3c8325f1f3
This commit updates the code to use mutter's new background api, and changes the shell's startup animation to be closer to the mockups. Based on initial work by Giovanni Campagna https://bugzilla.gnome.org/show_bug.cgi?id=682429
1236 lines
45 KiB
JavaScript
1236 lines
45 KiB
JavaScript
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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const Cairo = imports.cairo;
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const Clutter = imports.gi.Clutter;
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const Gio = imports.gi.Gio;
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const GLib = imports.gi.GLib;
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const GnomeDesktop = imports.gi.GnomeDesktop;
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const Lang = imports.lang;
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const Mainloop = imports.mainloop;
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const Meta = imports.gi.Meta;
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const Shell = imports.gi.Shell;
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const Signals = imports.signals;
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const St = imports.gi.St;
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const TweenerEquations = imports.tweener.equations;
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const Background = imports.ui.background;
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const GnomeSession = imports.misc.gnomeSession;
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const Hash = imports.misc.hash;
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const Layout = imports.ui.layout;
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const LoginManager = imports.misc.loginManager;
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const Lightbox = imports.ui.lightbox;
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const Main = imports.ui.main;
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const Overview = imports.ui.overview;
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const MessageTray = imports.ui.messageTray;
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const ShellDBus = imports.ui.shellDBus;
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const Tweener = imports.ui.tweener;
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const Util = imports.misc.util;
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const SCREENSAVER_SCHEMA = 'org.gnome.desktop.screensaver';
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const LOCK_ENABLED_KEY = 'lock-enabled';
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const LOCK_DELAY_KEY = 'lock-delay';
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// fraction of screen height the arrow must reach before completing
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// the slide up automatically
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const ARROW_DRAG_THRESHOLD = 0.1;
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// Parameters for the arrow animation
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const N_ARROWS = 3;
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const ARROW_ANIMATION_TIME = 0.6;
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const ARROW_ANIMATION_PEAK_OPACITY = 0.4;
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// The distance in px that the lock screen will move to when pressing
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// a key that has no effect in the lock screen (bumping it)
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const BUMP_SIZE = 25;
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const BUMP_TIME = 0.3;
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const SUMMARY_ICON_SIZE = 48;
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// ScreenShield animation time
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// - STANDARD_FADE_TIME is used when the session goes idle
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// - MANUAL_FADE_TIME is used for lowering the shield when asked by the user,
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// or when cancelling the dialog
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// - BACKGROUND_FADE_TIME is used when the background changes to crossfade to new background
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// - CURTAIN_SLIDE_TIME is used when raising the shield before unlocking
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// - INITIAL_FADE_IN_TIME is used for the initial fade in at startup
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const STANDARD_FADE_TIME = 10;
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const MANUAL_FADE_TIME = 0.8;
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const BACKGROUND_FADE_TIME = 1.0;
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const CURTAIN_SLIDE_TIME = 0.3;
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const INITIAL_FADE_IN_TIME = 0.25;
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const Clock = new Lang.Class({
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Name: 'ScreenShieldClock',
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CLOCK_FORMAT_KEY: 'clock-format',
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CLOCK_SHOW_SECONDS_KEY: 'clock-show-seconds',
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_init: function() {
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this.actor = new St.BoxLayout({ style_class: 'screen-shield-clock',
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vertical: true });
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this._time = new St.Label({ style_class: 'screen-shield-clock-time' });
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this._date = new St.Label({ style_class: 'screen-shield-clock-date' });
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this.actor.add(this._time, { x_align: St.Align.MIDDLE });
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this.actor.add(this._date, { x_align: St.Align.MIDDLE });
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this._wallClock = new GnomeDesktop.WallClock({ time_only: true });
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this._wallClock.connect('notify::clock', Lang.bind(this, this._updateClock));
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this._updateClock();
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},
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_updateClock: function() {
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this._time.text = this._wallClock.clock;
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let date = new Date();
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/* Translators: This is a time format for a date in
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long format */
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this._date.text = date.toLocaleFormat(_("%A, %B %d"));
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},
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destroy: function() {
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this.actor.destroy();
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this._wallClock.run_dispose();
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}
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});
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const NotificationsBox = new Lang.Class({
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Name: 'NotificationsBox',
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_init: function() {
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this.actor = new St.BoxLayout({ vertical: true,
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name: 'screenShieldNotifications',
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style_class: 'screen-shield-notifications-box' });
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this._musicBin = new St.Bin({ style_class: 'screen-shield-notifications-box',
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visible: false });
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let scrollView = new St.ScrollView({ x_fill: false, x_align: St.Align.START });
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this._notificationBox = new St.BoxLayout({ vertical: true,
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style_class: 'screen-shield-notifications-box' });
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scrollView.add_actor(this._notificationBox);
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this.actor.add(this._musicBin);
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this.actor.add(scrollView, { x_fill: true, x_align: St.Align.START });
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this._sources = new Hash.Map();
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Main.messageTray.getSources().forEach(Lang.bind(this, function(source) {
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this._sourceAdded(Main.messageTray, source, true);
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}));
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this._updateVisibility();
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this._sourceAddedId = Main.messageTray.connect('source-added', Lang.bind(this, this._sourceAdded));
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},
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destroy: function() {
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if (this._sourceAddedId) {
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Main.messageTray.disconnect(this._sourceAddedId);
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this._sourceAddedId = 0;
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}
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let items = this._sources.items();
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for (let i = 0; i < items.length; i++) {
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let [source, obj] = items[i];
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this._removeSource(source, obj);
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}
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this.actor.destroy();
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},
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_updateVisibility: function() {
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this._musicBin.visible = this._musicBin.child != null && this._musicBin.child.visible;
