gnome-shell/js/ui/workspacesView.js
Owen W. Taylor 1b8bfda3b4 Avoid popping the workspace controls in and out at the end of DND
At the end of a drag operation, we would invoke the code to slide the
controls in (because we were no longer DND'ing and not hovering) and
then immediately afterwards invoke the code to slide it back out when
we got the ENTER event from the end of DND. While the immediately
overridden tween probably won't have any visible effect it's better
to avoid this, so wait to update the zoom state until BEFORE_REDRAW.

https://bugzilla.gnome.org/show_bug.cgi?id=640996
2011-02-08 19:43:21 -05:00

1007 lines
38 KiB
JavaScript

/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Clutter = imports.gi.Clutter;
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const Meta = imports.gi.Meta;
const Shell = imports.gi.Shell;
const St = imports.gi.St;
const Signals = imports.signals;
const Gettext = imports.gettext.domain('gnome-shell');
const _ = Gettext.gettext;
const DND = imports.ui.dnd;
const Main = imports.ui.main;
const Overview = imports.ui.overview;
const Tweener = imports.ui.tweener;
const Workspace = imports.ui.workspace;
const WorkspaceThumbnail = imports.ui.workspaceThumbnail;
const WORKSPACE_SWITCH_TIME = 0.25;
// Note that mutter has a compile-time limit of 36
const MAX_WORKSPACES = 16;
const CONTROLS_POP_IN_FRACTION = 0.8;
const CONTROLS_POP_IN_TIME = 0.1;
function WorkspacesView(width, height, x, y, zoomScale, workspaces) {
this._init(width, height, x, y, zoomScale, workspaces);
}
WorkspacesView.prototype = {
_init: function(width, height, x, y, zoomScale, workspaces) {
this.actor = new St.Group({ style_class: 'workspaces-view' });
this.actor.set_clip(x, y, width, height);
// The actor itself isn't a drop target, so we don't want to pick on its area
this.actor.set_size(0, 0);
this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
this.actor.connect('style-changed', Lang.bind(this,
function() {
let node = this.actor.get_theme_node();
this._spacing = node.get_length('spacing');
this._computeWorkspacePositions();
}));
this.actor.connect('notify::mapped',
Lang.bind(this, this._onMappedChanged));
this._width = width;
this._height = height;
this._x = x;
this._y = y;
this._zoomScale = zoomScale;
this._spacing = 0;
this._activeWorkspaceX = 0; // x offset of active ws while dragging
this._activeWorkspaceY = 0; // y offset of active ws while dragging
this._lostWorkspaces = [];
this._animating = false; // tweening
this._scrolling = false; // swipe-scrolling
this._animatingScroll = false; // programatically updating the adjustment
this._zoomOut = false; // zoom to a larger area
this._inDrag = false; // dragging a window
let activeWorkspaceIndex = global.screen.get_active_workspace_index();
this._workspaces = workspaces;
// Add workspace actors
for (let w = 0; w < global.screen.n_workspaces; w++)
this._workspaces[w].actor.reparent(this.actor);
this._workspaces[activeWorkspaceIndex].actor.raise_top();
// Position/scale the desktop windows and their children after the
// workspaces have been created. This cannot be done first because
// window movement depends on the Workspaces object being accessible
// as an Overview member.
this._overviewShowingId =
Main.overview.connect('showing',
Lang.bind(this, function() {
for (let w = 0; w < this._workspaces.length; w++)
this._workspaces[w].zoomToOverview();
}));
this._scrollAdjustment = new St.Adjustment({ value: activeWorkspaceIndex,
lower: 0,
page_increment: 1,
page_size: 1,
step_increment: 0,
upper: this._workspaces.length });
this._scrollAdjustment.connect('notify::value',
Lang.bind(this, this._onScroll));
this._timeoutId = 0;
this._windowSelectionAppId = null;
this._highlightWindow = null;
this._switchWorkspaceNotifyId =
global.window_manager.connect('switch-workspace',
Lang.bind(this, this._activeWorkspaceChanged));
this._itemDragBeginId = Main.overview.connect('item-drag-begin',
Lang.bind(this, this._dragBegin));
this._itemDragEndId = Main.overview.connect('item-drag-end',
Lang.bind(this, this._dragEnd));
this._windowDragBeginId = Main.overview.connect('window-drag-begin',
Lang.bind(this, this._dragBegin));
this._windowDragEndId = Main.overview.connect('window-drag-end',
Lang.bind(this, this._dragEnd));
this._swipeScrollBeginId = 0;
this._swipeScrollEndId = 0;
},
_lookupWorkspaceForMetaWindow: function (metaWindow) {
for (let i = 0; i < this._workspaces.length; i++) {
if (this._workspaces[i].containsMetaWindow(metaWindow))
return this._workspaces[i];
}
return null;
},
setHighlightWindow: function (metaWindow) {
// Looping over all workspaces is easier than keeping track of the last
// highlighted window while trying to handle the window or workspace possibly
// going away.
