/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /* * st-private.h: Private declarations * * Copyright 2007 OpenedHand * Copyright 2009 Intel Corporation. * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU Lesser General Public License, * version 2.1, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for * more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin St - Fifth Floor, Boston, MA 02110-1301 USA. * Boston, MA 02111-1307, USA. * */ #ifndef __ST_PRIVATE_H__ #define __ST_PRIVATE_H__ #include #include "st-widget.h" #include "st-bin.h" #include "st-shadow.h" G_BEGIN_DECLS #define I_(str) (g_intern_static_string ((str))) #define ST_PARAM_READABLE \ (G_PARAM_READABLE | \ G_PARAM_STATIC_NICK | G_PARAM_STATIC_NAME | G_PARAM_STATIC_BLURB) #define ST_PARAM_READWRITE \ (G_PARAM_READABLE | G_PARAM_WRITABLE | \ G_PARAM_STATIC_NICK | G_PARAM_STATIC_NAME | G_PARAM_STATIC_BLURB) G_END_DECLS ClutterActor *_st_widget_get_dnd_clone (StWidget *widget); void _st_get_align_factors (StWidget *widget, StAlign x_align, StAlign y_align, gdouble *x_align_out, gdouble *y_align_out); void _st_actor_get_preferred_width (ClutterActor *actor, gfloat for_height, gboolean y_fill, gfloat *min_width_p, gfloat *natural_width_p); void _st_actor_get_preferred_height (ClutterActor *actor, gfloat for_width, gboolean x_fill, gfloat *min_height_p, gfloat *natural_height_p); void _st_allocate_fill (StWidget *parent, ClutterActor *child, ClutterActorBox *childbox, StAlign x_align, StAlign y_align, gboolean x_fill, gboolean y_fill); void _st_set_text_from_style (ClutterText *text, StThemeNode *theme_node); CoglHandle _st_create_texture_material (CoglHandle src_texture); /* Helper for widgets which need to draw additional shadows */ CoglHandle _st_create_shadow_material (StShadow *shadow_spec, CoglHandle src_texture); CoglHandle _st_create_shadow_material_from_actor (StShadow *shadow_spec, ClutterActor *actor); void _st_paint_shadow_with_opacity (StShadow *shadow_spec, CoglHandle shadow_material, ClutterActorBox *box, guint8 paint_opacity); #endif /* __ST_PRIVATE_H__ */