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this._notificationBox.visible = this._notificationBox.get_children().some(function(a) {
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return a.visible;
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});
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this.actor.visible = this._musicBin.visible || this._notificationBox.visible;
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},
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_makeNotificationCountText: function(count, isChat) {
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if (isChat)
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return ngettext("%d new message", "%d new messages", count).format(count);
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else
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return ngettext("%d new notification", "%d new notifications", count).format(count);
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},
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_makeNotificationSource: function(source, box) {
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let sourceActor = new MessageTray.SourceActor(source, SUMMARY_ICON_SIZE);
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box.add(sourceActor.actor, { y_fill: true });
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let textBox = new St.BoxLayout({ vertical: true });
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box.add(textBox, { y_fill: false, y_align: St.Align.START });
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let title = new St.Label({ text: source.title,
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style_class: 'screen-shield-notification-label' });
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textBox.add(title);
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let count = source.unseenCount;
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let countLabel = new St.Label({ text: this._makeNotificationCountText(count, source.isChat),
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style_class: 'screen-shield-notification-count-text' });
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textBox.add(countLabel);
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box.visible = count != 0;
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return [title, countLabel];
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},
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_makeNotificationDetailedSource: function(source, box) {
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let sourceActor = new MessageTray.SourceActor(source, SUMMARY_ICON_SIZE);
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let sourceBin = new St.Bin({ y_align: St.Align.START,
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x_align: St.Align.START,
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child: sourceActor.actor });
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box.add(sourceBin);
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let textBox = new St.BoxLayout({ vertical: true });
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box.add(textBox, { y_fill: false, y_align: St.Align.START });
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let title = new St.Label({ text: source.title,
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style_class: 'screen-shield-notification-label' });
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textBox.add(title);
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let visible = false;
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for (let i = 0; i < source.notifications.length; i++) {
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let n = source.notifications[i];
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if (n.acknowledged || n.isMusic)
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continue;
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let body = '';
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if (n.bannerBodyText) {
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body = n.bannerBodyMarkup ? n.bannerBodyText :
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GLib.markup_escape_text(n.bannerBodyMarkup, -1);
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}
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let label = new St.Label({ style_class: 'screen-shield-notification-count-text' });
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label.clutter_text.set_markup('<b>' + n.title + '</b> ' + body);
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textBox.add(label);
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visible = true;
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}
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box.visible = visible;
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return [title, null];
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},
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_showSource: function(source, obj, box) {
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let musicNotification = source.getMusicNotification();
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if (musicNotification != null &&
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this._musicBin.child == null) {
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if (musicNotification.actor.get_parent() != null)
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musicNotification.actor.get_parent().remove_actor(musicNotification.actor);
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this._musicBin.child = musicNotification.actor;
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this._musicBin.child.visible = obj.visible;
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musicNotification.expand(false /* animate */);
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obj.musicNotification = musicNotification;
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}
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if (obj.detailed) {
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[obj.titleLabel, obj.countLabel] = this._makeNotificationDetailedSource(source, box);
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} else {
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[obj.titleLabel, obj.countLabel] = this._makeNotificationSource(source, box);
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}
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box.visible = obj.visible &&
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(source.unseenCount > (musicNotification ? 1 : 0));
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},
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_sourceAdded: function(tray, source, dontUpdateVisibility) {
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// Ignore transient sources
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if (source.isTransient)
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return;
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let obj = {
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visible: source.policy.showInLockScreen,
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detailed: source.policy.detailsInLockScreen,
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sourceDestroyId: 0,
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sourceCountChangedId: 0,
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sourceTitleChangedId: 0,
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sourceUpdatedId: 0,
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musicNotification: null,
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sourceBox: null,
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titleLabel: null,
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countLabel: null,
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};
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obj.sourceBox = new St.BoxLayout({ style_class: 'screen-shield-notification-source' });
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this._showSource(source, obj, obj.sourceBox);
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this._notificationBox.add(obj.sourceBox, { x_fill: false, x_align: St.Align.START });
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obj.sourceCountChangedId = source.connect('count-updated', Lang.bind(this, function(source) {
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this._countChanged(source, obj);
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}));
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obj.sourceTitleChangedId = source.connect('title-changed', Lang.bind(this, function(source) {
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this._titleChanged(source, obj);
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}));
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obj.policyChangedId = source.policy.connect('policy-changed', Lang.bind(this, function(policy, key) {
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if (key == 'show-in-lock-screen')
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this._visibleChanged(source, obj);
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else
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this._detailedChanged(source, obj);
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}));
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obj.sourceDestroyId = source.connect('destroy', Lang.bind(this, function(source) {
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this._onSourceDestroy(source, obj);
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}));
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this._sources.set(source, obj);
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if (!dontUpdateVisibility)
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this._updateVisibility();
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},
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_titleChanged: function(source, obj) {
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obj.titleLabel.text = source.title;
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},
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_countChanged: function(source, obj) {
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if (obj.detailed) {
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// A new notification was pushed, or a previous notification was destroyed.
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// Give up, and build the list again.
