gnome-shell/js/ui/workspaceSwitcherPopup.js
Jasper St. Pierre 71670bad3b layout: Add different groups in the LayoutManager for discrete UI components
This helps take cruft out of the uiGroup, and ensures that components remain
stacked properly on top of each other. In the future, we'll use this group
to ensure that grabs are ordered properly, as well.
2014-01-31 17:57:57 -05:00

177 lines
7.1 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const Clutter = imports.gi.Clutter;
const GLib = imports.gi.GLib;
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const Meta = imports.gi.Meta;
const Shell = imports.gi.Shell;
const Signals = imports.signals;
const St = imports.gi.St;
const Main = imports.ui.main;
const Tweener = imports.ui.tweener;
const ANIMATION_TIME = 0.1;
const DISPLAY_TIMEOUT = 600;
const WorkspaceSwitcherPopup = new Lang.Class({
Name: 'WorkspaceSwitcherPopup',
_init : function() {
this.actor = new St.Widget({ reactive: true,
x: 0,
y: 0,
width: global.screen_width,
height: global.screen_height,
style_class: 'workspace-switcher-group' });
Main.layoutManager.osdGroup.add_child(this.actor);
this._container = new St.BoxLayout({ style_class: 'workspace-switcher-container' });
this._list = new Shell.GenericContainer({ style_class: 'workspace-switcher' });
this._itemSpacing = 0;
this._childHeight = 0;
this._childWidth = 0;
this._list.connect('style-changed', Lang.bind(this, function() {
this._itemSpacing = this._list.get_theme_node().get_length('spacing');
}));
this._list.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
this._list.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
this._list.connect('allocate', Lang.bind(this, this._allocate));
this._container.add(this._list);
this.actor.add_actor(this._container);
this._redisplay();
this.actor.hide();
this._globalSignals = [];
this._globalSignals.push(global.screen.connect('workspace-added', Lang.bind(this, this._redisplay)));
this._globalSignals.push(global.screen.connect('workspace-removed', Lang.bind(this, this._redisplay)));
this._timeoutId = Mainloop.timeout_add(DISPLAY_TIMEOUT, Lang.bind(this, this._onTimeout));
},
_getPreferredHeight : function (actor, forWidth, alloc) {
let children = this._list.get_children();
let workArea = Main.layoutManager.getWorkAreaForMonitor(Main.layoutManager.primaryIndex);
let availHeight = workArea.height;
availHeight -= this.actor.get_theme_node().get_vertical_padding();
availHeight -= this._container.get_theme_node().get_vertical_padding();
availHeight -= this._list.get_theme_node().get_vertical_padding();
let height = 0;
for (let i = 0; i < children.length; i++) {
let [childMinHeight, childNaturalHeight] = children[i].get_preferred_height(-1);
let [childMinWidth, childNaturalWidth] = children[i].get_preferred_width(childNaturalHeight);
height += childNaturalHeight * workArea.width / workArea.height;
}
let spacing = this._itemSpacing * (global.screen.n_workspaces - 1);
height += spacing;
height = Math.min(height, availHeight);
this._childHeight = (height - spacing) / global.screen.n_workspaces;
alloc.min_size = height;
alloc.natural_size = height;
},
_getPreferredWidth : function (actor, forHeight, alloc) {
let workArea = Main.layoutManager.getWorkAreaForMonitor(Main.layoutManager.primaryIndex);
this._childWidth = Math.round(this._childHeight * workArea.width / workArea.height);
alloc.min_size = this._childWidth;
alloc.natural_size = this._childWidth;
},
_allocate : function (actor, box, flags) {
let children = this._list.get_children();
let childBox = new Clutter.ActorBox();
let y = box.y1;
let prevChildBoxY2 = box.y1 - this._itemSpacing;
for (let i = 0; i < children.length; i++) {
childBox.x1 = box.x1;
childBox.x2 = box.x1 + this._childWidth;
childBox.y1 = prevChildBoxY2 + this._itemSpacing;
childBox.y2 = Math.round(y + this._childHeight);
y += this._childHeight + this._itemSpacing;
prevChildBoxY2 = childBox.y2;
children[i].allocate(childBox, flags);
}
},
_redisplay: function() {
this._list.destroy_all_children();
for (let i = 0; i < global.screen.n_workspaces; i++) {
let indicator = null;
if (i == this._activeWorkspaceIndex && this._direction == Meta.MotionDirection.UP)
indicator = new St.Bin({ style_class: 'ws-switcher-active-up' });
else if(i == this._activeWorkspaceIndex && this._direction == Meta.MotionDirection.DOWN)
indicator = new St.Bin({ style_class: 'ws-switcher-active-down' });
else
indicator = new St.Bin({ style_class: 'ws-switcher-box' });
this._list.add_actor(indicator);
}
let workArea = Main.layoutManager.getWorkAreaForMonitor(Main.layoutManager.primaryIndex);
let [containerMinHeight, containerNatHeight] = this._container.get_preferred_height(global.screen_width);
let [containerMinWidth, containerNatWidth] = this._container.get_preferred_width(containerNatHeight);
this._container.x = workArea.x + Math.floor((workArea.width - containerNatWidth) / 2);
this._container.y = workArea.y + Math.floor((workArea.height - containerNatHeight) / 2);
},
_show : function() {
Tweener.addTween(this._container, { opacity: 255,
time: ANIMATION_TIME,
transition: 'easeOutQuad'
});
this.actor.show();
},
display : function(direction, activeWorkspaceIndex) {
this._direction = direction;
this._activeWorkspaceIndex = activeWorkspaceIndex;
this._redisplay();
if (this._timeoutId != 0)
Mainloop.source_remove(this._timeoutId);
this._timeoutId = Mainloop.timeout_add(DISPLAY_TIMEOUT, Lang.bind(this, this._onTimeout));
this._show();
},
_onTimeout : function() {
Mainloop.source_remove(this._timeoutId);
this._timeoutId = 0;
Tweener.addTween(this._container, { opacity: 0.0,
time: ANIMATION_TIME,
transition: 'easeOutQuad',
onComplete: function() { this.destroy(); },
onCompleteScope: this
});
return GLib.SOURCE_REMOVE;
},
destroy: function() {
if (this._timeoutId)
Mainloop.source_remove(this._timeoutId);
this._timeoutId = 0;
for (let i = 0; i < this._globalSignals.length; i++)
global.screen.disconnect(this._globalSignals[i]);
this.actor.destroy();
this.emit('destroy');
}
});
Signals.addSignalMethods(WorkspaceSwitcherPopup.prototype);