4ba985b484
A plugin for metacity-clutter (mutter) that initializes Javascript and via Javascript adds an object to the mutter scene graph. src/gnome-shell-plugin.c: metacity-clutter-plugin src/shell-global.[ch]: Simple global-information object js/: Directory for javascript scripts/start-in-Xephyr: Launch metacity with our plugin "nested" within an Xephy X server svn path=/trunk/; revision=2
741 lines
21 KiB
C
741 lines
21 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/*
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* Copyright (c) 2008 Intel Corp.
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*
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* Author: Tomas Frydrych <tf@linux.intel.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*/
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#define MUTTER_BUILDING_PLUGIN 1
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#include "mutter-plugin.h"
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#include <libintl.h>
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#define _(x) dgettext (GETTEXT_PACKAGE, x)
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#define N_(x) x
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#include <clutter/clutter.h>
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#include <gmodule.h>
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#include <string.h>
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#define DESTROY_TIMEOUT 250
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#define MINIMIZE_TIMEOUT 250
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#define MAXIMIZE_TIMEOUT 250
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#define MAP_TIMEOUT 250
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#define SWITCH_TIMEOUT 500
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#define ACTOR_DATA_KEY "MCCP-Default-actor-data"
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static GQuark actor_data_quark = 0;
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static gboolean do_init (const char *params);
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static void minimize (MutterWindow *actor);
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static void map (MutterWindow *actor);
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static void destroy (MutterWindow *actor);
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static void maximize (MutterWindow *actor,
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gint x, gint y, gint width, gint height);
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static void unmaximize (MutterWindow *actor,
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gint x, gint y, gint width, gint height);
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static void switch_workspace (const GList **actors, gint from, gint to,
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MetaMotionDirection direction);
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static void kill_effect (MutterWindow *actor, gulong event);
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static gboolean reload (const char *params);
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/*
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* Create the plugin struct; function pointers initialized in
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* g_module_check_init().
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*/
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MUTTER_DECLARE_PLUGIN();
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/*
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* Plugin private data that we store in the .plugin_private member.
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*/
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typedef struct _PluginState
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{
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ClutterEffectTemplate *destroy_effect;
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ClutterEffectTemplate *minimize_effect;
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ClutterEffectTemplate *maximize_effect;
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ClutterEffectTemplate *map_effect;
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ClutterEffectTemplate *switch_workspace_effect;
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/* Valid only when switch_workspace effect is in progress */
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ClutterTimeline *tml_switch_workspace1;
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ClutterTimeline *tml_switch_workspace2;
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GList **actors;
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ClutterActor *desktop1;
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ClutterActor *desktop2;
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gboolean debug_mode : 1;
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} PluginState;
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/*
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* Per actor private data we attach to each actor.
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*/
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typedef struct _ActorPrivate
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{
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ClutterActor *orig_parent;
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ClutterTimeline *tml_minimize;
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ClutterTimeline *tml_maximize;
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ClutterTimeline *tml_destroy;
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ClutterTimeline *tml_map;
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gboolean is_minimized : 1;
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gboolean is_maximized : 1;
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} ActorPrivate;
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static PluginState *plugin_state;
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/*
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* Actor private data accessor
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*/
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static void
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free_actor_private (gpointer data)
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{
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if (G_LIKELY (data != NULL))
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g_slice_free (ActorPrivate, data);
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}
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static ActorPrivate *
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get_actor_private (MutterWindow *actor)
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{
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ActorPrivate *priv = g_object_get_qdata (G_OBJECT (actor), actor_data_quark);
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if (G_UNLIKELY (actor_data_quark == 0))
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actor_data_quark = g_quark_from_static_string (ACTOR_DATA_KEY);
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if (G_UNLIKELY (!priv))
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{
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priv = g_slice_new0 (ActorPrivate);
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g_object_set_qdata_full (G_OBJECT (actor),
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actor_data_quark, priv,
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free_actor_private);
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}
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return priv;
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}
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static void
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on_switch_workspace_effect_complete (ClutterActor *group, gpointer data)
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{
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PluginState *state = plugin_state;