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obj.sourceBox.destroy_all_children();
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obj.titleLabel = obj.countLabel = null;
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this._showSource(source, obj, obj.sourceBox);
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} else {
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let count = source.unseenCount;
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obj.countLabel.text = this._makeNotificationCountText(count, source.isChat);
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}
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obj.sourceBox.visible = obj.visible &&
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(source.unseenCount > (obj.musicNotification ? 1 : 0));
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this._updateVisibility();
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},
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_visibleChanged: function(source, obj) {
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if (obj.visible == source.policy.showInLockScreen)
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return;
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obj.visible = source.policy.showInLockScreen;
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if (obj.musicNotification)
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obj.musicNotification.actor.visible = obj.visible;
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obj.sourceBox.visible = obj.visible &&
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source.unseenCount > (obj.musicNotification ? 1 : 0);
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this._updateVisibility();
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},
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_detailedChanged: function(source, obj) {
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if (obj.detailed == source.policy.detailsInLockScreen)
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return;
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obj.detailed = source.policy.detailsInLockScreen;
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obj.sourceBox.destroy_all_children();
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obj.titleLabel = obj.countLabel = null;
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this._showSource(source, obj, obj.sourceBox);
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},
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_onSourceDestroy: function(source, obj) {
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this._removeSource(source, obj);
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this._updateVisibility();
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},
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_removeSource: function(source, obj) {
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obj.sourceBox.destroy();
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obj.sourceBox = obj.titleLabel = obj.countLabel = null;
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if (obj.musicNotification) {
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this._musicBin.child = null;
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obj.musicNotification = null;
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}
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source.disconnect(obj.sourceDestroyId);
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source.disconnect(obj.sourceCountChangedId);
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source.disconnect(obj.sourceTitleChangedId);
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source.policy.disconnect(obj.policyChangedId);
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this._sources.delete(source);
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},
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});
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const Arrow = new Lang.Class({
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Name: 'Arrow',
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Extends: St.Bin,
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_init: function(params) {
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this.parent(params);
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this.x_fill = this.y_fill = true;
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this.set_offscreen_redirect(Clutter.OffscreenRedirect.ALWAYS);
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this._drawingArea = new St.DrawingArea();
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this._drawingArea.connect('repaint', Lang.bind(this, this._drawArrow));
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this.child = this._drawingArea;
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this._shadowHelper = null;
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this._shadowWidth = this._shadowHeight = 0;
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},
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_drawArrow: function(arrow) {
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let cr = arrow.get_context();
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let [w, h] = arrow.get_surface_size();
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let node = this.get_theme_node();
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let thickness = node.get_length('-arrow-thickness');
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Clutter.cairo_set_source_color(cr, node.get_foreground_color());
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cr.setLineCap(Cairo.LineCap.ROUND);
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cr.setLineWidth(thickness);
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cr.moveTo(thickness / 2, h - thickness / 2);
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cr.lineTo(w/2, thickness);
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cr.lineTo(w - thickness / 2, h - thickness / 2);
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cr.stroke();
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},
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vfunc_style_changed: function() {
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let node = this.get_theme_node();
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this._shadow = node.get_shadow('-arrow-shadow');
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if (this._shadow)
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this._shadowHelper = St.ShadowHelper.new(this._shadow);
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else
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this._shadowHelper = null;
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},
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vfunc_paint: function() {
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if (this._shadowHelper) {
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this._shadowHelper.update(this._drawingArea);
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let allocation = this._drawingArea.get_allocation_box();
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let paintOpacity = this._drawingArea.get_paint_opacity();
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this._shadowHelper.paint(allocation, paintOpacity);
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}
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this._drawingArea.paint();
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}
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});
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function clamp(value, min, max) {
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return Math.max(min, Math.min(max, value));
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}
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/**
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* To test screen shield, make sure to kill gnome-screensaver.
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*
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* If you are setting org.gnome.desktop.session.idle-delay directly in dconf,
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* rather than through System Settings, you also need to set
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* org.gnome.settings-daemon.plugins.power.sleep-display-ac and
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* org.gnome.settings-daemon.plugins.power.sleep-display-battery to the same value.
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* This will ensure that the screen blanks at the right time when it fades out.
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* https://bugzilla.gnome.org/show_bug.cgi?id=668703 explains the dependance.
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*/