for (let i = 0; i < this._workspaces.length; i++) {
this._workspaces[i].setHighlightWindow(null);
}
if (metaWindow != null) {
let workspace = this._lookupWorkspaceForMetaWindow(metaWindow);
workspace.setHighlightWindow(metaWindow);
}
},
getActiveWorkspace: function() {
let active = global.screen.get_active_workspace_index();
return this._workspaces[active];
},
_clearApplicationWindowSelection: function(reposition) {
if (this._windowSelectionAppId == null)
return;
this._windowSelectionAppId = null;
for (let i = 0; i < this._workspaces.length; i++) {
this._workspaces[i].setLightboxMode(false);
this._workspaces[i].setShowOnlyWindows(null, reposition);
}
},
/**
* setApplicationWindowSelection:
* @appid: Application identifier string
*
* Enter a mode which shows only the windows owned by the
* given application, and allow highlighting of a specific
* window with setHighlightWindow().
*/
setApplicationWindowSelection: function (appId) {
if (appId == null) {
this._clearApplicationWindowSelection(true);
return;
}
if (appId == this._windowSelectionAppId)
return;
this._windowSelectionAppId = appId;
let appSys = Shell.AppSystem.get_default();
let showOnlyWindows = {};
let app = appSys.get_app(appId);
let windows = app.get_windows();
for (let i = 0; i < windows.length; i++) {
showOnlyWindows[windows[i]] = 1;
}
for (let i = 0; i < this._workspaces.length; i++) {
this._workspaces[i].setLightboxMode(true);
this._workspaces[i].setShowOnlyWindows(showOnlyWindows, true);
}
},
hide: function() {
let activeWorkspaceIndex = global.screen.get_active_workspace_index();
let activeWorkspace = this._workspaces[activeWorkspaceIndex];
if (this._windowSelectionAppId != null)
this._clearApplicationWindowSelection(false);
activeWorkspace.actor.raise_top();
for (let w = 0; w < this._workspaces.length; w++)
this._workspaces[w].zoomFromOverview();
},
destroy: function() {
this.actor.destroy();
},
getScale: function() {
return this._workspaces[0].scale;
},
syncStacking: function(stackIndices) {
for (let i = 0; i < this._workspaces.length; i++)
this._workspaces[i].syncStacking(stackIndices);
},
// Get the grid position of the active workspace.