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GList *l = *((GList**)data);
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MutterWindow *actor_for_cb = l->data;
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while (l)
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{
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ClutterActor *a = l->data;
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MutterWindow *mc_window = MUTTER_WINDOW (a);
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ActorPrivate *priv = get_actor_private (mc_window);
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if (priv->orig_parent)
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{
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clutter_actor_reparent (a, priv->orig_parent);
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priv->orig_parent = NULL;
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}
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l = l->next;
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}
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clutter_actor_destroy (state->desktop1);
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clutter_actor_destroy (state->desktop2);
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state->actors = NULL;
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state->tml_switch_workspace1 = NULL;
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state->tml_switch_workspace2 = NULL;
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state->desktop1 = NULL;
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state->desktop2 = NULL;
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mutter_plugin_effect_completed (mutter_get_plugin(), actor_for_cb,
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MUTTER_PLUGIN_SWITCH_WORKSPACE);
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}
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static void
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switch_workspace (const GList **actors, gint from, gint to,
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MetaMotionDirection direction)
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{
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MutterPlugin *plugin = mutter_get_plugin();
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PluginState *state = plugin_state;
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GList *l;
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gint n_workspaces;
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ClutterActor *workspace0 = clutter_group_new ();
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ClutterActor *workspace1 = clutter_group_new ();
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ClutterActor *stage;
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int screen_width, screen_height;
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stage = mutter_plugin_get_stage (plugin);
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mutter_plugin_query_screen_size (plugin,
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&screen_width,
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&screen_height);
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clutter_actor_set_anchor_point (workspace1,
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screen_width,
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screen_height);
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clutter_actor_set_position (workspace1,
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screen_width,
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screen_height);
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clutter_actor_set_scale (workspace1, 0.0, 0.0);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), workspace1);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), workspace0);
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if (from == to)
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{
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mutter_plugin_effect_completed (mutter_get_plugin(), NULL,
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MUTTER_PLUGIN_SWITCH_WORKSPACE);
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return;
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}
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n_workspaces = g_list_length (plugin->work_areas);
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l = g_list_last (*((GList**) actors));
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while (l)
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{
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MutterWindow *mc_window = l->data;
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ActorPrivate *priv = get_actor_private (mc_window);
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ClutterActor *window = CLUTTER_ACTOR (mc_window);
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gint win_workspace;
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win_workspace = mutter_window_get_workspace (mc_window);
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if (win_workspace == to || win_workspace == from)
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{
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gint x, y;
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guint w, h;
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clutter_actor_get_position (window, &x, &y);
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clutter_actor_get_size (window, &w, &h);
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priv->orig_parent = clutter_actor_get_parent (window);
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clutter_actor_reparent (window,
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win_workspace == to ? workspace1 : workspace0);
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clutter_actor_show_all (window);
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clutter_actor_raise_top (window);
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}
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else if (win_workspace < 0)
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{
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/* Sticky window */
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priv->orig_parent = NULL;
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}
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else
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{
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/* Window on some other desktop */
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clutter_actor_hide (window);
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priv->orig_parent = NULL;
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}
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l = l->prev;
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}
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state->actors = (GList **)actors;
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state->desktop1 = workspace0;
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state->desktop2 = workspace1;
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state->tml_switch_workspace2 =
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clutter_effect_scale (state->switch_workspace_effect,
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workspace1, 1.0, 1.0,
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on_switch_workspace_effect_complete,
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(gpointer)actors);
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state->tml_switch_workspace1 =
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clutter_effect_scale (state->switch_workspace_effect,
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workspace0, 0.0, 0.0,
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NULL, NULL);
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}
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/*
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* Minimize effect completion callback; this function restores actor state, and
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* calls the manager callback function.