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const ScreenShield = new Lang.Class({
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Name: 'ScreenShield',
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_init: function() {
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this.actor = Main.layoutManager.screenShieldGroup;
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this._lockScreenState = MessageTray.State.HIDDEN;
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this._lockScreenGroup = new St.Widget({ x_expand: true,
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y_expand: true,
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reactive: true,
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can_focus: true,
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name: 'lockScreenGroup',
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visible: false,
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});
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this._lockScreenGroup.connect('key-release-event',
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Lang.bind(this, this._onLockScreenKeyRelease));
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this._lockScreenGroup.connect('scroll-event',
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Lang.bind(this, this._onLockScreenScroll));
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Main.ctrlAltTabManager.addGroup(this._lockScreenGroup, _("Lock"), 'changes-prevent-symbolic');
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this._lockScreenContents = new St.Widget({ layout_manager: new Clutter.BinLayout(),
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name: 'lockScreenContents' });
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this._lockScreenContents.add_constraint(new Layout.MonitorConstraint({ primary: true }));
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this._lockScreenGroup.add_actor(this._lockScreenContents);
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this._backgroundGroup = new Meta.BackgroundGroup();
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this._lockScreenGroup.add_actor(this._backgroundGroup);
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this._backgroundGroup.lower_bottom();
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this._bgManagers = [];
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this._updateBackgrounds();
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Main.layoutManager.connect('monitors-changed', Lang.bind(this, this._updateBackgrounds));
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this._arrowContainer = new St.BoxLayout({ style_class: 'screen-shield-arrows',
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vertical: true,
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x_align: Clutter.ActorAlign.CENTER,
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y_align: Clutter.ActorAlign.END,
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// HACK: without these, ClutterBinLayout
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// ignores alignment properties on the actor
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x_expand: true,
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y_expand: true });
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for (let i = 0; i < N_ARROWS; i++) {
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let arrow = new Arrow({ opacity: 0 });
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this._arrowContainer.add_actor(arrow);
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}
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this._lockScreenContents.add_actor(this._arrowContainer);
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this._dragAction = new Clutter.GestureAction();
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this._dragAction.connect('gesture-begin', Lang.bind(this, this._onDragBegin));
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this._dragAction.connect('gesture-progress', Lang.bind(this, this._onDragMotion));
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this._dragAction.connect('gesture-end', Lang.bind(this, this._onDragEnd));
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this._lockScreenGroup.add_action(this._dragAction);
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this._lockDialogGroup = new St.Widget({ x_expand: true,
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y_expand: true,
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opacity: 0,
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pivot_point: new Clutter.Point({ x: 0.5, y: 0.5 }),
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name: 'lockDialogGroup' });
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Tweener.addTween(this._lockDialogGroup,
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{ opacity: 255,
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time: INITIAL_FADE_IN_TIME,
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transition: 'easeInQuad',
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});
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this.actor.add_actor(this._lockDialogGroup);
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this.actor.add_actor(this._lockScreenGroup);
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|
|
this._presence = new GnomeSession.Presence(Lang.bind(this, function(proxy, error) {
|
|
if (error) {
|
|
logError(error, 'Error while reading gnome-session presence');
|
|
return;
|
|
}
|
|
|
|
this._onStatusChanged(proxy.status);
|
|
}));
|
|
this._presence.connectSignal('StatusChanged', Lang.bind(this, function(proxy, senderName, [status]) {
|
|
this._onStatusChanged(status);
|
|
}));
|
|
|
|
this._screenSaverDBus = new ShellDBus.ScreenSaverDBus(this);
|
|
|
|
this._inhibitor = null;
|
|
this._loginManager = LoginManager.getLoginManager();
|
|
this._loginManager.connect('prepare-for-sleep',
|
|
Lang.bind(this, this._prepareForSleep));
|
|
this._inhibitSuspend();
|
|
|
|
this._loginSession = this._loginManager.getCurrentSessionProxy();
|
|
this._loginSession.connectSignal('Lock', Lang.bind(this, function() { this.lock(false); }));
|
|
this._loginSession.connectSignal('Unlock', Lang.bind(this, function() { this.deactivate(false); }));
|
|
|
|
this._settings = new Gio.Settings({ schema: SCREENSAVER_SCHEMA });
|
|
|
|
this._isModal = false;
|
|
this._hasLockScreen = false;
|
|
this._isGreeter = false;
|
|
this._isActive = false;
|
|
this._isLocked = false;
|
|
this._inUnlockAnimation = false;
|
|
this._activationTime = 0;
|
|
this._becameActiveId = 0;
|
|
this._lockTimeoutId = 0;
|
|
|
|
this._lightbox = new Lightbox.Lightbox(Main.uiGroup,
|
|
{ inhibitEvents: true,
|
|
fadeInTime: STANDARD_FADE_TIME,
|
|
fadeFactor: 1 });
|
|
this._lightbox.connect('shown', Lang.bind(this, this._onLightboxShown));
|
|
|
|
this.idleMonitor = new GnomeDesktop.IdleMonitor();
|
|
},
|
|
|
|
_createBackground: function(monitorIndex) {
|
|
let bin = new St.Bin({ style_class: 'screen-shield-background' });
|
|
|
|
let bgManager = new Background.BackgroundManager({ container: bin,
|
|
monitorIndex: monitorIndex,
|
|
effects: Meta.BackgroundEffects.BLUR | Meta.BackgroundEffects.DESATURATE });
|
|
|
|
bgManager.background.saturation = 0.6;
|
|
|
|
this._bgManagers.push(bgManager);
|
|
|
|
this._backgroundGroup.add_child(bin);
|
|
bin.lower_bottom();
|
|
},
|
|
|
|
_updateBackgrounds: function() {
|
|
for (let i = 0; i < this._bgManagers.length; i++)
|
|
this._bgManagers[i].destroy();
|
|
|
|
this._bgManagers = [];
|
|
|
|
for (let i = 0; i < Main.layoutManager.monitors.length; i++)
|
|
this._createBackground(i);
|
|
},
|
|
|
|
_liftShield: function(onPrimary, velocity) {
|
|
if (this._isLocked) {
|
|
this._ensureUnlockDialog(onPrimary, true /* allowCancel */);
|
|
this._hideLockScreen(true /* animate */, velocity);
|
|
} else {
|
|
this.deactivate(true /* animate */);
|
|
}
|
|
},
|
|
|
|
_becomeModal: function() {
|
|
if (this._isModal)
|
|
return true;
|
|
|
|
this._isModal = Main.pushModal(this.actor, { keybindingMode: Shell.KeyBindingMode.LOCK_SCREEN });
|
|
if (this._isModal)
|
|
return true;
|
|
|
|
// We failed to get a pointer grab, it means that
|
|
// something else has it. Try with a keyboard grab only
|
|
this._isModal = Main.pushModal(this.actor, { options: Meta.ModalOptions.POINTER_ALREADY_GRABBED,
|
|
keybindingMode: Shell.KeyBindingMode.LOCK_SCREEN });
|
|
return this._isModal;
|
|
},
|
|
|
|
_onLockScreenKeyRelease: function(actor, event) {
|
|
let symbol = event.get_key_symbol();
|
|
|
|
// Do nothing if the lock screen is not fully shown.
|
|
// This avoids reusing the previous (and stale) unlock
|
|
// dialog if esc is pressed while the curtain is going
|
|
// down after cancel.
|
|
// Similarly, don't bump if the lock screen is not showing or is
|
|
// animating, as the bump overrides the animation and would
|
|
// remove any onComplete handler.