getActiveWorkspacePosition: function() {
let activeWorkspaceIndex = global.screen.get_active_workspace_index();
let activeWorkspace = this._workspaces[activeWorkspaceIndex];
return [activeWorkspace.x, activeWorkspace.y];
},
zoomOut: function() {
if (this._zoomOut)
return;
this._zoomOut = true;
this._computeWorkspacePositions();
this._updateWorkspaceActors(true);
},
zoomIn: function() {
if (!this._zoomOut)
return;
this._zoomOut = false;
this._computeWorkspacePositions();
this._updateWorkspaceActors(true);
},
// Compute the position, scale and opacity of the workspaces, but don't
// actually change the actors to match
_computeWorkspacePositions: function() {
let active = global.screen.get_active_workspace_index();
let zoomScale = this._zoomOut ? this._zoomScale : 1;
let scale = zoomScale * this._width / global.screen_width;
let _width = this._workspaces[0].actor.width * scale;
let _height = this._workspaces[0].actor.height * scale;
this._activeWorkspaceX = (this._width - _width) / 2;
this._activeWorkspaceY = (this._height - _height) / 2;
for (let w = 0; w < this._workspaces.length; w++) {
let workspace = this._workspaces[w];
workspace.opacity = (this._inDrag && w != active) ? 200 : 255;
workspace.scale = scale;
workspace.x = this._x + this._activeWorkspaceX;
// We adjust the center because the zoomScale is to leave space for
// the expanded workspace control so we want to zoom to either the
// left part of the area or the right part of the area
let offset = 0.5 * (1 - this._zoomScale) * this._width;
let rtl = (St.Widget.get_default_direction () == St.TextDirection.RTL);
if (this._zoomOut)
workspace.x += rtl ? offset : - offset;
// We divide by zoomScale so that adjacent workspaces are always offscreen
// except when we are switching between workspaces
workspace.y = this._y + this._activeWorkspaceY
+ (w - active) * (_height + this._spacing) / zoomScale;
}
},
_scrollToActive: function(showAnimation) {
let active = global.screen.get_active_workspace_index();
this._computeWorkspacePositions();
this._updateWorkspaceActors(showAnimation);
this._updateScrollAdjustment(active, showAnimation);
},
// Update workspace actors parameters to the values calculated in
// _computeWorkspacePositions()
// @showAnimation: iff %true, transition between states
_updateWorkspaceActors: function(showAnimation) {
let active = global.screen.get_active_workspace_index();
let targetWorkspaceNewY = this._y + this._activeWorkspaceY;
let targetWorkspaceCurrentY = this._workspaces[active].y;
let dy = targetWorkspaceNewY - targetWorkspaceCurrentY;
this._animating = showAnimation;
for (let w = 0; w < this._workspaces.length; w++) {
let workspace = this._workspaces[w];
Tweener.removeTweens(workspace.actor);
workspace.y += dy;
if (showAnimation) {
let params = { x: workspace.x,
y: workspace.y,
scale_x: workspace.scale,
scale_y: workspace.scale,
opacity: workspace.opacity,
time: WORKSPACE_SWITCH_TIME,
transition: 'easeOutQuad'
};
// we have to call _updateVisibility() once before the
// animation and once afterwards - it does not really
// matter which tween we use, so we pick the first one ...
if (w == 0) {
this._updateVisibility();
params.onComplete = Lang.bind(this,
function() {
this._animating = false;
this._updateVisibility();
});
}
Tweener.addTween(workspace.actor, params);
} else {
workspace.actor.set_scale(workspace.scale, workspace.scale);
workspace.actor.set_position(workspace.x, workspace.y);
workspace.actor.opacity = workspace.opacity;
if (w == 0)
this._updateVisibility();
}
}
for (let l = 0; l < this._lostWorkspaces.length; l++) {
let workspace = this._lostWorkspaces[l];
Tweener.removeTweens(workspace.actor);
workspace.y += dy;
workspace.actor.show();
workspace.hideWindowsOverlays();
if (showAnimation) {
Tweener.addTween(workspace.actor,
{ y: workspace.x,
time: WORKSPACE_SWITCH_TIME,
