// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*- const { Atk, Clutter, GObject, St } = imports.gi; const Signals = imports.signals; const Main = imports.ui.main; const Params = imports.misc.params; const PopupMenu = imports.ui.popupMenu; var ButtonBox = GObject.registerClass( class ButtonBox extends St.Widget { _init(params) { params = Params.parse(params, { style_class: 'panel-button' }, true); super._init(params); this._delegate = this; this.container = new St.Bin({ y_fill: true, x_fill: true, child: this }); this.connect('style-changed', this._onStyleChanged.bind(this)); this.connect('destroy', this._onDestroy.bind(this)); this._minHPadding = this._natHPadding = 0.0; } _onStyleChanged(actor) { let themeNode = actor.get_theme_node(); this._minHPadding = themeNode.get_length('-minimum-hpadding'); this._natHPadding = themeNode.get_length('-natural-hpadding'); } vfunc_get_preferred_width(forHeight) { let child = this.get_first_child(); let minimumSize, naturalSize; if (child) [minimumSize, naturalSize] = child.get_preferred_width(-1); else minimumSize = naturalSize = 0; minimumSize += 2 * this._minHPadding; naturalSize += 2 * this._natHPadding; return [minimumSize, naturalSize]; } vfunc_get_preferred_height(forWidth) { let child = this.get_first_child(); if (child) return child.get_preferred_height(-1); return [0, 0]; } vfunc_allocate(box, flags) { this.set_allocation(box, flags); let child = this.get_first_child(); if (!child) return; let [minWidth, natWidth] = child.get_preferred_width(-1); let availWidth = box.x2 - box.x1; let availHeight = box.y2 - box.y1; let childBox = new Clutter.ActorBox(); if (natWidth + 2 * this._natHPadding <= availWidth) { childBox.x1 = this._natHPadding; childBox.x2 = availWidth - this._natHPadding; } else { childBox.x1 = this._minHPadding; childBox.x2 = availWidth - this._minHPadding; } childBox.y1 = 0; childBox.y2 = availHeight; child.allocate(childBox, flags); } _onDestroy() { this.container.child = null; this.container.destroy(); } }); var Button = GObject.registerClass({ Signals: { 'menu-set': {} }, }, class PanelMenuButton extends ButtonBox { _init(menuAlignment, nameText, dontCreateMenu) { super._init({ reactive: true, can_focus: true, track_hover: true, accessible_name: nameText ? nameText : "", accessible_role: Atk.Role.MENU }); this.connect('event', this._onEvent.bind(this)); this.connect('notify::visible', this._onVisibilityChanged.bind(this)); if (dontCreateMenu) this.menu = new PopupMenu.PopupDummyMenu(this); else this.setMenu(new PopupMenu.PopupMenu(this, menuAlignment, St.Side.TOP, 0)); } setSensitive(sensitive) { this.reactive = sensitive; this.can_focus = sensitive; this.track_hover = sensitive; } setMenu(menu) { if (this.menu) this.menu.destroy(); this.menu = menu; if (this.menu) { this.menu.actor.add_style_class_name('panel-menu'); this.menu.connect('open-state-changed', this._onOpenStateChanged.bind(this)); this.menu.actor.connect('key-press-event', this._onMenuKeyPress.bind(this)); Main.uiGroup.add_actor(this.menu.actor); this.menu.actor.hide(); } this.emit('menu-set'); } _onEvent(actor, event) { if (this.menu && (event.type() == Clutter.EventType.TOUCH_BEGIN || event.type() == Clutter.EventType.BUTTON_PRESS)) this.menu.toggle(); return Clutter.EVENT_PROPAGATE; } _onVisibilityChanged() { if (!this.menu) return; if (!this.visible) this.menu.close(); } _onMenuKeyPress(actor, event) { if (global.focus_manager.navigate_from_event(event)) return Clutter.EVENT_STOP; let symbol = event.get_key_symbol(); if (symbol == Clutter.KEY_Left || symbol == Clutter.KEY_Right) { let group = global.focus_manager.get_group(this); if (group) { let direction = (symbol == Clutter.KEY_Left) ? St.DirectionType.LEFT : St.DirectionType.RIGHT; group.navigate_focus(this, direction, false); return Clutter.EVENT_STOP; } } return Clutter.EVENT_PROPAGATE; } _onOpenStateChanged(menu, open) { if (open) this.add_style_pseudo_class('active'); else this.remove_style_pseudo_class('active'); // Setting the max-height won't do any good if the minimum height of the // menu is higher then the screen; it's useful if part of the menu is // scrollable so the minimum height is smaller than the natural height let workArea = Main.layoutManager.getWorkAreaForMonitor(Main.layoutManager.primaryIndex); let scaleFactor = St.ThemeContext.get_for_stage(global.stage).scale_factor; let verticalMargins = this.menu.actor.margin_top + this.menu.actor.margin_bottom; // The workarea and margin dimensions are in physical pixels, but CSS // measures are in logical pixels, so make sure to consider the scale // factor when computing max-height let maxHeight = Math.round((workArea.height - verticalMargins) / scaleFactor); this.menu.actor.style = ('max-height: %spx;').format(maxHeight); } _onDestroy() { super._onDestroy(); if (this.menu) this.menu.destroy(); } }); /* SystemIndicator: * * This class manages one system indicator, which are the icons * that you see at the top right. A system indicator is composed * of an icon and a menu section, which will be composed into the * aggregate menu. */ var SystemIndicator = class { constructor() { this.indicators = new St.BoxLayout({ style_class: 'panel-status-indicators-box', reactive: true }); this.indicators.hide(); this.menu = new PopupMenu.PopupMenuSection(); } _syncIndicatorsVisible() { this.indicators.visible = this.indicators.get_children().some(a => a.visible); } _addIndicator() { let icon = new St.Icon({ style_class: 'system-status-icon' }); this.indicators.add_actor(icon); icon.connect('notify::visible', this._syncIndicatorsVisible.bind(this)); this._syncIndicatorsVisible(); return icon; } }; Signals.addSignalMethods(SystemIndicator.prototype);