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let stack = global.get_window_actors();
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let stackIndices = {};
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for (let i = 0; i < stack.length; i++) {
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// Use the stable sequence for an integer to use as a hash key
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stackIndices[stack[i].get_meta_window().get_stable_sequence()] = i;
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}
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this.emit('windows-restacked', stackIndices);
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},
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beginItemDrag(source) {
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this.emit('item-drag-begin');
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this._inItemDrag = true;
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},
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cancelledItemDrag(source) {
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this.emit('item-drag-cancelled');
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},
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endItemDrag(source) {
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if (!this._inItemDrag)
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return;
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this.emit('item-drag-end');
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this._inItemDrag = false;
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},
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beginWindowDrag(window) {
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this.emit('window-drag-begin', window);
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this._inWindowDrag = true;
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},
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cancelledWindowDrag(window) {
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this.emit('window-drag-cancelled', window);
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},
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endWindowDrag(window) {
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if (!this._inWindowDrag)
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return;
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this.emit('window-drag-end', window);
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this._inWindowDrag = false;
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},
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focusSearch() {
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this.show();
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this._searchEntry.grab_key_focus();
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},
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fadeInDesktop() {
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this._desktopFade.opacity = 0;
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this._desktopFade.show();
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Tweener.addTween(this._desktopFade,
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{ opacity: 255,
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time: ANIMATION_TIME,
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transition: 'easeOutQuad' });
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},
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fadeOutDesktop() {
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if (!this._desktopFade.get_n_children()) {
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let clone = this._getDesktopClone();
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if (!clone)
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return;
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this._desktopFade.add_child(clone);
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}
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this._desktopFade.opacity = 255;
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this._desktopFade.show();
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Tweener.addTween(this._desktopFade,
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{ opacity: 0,
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time: ANIMATION_TIME,
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transition: 'easeOutQuad'
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});
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},
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// Checks if the Activities button is currently sensitive to
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// clicks. The first call to this function within the
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// OVERVIEW_ACTIVATION_TIMEOUT time of the hot corner being
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// triggered will return false. This avoids opening and closing
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// the overview if the user both triggered the hot corner and
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// clicked the Activities button.
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shouldToggleByCornerOrButton() {
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if (this.animationInProgress)
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return false;
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if (this._inItemDrag || this._inWindowDrag)
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return false;
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if (this._activationTime == 0 ||
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GLib.get_monotonic_time() / GLib.USEC_PER_SEC - this._activationTime > OVERVIEW_ACTIVATION_TIMEOUT)
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return true;