transition: 'easeOutQuad',
onComplete: Lang.bind(this,
this._cleanWorkspaces)
});
} else {
this._cleanWorkspaces();
}
}
},
_updateVisibility: function() {
let active = global.screen.get_active_workspace_index();
for (let w = 0; w < this._workspaces.length; w++) {
let workspace = this._workspaces[w];
if (this._animating || this._scrolling) {
workspace.hideWindowsOverlays();
workspace.actor.show();
} else {
workspace.showWindowsOverlays();
if (this._inDrag)
workspace.actor.visible = (Math.abs(w - active) <= 1);
else
workspace.actor.visible = (w == active);
}
}
},
_cleanWorkspaces: function() {
if (this._lostWorkspaces.length == 0)
return;
for (let l = 0; l < this._lostWorkspaces.length; l++)
this._lostWorkspaces[l].destroy();
this._lostWorkspaces = [];
this._computeWorkspacePositions();
this._updateWorkspaceActors(false);
},
_updateScrollAdjustment: function(index, showAnimation) {
if (this._scrolling)
return;
this._animatingScroll = true;
if (showAnimation) {
Tweener.addTween(this._scrollAdjustment, {
value: index,
time: WORKSPACE_SWITCH_TIME,
transition: 'easeOutQuad',
onComplete: Lang.bind(this,
function() {
this._animatingScroll = false;
})
});
} else {
this._scrollAdjustment.value = index;
this._animatingScroll = false;
}
},
updateWorkspaces: function(oldNumWorkspaces, newNumWorkspaces, lostWorkspaces) {
let active = global.screen.get_active_workspace_index();
for (let l = 0; l < lostWorkspaces.length; l++)
lostWorkspaces[l].disconnectAll();
Tweener.addTween(this._scrollAdjustment,
{ upper: newNumWorkspaces,
time: WORKSPACE_SWITCH_TIME,
transition: 'easeOutQuad'
});
if (newNumWorkspaces > oldNumWorkspaces) {
for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++)
this.actor.add_actor(this._workspaces[w].actor);
this._computeWorkspacePositions();
this._updateWorkspaceActors(false);
} else {
this._lostWorkspaces = lostWorkspaces;
}
this._scrollToActive(true);
},
_activeWorkspaceChanged: function(wm, from, to, direction) {
if (this._scrolling)
return;
this._scrollToActive(true);
},
_onDestroy: function() {
this._scrollAdjustment.run_dispose();
Main.overview.disconnect(this._overviewShowingId);
global.window_manager.disconnect(this._switchWorkspaceNotifyId);
if (this._timeoutId) {
Mainloop.source_remove(this._timeoutId);
this._timeoutId = 0;
}
if (this._itemDragBeginId > 0) {
Main.overview.disconnect(this._itemDragBeginId);
this._itemDragBeginId = 0;
}
if (this._itemDragEndId > 0) {
Main.overview.disconnect(this._itemDragEndId);
this._itemDragEndId = 0;
}
if (this._windowDragBeginId > 0) {
Main.overview.disconnect(this._windowDragBeginId);
this._windowDragBeginId = 0;
}
if (this._windowDragEndId > 0) {
Main.overview.disconnect(this._windowDragEndId);
this._windowDragEndId = 0;
}
},
_onMappedChanged: function() {
if (this.actor.mapped) {
let direction = Overview.SwipeScrollDirection.VERTICAL;
Main.overview.setScrollAdjustment(this._scrollAdjustment,
direction);
this._swipeScrollBeginId = Main.overview.connect('swipe-scroll-begin',
Lang.bind(this, this._swipeScrollBegin));
this._swipeScrollEndId = Main.overview.connect('swipe-scroll-end',
Lang.bind(this, this._swipeScrollEnd));
} else {
Main.overview.disconnect(this._swipeScrollBeginId);
Main.overview.disconnect(this._swipeScrollEndId);
}
},
_dragBegin: function() {
if (this._scrolling)
return;
this._inDrag = true;
this._dragMonitor = {
dragMotion: Lang.bind(this, this._onDragMotion)
};
DND.addDragMonitor(this._dragMonitor);
},
_onDragMotion: function(dragEvent) {
if (Main.overview.animationInProgress)
return DND.DragMotionResult.CONTINUE;
let primary = global.get_primary_monitor();
let activeWorkspaceIndex = global.screen.get_active_workspace_index();
let topWorkspace, bottomWorkspace;
topWorkspace = this._workspaces[activeWorkspaceIndex - 1];
bottomWorkspace = this._workspaces[activeWorkspaceIndex + 1];
