// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*- const Clutter = imports.gi.Clutter; const Gdk = imports.gi.Gdk; const Gio = imports.gi.Gio; const GLib = imports.gi.GLib; const Lang = imports.lang; const Mainloop = imports.mainloop; const Meta = imports.gi.Meta; const Shell = imports.gi.Shell; const St = imports.gi.St; const Components = imports.ui.components; const CtrlAltTab = imports.ui.ctrlAltTab; const EndSessionDialog = imports.ui.endSessionDialog; const Environment = imports.ui.environment; const ExtensionSystem = imports.ui.extensionSystem; const ExtensionDownloader = imports.ui.extensionDownloader; const Keyboard = imports.ui.keyboard; const MessageTray = imports.ui.messageTray; const ModalDialog = imports.ui.modalDialog; const OsdWindow = imports.ui.osdWindow; const Overview = imports.ui.overview; const Panel = imports.ui.panel; const Params = imports.misc.params; const RunDialog = imports.ui.runDialog; const Layout = imports.ui.layout; const LoginManager = imports.misc.loginManager; const LookingGlass = imports.ui.lookingGlass; const NotificationDaemon = imports.ui.notificationDaemon; const WindowAttentionHandler = imports.ui.windowAttentionHandler; const Screencast = imports.ui.screencast; const ScreenShield = imports.ui.screenShield; const Scripting = imports.ui.scripting; const SessionMode = imports.ui.sessionMode; const ShellDBus = imports.ui.shellDBus; const ShellMountOperation = imports.ui.shellMountOperation; const WindowManager = imports.ui.windowManager; const Magnifier = imports.ui.magnifier; const XdndHandler = imports.ui.xdndHandler; const Util = imports.misc.util; const A11Y_SCHEMA = 'org.gnome.desktop.a11y.keyboard'; const STICKY_KEYS_ENABLE = 'stickykeys-enable'; const GNOMESHELL_STARTED_MESSAGE_ID = 'f3ea493c22934e26811cd62abe8e203a'; let componentManager = null; let panel = null; let overview = null; let runDialog = null; let lookingGlass = null; let wm = null; let messageTray = null; let screenShield = null; let notificationDaemon = null; let windowAttentionHandler = null; let ctrlAltTabManager = null; let osdWindowManager = null; let sessionMode = null; let shellDBusService = null; let shellMountOpDBusService = null; let screenSaverDBus = null; let screencastService = null; let modalCount = 0; let keybindingMode = Shell.KeyBindingMode.NONE; let modalActorFocusStack = []; let uiGroup = null; let magnifier = null; let xdndHandler = null; let keyboard = null; let layoutManager = null; let _startDate; let _defaultCssStylesheet = null; let _cssStylesheet = null; let _a11ySettings = null; function _sessionUpdated() { _loadDefaultStylesheet(); wm.setCustomKeybindingHandler('panel-main-menu', Shell.KeyBindingMode.NORMAL | Shell.KeyBindingMode.OVERVIEW, sessionMode.hasOverview ? Lang.bind(overview, overview.toggle) : null); wm.allowKeybinding('overlay-key', Shell.KeyBindingMode.NORMAL | Shell.KeyBindingMode.OVERVIEW); wm.setCustomKeybindingHandler('panel-run-dialog', Shell.KeyBindingMode.NORMAL | Shell.KeyBindingMode.OVERVIEW, sessionMode.hasRunDialog ? openRunDialog : null); if (!sessionMode.hasRunDialog) { if (runDialog) runDialog.close(); if (lookingGlass) lookingGlass.close(); } } function start() { // These are here so we don't break compatibility. global.logError = window.log; global.log = window.log; // Chain up async errors reported from C global.connect('notify-error', function (global, msg, detail) { notifyError(msg, detail); }); Gio.DesktopAppInfo.set_desktop_env('GNOME'); sessionMode = new SessionMode.SessionMode(); sessionMode.connect('updated', _sessionUpdated); _initializeUI(); shellDBusService = new ShellDBus.GnomeShell(); shellMountOpDBusService = new ShellMountOperation.GnomeShellMountOpHandler(); _sessionUpdated(); } function _initializeUI() { // Ensure ShellWindowTracker and