|
|
|
|
if (this._lockScreenState != MessageTray.State.SHOWN)
|
|
return false;
|
|
|
|
if (symbol == Clutter.KEY_Escape ||
|
|
symbol == Clutter.KEY_Return ||
|
|
symbol == Clutter.KEY_KP_Enter) {
|
|
this._liftShield(false, 0);
|
|
return true;
|
|
}
|
|
|
|
this._bumpLockScreen();
|
|
return true;
|
|
},
|
|
|
|
_onLockScreenScroll: function(actor, event) {
|
|
if (this._lockScreenState != MessageTray.State.SHOWN)
|
|
return false;
|
|
|
|
let delta = 0;
|
|
if (event.get_scroll_direction() == Clutter.ScrollDirection.UP)
|
|
delta = 5;
|
|
else if (event.get_scroll_direction() == Clutter.ScrollDirection.SMOOTH)
|
|
delta = Math.max(0, event.get_scroll_delta()[0]);
|
|
|
|
this._lockScreenScrollCounter += delta;
|
|
|
|
// 7 standard scrolls to lift up
|
|
if (this._lockScreenScrollCounter > 35) {
|
|
this._liftShield(true, 0);
|
|
}
|
|
|
|
return true;
|
|
},
|
|
|
|
_inhibitSuspend: function() {
|
|
this._loginManager.inhibit(_("GNOME needs to lock the screen"),
|
|
Lang.bind(this, function(inhibitor) {
|
|
this._inhibitor = inhibitor;
|
|
}));
|
|
},
|
|
|
|
_uninhibitSuspend: function() {
|
|
if (this._inhibitor)
|
|
this._inhibitor.close(null);
|
|
this._inhibitor = null;
|
|
},
|
|
|
|
_prepareForSleep: function(loginManager, aboutToSuspend) {
|
|
if (aboutToSuspend) {
|
|
if (!this._settings.get_boolean(LOCK_ENABLED_KEY)) {
|
|
this._uninhibitSuspend();
|
|
return;
|
|
}
|
|
this.lock(true);
|
|
} else {
|
|
this._inhibitSuspend();
|
|
}
|
|
},
|
|
|
|
_animateArrows: function() {
|
|
let arrows = this._arrowContainer.get_children();
|
|
let unitaryDelay = ARROW_ANIMATION_TIME / (arrows.length + 1);
|
|
let maxOpacity = 255 * ARROW_ANIMATION_PEAK_OPACITY;
|
|
for (let i = 0; i < arrows.length; i++) {
|
|
arrows.opacity = 0;
|
|
Tweener.addTween(arrows[i],
|
|
{ opacity: 0,
|
|
delay: unitaryDelay * (N_ARROWS - (i + 1)),
|
|
time: ARROW_ANIMATION_TIME,
|
|
transition: function(t, b, c, d) {
|
|
if (t < d/2)
|
|
return TweenerEquations.easeOutQuad(t, 0, maxOpacity, d/2);
|
|
else
|
|
return TweenerEquations.easeInQuad(t - d/2, maxOpacity, -maxOpacity, d/2);
|
|
}
|
|
});
|
|
}
|
|
|
|
return true;
|
|
},
|
|
|
|
_onDragBegin: function() {
|
|
Tweener.removeTweens(this._lockScreenGroup);
|
|
this._lockScreenState = MessageTray.State.HIDING;
|
|
|
|
if (this._isLocked)
|
|
this._ensureUnlockDialog(false, false);
|
|
|
|
return true;
|
|
},
|
|
|
|
_onDragMotion: function() {
|
|
let [origX, origY] = this._dragAction.get_press_coords(0);
|
|
let [currentX, currentY] = this._dragAction.get_motion_coords(0);
|
|
|
|
let newY = currentY - origY;
|
|
newY = clamp(newY, -global.stage.height, 0);
|
|
|
|
this._lockScreenGroup.y = newY;
|
|
|
|
return true;
|
|
},
|
|
|
|
_onDragEnd: function(action, actor, eventX, eventY, modifiers) {
|
|
if (this._lockScreenGroup.y < -(ARROW_DRAG_THRESHOLD * global.stage.height)) {
|
|
// Complete motion automatically
|
|
let [velocity, velocityX, velocityY] = this._dragAction.get_velocity(0);
|
|
this._liftShield(true, -velocityY);
|
|
} else {
|
|
// restore the lock screen to its original place
|
|
// try to use the same speed as the normal animation
|
|
let h = global.stage.height;
|
|
let time = MANUAL_FADE_TIME * (-this._lockScreenGroup.y) / h;
|
|
Tweener.removeTweens(this._lockScreenGroup);
|
|
Tweener.addTween(this._lockScreenGroup,
|
|
{ y: 0,
|
|
time: time,
|
|
transition: 'easeInQuad',
|
|
onComplete: function() {
|
|
this._lockScreenGroup.fixed_position_set = false;
|
|
this._lockScreenState = MessageTray.State.SHOWN;
|
|
},
|
|
onCompleteScope: this,
|
|
});
|
|
|
|
// If we have a unlock dialog, cancel it
|
|
if (this._dialog) {
|
|
this._dialog.cancel();
|
|
if (!this._isGreeter) {
|
|
this._dialog = null;
|
|
}
|
|
}
|
|
}
|
|
},
|
|
|
|
_onStatusChanged: function(status) {
|
|
if (status != GnomeSession.PresenceStatus.IDLE)
|
|
return;
|
|
|
|
if (this._dialog) {
|
|
this._dialog.cancel();
|
|
if (!this._isGreeter) {
|
|
this._dialog = null;
|
|
}
|
|
}
|
|
|
|
if (!this._becomeModal()) {
|
|
// We could not become modal, so we can't activate the
|
|
// screenshield. The user is probably very upset at this
|
|
// point, but any application using global grabs is broken
|
|
// Just tell him to stop using this app
|
|
//
|
|
// XXX: another option is to kick the user into the gdm login
|
|
// screen, where we're not affected by grabs
|
|
Main.notifyError(_("Unable to lock"),
|
|
_("Lock was blocked by an application"));
|
|
return;
|
|
}
|
|
|
|
if (this._lightbox.actor.visible ||
|
|
this._isActive) {
|
|
// We're either shown and active, or in the process of
|
|
// showing.
|
|
// The latter is a very unlikely condition (it requires
|
|
// idle-delay < 20), but in any case we have nothing
|
|
// to do at this point: either isActive is true, or
|
|
// it will soon be.