let hoverWorkspace = null;
// reactive monitor edges
let topEdge = primary.y;
let switchTop = (dragEvent.y <= topEdge && topWorkspace);
if (switchTop && this._dragOverLastY != topEdge) {
topWorkspace.metaWorkspace.activate(global.get_current_time());
topWorkspace.setReservedSlot(dragEvent.dragActor._delegate);
this._dragOverLastY = topEdge;
return DND.DragMotionResult.CONTINUE;
}
let bottomEdge = primary.y + primary.height - 1;
let switchBottom = (dragEvent.y >= bottomEdge && bottomWorkspace);
if (switchBottom && this._dragOverLastY != bottomEdge) {
bottomWorkspace.metaWorkspace.activate(global.get_current_time());
bottomWorkspace.setReservedSlot(dragEvent.dragActor._delegate);
this._dragOverLastY = bottomEdge;
return DND.DragMotionResult.CONTINUE;
}
this._dragOverLastY = dragEvent.y;
let result = DND.DragMotionResult.CONTINUE;
// check hover state of new workspace area / inactive workspaces
if (topWorkspace) {
if (topWorkspace.actor.contains(dragEvent.targetActor)) {
hoverWorkspace = topWorkspace;
topWorkspace.opacity = topWorkspace.actor.opacity = 255;
result = topWorkspace.handleDragOver(dragEvent.source, dragEvent.dragActor);
} else {
topWorkspace.opacity = topWorkspace.actor.opacity = 200;
}
}
if (bottomWorkspace) {
if (bottomWorkspace.actor.contains(dragEvent.targetActor)) {
hoverWorkspace = bottomWorkspace;
bottomWorkspace.opacity = bottomWorkspace.actor.opacity = 255;
result = bottomWorkspace.handleDragOver(dragEvent.source, dragEvent.dragActor);
} else {
bottomWorkspace.opacity = bottomWorkspace.actor.opacity = 200;
}
}
// handle delayed workspace switches
if (hoverWorkspace) {
if (!this._timeoutId)
this._timeoutId = Mainloop.timeout_add_seconds(1,
Lang.bind(this, function() {
hoverWorkspace.metaWorkspace.activate(global.get_current_time());
hoverWorkspace.setReservedSlot(dragEvent.dragActor._delegate);
return false;
}));
} else {
if (this._timeoutId) {
Mainloop.source_remove(this._timeoutId);
this._timeoutId = 0;
}
}
return result;
},
_dragEnd: function() {
if (this._timeoutId) {
Mainloop.source_remove(this._timeoutId);
this._timeoutId = 0;
}
DND.removeMonitor(this._dragMonitor);
this._inDrag = false;
for (let i = 0; i < this._workspaces.length; i++)
this._workspaces[i].setReservedSlot(null);
},
_swipeScrollBegin: function() {
this._scrolling = true;
},
_swipeScrollEnd: function(overview, result) {
this._scrolling = false;
if (result == Overview.SwipeScrollResult.CLICK) {
let [x, y, mod] = global.get_pointer();
let actor = global.stage.get_actor_at_pos(Clutter.PickMode.ALL,
x, y);
// Only switch to the workspace when there's no application
// windows open. The problem is that it's too easy to miss
// an app window and get the wrong one focused.
let active = global.screen.get_active_workspace_index();
if (this._workspaces[active].isEmpty() &&
this.actor.contains(actor))
Main.overview.hide();
}
if (result == Overview.SwipeScrollResult.SWIPE)
// The active workspace has changed; while swipe-scrolling
// has already taken care of the positioning, the cached
// positions need to be updated
this._computeWorkspacePositions();
// Make sure title captions etc are shown as necessary
this._updateVisibility();
},
// sync the workspaces' positions to the value of the scroll adjustment
// and change the active workspace if appropriate
_onScroll: function(adj) {
if (this._animatingScroll)
return;
let active = global.screen.get_active_workspace_index();
let current = Math.round(adj.value);
if (active != current) {
let metaWorkspace = this._workspaces[current].metaWorkspace;
metaWorkspace.activate(global.get_current_time());
}
let last = this._workspaces.length - 1;
let firstWorkspaceY = this._workspaces[0].actor.y;
let lastWorkspaceY = this._workspaces[last].actor.y;
let workspacesHeight = lastWorkspaceY - firstWorkspaceY;
if (adj.upper == 1)
return;
let currentY = firstWorkspaceY;