ShellAppUsage are initialized; this will // also initialize ShellAppSystem first. ShellAppSystem // needs to load all the .desktop files, and ShellWindowTracker // will use those to associate with windows. Right now // the Monitor doesn't listen for installed app changes // and recalculate application associations, so to avoid // races for now we initialize it here. It's better to // be predictable anyways. Shell.WindowTracker.get_default(); Shell.AppUsage.get_default(); let resource = Gio.Resource.load(global.datadir + '/gnome-shell-theme.gresource'); resource._register(); _loadDefaultStylesheet(); // Setup the stage hierarchy early layoutManager = new Layout.LayoutManager(); // Various parts of the codebase still refers to Main.uiGroup // instead using the layoutManager. This keeps that code // working until it's updated. uiGroup = layoutManager.uiGroup; screencastService = new Screencast.ScreencastService(); xdndHandler = new XdndHandler.XdndHandler(); ctrlAltTabManager = new CtrlAltTab.CtrlAltTabManager(); osdWindowManager = new OsdWindow.OsdWindowManager(); overview = new Overview.Overview(); wm = new WindowManager.WindowManager(); magnifier = new Magnifier.Magnifier(); if (LoginManager.canLock()) screenShield = new ScreenShield.ScreenShield(); panel = new Panel.Panel(); messageTray = new MessageTray.MessageTray(); keyboard = new Keyboard.Keyboard(); notificationDaemon = new NotificationDaemon.NotificationDaemon(); windowAttentionHandler = new WindowAttentionHandler.WindowAttentionHandler(); componentManager = new Components.ComponentManager(); layoutManager.init(); overview.init(); _a11ySettings = new Gio.Settings({ schema_id: A11Y_SCHEMA }); global.display.connect('overlay-key', Lang.bind(overview, function () { if (!_a11ySettings.get_boolean (STICKY_KEYS_ENABLE)) overview.toggle(); })); global.display.connect('show-restart-message', function(display, message) { showRestartMessage(message); return true; }); global.display.connect('restart', function() { global.reexec_self(); return true; }); // Provide the bus object for gnome-session to // initiate logouts. EndSessionDialog.init(); // We're ready for the session manager to move to the next phase Meta.register_with_session(); _startDate = new Date(); let perfModuleName = GLib.getenv("SHELL_PERF_MODULE"); if (perfModuleName) { let perfOutput = GLib.getenv("SHELL_PERF_OUTPUT"); let module = eval('imports.perf.' + perfModuleName + ';'); Scripting.runPerfScript(module, perfOutput); } ExtensionDownloader.init(); ExtensionSystem.init(); if (sessionMode.isGreeter && screenShield) { layoutManager.connect('startup-prepared', function() { screenShield.showDialog(); }); } layoutManager.connect('startup-complete', function() { if (keybindingMode == Shell.KeyBindingMode.NONE) { keybindingMode = Shell.KeyBindingMode.NORMAL; } if (screenShield) { screenShield.lockIfWasLocked(); } if (LoginManager.haveSystemd() && sessionMode.currentMode != 'gdm' && sessionMode.currentMode != 'initial-setup') { // Do not import globally to not depend // on systemd on non-systemd systems. let GSystem = imports.gi.GSystem; GSystem.log_structured_print('GNOME Shell started at ' + _startDate, ['MESSAGE_ID=' + GNOMESHELL_STARTED_MESSAGE_ID]); } else { log('GNOME Shell started at ' + _startDate); } }); } function _getDefaultStylesheet() { let stylesheet; stylesheet = Gio.File.new_for_uri('resource:///org/gnome/shell/theme/' + sessionMode.stylesheetName); if (stylesheet.query_exists(null)) return stylesheet; stylesheet = Gio.File.new_for_path(global.datadir + '/theme/' + sessionMode.stylesheetName); if (stylesheet.query_exists(null)) return stylesheet; return null; } function _loadDefaultStylesheet() { if (!sessionMode.isPrimary) return; let stylesheet = _getDefaultStylesheet(); if (_defaultCssStylesheet && _defaultCssStylesheet.equal(stylesheet)) return; _defaultCssStylesheet = stylesheet; loadTheme(); } /** * getThemeStylesheet: * * Get the theme CSS file that the shell will load * * Returns: A #GFile that contains the theme CSS, * null if using the default */ function getThemeStylesheet() { return _cssStylesheet; } /** * setThemeStylesheet: * @cssStylesheet: A file path that contains the theme CSS, * set it to null to use the default * * Set the theme CSS file that the shell will load */ function setThemeStylesheet(cssStylesheet) { _cssStylesheet = cssStylesheet ? Gio.File.new_for_path(cssStylesheet) : null; } /** * loadTheme: * * Reloads the theme CSS file */ function loadTheme() { let themeContext = St.ThemeContext.get_for_stage (global.stage); let previousTheme = themeContext.get_theme(); let theme = new St.Theme ({ application_stylesheet: _cssStylesheet, default_stylesheet: _defaultCssStylesheet }); if (previousTheme) { let customStylesheets = previousTheme.get_custom_stylesheets(); for (let i = 0; i < customStylesheets.length; i++) theme.load_stylesheet(customStylesheets[i]); } themeContext.set_theme (theme); } /** * notify: * @msg: A message * @details: Additional information */ function notify(msg, details) { let source = new MessageTray.SystemNotificationSource(); messageTray.add(source); let notification = new MessageTray.Notification(source, msg, details); notification.setTransient(true); source.notify(notification); } /** * notifyError: * @msg: An error message * @details: Additional information * * See shell_global_notify_problem(). */ function notifyError(msg, details) { // Also print to stderr so it's logged somewhere if (details) log('error: ' + msg + ': ' + details); else log('error: ' + msg); notify(msg, details); } function _findModal(actor) { for (let i = 0; i < modalActorFocusStack.length; i++) { if (modalActorFocusStack[i].actor == actor) return i; } return -1; } /** * pushModal: * @actor: #ClutterActor which will be given keyboard focus * @params: optional parameters * * Ensure we are in a mode where all keyboard and mouse input goes to * the stage, and focus @actor. Multiple calls to this function act in * a stacking fashion; the effect will be undone when an equal number * of popModal() invocations have been made. * * Next, record the current Clutter keyboard focus on a stack. If the * modal stack returns to this actor, reset the focus to the actor * which was focused at the time pushModal() was invoked. * * @params may be used to provide the following parameters: * - timestamp: used to associate the call with a specific user initiated * event. If not provided then the value of * global.get_current_time() is assumed. * * - options: Meta.ModalOptions flags to indicate that the pointer is * already grabbed * * - keybindingMode: used to set the current Shell.KeyBindingMode to filter * global keybindings; the default of NONE will filter * out all keybindings * * Returns: true iff we successfully acquired a grab or already had one */ function pushModal(actor, params) { params = Params.parse(params, { timestamp: global.get_current_time(), options: 0, keybindingMode: Shell.KeyBindingMode.NONE }); if (modalCount == 0) { if (!global.begin_modal(params.timestamp, params.options)) { log('pushModal: invocation of begin_modal failed'); return false; } Meta.disable_unredirect_for_screen(global.screen); } modalCount += 1; let actorDestroyId = actor.connect('destroy', function() { let index = _findModal(actor); if (index >= 0) popModal(actor); }); let prevFocus = global.stage.get_key_focus(); let prevFocusDestroyId; if (prevFocus != null) { prevFocusDestroyId = prevFocus.connect('destroy', function() { let index = _findModal(actor); if (index >= 0) modalActorFocusStack[index].prevFocus = null; }); } modalActorFocusStack.push({ actor: actor, destroyId: actorDestroyId, prevFocus: prevFocus, prevFocusDestroyId: prevFocusDestroyId, keybindingMode: keybindingMode }); keybindingMode = params.keybindingMode; global.stage.set_key_focus(actor); return true; } /** * popModal: * @actor: #ClutterActor passed to original invocation of pushModal(). * @timestamp: optional timestamp * * Reverse the effect of pushModal(). If this invocation is undoing * the topmost invocation, then the focus will be restored to the * previous focus at the time when pushModal() was invoked. * * @timestamp is optionally used to associate the call with a specific user * initiated event. If not provided then the value of * global.get_current_time() is assumed. */ function popModal(actor, timestamp) { if (timestamp == undefined) timestamp = global.get_current_time(); let focusIndex = _findModal(actor); if (focusIndex < 0) { global.stage.set_key_focus(null); global.end_modal(timestamp); keybindingMode = Shell.KeyBindingMode.NORMAL; throw new Error('incorrect pop'); } modalCount -= 1; let record = modalActorFocusStack[focusIndex]; record.actor.disconnect(record.destroyId); if (focusIndex == modalActorFocusStack.length - 1) { if (record.prevFocus) record.prevFocus.disconnect(record.prevFocusDestroyId); keybindingMode = record.keybindingMode; global.stage.set_key_focus(record.prevFocus); } else { // If we have: // global.stage.set_focus(a); // Main.pushModal(b); // Main.pushModal(c); // Main.pushModal(d); // // then we have the stack: // [{ prevFocus: a, actor: b }, // { prevFocus: b, actor: c }, // { prevFocus: c, actor: d }] // // When actor c is destroyed/popped, if we only simply remove the // record, then the focus stack will be [a, c], rather than the correct // [a, b]. Shift the focus stack up before removing the record to ensure // that we get the correct result. let t = modalActorFocusStack[modalActorFocusStack.length - 1]; if (t.prevFocus) t.prevFocus.disconnect(t.prevFocusDestroyId); // Remove from the middle, shift the focus chain up for (let i = modalActorFocusStack.length - 1; i > focusIndex; i--) { modalActorFocusStack[i].prevFocus = modalActorFocusStack[i - 1].prevFocus; modalActorFocusStack[i].prevFocusDestroyId = modalActorFocusStack[i - 1].prevFocusDestroyId; modalActorFocusStack[i].keybindingMode = modalActorFocusStack[i - 1].keybindingMode; } } modalActorFocusStack.splice(focusIndex, 1); if (modalCount > 0) return; layoutManager.modalEnded(); global.end_modal(timestamp); Meta.enable_unredirect_for_screen(global.screen); keybindingMode = Shell.KeyBindingMode.NORMAL; } function createLookingGlass() { if (lookingGlass == null) { lookingGlass = new LookingGlass.LookingGlass(); } return lookingGlass; } function openRunDialog() { if (runDialog == null) { runDialog = new RunDialog.RunDialog(); } runDialog.open(); } /** * activateWindow: * @window: the Meta.Window to activate * @time: (optional) current event time * @workspaceNum: (optional) window's workspace number * * Activates @window, switching to its workspace first if necessary, * and switching out of the overview if it's currently active */ function activateWindow(window, time, workspaceNum) { let activeWorkspaceNum = global.screen.get_active_workspace_index(); let windowWorkspaceNum = (workspaceNum !== undefined) ? workspaceNum : window.get_workspace().index(); if (!time) time = global.get_current_time(); if (windowWorkspaceNum != activeWorkspaceNum) { let workspace = global.screen.get_workspace_by_index(windowWorkspaceNum); workspace.activate_with_focus(window, time); } else { window.activate(time); } overview.hide(); } // TODO - replace this timeout with some system to guess when the user might // be e.g. just reading the screen and not likely to interact. const DEFERRED_TIMEOUT_SECONDS = 20; var _deferredWorkData = {}; // Work scheduled for some point in the future var _deferredWorkQueue = []; // Work we need to process before the next redraw var _beforeRedrawQueue = []; // Counter to assign work ids var _deferredWorkSequence = 0; var _deferredTimeoutId = 0; function _runDeferredWork(workId) { if (!