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*/
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static void
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on_minimize_effect_complete (ClutterActor *actor, gpointer data)
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{
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/*
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* Must reverse the effect of the effect; must hide it first to ensure
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* that the restoration will not be visible.
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*/
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ActorPrivate *apriv;
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MutterWindow *mc_window = MUTTER_WINDOW (actor);
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apriv = get_actor_private (MUTTER_WINDOW (actor));
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apriv->tml_minimize = NULL;
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clutter_actor_hide (actor);
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/* FIXME - we shouldn't assume the original scale, it should be saved
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* at the start of the effect */
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clutter_actor_set_scale (actor, 1.0, 1.0);
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clutter_actor_move_anchor_point_from_gravity (actor,
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CLUTTER_GRAVITY_NORTH_WEST);
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/* Now notify the manager that we are done with this effect */
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mutter_plugin_effect_completed (mutter_get_plugin(), mc_window,
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MUTTER_PLUGIN_MINIMIZE);
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}
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/*
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* Simple minimize handler: it applies a scale effect (which must be reversed on
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* completion).
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*/
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static void
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minimize (MutterWindow *mc_window)
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{
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PluginState *state = plugin_state;
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MetaCompWindowType type;
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ClutterActor *actor = CLUTTER_ACTOR (mc_window);
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type = mutter_window_get_window_type (mc_window);
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if (type == META_COMP_WINDOW_NORMAL)
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{
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ActorPrivate *apriv = get_actor_private (mc_window);
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apriv->is_minimized = TRUE;
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clutter_actor_move_anchor_point_from_gravity (actor,
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CLUTTER_GRAVITY_CENTER);
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apriv->tml_minimize = clutter_effect_scale (state->minimize_effect,
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actor,
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0.0,
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0.0,
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(ClutterEffectCompleteFunc)
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on_minimize_effect_complete,
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NULL);
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}
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else
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mutter_plugin_effect_completed (mutter_get_plugin(), mc_window,
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MUTTER_PLUGIN_MINIMIZE);
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}
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/*
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* Minimize effect completion callback; this function restores actor state, and
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* calls the manager callback function.
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*/
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static void
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on_maximize_effect_complete (ClutterActor *actor, gpointer data)
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{
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/*
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* Must reverse the effect of the effect.
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*/
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MutterWindow *mc_window = MUTTER_WINDOW (actor);
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ActorPrivate *apriv = get_actor_private (mc_window);
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apriv->tml_maximize = NULL;
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/* FIXME - don't assume the original scale was 1.0 */
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clutter_actor_set_scale (actor, 1.0, 1.0);
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clutter_actor_move_anchor_point_from_gravity (actor,
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CLUTTER_GRAVITY_NORTH_WEST);
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/* Now notify the manager that we are done with this effect */
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mutter_plugin_effect_completed (mutter_get_plugin(), mc_window,
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MUTTER_PLUGIN_MAXIMIZE);
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}
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/*
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* The Nature of Maximize operation is such that it is difficult to do a visual
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* effect that would work well. Scaling, the obvious effect, does not work that
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* well, because at the end of the effect we end up with window content bigger
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* and differently laid out than in the real window; this is a proof concept.
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*
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* (Something like a sound would be more appropriate.)
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*/
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static void
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maximize (MutterWindow *mc_window,
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gint end_x, gint end_y, gint end_width, gint end_height)
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{
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MetaCompWindowType type;
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ClutterActor *actor = CLUTTER_ACTOR (mc_window);
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gdouble scale_x = 1.0;
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gdouble scale_y = 1.0;
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gint anchor_x = 0;
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gint anchor_y = 0;
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type = mutter_window_get_window_type (mc_window);
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if (type == META_COMP_WINDOW_NORMAL)
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{
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ActorPrivate *apriv = get_actor_private (mc_window);
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guint width, height;
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gint x, y;
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apriv->is_maximized = TRUE;
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clutter_actor_get_size (actor, &width, &height);
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clutter_actor_get_position (actor, &x, &y);
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/*
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* Work out the scale and anchor point so that the window is expanding
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* smoothly into the target size.
