const Lang = imports.lang; const Cairo = imports.cairo; const Clutter = imports.gi.Clutter; const St = imports.gi.St; const Shell = imports.gi.Shell; /** * BoxPointer: * @side: A St.Side type; currently only St.Side.TOP is implemented * @sourceActor: The side of the BoxPointer where the pointer is * constrained to be as big as the corresponding dimension of * @sourceActor. E.g. for St.Side.TOP, the BoxPointer is horizontally * constrained to be bigger than @sourceActor. * @binProperties: Properties to set on contained bin * * An actor which displays a triangle "arrow" pointing to a given * side. The .bin property is a container in which content can be * placed. The arrow position may be controlled via setArrowOrigin(). * */ function BoxPointer(side, sourceActor, binProperties) { this._init(side, sourceActor, binProperties); } BoxPointer.prototype = { _init: function(arrowSide, sourceActor, binProperties) { if (arrowSide != St.Side.TOP) throw new Error('Not implemented'); this._arrowSide = arrowSide; this._sourceActor = sourceActor; this._arrowOrigin = 0; this.actor = new St.Bin({ x_fill: true, y_fill: true }); this._container = new Shell.GenericContainer(); this.actor.set_child(this._container); this._container.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth)); this._container.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight)); this._container.connect('allocate', Lang.bind(this, this._allocate)); this.bin = new St.Bin(binProperties); this._container.add_actor(this.bin); this._border = new St.DrawingArea(); this._border.connect('repaint', Lang.bind(this, this._drawBorder)); this._container.add_actor(this._border); this.bin.raise(this._border); }, _adjustAllocationForArrow: function(isWidth, alloc) { let themeNode = this.actor.get_theme_node(); let found, borderWidth, base, rise; [found, borderWidth] = themeNode.get_length('-arrow-border-width', false); alloc.min_size += borderWidth * 2; alloc.natural_size += borderWidth * 2; if ((!isWidth && (this._arrowSide == St.Side.TOP || this._arrowSide == St.Side.BOTTOM)) || (isWidth && (this._arrowSide == St.Side.LEFT || this._arrowSide == St.Side.RIGHT))) { let [found, rise] = themeNode.get_length('-arrow-rise', false); alloc.min_size += rise; alloc.natural_size += rise; } }, _getPreferredWidth: function(actor, forHeight, alloc) { let [minInternalSize, natInternalSize] = this.bin.get_preferred_width(forHeight); // The allocation property unlike get_allocation_box() doesn't trigger // synchronous relayout, which would be bad here. We assume that the // previous allocation of the button is fine. let sourceAlloc = this._sourceActor.allocation; let sourceWidth = sourceAlloc.x2 - sourceAlloc.x1; alloc.min_size = Math.max(minInternalSize, sourceWidth); alloc.natural_size = Math.max(natInternalSize, sourceWidth); this._adjustAllocationForArrow(true, alloc); }, _getPreferredHeight: function(actor, forWidth, alloc) { let [minSize, naturalSize] = this.bin.get_preferred_height(forWidth); alloc.min_size = minSize; alloc.natural_size = naturalSize; this._adjustAllocationForArrow(false, alloc); }, _allocate: function(actor, box, flags) { let themeNode = this.actor.get_theme_node(); let found, borderWidth, borderRadius, rise, base; [found, borderWidth] = themeNode.get_length('-arrow-border-width', false); [found, rise] = themeNode.get_length('-arrow-rise', false); let childBox = new Clutter.ActorBox(); let availWidth = box.x2 - box.x1; let availHeight = box.y2 - box.y1; childBox.x1 = 0 childBox.y1 = 0; childBox.x2 = availWidth; childBox.y2 = availHeight; this._border.allocate(childBox, flags); switch (this._arrowSide) { case St.Side.TOP: childBox.x1 = borderWidth; childBox.y1 = rise + borderWidth; childBox.x2 = availWidth - borderWidth; childBox.y2 = availHeight - borderWidth; break; default: break; } this.bin.allocate(childBox, flags); }, _drawBorder: function(area) { let themeNode = this.actor.get_theme_node(); let [sourceX, sourceY] = this._sourceActor.get_transformed_position(); let found, borderWidth, borderRadius, rise, base; [found, borderWidth] = themeNode.get_length('-arrow-border-width', false); [found, base] = themeNode.get_length('-arrow-base', false); [found, rise] = themeNode.get_length('-arrow-rise', false); [found, borderRadius] = themeNode.get_length('-arrow-border-radius', false); let halfBorder = borderWidth / 2; let borderColor = new Clutter.Color(); themeNode.get_color('-arrow-border-color', false, borderColor); let backgroundColor = new Clutter.Color(); themeNode.get_color('-arrow-background-color', false, backgroundColor); let [width, height] = area.get_surface_size(); let [boxWidth, boxHeight] = [width, height]; if (this._arrowSide == St.Side.TOP || this._arrowSide == St.Side.BOTTOM) { boxHeight -= rise; } else { boxWidth -= rise; } let cr = area.get_context(); Clutter.cairo_set_source_color(cr, borderColor); if (this._arrowSide == St.Side.TOP) { cr.translate(0, rise); } cr.moveTo(borderRadius, halfBorder); if (this._arrowSide == St.Side.TOP) { cr.translate(0, -rise); let halfBase = Math.floor(base/2); cr.lineTo(this._arrowOrigin - halfBase, rise + halfBorder); cr.lineTo(this._arrowOrigin, halfBorder); cr.lineTo(this._arrowOrigin + halfBase, rise + halfBorder); cr.translate(0, rise); } cr.lineTo(boxWidth - borderRadius, halfBorder); cr.arc(boxWidth - borderRadius - halfBorder, borderRadius + halfBorder, borderRadius, 3*Math.PI/2, Math.PI*2); cr.lineTo(boxWidth - halfBorder, boxHeight - borderRadius); cr.arc(boxWidth - borderRadius - halfBorder, boxHeight - borderRadius - halfBorder, borderRadius, 0, Math.PI/2); cr.lineTo(borderRadius, boxHeight - halfBorder); cr.arc(borderRadius + halfBorder, boxHeight - borderRadius - halfBorder, borderRadius, Math.PI/2, Math.PI); cr.lineTo(halfBorder, borderRadius); cr.arc(borderRadius + halfBorder, borderRadius + halfBorder, borderRadius, Math.PI, 3*Math.PI/2); Clutter.cairo_set_source_color(cr, backgroundColor); cr.fillPreserve(); Clutter.cairo_set_source_color(cr, borderColor); cr.setLineWidth(borderWidth); cr.stroke(); }, // @origin: Coordinate specifying middle of the arrow, along // the Y axis for St.Side.LEFT, St.Side.RIGHT from the top and X axis from // the left for St.Side.TOP and St.Side.BOTTOM. setArrowOrigin: function(origin) { if (this._arrowOrigin != origin) { this._arrowOrigin = origin; this._border.queue_repaint(); } } }