_deferredWorkData[workId]) return; let index = _deferredWorkQueue.indexOf(workId); if (index < 0) return; _deferredWorkQueue.splice(index, 1); _deferredWorkData[workId].callback(); if (_deferredWorkQueue.length == 0 && _deferredTimeoutId > 0) { Mainloop.source_remove(_deferredTimeoutId); _deferredTimeoutId = 0; } } function _runAllDeferredWork() { while (_deferredWorkQueue.length > 0) _runDeferredWork(_deferredWorkQueue[0]); } function _runBeforeRedrawQueue() { for (let i = 0; i < _beforeRedrawQueue.length; i++) { let workId = _beforeRedrawQueue[i]; _runDeferredWork(workId); } _beforeRedrawQueue = []; } function _queueBeforeRedraw(workId) { _beforeRedrawQueue.push(workId); if (_beforeRedrawQueue.length == 1) { Meta.later_add(Meta.LaterType.BEFORE_REDRAW, function () { _runBeforeRedrawQueue(); return false; }); } } /** * initializeDeferredWork: * @actor: A #ClutterActor * @callback: Function to invoke to perform work * * This function sets up a callback to be invoked when either the * given actor is mapped, or after some period of time when the machine * is idle. This is useful if your actor isn't always visible on the * screen (for example, all actors in the overview), and you don't want * to consume resources updating if the actor isn't actually going to be * displaying to the user. * * Note that queueDeferredWork is called by default immediately on * initialization as well, under the assumption that new actors * will need it. * * Returns: A string work identifer */ function initializeDeferredWork(actor, callback, props) { // Turn into a string so we can use as an object property let workId = '' + (++_deferredWorkSequence); _deferredWorkData[workId] = { 'actor': actor, 'callback': callback }; actor.connect('notify::mapped', function () { if (!(actor.mapped && _deferredWorkQueue.indexOf(workId) >= 0)) return; _queueBeforeRedraw(workId); }); actor.connect('destroy', function() { let index = _deferredWorkQueue.indexOf(workId); if (index >= 0) _deferredWorkQueue.splice(index, 1); delete _deferredWorkData[workId]; }); queueDeferredWork(workId); return workId; } /** * queueDeferredWork: * @workId: work identifier * * Ensure that the work identified by @workId will be * run on map or timeout. You should call this function * for example when data being displayed by the actor has * changed. */ function queueDeferredWork(workId) { let data = _deferredWorkData[workId]; if (!data) { let message = 'Invalid work id %d'.format(workId); logError(new Error(message), message); return; } if (_deferredWorkQueue.indexOf(workId) < 0) _deferredWorkQueue.push(workId); if (data.actor.mapped) { _queueBeforeRedraw(workId); return; } else if (_deferredTimeoutId == 0) { _deferredTimeoutId = Mainloop.timeout_add_seconds(DEFERRED_TIMEOUT_SECONDS, function () { _runAllDeferredWork(); _deferredTimeoutId = 0; return GLib.SOURCE_REMOVE; }); GLib.Source.set_name_by_id(_deferredTimeoutId, '[gnome-shell] _runAllDeferredWork'); } } const RestartMessage = new Lang.Class({ Name: 'RestartMessage', Extends: ModalDialog.ModalDialog, _init : function(message) { this.parent({ shellReactive: true, styleClass: 'restart-message', shouldFadeIn: false, destroyOnClose: true }); let label = new St.Label({ text: message }); this.contentLayout.add(label, { x_fill: false, y_fill: false, x_align: St.Align.MIDDLE, y_align: St.Align.MIDDLE }); this.buttonLayout.hide(); } }); function showRestartMessage(message) { let restartMessage = new RestartMessage(message); restartMessage.open(); }