let newY = this._y - adj.value / (adj.upper - 1) * workspacesHeight;
let dy = newY - currentY;
for (let i = 0; i < this._workspaces.length; i++) {
this._workspaces[i]._hideAllOverlays();
this._workspaces[i].actor.visible = Math.abs(i - adj.value) <= 1;
this._workspaces[i].actor.y += dy;
}
},
_getWorkspaceIndexToRemove: function() {
return global.screen.get_active_workspace_index();
}
};
Signals.addSignalMethods(WorkspacesView.prototype);
function WorkspacesDisplay() {
this._init();
}
WorkspacesDisplay.prototype = {
_init: function() {
this.actor = new St.Group();
this.actor.set_size(0, 0);
let controls = new St.BoxLayout({ vertical: true,
style_class: 'workspace-controls' });
this._controls = controls;
this.actor.add_actor(controls);
controls.reactive = true;
controls.track_hover = true;
controls.connect('notify::hover',
Lang.bind(this, this._onControlsHoverChanged));
this._thumbnailsBox = new St.BoxLayout({ vertical: true,
style_class: 'workspace-thumbnails' });
controls.add(this._thumbnailsBox, { expand: false });
let indicator = new St.Bin({ style_class: 'workspace-thumbnail-indicator',
fixed_position_set: true });
// We don't want the indicator to affect drag-and-drop
Shell.util_set_hidden_from_pick(indicator, true);
this._thumbnailIndicator = indicator;
this._thumbnailsBox.add(this._thumbnailIndicator);
this._thumbnailIndicatorConstraints = [];
this._thumbnailIndicatorConstraints.push(new Clutter.BindConstraint({ coordinate: Clutter.BindCoordinate.POSITION }));
this._thumbnailIndicatorConstraints.push(new Clutter.BindConstraint({ coordinate: Clutter.BindCoordinate.SIZE }));
this._thumbnailIndicatorConstraints.forEach(function(constraint) {
indicator.add_constraint(constraint);
});
this.workspacesView = null;
this._inDrag = false;
this._zoomOut = false;
this._nWorkspacesNotifyId = 0;
this._switchWorkspaceNotifyId = 0;
this._itemDragBeginId = 0;
this._itemDragEndId = 0;
this._windowDragBeginId = 0;
this._windowDragEndId = 0;
},
show: function() {
this._controls.show();
this._workspaces = [];
this._workspaceThumbnails = [];
for (let i = 0; i < global.screen.n_workspaces; i++) {
let metaWorkspace = global.screen.get_workspace_by_index(i);
this._workspaces[i] = new Workspace.Workspace(metaWorkspace);
let thumbnail = new WorkspaceThumbnail.WorkspaceThumbnail(metaWorkspace);
this._workspaceThumbnails[i] = thumbnail;
this._thumbnailsBox.add(thumbnail.actor);
}
// The thumbnails indicator actually needs to be on top of the thumbnails, but
// there is also something more subtle going on as well - actors in a StBoxLayout
// are allocated from bottom to top (start to end), and we need the
// thumnail indicator to be allocated after the actors it is constrained to.
this._thumbnailIndicator.raise_top();
let rtl = (St.Widget.get_default_direction () == St.TextDirection.RTL);
let totalAllocation = this.actor.allocation;
let totalWidth = totalAllocation.x2 - totalAllocation.x1;
// XXXX: 50 is just a hack for message tray compensation
let totalHeight = totalAllocation.y2 - totalAllocation.y1 - 50;
let [controlsMin, controlsNatural] = this._controls.get_preferred_width(-1);
let controlsReserved = controlsNatural * (1 - CONTROLS_POP_IN_FRACTION);
totalWidth -= controlsReserved;
// Workspaces expect to have the same ratio as the screen, so take
// this into account when fitting the workspace into the available space
let width, height;
let totalRatio = totalWidth / totalHeight;
let wsRatio = global.screen_width / global.screen_height;
if (wsRatio > totalRatio) {
width = totalWidth;
height = Math.floor(totalWidth / wsRatio);
} else {
width = Math.floor(totalHeight * wsRatio);
height = totalHeight;
}
// Position workspaces in the available space
let [x, y] = this.actor.get_transformed_position();
x = Math.floor(x + Math.abs(totalWidth - width) / 2);