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*/
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scale_x = (gdouble)end_width / (gdouble) width;
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scale_y = (gdouble)end_height / (gdouble) height;
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anchor_x = (gdouble)(x - end_x)*(gdouble)width /
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((gdouble)(end_width - width));
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anchor_y = (gdouble)(y - end_y)*(gdouble)height /
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((gdouble)(end_height - height));
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clutter_actor_move_anchor_point (actor, anchor_x, anchor_y);
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apriv->tml_maximize =
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clutter_effect_scale (plugin_state->maximize_effect,
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actor,
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scale_x,
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scale_y,
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(ClutterEffectCompleteFunc)
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on_maximize_effect_complete,
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NULL);
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return;
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}
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mutter_plugin_effect_completed (mutter_get_plugin(), mc_window,
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MUTTER_PLUGIN_MAXIMIZE);
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}
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/*
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* See comments on the maximize() function.
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*
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* (Just a skeleton code.)
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*/
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static void
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unmaximize (MutterWindow *mc_window,
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gint end_x, gint end_y, gint end_width, gint end_height)
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{
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MetaCompWindowType type = mutter_window_get_window_type (mc_window);
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if (type == META_COMP_WINDOW_NORMAL)
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{
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ActorPrivate *apriv = get_actor_private (mc_window);
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apriv->is_maximized = FALSE;
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}
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/* Do this conditionally, if the effect requires completion callback. */
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mutter_plugin_effect_completed (mutter_get_plugin(), mc_window,
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MUTTER_PLUGIN_UNMAXIMIZE);
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}
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static void
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on_map_effect_complete (ClutterActor *actor, gpointer data)
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{
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/*
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* Must reverse the effect of the effect.
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*/
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MutterWindow *mc_window = MUTTER_WINDOW (actor);
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ActorPrivate *apriv = get_actor_private (mc_window);
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apriv->tml_map = NULL;
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clutter_actor_move_anchor_point_from_gravity (actor,
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CLUTTER_GRAVITY_NORTH_WEST);
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/* Now notify the manager that we are done with this effect */
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mutter_plugin_effect_completed (mutter_get_plugin(), mc_window, MUTTER_PLUGIN_MAP);
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}
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/*
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* Simple map handler: it applies a scale effect which must be reversed on
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* completion).
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*/
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static void
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map (MutterWindow *mc_window)
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{
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MetaCompWindowType type;
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ClutterActor *actor = CLUTTER_ACTOR (mc_window);
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type = mutter_window_get_window_type (mc_window);
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if (type == META_COMP_WINDOW_NORMAL)
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{
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ActorPrivate *apriv = get_actor_private (mc_window);
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clutter_actor_move_anchor_point_from_gravity (actor,
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CLUTTER_GRAVITY_CENTER);
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clutter_actor_set_scale (actor, 0.0, 0.0);
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clutter_actor_show (actor);
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apriv->tml_map = clutter_effect_scale (plugin_state->map_effect,
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actor,
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1.0,
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1.0,
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(ClutterEffectCompleteFunc)
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on_map_effect_complete,
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NULL);
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apriv->is_minimized = FALSE;
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}
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else
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mutter_plugin_effect_completed (mutter_get_plugin(), mc_window,
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MUTTER_PLUGIN_MAP);
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}
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/*
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* Destroy effect completion callback; this is a simple effect that requires no
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* further action than notifying the manager that the effect is completed.
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*/
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static void
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on_destroy_effect_complete (ClutterActor *actor, gpointer data)
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{
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MutterPlugin *plugin = mutter_get_plugin();
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MutterWindow *mc_window = MUTTER_WINDOW (actor);
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ActorPrivate *apriv = get_actor_private (mc_window);
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apriv->tml_destroy = NULL;
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mutter_plugin_effect_completed (plugin, mc_window,
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MUTTER_PLUGIN_DESTROY);
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}
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/*
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* Simple TV-out like effect.