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return false;
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},
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_syncGrab() {
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// We delay grab changes during animation so that when removing the
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// overview we don't have a problem with the release of a press/release
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// going to an application.
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if (this.animationInProgress)
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return true;
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if (this._shown) {
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let shouldBeModal = !this._inXdndDrag;
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if (shouldBeModal) {
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if (!this._modal) {
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if (Main.pushModal(this._overview,
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{ actionMode: Shell.ActionMode.OVERVIEW })) {
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this._modal = true;
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} else {
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this.hide();
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return false;
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}
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}
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}
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} else {
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if (this._modal) {
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Main.popModal(this._overview);
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this._modal = false;
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}
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}
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return true;
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},
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// show:
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//
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// Animates the overview visible and grabs mouse and keyboard input
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show() {
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if (this.isDummy)
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return;
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if (this._shown)
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return;
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this._shown = true;
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|
|
if (!this._syncGrab())
|
|
return;
|
|
|
|
Main.layoutManager.showOverview();
|
|
this._animateVisible();
|
|
},
|
|
|
|
|
|
_animateVisible() {
|
|
if (this.visible || this.animationInProgress)
|
|
return;
|
|
|
|
this.visible = true;
|
|
this.animationInProgress = true;
|
|
this.visibleTarget = true;
|
|
this._activationTime = GLib.get_monotonic_time() / GLib.USEC_PER_SEC;
|
|
|
|
Meta.disable_unredirect_for_display(global.display);
|
|
this.viewSelector.show();
|
|
|
|
this._overview.opacity = 0;
|
|
Tweener.addTween(this._overview,
|
|
{ opacity: 255,
|
|
transition: 'easeOutQuad',
|
|
time: ANIMATION_TIME,
|
|
onComplete: this._showDone,
|
|
onCompleteScope: this
|
|
});
|
|
this._shadeBackgrounds();
|
|
|
|
this._coverPane.raise_top();
|
|
this._coverPane.show();
|
|
this.emit('showing');
|
|
},
|
|
|
|
_showDone() {
|
|
this.animationInProgress = false;
|
|
this._desktopFade.hide();
|
|
this._coverPane.hide();
|
|
|
|
this.emit('shown');
|
|
// Handle any calls to hide* while we were showing
|
|
if (!this._shown)
|
|
this._animateNotVisible();
|
|
|
|
this._syncGrab();
|
|
global.sync_pointer();
|
|
},
|
|
|
|
// hide:
|
|
//
|
|
// Reverses the effect of show()
|
|
hide() {
|
|
if (this.isDummy)
|
|
return;
|
|
|
|
if (!this._shown)
|
|
return;
|
|
|
|
let event = Clutter.get_current_event();
|
|
if (event) {
|
|
let type = event.type();
|
|
let button = (type == Clutter.EventType.BUTTON_PRESS ||
|
|
type == Clutter.EventType.BUTTON_RELEASE);
|
|
let ctrl = (event.get_state() & Clutter.ModifierType.CONTROL_MASK) != 0;
|
|
if (button && ctrl)
|
|
return;
|
|
}
|
|
|
|
this._shown = false;
|
|
|
|
this._animateNotVisible();
|
|
this._syncGrab();
|
|
},
|
|
|
|
|
|
_animateNotVisible() {
|
|
if (!this.visible || this.animationInProgress)
|
|
return;
|
|
|
|
this.animationInProgress = true;
|
|
this.visibleTarget = false;
|
|
|
|
this.viewSelector.animateFromOverview();
|
|
|
|
// Make other elements fade out.
|
|
Tweener.addTween(this._overview,
|
|
{ opacity: 0,
|
|
transition: 'easeOutQuad',
|
|
time: ANIMATION_TIME,
|
|
onComplete: this._hideDone,
|
|
onCompleteScope: this
|
|
});
|
|
this._unshadeBackgrounds();
|
|
|
|
this._coverPane.raise_top();
|
|
this._coverPane.show();
|
|
this.emit('hiding');
|
|
},
|
|
|
|
_hideDone() {
|
|
// Re-enable unredirection
|
|
Meta.enable_unredirect_for_display(global.display);
|
|
|
|
this.viewSelector.hide();
|
|
this._desktopFade.hide();
|
|
this._coverPane.hide();
|
|
|
|
this.visible = false;
|
|
this.animationInProgress = false;
|
|
|
|
this.emit('hidden');
|
|
// Handle any calls to show* while we were hiding
|
|
if (this._shown)
|
|
this._animateVisible();
|
|
else
|
|
Main.layoutManager.hideOverview();
|
|
|
|
this._syncGrab();
|
|
|
|
// Fake a pointer event if requested
|
|
if (this._needsFakePointerEvent) {
|
|
this._fakePointerEvent();
|
|
this._needsFakePointerEvent = false;
|
|
}
|
|
},
|
|
|
|
toggle() {
|
|
if (this.isDummy)
|
|
return;
|
|
|
|
if (this.visible)
|
|
this.hide();
|
|
else
|
|
this.show();
|
|
},
|
|
|
|
getShowAppsButton() {
|
|
return this._dash.showAppsButton;
|
|
}
|
|
});
|
|
Signals.addSignalMethods(Overview.prototype);
|