|
|
// isActive can also be true if the lightbox is hidden,
|
|
// in case the shield is down and the user hasn't unlocked yet
|
|
return;
|
|
}
|
|
|
|
this._lightbox.show();
|
|
|
|
if (this._activationTime == 0)
|
|
this._activationTime = GLib.get_monotonic_time();
|
|
|
|
this._becameActiveId = this.idleMonitor.add_user_active_watch(Lang.bind(this, this._onUserBecameActive));
|
|
|
|
let shouldLock = this._settings.get_boolean(LOCK_ENABLED_KEY) && !this._isLocked;
|
|
|
|
if (shouldLock) {
|
|
let lockTimeout = Math.max(STANDARD_FADE_TIME, this._settings.get_uint(LOCK_DELAY_KEY));
|
|
this._lockTimeoutId = Mainloop.timeout_add(lockTimeout * 1000,
|
|
Lang.bind(this, function() {
|
|
this._lockTimeoutId = 0;
|
|
this.lock(true);
|
|
return false;
|
|
}));
|
|
}
|
|
},
|
|
|
|
_onUserBecameActive: function() {
|
|
// This function gets called here when the user becomes active
|
|
// after gnome-session changed the status to IDLE
|
|
// There are four possibilities here:
|
|
// - we're called when already locked; isActive and isLocked are true,
|
|
// we just go back to the lock screen curtain
|
|
// - we're called before the lightbox is fully shown; at this point
|
|
// isActive is false, so we just hide the ligthbox, reset the activationTime
|
|
// and go back to the unlocked desktop
|
|
// - we're called after showing the lightbox, but before the lock
|
|
// delay; this is mostly like the case above, but isActive is true now
|
|
// so we need to notify gnome-settings-daemon to go back to the normal
|
|
// policies for blanking
|
|
// (they're handled by the same code, and we emit one extra ActiveChanged
|
|
// signal in the case above)
|
|
// - we're called after showing the lightbox and after lock-delay; the
|
|
// session is effectivelly locked now, it's time to build and show
|
|
// the lock screen
|
|
|
|
this.idleMonitor.remove_watch(this._becameActiveId);
|
|
this._becameActiveId = 0;
|
|
|
|
let lightboxWasShown = this._lightbox.shown;
|
|
this._lightbox.hide();
|
|
|
|
// Shortcircuit in case the mouse was moved before the fade completed
|
|
if (!lightboxWasShown) {
|
|
this.deactivate(false);
|
|
return;
|
|
}
|
|
},
|
|
|
|
_onLightboxShown: function() {
|
|
this.activate(false);
|
|
},
|
|
|
|
showDialog: function() {
|
|
// Ensure that the stage window is mapped, before taking a grab
|
|
// otherwise X errors out
|
|
Meta.later_add(Meta.LaterType.BEFORE_REDRAW, Lang.bind(this, function() {
|
|
if (!this._becomeModal()) {
|
|
// In the login screen, this is a hard error. Fail-whale
|
|
log('Could not acquire modal grab for the login screen. Aborting login process.');
|
|
Meta.quit(Meta.ExitCode.ERROR);
|
|
}
|
|
|
|
return false;
|
|
}));
|
|
|
|
this.actor.show();
|
|
this._isGreeter = Main.sessionMode.isGreeter;
|
|
this._isLocked = true;
|
|
this._ensureUnlockDialog(true, true);
|
|
this._hideLockScreen(false, 0);
|
|
},
|
|
|
|
_bumpLockScreen: function() {
|
|
Tweener.removeTweens(this._lockScreenGroup);
|
|
Tweener.addTween(this._lockScreenGroup,
|
|
{ y: -BUMP_SIZE,
|
|
time: BUMP_TIME / 2,
|
|
transition: 'easeOutQuad',
|
|
onComplete: function() {
|
|
Tweener.addTween(this,
|
|
{ y: 0,
|
|
time: BUMP_TIME / 2,
|
|
transition: 'easeInQuad' });
|
|
}
|
|
});
|
|
},
|
|
|
|
_hideLockScreen: function(animate, velocity) {
|
|
if (this._lockScreenState == MessageTray.State.HIDDEN)
|
|
return;
|
|
|
|
this._lockScreenState = MessageTray.State.HIDING;
|
|
|
|
if (animate) {
|
|
// Tween the lock screen out of screen
|
|
// if velocity is not specified (i.e. we come here from pressing ESC),
|
|
// use the same speed regardless of original position
|
|
// if velocity is specified, it's in pixels per milliseconds
|
|
let h = global.stage.height;
|
|
let delta = (h + this._lockScreenGroup.y);
|
|
let min_velocity = global.stage.height / (CURTAIN_SLIDE_TIME * 1000);
|
|
|
|
velocity = Math.max(min_velocity, velocity);
|
|
let time = (delta / velocity) / 1000;
|
|
|
|
Tweener.removeTweens(this._lockScreenGroup);
|
|
Tweener.addTween(this._lockScreenGroup,
|
|
{ y: -h,
|
|
time: time,
|
|
transition: 'easeInQuad',
|
|
onComplete: function() {
|
|
this._lockScreenState = MessageTray.State.HIDDEN;
|
|
this._lockScreenGroup.hide();
|
|
},
|
|
onCompleteScope: this,
|
|
});
|
|
} else {
|
|
this._lockScreenState = MessageTray.State.HIDDEN;
|
|
this._lockScreenGroup.hide();
|
|
}
|
|
|
|
global.stage.show_cursor();
|
|
|
|
if (Main.sessionMode.currentMode == 'lock-screen')
|
|
Main.sessionMode.popMode('lock-screen');
|
|
},
|
|
|
|
_ensureUnlockDialog: function(onPrimary, allowCancel) {
|
|
if (!this._dialog) {
|
|
let constructor = Main.sessionMode.unlockDialog;
|
|
if (!constructor) {
|
|
// This session mode has no locking capabilities
|
|
this.deactivate(true);
|
|
return;
|
|
}
|
|
|
|
this._dialog = new constructor(this._lockDialogGroup);
|
|
|
|
|
|
let time = global.get_current_time();
|
|
this._dialog.connect('loaded', Lang.bind(this, function() {
|
|
if (!this._dialog.open(time, onPrimary)) {
|
|
// This is kind of an impossible error: we're already modal
|
|
// by the time we reach this...
