/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /* * st-focus-manager.c: Keyboard focus manager * * Copyright 2010 Red Hat, Inc. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as * published by the Free Software Foundation, either version 2.1 of * the License, or (at your option) any later version. * * This program is distributed in the hope it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for * more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ /** * SECTION:st-focus-manager * @short_description: Keyboard focus management * * #StFocusManager handles keyboard focus for all actors on the stage. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "st-focus-manager.h" #define ST_FOCUS_MANAGER_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), ST_TYPE_FOCUS_MANAGER, StFocusManagerPrivate)) struct _StFocusManagerPrivate { GHashTable *groups; }; G_DEFINE_TYPE (StFocusManager, st_focus_manager, G_TYPE_OBJECT) static void st_focus_manager_dispose (GObject *object) { StFocusManager *manager = ST_FOCUS_MANAGER (object); if (manager->priv->groups) { g_hash_table_destroy (manager->priv->groups); manager->priv->groups = NULL; } G_OBJECT_CLASS (st_focus_manager_parent_class)->dispose (object); } static void st_focus_manager_class_init (StFocusManagerClass *klass) { GObjectClass *object_class = G_OBJECT_CLASS (klass); g_type_class_add_private (klass, sizeof (StFocusManagerPrivate)); object_class->dispose = st_focus_manager_dispose; } static void st_focus_manager_init (StFocusManager *manager) { manager->priv = ST_FOCUS_MANAGER_GET_PRIVATE (manager); manager->priv->groups = g_hash_table_new (NULL, NULL); } static gboolean st_focus_manager_stage_event (ClutterActor *stage, ClutterEvent *event, gpointer user_data) { StFocusManager *manager = user_data; GtkDirectionType direction; gboolean wrap_around = FALSE; ClutterActor *focused, *group; if (event->type != CLUTTER_KEY_PRESS) return FALSE; switch (event->key.keyval) { case CLUTTER_KEY_Up: direction = GTK_DIR_UP; break; case CLUTTER_KEY_Down: direction = GTK_DIR_DOWN; break; case CLUTTER_KEY_Left: direction = GTK_DIR_LEFT; break; case CLUTTER_KEY_Right: direction = GTK_DIR_RIGHT; break; case CLUTTER_KEY_Tab: if (event->key.modifier_state & CLUTTER_SHIFT_MASK) direction = GTK_DIR_TAB_BACKWARD; else direction = GTK_DIR_TAB_FORWARD; wrap_around = TRUE; break; case CLUTTER_KEY_ISO_Left_Tab: direction = GTK_DIR_TAB_BACKWARD; wrap_around = TRUE; break; default: return FALSE; } focused = clutter_stage_get_key_focus (CLUTTER_STAGE (stage)); if (!focused) return FALSE; for (group = focused; group != stage; group = clutter_actor_get_parent (group)) { if (g_hash_table_lookup (manager->priv->groups, group)) { return st_widget_navigate_focus (ST_WIDGET (group), focused, direction, wrap_around); } } return FALSE; } /** * st_focus_manager_get_for_stage: * @stage: a #ClutterStage * * Gets the #StFocusManager for @stage, creating it if necessary. * * Return value: (transfer none): the focus manager for @stage */ StFocusManager * st_focus_manager_get_for_stage (ClutterStage *stage) { StFocusManager *manager; manager = g_object_get_data (G_OBJECT (stage), "st-focus-manager"); if (!manager) { manager = g_object_new (ST_TYPE_FOCUS_MANAGER, NULL); g_object_set_data_full (G_OBJECT (stage), "st-focus-manager", manager, g_object_unref); g_signal_connect (stage, "event", G_CALLBACK (st_focus_manager_stage_event), manager); } return manager; } static void remove_destroyed_group (ClutterActor *actor, gpointer user_data) { StFocusManager *manager = user_data; st_focus_manager_remove_group (manager, ST_WIDGET (actor)); } /** * st_focus_manager_add_group: * @manager: the #StFocusManager * @root: the root container of the group * * Adds a new focus group to @manager. When the focus is in an actor * that is a descendant of @root, @manager will handle moving focus * from one actor to another within @root based on keyboard events. */ void st_focus_manager_add_group (StFocusManager *manager, StWidget *root) { gpointer count_p = g_hash_table_lookup (manager->priv->groups, root); int count = count_p ? GPOINTER_TO_INT (count_p) : 0; g_signal_connect (root, "destroy", G_CALLBACK (remove_destroyed_group), manager); g_hash_table_insert (manager->priv->groups, root, GINT_TO_POINTER (++count)); } /** * st_focus_manager_remove_group: * @manager: the #StFocusManager * @root: the root container of the group * * Removes the group rooted at @root from @manager */ void st_focus_manager_remove_group (StFocusManager *manager, StWidget *root) { gpointer count_p = g_hash_table_lookup (manager->priv->groups, root); int count = count_p ? GPOINTER_TO_INT (count_p) : 0; if (count == 0) return; if (count == 1) g_hash_table_remove (manager->priv->groups, root); else g_hash_table_insert (manager->priv->groups, root, GINT_TO_POINTER(--count)); } /** * st_focus_manager_get_group: * @manager: the #StFocusManager * @widget: an #StWidget * * Checks if @widget is inside a focus group, and if so, returns * the root of that group. * * Return value: (transfer none): the focus group root, or %NULL if * @widget is not in a focus group */ StWidget * st_focus_manager_get_group (StFocusManager *manager, StWidget *widget) { ClutterActor *actor = CLUTTER_ACTOR (widget); while (actor && !g_hash_table_lookup (manager->priv->groups, actor)) actor = clutter_actor_get_parent (actor); return ST_WIDGET (actor); } /** * st_focus_manager_navigate_from_event: * @manager: the #StFocusManager * @event: a #ClutterEvent * * Try to navigate from @event as if it bubbled all the way up to * the stage. This is useful in complex event handling situations * where you want key navigation, but a parent might be stopping * the key navigation event from bubbling all the way up to the stage. * * Returns: Whether a new actor was navigated to */ gboolean st_focus_manager_navigate_from_event (StFocusManager *manager, ClutterEvent *event) { ClutterActor *stage; if (event->type != CLUTTER_KEY_PRESS) return FALSE; stage = CLUTTER_ACTOR (event->key.stage); return st_focus_manager_stage_event (stage, event, manager); }