y = Math.floor(y + Math.abs(totalHeight - height) / 2);
if (rtl)
x += controlsReserved;
this._controls.x = this._getControlsX();
this._controls.height = totalHeight;
let zoomScale = (totalWidth - controlsNatural) / totalWidth;
let newView = new WorkspacesView(width, height, x, y, zoomScale, this._workspaces);
if (this.workspacesView)
this.workspacesView.destroy();
this.workspacesView = newView;
this._nWorkspacesNotifyId =
global.screen.connect('notify::n-workspaces',
Lang.bind(this, this._workspacesChanged));
this._switchWorkspaceNotifyId =
global.window_manager.connect('switch-workspace',
Lang.bind(this, this._activeWorkspaceChanged));
this._restackedNotifyId =
global.screen.connect('restacked',
Lang.bind(this, this._onRestacked));
if (this._itemDragBeginId == 0)
this._itemDragBeginId = Main.overview.connect('item-drag-begin',
Lang.bind(this, this._dragBegin));
if (this._itemDragEndId == 0)
this._itemDragEndId = Main.overview.connect('item-drag-end',
Lang.bind(this, this._dragEnd));
if (this._windowDragBeginId == 0)
this._windowDragBeginId = Main.overview.connect('window-drag-begin',
Lang.bind(this, this._dragBegin));
if (this._windowDragEndId == 0)
this._windowDragEndId = Main.overview.connect('window-drag-end',
Lang.bind(this, this._dragEnd));
this._onRestacked();
this._constrainThumbnailIndicator();
this._zoomOut = false;
this._updateZoom();
},
hide: function() {
this._controls.hide();
if (this._nWorkspacesNotifyId > 0) {
global.screen.disconnect(this._nWorkspacesNotifyId);
this._nWorkspacesNotifyId = 0;
}
if (this._switchWorkspaceNotifyId > 0) {
global.window_manager.disconnect(this._switchWorkspaceNotifyId);
this._switchWorkspaceNotifyId = 0;
}
if (this._restackedNotifyId > 0){
global.screen.disconnect(this._restackedNotifyId);
this._restackedNotifyId = 0;
}
if (this._itemDragBeginId > 0) {
Main.overview.disconnect(this._itemDragBeginId);
this._itemDragBeginId = 0;
}
if (this._itemEndBeginId > 0) {
Main.overview.disconnect(this._itemDragEndId);
this._itemDragEndId = 0;
}
if (this._windowDragBeginId > 0) {
Main.overview.disconnect(this._windowDragBeginId);
this._windowDragBeginId = 0;
}
if (this._windowDragEndId > 0) {
Main.overview.disconnect(this._windowDragEndId);
this._windowDragEndId = 0;
}
this.workspacesView.destroy();
this.workspacesView = null;
this._unconstrainThumbnailIndicator();
for (let w = 0; w < this._workspaces.length; w++) {
this._workspaces[w].disconnectAll();
this._workspaces[w].destroy();
this._workspaceThumbnails[w].destroy();
}
},
_constrainThumbnailIndicator: function() {
let active = global.screen.get_active_workspace_index();
let thumbnail = this._workspaceThumbnails[active];
this._thumbnailIndicatorConstraints.forEach(function(constraint) {
constraint.set_source(thumbnail.actor);
constraint.set_enabled(true);
});
},
_unconstrainThumbnailIndicator: function() {
this._thumbnailIndicatorConstraints.forEach(function(constraint) {
constraint.set_enabled(false);
});
},
_activeWorkspaceChanged: function(wm, from, to, direction) {
let active = global.screen.get_active_workspace_index();
let thumbnail = this._workspaceThumbnails[active];
this._unconstrainThumbnailIndicator();
let oldAllocation = this._thumbnailIndicator.allocation;
this._thumbnailIndicator.x = oldAllocation.x1;
this._thumbnailIndicator.y = oldAllocation.y1;
this._thumbnailIndicator.width = oldAllocation.x2 - oldAllocation.x1;
this._thumbnailIndicator.height = oldAllocation.y2 - oldAllocation.y1;
Tweener.addTween(this._thumbnailIndicator,
{ x: thumbnail.actor.allocation.x1,
y: thumbnail.actor.allocation.y1,
time: WORKSPACE_SWITCH_TIME,
transition: 'easeOutQuad',
onComplete: Lang.bind(this,
this._constrainThumbnailIndicator)
});
},
_onRestacked: function() {
let stack = global.get_window_actors();
let stackIndices = {};
for (let i = 0; i < stack.length; i++) {
// Use the stable sequence for an integer to use as a hash key