|
|
log('Could not open login dialog: failed to acquire grab');
|
|
this.deactivate(true);
|
|
}
|
|
}));
|
|
|
|
this._dialog.connect('failed', Lang.bind(this, this._onUnlockFailed));
|
|
this._dialog.connect('unlocked', Lang.bind(this, this._onUnlockSucceded));
|
|
}
|
|
|
|
this._dialog.allowCancel = allowCancel;
|
|
},
|
|
|
|
_onUnlockFailed: function() {
|
|
this._resetLockScreen(true, false);
|
|
},
|
|
|
|
_onUnlockSucceded: function() {
|
|
this.deactivate(true);
|
|
},
|
|
|
|
_resetLockScreen: function(animateLockScreen, animateLockDialog) {
|
|
// Don't reset the lock screen unless it is completely hidden
|
|
// This prevents the shield going down if the lock-delay timeout
|
|
// fires while the user is dragging (which has the potential
|
|
// to confuse our state)
|
|
if (this._lockScreenState != MessageTray.State.HIDDEN)
|
|
return;
|
|
|
|
this._ensureLockScreen();
|
|
this._lockDialogGroup.scale_x = 1;
|
|
this._lockDialogGroup.scale_y = 1;
|
|
|
|
this._lockScreenGroup.show();
|
|
this._lockScreenState = MessageTray.State.SHOWING;
|
|
|
|
if (animateLockScreen) {
|
|
this._lockScreenGroup.y = -global.screen_height;
|
|
Tweener.removeTweens(this._lockScreenGroup);
|
|
Tweener.addTween(this._lockScreenGroup,
|
|
{ y: 0,
|
|
time: MANUAL_FADE_TIME,
|
|
transition: 'easeOutQuad',
|
|
onComplete: function() {
|
|
this._lockScreenShown();
|
|
},
|
|
onCompleteScope: this
|
|
});
|
|
} else {
|
|
this._lockScreenGroup.fixed_position_set = false;
|
|
this._lockScreenShown();
|
|
}
|
|
|
|
if (animateLockDialog) {
|
|
this._lockDialogGroup.opacity = 0;
|
|
Tweener.removeTweens(this._lockDialogGroup);
|
|
Tweener.addTween(this._lockDialogGroup,
|
|
{ opacity: 255,
|
|
time: MANUAL_FADE_TIME,
|
|
transition: 'easeOutQuad' });
|
|
} else {
|
|
this._lockDialogGroup.opacity = 255;
|
|
}
|
|
|
|
this._lockScreenGroup.grab_key_focus();
|
|
|
|
if (Main.sessionMode.currentMode != 'lock-screen')
|
|
Main.sessionMode.pushMode('lock-screen');
|
|
},
|
|
|
|
_lockScreenShown: function() {
|
|
if (this._dialog && !this._isGreeter) {
|
|
this._dialog.destroy();
|
|
this._dialog = null;
|
|
}
|
|
|
|
if (this._arrowAnimationId)
|
|
Mainloop.source_remove(this._arrowAnimationId);
|
|
this._arrowAnimationId = Mainloop.timeout_add(6000, Lang.bind(this, this._animateArrows));
|
|
this._animateArrows();
|
|
|
|
let motionId = global.stage.connect('captured-event', function(stage, event) {
|
|
if (event.type() == Clutter.EventType.MOTION) {
|
|
global.stage.show_cursor();
|
|
global.stage.disconnect(motionId);
|
|
}
|
|
|
|
return false;
|
|
});
|
|
global.stage.hide_cursor();
|
|
|
|
this._lockScreenState = MessageTray.State.SHOWN;
|
|
this._lockScreenGroup.fixed_position_set = false;
|
|
this._lockScreenScrollCounter = 0;
|
|
|
|
let prevIsActive = this._isActive;
|
|
this._isActive = true;
|
|
|
|
if (prevIsActive != this._isActive)
|
|
this.emit('active-changed');
|
|
|
|
this._uninhibitSuspend();
|
|
|
|
this.emit('lock-screen-shown');
|
|
},
|
|
|
|
// Some of the actors in the lock screen are heavy in
|
|
// resources, so we only create them when needed
|
|
_ensureLockScreen: function() {
|
|
if (this._hasLockScreen)
|
|
return;
|
|
|
|
this._lockScreenContentsBox = new St.BoxLayout({ x_align: Clutter.ActorAlign.CENTER,
|
|
y_align: Clutter.ActorAlign.CENTER,
|
|
x_expand: true,
|
|
y_expand: true,
|
|
vertical: true,
|
|
style_class: 'screen-shield-contents-box' });
|
|
this._clock = new Clock();
|
|
this._lockScreenContentsBox.add(this._clock.actor, { x_fill: true,
|
|
y_fill: true });
|
|
|
|
this._lockScreenContents.add_actor(this._lockScreenContentsBox);
|
|
|
|
this._notificationsBox = new NotificationsBox();
|
|
this._lockScreenContentsBox.add(this._notificationsBox.actor, { x_fill: true,
|
|
y_fill: true,
|
|
expand: true });
|
|
|
|
this._hasLockScreen = true;
|
|
},
|
|
|
|
_clearLockScreen: function() {
|
|
this._clock.destroy();
|
|
this._clock = null;
|
|
|
|
if (this._notificationsBox) {
|
|
this._notificationsBox.destroy();
|
|
this._notificationsBox = null;
|
|
}
|
|
|
|
this._lockScreenContentsBox.destroy();
|
|
|
|
if (this._arrowAnimationId) {
|
|
Mainloop.source_remove(this._arrowAnimationId);
|
|
this._arrowAnimationId = 0;
|
|
}
|
|
|
|
this._hasLockScreen = false;
|
|
},
|
|
|
|
get locked() {
|
|
return this._isLocked;
|
|
},
|
|
|
|
get active() {
|
|
return this._isActive;
|
|
},
|
|
|
|
get activationTime() {
|
|
return this._activationTime;
|
|
},
|
|
|
|
deactivate: function(animate) {
|
|
