gnome-shell/js/ui/animation.js
Ray Strode 026ec2d4c2 ui: move AnimatedIcon out of panel.js
The class is generally useful, so it only makes sense in panel.js
for historical reasons. Because other parts of the code are
using it, though, problems are cropping up that require a
workaround like:

placeSpinner: function(...) {
    /* This is here because of recursive imports */
    const Panel = imports.ui.panel;
    Panel.AnimatedIcon(spinnerIcon, WORK_SPINNER_ICON_SIZE);
    ...
}

This commit moves AnimatedIcon to its own file so we can drop that
workaround.
2013-06-18 08:01:24 -04:00

85 lines
2.2 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const St = imports.gi.St;
const Signals = imports.signals;
const Atk = imports.gi.Atk;
const ANIMATED_ICON_UPDATE_TIMEOUT = 100;
const Animation = new Lang.Class({
Name: 'Animation',
_init: function(filename, width, height, speed) {
this.actor = new St.Bin();
this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
this._speed = speed;
this._isLoaded = false;
this._isPlaying = false;
this._timeoutId = 0;
this._frame = 0;
this._animations = St.TextureCache.get_default().load_sliced_image (filename, width, height,
Lang.bind(this, this._animationsLoaded));
this.actor.set_child(this._animations);
},
play: function() {
if (this._isLoaded && this._timeoutId == 0) {
if (this._frame == 0)
this._showFrame(0);
this._timeoutId = Mainloop.timeout_add(this._speed, Lang.bind(this, this._update));
}
this._isPlaying = true;
},
stop: function() {
if (this._timeoutId > 0) {
Mainloop.source_remove(this._timeoutId);
this._timeoutId = 0;
}
this._isPlaying = false;
},
_showFrame: function(frame) {
let oldFrameActor = this._animations.get_child_at_index(this._frame);
if (oldFrameActor)
oldFrameActor.hide();
this._frame = (frame % this._animations.get_n_children());
let newFrameActor = this._animations.get_child_at_index(this._frame);
if (newFrameActor)
newFrameActor.show();
},
_update: function() {
this._showFrame(this._frame + 1);
return true;
},
_animationsLoaded: function() {
this._isLoaded = true;
if (this._isPlaying)
this.play();
},
_onDestroy: function() {
this.stop();
}
});
const AnimatedIcon = new Lang.Class({
Name: 'AnimatedIcon',
Extends: Animation,
_init: function(filename, size) {
this.parent(filename, size, size, ANIMATED_ICON_UPDATE_TIMEOUT);
}
});