stackIndices[stack[i].get_meta_window().get_stable_sequence()] = i;
}
this.workspacesView.syncStacking(stackIndices);
for (let i = 0; i < this._workspaceThumbnails.length; i++)
this._workspaceThumbnails[i].syncStacking(stackIndices);
},
_workspacesChanged: function() {
let oldNumWorkspaces = this._workspaces.length;
let newNumWorkspaces = global.screen.n_workspaces;
let active = global.screen.get_active_workspace_index();
if (oldNumWorkspaces == newNumWorkspaces)
return;
let lostWorkspaces = [];
if (newNumWorkspaces > oldNumWorkspaces) {
// Assume workspaces are only added at the end
for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++) {
let metaWorkspace = global.screen.get_workspace_by_index(w);
this._workspaces[w] = new Workspace.Workspace(metaWorkspace);
let thumbnail = new WorkspaceThumbnail.WorkspaceThumbnail(metaWorkspace);
this._workspaceThumbnails[w] = thumbnail;
this._thumbnailsBox.add(thumbnail.actor);
}
this._thumbnailIndicator.raise_top();
} else {
// Assume workspaces are only removed sequentially
// (e.g. 2,3,4 - not 2,4,7)
let removedIndex;
let removedNum = oldNumWorkspaces - newNumWorkspaces;
for (let w = 0; w < oldNumWorkspaces; w++) {
let metaWorkspace = global.screen.get_workspace_by_index(w);
if (this._workspaces[w].metaWorkspace != metaWorkspace) {
removedIndex = w;
break;
}
}
lostWorkspaces = this._workspaces.splice(removedIndex,
removedNum);
// Don't let the user try to select this workspace as it's
// making its exit.
for (let l = 0; l < lostWorkspaces.length; l++)
lostWorkspaces[l].setReactive(false);
for (let k = removedIndex; k < removedIndex + removedNum; k++)
this._workspaceThumbnails[k].destroy();
this._workspaceThumbnails.splice(removedIndex, removedNum);
}
// If we removed the current workspace, then metacity will have already
// switched to an adjacent workspace. Leaving the animation we
// started in response to that around will look funny because it's an
// animation for the *old* workspace configuration. So, kill it.
// If we animate the workspace removal in the future, we should animate
// the indicator as part of that.
Tweener.removeTweens(this._thumbnailIndicator);
this._constrainThumbnailIndicator();
this.workspacesView.updateWorkspaces(oldNumWorkspaces,
newNumWorkspaces,
lostWorkspaces);
},
_getControlsX: function() {
let totalAllocation = this.actor.allocation;
let totalWidth = totalAllocation.x2 - totalAllocation.x1;
let [controlsMin, controlsNatural] = this._controls.get_preferred_width(-1);
let controlsReserved = controlsNatural * (1 - CONTROLS_POP_IN_FRACTION);
let rtl = (St.Widget.get_default_direction () == St.TextDirection.RTL);
let width = this._zoomOut ? controlsNatural : controlsReserved;
if (rtl)
return width;
else
return totalWidth - width;
},
_updateZoom : function() {
if (Main.overview.animationInProgress)
return;
let shouldZoom = this._controls.hover || this._inDrag;
if (shouldZoom != this._zoomOut) {
this._zoomOut = shouldZoom;
if (!this.workspacesView)
return;
Tweener.addTween(this._controls,
{ x: this._getControlsX(),
time: WORKSPACE_SWITCH_TIME,
transition: 'easeOutQuad' });
if (shouldZoom)
this.workspacesView.zoomOut();
else
this.workspacesView.zoomIn();
}
},
_onControlsHoverChanged: function() {
this._updateZoom();
},
_dragBegin: function() {
this._inDrag = true;
this._updateZoom();
},
_dragEnd: function() {
this._inDrag = false;
// We do this deferred because drag-end is emitted before dnd.js emits
// event/leave events that were suppressed during the drag. If we didn't
// defer this, we'd zoom out then immediately zoom in because of the
// enter event we received. That would normally be invisible but we
// might as well avoid it.
Meta.later_add(Meta.LaterType.BEFORE_REDRAW,
Lang.bind(this, this._updateZoom));
}
};
Signals.addSignalMethods(WorkspacesDisplay.prototype);