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*/
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static void
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destroy (MutterWindow *mc_window)
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{
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MetaCompWindowType type;
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ClutterActor *actor = CLUTTER_ACTOR (mc_window);
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type = mutter_window_get_window_type (mc_window);
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if (type == META_COMP_WINDOW_NORMAL)
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{
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ActorPrivate *apriv = get_actor_private (mc_window);
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clutter_actor_move_anchor_point_from_gravity (actor,
|
|
CLUTTER_GRAVITY_CENTER);
|
|
|
|
apriv->tml_destroy = clutter_effect_scale (plugin_state->destroy_effect,
|
|
actor,
|
|
1.0,
|
|
0.0,
|
|
(ClutterEffectCompleteFunc)
|
|
on_destroy_effect_complete,
|
|
NULL);
|
|
}
|
|
else
|
|
mutter_plugin_effect_completed (mutter_get_plugin(), mc_window,
|
|
MUTTER_PLUGIN_DESTROY);
|
|
}
|
|
|
|
static void
|
|
kill_effect (MutterWindow *mc_window, gulong event)
|
|
{
|
|
ActorPrivate *apriv;
|
|
ClutterActor *actor = CLUTTER_ACTOR (mc_window);
|
|
|
|
if (event & MUTTER_PLUGIN_SWITCH_WORKSPACE)
|
|
{
|
|
PluginState *state = plugin_state;
|
|
|
|
if (state->tml_switch_workspace1)
|
|
{
|
|
clutter_timeline_stop (state->tml_switch_workspace1);
|
|
clutter_timeline_stop (state->tml_switch_workspace2);
|
|
on_switch_workspace_effect_complete (state->desktop1, state->actors);
|
|
}
|
|
|
|
if (!(event & ~MUTTER_PLUGIN_SWITCH_WORKSPACE))
|
|
{
|
|
/* Workspace switch only, nothing more to do */
|
|
return;
|
|
}
|
|
}
|
|
|
|
apriv = get_actor_private (mc_window);
|
|
|
|
if ((event & MUTTER_PLUGIN_MINIMIZE) && apriv->tml_minimize)
|
|
{
|
|
clutter_timeline_stop (apriv->tml_minimize);
|
|
on_minimize_effect_complete (actor, NULL);
|
|
}
|
|
|
|
if ((event & MUTTER_PLUGIN_MAXIMIZE) && apriv->tml_maximize)
|
|
{
|
|
clutter_timeline_stop (apriv->tml_maximize);
|
|
on_maximize_effect_complete (actor, NULL);
|
|
}
|
|
|
|
if ((event & MUTTER_PLUGIN_MAP) && apriv->tml_map)
|
|
{
|
|
clutter_timeline_stop (apriv->tml_map);
|
|
on_map_effect_complete (actor, NULL);
|
|
}
|
|
|
|
if ((event & MUTTER_PLUGIN_DESTROY) && apriv->tml_destroy)
|
|
{
|
|
clutter_timeline_stop (apriv->tml_destroy);
|
|
on_destroy_effect_complete (actor, NULL);
|
|
}
|
|
}
|
|
|
|
|
|
const gchar * g_module_check_init (GModule *module);
|
|
const gchar *
|
|
g_module_check_init (GModule *module)
|
|
{
|
|
MutterPlugin *plugin = mutter_get_plugin ();
|
|
|
|
/* Human readable name (for use in UI) */
|
|
plugin->name = "Default Effects";
|
|
|
|
/* Plugin load time initialiser */
|
|
plugin->do_init = do_init;
|
|
|
|
/* Effect handlers */
|
|
plugin->minimize = minimize;
|
|
plugin->destroy = destroy;
|
|
plugin->map = map;
|
|
plugin->maximize = maximize;
|
|
plugin->unmaximize = unmaximize;
|
|
plugin->switch_workspace = switch_workspace;
|
|
plugin->kill_effect = kill_effect;
|
|
|
|
/* The reload handler */
|
|
plugin->reload = reload;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
* Core of the plugin init function, called for initial initialization and
|
|
* by the reload() function. Returns TRUE on success.
