gnome-shell/js
Ray Strode 82c72f377a dnd: don't try to access destroyed dragActor
The dragComplete handler incorrectly checks
this._actorDestroyed to see if the drag actor
is destroyed.  The drag actor may not be the same
as the main actor.

The end result is an exception in drop handling,
leading to a shell lockup.

This commit changes the code to always set
this._dragActor to undefined when it's destroyed,
and check for that condition instead of
this._actorDestroyed in the dragComplete handler.

Closes https://gitlab.gnome.org/GNOME/gnome-shell/issues/577
2018-09-19 12:52:39 -04:00
..
extensionPrefs js: use ES6 template strings for dbus interfaces 2018-08-27 19:23:00 +02:00
gdm js, oVirt: Fix ES6 template string alignment 2018-08-30 04:49:17 +02:00
misc inputMethod: Fix to hide preedit text 2018-08-28 20:24:35 +02:00
perf scripting: Fix argument list of createTestWindow() 2018-04-25 23:47:06 +02:00
portalHelper js: use ES6 template strings for dbus interfaces 2018-08-27 19:23:00 +02:00
ui dnd: don't try to access destroyed dragActor 2018-09-19 12:52:39 -04:00
js-resources.gresource.xml build: Use dedicated resources for helper programs 2018-08-14 17:28:04 +00:00
meson.build build: Use dedicated resources for helper programs 2018-08-14 17:28:04 +00:00
portal-resources.gresource.xml build: Use dedicated resources for helper programs 2018-08-14 17:28:04 +00:00
prefs-resources.gresource.xml build: Use dedicated resources for helper programs 2018-08-14 17:28:04 +00:00