this._hideLockScreen(animate, 0);
|
|
|
|
if (Main.sessionMode.currentMode == 'lock-screen')
|
|
Main.sessionMode.popMode('lock-screen');
|
|
if (Main.sessionMode.currentMode == 'unlock-dialog')
|
|
Main.sessionMode.popMode('unlock-dialog');
|
|
|
|
Tweener.addTween(this._lockDialogGroup, {
|
|
scale_x: 0,
|
|
scale_y: 0,
|
|
time: animate ? Overview.ANIMATION_TIME : 0,
|
|
transition: 'easeOutQuad',
|
|
onComplete: Lang.bind(this, this._completeDeactivate),
|
|
onCompleteScope: this
|
|
});
|
|
},
|
|
|
|
_completeDeactivate: function() {
|
|
if (this._hasLockScreen)
|
|
this._clearLockScreen();
|
|
|
|
if (this._dialog && !this._isGreeter) {
|
|
this._dialog.destroy();
|
|
this._dialog = null;
|
|
}
|
|
|
|
this._lightbox.hide();
|
|
|
|
if (this._isModal) {
|
|
Main.popModal(this.actor);
|
|
this._isModal = false;
|
|
}
|
|
|
|
this.actor.hide();
|
|
|
|
if (this._becameActiveId != 0) {
|
|
this.idleMonitor.remove_watch(this._becameActiveId);
|
|
this._becameActiveId = 0;
|
|
}
|
|
|
|
if (this._lockTimeoutId != 0) {
|
|
Mainloop.source_remove(this._lockTimeoutId);
|
|
this._lockTimeoutId = 0;
|
|
}
|
|
|
|
this._activationTime = 0;
|
|
this._isActive = false;
|
|
this._isLocked = false;
|
|
this.emit('active-changed');
|
|
this.emit('locked-changed');
|
|
},
|
|
|
|
activate: function(animate) {
|
|
if (this._activationTime == 0)
|
|
this._activationTime = GLib.get_monotonic_time();
|
|
|
|
this.actor.show();
|
|
|
|
if (Main.sessionMode.currentMode != 'unlock-dialog' &&
|
|
Main.sessionMode.currentMode != 'lock-screen') {
|
|
this._isGreeter = Main.sessionMode.isGreeter;
|
|
if (!this._isGreeter)
|
|
Main.sessionMode.pushMode('unlock-dialog');
|
|
}
|
|
|
|
this._resetLockScreen(animate, animate);
|
|
|
|
// We used to set isActive and emit active-changed here,
|
|
// but now we do that from lockScreenShown, which means
|
|
// there is a 0.3 seconds window during which the lock
|
|
// screen is effectively visible and the screen is locked, but
|
|
// the DBus interface reports the screensaver is off.
|
|
// This is because when we emit ActiveChanged(true),
|
|
// gnome-settings-daemon blanks the screen, and we don't want
|
|
// blank during the animation.
|
|
// This is not a problem for the idle fade case, because we
|
|
// activate without animation in that case.
|
|
},
|
|
|
|
lock: function(animate) {
|
|
// Warn the user if we can't become modal
|
|
if (!this._becomeModal()) {
|
|
Main.notifyError(_("Unable to lock"),
|
|
_("Lock was blocked by an application"));
|
|
return;
|
|
}
|
|
|
|
this._isLocked = true;
|
|
this.activate(animate);
|
|
|
|
this.emit('locked-changed');
|
|
},
|
|
});
|
|
Signals.addSignalMethods(ScreenShield.prototype);
|
|
|
|
/* Fallback code to handle session locking using gnome-screensaver,
|
|
in case the required GDM dependency is not there
|
|
*/
|
|
const ScreenShieldFallback = new Lang.Class({
|
|
Name: 'ScreenShieldFallback',
|
|
|
|
_init: function() {
|
|
Util.spawn(['gnome-screensaver']);
|
|
|
|
this._proxy = new Gio.DBusProxy({ g_connection: Gio.DBus.session,
|
|
g_name: 'org.gnome.ScreenSaver',
|
|
g_object_path: '/org/gnome/ScreenSaver',
|
|
g_interface_name: 'org.gnome.ScreenSaver',
|
|
g_flags: (Gio.DBusProxyFlags.DO_NOT_AUTO_START |
|
|
Gio.DBusProxyFlags.DO_NOT_LOAD_PROPERTIES),
|
|
});
|
|
this._proxy.init(null);
|
|
|
|
this._proxy.connect('g-signal', Lang.bind(this, this._onSignal));
|
|
this._proxy.connect('notify::g-name-owner', Lang.bind(this, this._onNameOwnerChanged));
|
|
},
|
|
|
|
_onNameOwnerChanged: function(object, pspec) {
|
|
if (this._proxy.g_name_owner)
|
|
[this._locked] = this._proxy.call_sync('GetActive', null,
|
|
Gio.DBusCallFlags.NONE, -1, null).deep_unpack();
|
|
else
|
|
this._locked = false;
|
|
|
|
this.emit('active-changed', this._locked);
|
|
},
|
|
|
|
_onSignal: function(proxy, senderName, signalName, params) {
|
|
if (signalName == 'ActiveChanged') {
|
|
[this._locked] = params.deep_unpack();
|
|
this.emit('active-changed', this._locked);
|
|
}
|
|
},
|
|
|
|
get locked() {
|
|
return this._locked;
|
|
},
|
|
|
|
lock: function() {
|
|
this._proxy.call('Lock', null, Gio.DBusCallFlags.NONE, -1, null,
|
|
Lang.bind(this, function(proxy, result) {
|
|
proxy.call_finish(result);
|
|
|
|
this.emit('lock-screen-shown');
|
|
}));
|
|
},
|
|
|
|
unlock: function() {
|
|
this._proxy.call('SetActive', GLib.Variant.new('(b)', false),
|
|
Gio.DBusCallFlags.NONE, -1, null, null);
|
|
},
|
|
});
|
|
Signals.addSignalMethods(ScreenShieldFallback.prototype);
|