import Clutter from 'gi://Clutter'; import GObject from 'gi://GObject'; import Shell from 'gi://Shell'; import St from 'gi://St'; import * as PanelMenu from '../panelMenu.js'; export const RealmPanelIndicator = GObject.registerClass( class RealmPanelIndicator extends PanelMenu.Button { _init() { super._init(0.5, "Current Realm"); this._label = new St.Label({ style_class: 'current-realm-label', y_align: Clutter.ActorAlign.CENTER }); this.add_child(this._label); this.update(); } clear() { this._label.set_text(''); } update() { let realm_name = ''; const realms = Shell.Realms.get_default(); let current = realms.current_realm; if (current) { realm_name = current.realm_name; this._label.set_text(`realm-${realm_name}`); } if (realm_name.length > 0) { this._label.set_text(`realm-${realm_name}`); } else { this._label.set_text(''); } } });