|
|
*/
|
|
static gboolean
|
|
do_init (const char *params)
|
|
{
|
|
guint destroy_timeout = DESTROY_TIMEOUT;
|
|
guint minimize_timeout = MINIMIZE_TIMEOUT;
|
|
guint maximize_timeout = MAXIMIZE_TIMEOUT;
|
|
guint map_timeout = MAP_TIMEOUT;
|
|
guint switch_timeout = SWITCH_TIMEOUT;
|
|
|
|
plugin_state = g_new0 (PluginState, 1);
|
|
|
|
if (params)
|
|
{
|
|
if (strstr (params, "debug"))
|
|
{
|
|
g_debug ("%s: Entering debug mode.", mutter_get_plugin()->name);
|
|
|
|
plugin_state->debug_mode = TRUE;
|
|
|
|
/*
|
|
* Double the effect duration to make them easier to observe.
|
|
*/
|
|
destroy_timeout *= 2;
|
|
minimize_timeout *= 2;
|
|
maximize_timeout *= 2;
|
|
map_timeout *= 2;
|
|
switch_timeout *= 2;
|
|
}
|
|
}
|
|
|
|
plugin_state->destroy_effect
|
|
= clutter_effect_template_new (clutter_timeline_new_for_duration (
|
|
destroy_timeout),
|
|
CLUTTER_ALPHA_SINE_INC);
|
|
|
|
|
|
plugin_state->minimize_effect
|
|
= clutter_effect_template_new (clutter_timeline_new_for_duration (
|
|
minimize_timeout),
|
|
CLUTTER_ALPHA_SINE_INC);
|
|
|
|
plugin_state->maximize_effect
|
|
= clutter_effect_template_new (clutter_timeline_new_for_duration (
|
|
maximize_timeout),
|
|
CLUTTER_ALPHA_SINE_INC);
|
|
|
|
plugin_state->map_effect
|
|
= clutter_effect_template_new (clutter_timeline_new_for_duration (
|
|
map_timeout),
|
|
CLUTTER_ALPHA_SINE_INC);
|
|
|
|
plugin_state->switch_workspace_effect
|
|
= clutter_effect_template_new (clutter_timeline_new_for_duration (
|
|
switch_timeout),
|
|
CLUTTER_ALPHA_SINE_INC);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
free_plugin_private (PluginState *state)
|
|
{
|
|
if (!state)
|
|
return;
|
|
|
|
g_object_unref (state->destroy_effect);
|
|
g_object_unref (state->minimize_effect);
|
|
g_object_unref (state->maximize_effect);
|
|
g_object_unref (state->switch_workspace_effect);
|
|
|
|
g_free (state);
|
|
}
|
|
|
|
/*
|
|
* Called by the plugin manager when we stuff like the command line parameters
|
|
* changed.
|
|
*/
|
|
static gboolean
|
|
reload (const char *params)
|
|
{
|
|
PluginState *state;
|
|
|
|
state = plugin_state;
|
|
|
|
if (do_init (params))
|
|
{
|
|
/* Success; free the old state */
|
|
free_plugin_private (plugin_state);
|
|
return TRUE;
|
|
}
|
|
else
|
|
{
|
|
/* Fail -- fall back to the old state. */
|
|
plugin_state = state;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/*
|
|
* GModule unload function -- do any cleanup required.
|
|
*/
|
|
G_MODULE_EXPORT void g_module_unload (GModule *module);
|
|
G_MODULE_EXPORT void
|
|
g_module_unload (GModule *module)
|
|
{
|
|
free_plugin_private (plugin_state);
|
|
}
|
|
|