// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*- const Clutter = imports.gi.Clutter; const GLib = imports.gi.GLib; const Gtk = imports.gi.Gtk; const Gio = imports.gi.Gio; const Lang = imports.lang; const Shell = imports.gi.Shell; const Signals = imports.signals; const St = imports.gi.St; const Atk = imports.gi.Atk; const BoxPointer = imports.ui.boxpointer; const GrabHelper = imports.ui.grabHelper; const Main = imports.ui.main; const Params = imports.misc.params; const Separator = imports.ui.separator; const Slider = imports.ui.slider; const Tweener = imports.ui.tweener; const Ornament = { NONE: 0, DOT: 1, CHECK: 2, }; function _ensureStyle(actor) { if (actor.get_children) { let children = actor.get_children(); for (let i = 0; i < children.length; i++) _ensureStyle(children[i]); } if (actor instanceof St.Widget) actor.ensure_style(); } const PopupBaseMenuItem = new Lang.Class({ Name: 'PopupBaseMenuItem', _init: function (params) { params = Params.parse (params, { reactive: true, activate: true, hover: true, sensitive: true, style_class: null, can_focus: true }); this.actor = new Shell.GenericContainer({ style_class: 'popup-menu-item', reactive: params.reactive, track_hover: params.reactive, can_focus: params.can_focus, accessible_role: Atk.Role.MENU_ITEM}); this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth)); this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight)); this.actor.connect('allocate', Lang.bind(this, this._allocate)); this.actor.connect('style-changed', Lang.bind(this, this._onStyleChanged)); this.actor._delegate = this; this._children = []; this._ornament = Ornament.NONE; this._ornamentLabel = new St.Label({ style_class: 'popup-menu-ornament' }); this.actor.add_actor(this._ornamentLabel); this._columnWidths = null; this._spacing = 0; this.active = false; this._activatable = params.reactive && params.activate; this.sensitive = this._activatable && params.sensitive; this.setSensitive(this.sensitive); if (!this._activatable) this.actor.add_style_class_name('popup-inactive-menu-item'); if (params.style_class) this.actor.add_style_class_name(params.style_class); if (this._activatable) { this.actor.connect('button-release-event', Lang.bind(this, this._onButtonReleaseEvent)); this.actor.connect('key-press-event', Lang.bind(this, this._onKeyPressEvent)); } if (params.reactive && params.hover) this.actor.connect('notify::hover', Lang.bind(this, this._onHoverChanged)); this.actor.connect('key-focus-in', Lang.bind(this, this._onKeyFocusIn)); this.actor.connect('key-focus-out', Lang.bind(this, this._onKeyFocusOut)); }, _onStyleChanged: function (actor) { this._spacing = Math.round(actor.get_theme_node().get_length('spacing')); }, _onButtonReleaseEvent: function (actor, event) { this.activate(event); return true; }, _onKeyPressEvent: function (actor, event) { let symbol = event.get_key_symbol(); if (symbol == Clutter.KEY_space || symbol == Clutter.KEY_Return) { this.activate(event); return true; } return false; }, _onKeyFocusIn: function (actor) { this.setActive(true); }, _onKeyFocusOut: function (actor) { this.setActive(false); }, _onHoverChanged: function (actor) { this.setActive(actor.hover); }, activate: function (event) { this.emit('activate', event); }, setActive: function (active, params) { let activeChanged = active != this.active; params = Params.parse (params, { grabKeyboard: true }); if (activeChanged) { this.active = active; if (active) { this.actor.add_style_pseudo_class('active'); if (params.grabKeyboard) this.actor.grab_key_focus(); } else this.actor.remove_style_pseudo_class('active'); this.emit('active-changed', active); } }, setSensitive: function(sensitive) { if (!this._activatable) return; if (this.sensitive == sensitive) return; this.sensitive = sensitive; this.actor.reactive = sensitive; this.actor.can_focus = sensitive; this.emit('sensitive-changed', sensitive); }, destroy: function() { this.actor.destroy(); this.emit('destroy'); }, // adds an actor to the menu item; @params can contain %span // (column span; defaults to 1, -1 means "all the remaining width"), // %expand (defaults to #false), and %align (defaults to // #St.Align.START) addActor: function(child, params) { params = Params.parse(params, { span: 1, expand: false, align: St.Align.START }); params.actor = child; this._children.push(params); this.actor.connect('destroy', Lang.bind(this, function () { this._removeChild(child); })); this.actor.add_actor(child); }, _removeChild: function(child) { for (let i = 0; i < this._children.length; i++) { if (this._children[i].actor == child) { this._children.splice(i, 1); return; } } }, removeActor: function(child) { this.actor.remove_actor(child); this._removeChild(child); }, setOrnament: function(ornament) { if (ornament == this._ornament) return; this._ornament = ornament; if (ornament == Ornament.DOT) { this._ornamentLabel.text = '\u2022'; this.actor.add_accessible_state(Atk.StateType.CHECKED); } else if (ornament == Ornament.CHECK) { this._ornamentLabel.text = '\u2713'; this.actor.add_accessible_state(Atk.StateType.CHECKED); } else if (ornament == Ornament.NONE) { this._ornamentLabel.text = ''; this.actor.remove_accessible_state(Atk.StateType.CHECKED); } }, // This returns column widths in logical order (i.e. from the dot // to the image), not in visual order (left to right) getColumnWidths: function() { let widths = []; for (let i = 0, col = 0; i < this._children.length; i++) { let child = this._children[i]; let [min, natural] = child.actor.get_preferred_width(-1); widths[col++] = natural; if (child.span > 1) { for (let j = 1; j < child.span; j++) widths[col++] = 0; } } return widths; }, setColumnWidths: function(widths) { this._columnWidths = widths; }, _getPreferredWidth: function(actor, forHeight, alloc) { let width = 0; if (this._columnWidths) { for (let i = 0; i < this._columnWidths.length; i++) { if (i > 0) width += this._spacing; width += this._columnWidths[i]; } } else { for (let i = 0; i < this._children.length; i++) { let child = this._children[i]; if (i > 0) width += this._spacing; let [min, natural] = child.actor.get_preferred_width(-1); width += natural; } } alloc.min_size = alloc.natural_size = width; }, _getPreferredHeight: function(actor, forWidth, alloc) { let height = 0, x = 0, minWidth, childWidth; for (let i = 0; i < this._children.length; i++) { let child = this._children[i]; if (this._columnWidths) { if (child.span == -1) { childWidth = 0; for (let j = i; j < this._columnWidths.length; j++) childWidth += this._columnWidths[j] } else childWidth = this._columnWidths[i]; } else { if (child.span == -1) childWidth = forWidth - x; else [minWidth, childWidth] = child.actor.get_preferred_width(-1); } x += childWidth; let [min, natural] = child.actor.get_preferred_height(childWidth); if (natural > height) height = natural; } alloc.min_size = alloc.natural_size = height; }, _allocate: function(actor, box, flags) { let height = box.y2 - box.y1; let direction = this.actor.get_text_direction(); // The ornament is placed outside box // one quarter of padding from the border of the container // (so 3/4 from the inner border) // (padding is box.x1) let ornamentBox = new Clutter.ActorBox(); let ornamentWidth = box.x1; ornamentBox.x1 = 0; ornamentBox.x2 = ornamentWidth; ornamentBox.y1 = box.y1; ornamentBox.y2 = box.y2; if (direction == Clutter.TextDirection.RTL) { ornamentBox.x1 += box.x2; ornamentBox.x2 += box.x2; } this._ornamentLabel.allocate(ornamentBox, flags); let x; if (direction == Clutter.TextDirection.LTR) x = box.x1; else x = box.x2; // if direction is ltr, x is the right edge of the last added // actor, and it's constantly increasing, whereas if rtl, x is // the left edge and it decreases for (let i = 0, col = 0; i < this._children.length; i++) { let child = this._children[i]; let childBox = new Clutter.ActorBox(); let [minWidth, naturalWidth] = child.actor.get_preferred_width(-1); let availWidth, extraWidth; if (this._columnWidths) { if (child.span == -1) { if (direction == Clutter.TextDirection.LTR) availWidth = box.x2 - x; else availWidth = x - box.x1; } else { availWidth = 0; for (let j = 0; j < child.span; j++) availWidth += this._columnWidths[col++]; } extraWidth = availWidth - naturalWidth; } else { if (child.span == -1) { if (direction == Clutter.TextDirection.LTR) availWidth = box.x2 - x; else availWidth = x - box.x1; } else { availWidth = naturalWidth; } extraWidth = 0; } if (direction == Clutter.TextDirection.LTR) { if (child.expand) { childBox.x1 = x; childBox.x2 = x + availWidth; } else if (child.align === St.Align.MIDDLE) { childBox.x1 = x + Math.round(extraWidth / 2); childBox.x2 = childBox.x1 + naturalWidth; } else if (child.align === St.Align.END) { childBox.x2 = x + availWidth; childBox.x1 = childBox.x2 - naturalWidth; } else { childBox.x1 = x; childBox.x2 = x + naturalWidth; } } else { if (child.expand) { childBox.x1 = x - availWidth; childBox.x2 = x; } else if (child.align === St.Align.MIDDLE) { childBox.x1 = x - Math.round(extraWidth / 2); childBox.x2 = childBox.x1 + naturalWidth; } else if (child.align === St.Align.END) { // align to the left childBox.x1 = x - availWidth; childBox.x2 = childBox.x1 + naturalWidth; } else { // align to the right childBox.x2 = x; childBox.x1 = x - naturalWidth; } } let [minHeight, naturalHeight] = child.actor.get_preferred_height(childBox.x2 - childBox.x1); childBox.y1 = Math.round(box.y1 + (height - naturalHeight) / 2); childBox.y2 = childBox.y1 + naturalHeight; child.actor.allocate(childBox, flags); if (direction == Clutter.TextDirection.LTR) x += availWidth + this._spacing; else x -= availWidth + this._spacing; } } }); Signals.addSignalMethods(PopupBaseMenuItem.prototype); const PopupMenuItem = new Lang.Class({ Name: 'PopupMenuItem', Extends: PopupBaseMenuItem, _init: function (text, params) { this.parent(params); this.label = new St.Label({ text: text }); this.addActor(this.label); this.actor.label_actor = this.label } }); const PopupSeparatorMenuItem = new Lang.Class({ Name: 'PopupSeparatorMenuItem', Extends: PopupBaseMenuItem, _init: function (text) { this.parent({ reactive: false, can_focus: false}); this._box = new St.BoxLayout(); this.addActor(this._box, { span: -1, expand: true }); this.label = new St.Label({ text: text || '' }); this._box.add(this.label); this.actor.label_actor = this.label; this._separator = new Separator.HorizontalSeparator({ style_class: 'popup-separator-menu-item' }); this._box.add(this._separator.actor, { expand: true }); } }); const PopupAlternatingMenuItemState = { DEFAULT: 0, ALTERNATIVE: 1 } const PopupAlternatingMenuItem = new Lang.Class({ Name: 'PopupAlternatingMenuItem', Extends: PopupBaseMenuItem, _init: function(text, alternateText, params) { this.parent(params); this.actor.add_style_class_name('popup-alternating-menu-item'); this._text = text; this._alternateText = alternateText; this.label = new St.Label({ text: text }); this.state = PopupAlternatingMenuItemState.DEFAULT; this.addActor(this.label); this.actor.label_actor = this.label; this.actor.connect('notify::mapped', Lang.bind(this, this._onMapped)); }, _onMapped: function() { if (this.actor.mapped) { this._capturedEventId = global.stage.connect('captured-event', Lang.bind(this, this._onCapturedEvent)); this._updateStateFromModifiers(); } else { if (this._capturedEventId != 0) { global.stage.disconnect(this._capturedEventId); this._capturedEventId = 0; } } }, _setState: function(state) { if (this.state != state) { if (state == PopupAlternatingMenuItemState.ALTERNATIVE && !this._canAlternate()) return; this.state = state; this._updateLabel(); } }, _updateStateFromModifiers: function() { let [x, y, mods] = global.get_pointer(); let state; if ((mods & Clutter.ModifierType.MOD1_MASK) == 0) { state = PopupAlternatingMenuItemState.DEFAULT; } else { state = PopupAlternatingMenuItemState.ALTERNATIVE; } this._setState(state); }, _onCapturedEvent: function(actor, event) { if (event.type() != Clutter.EventType.KEY_PRESS && event.type() != Clutter.EventType.KEY_RELEASE) return false; let key = event.get_key_symbol(); if (key == Clutter.KEY_Alt_L || key == Clutter.KEY_Alt_R) this._updateStateFromModifiers(); return false; }, _updateLabel: function() { if (this.state == PopupAlternatingMenuItemState.ALTERNATIVE) { this.actor.add_style_pseudo_class('alternate'); this.label.set_text(this._alternateText); } else { this.actor.remove_style_pseudo_class('alternate'); this.label.set_text(this._text); } }, _canAlternate: function() { if (this.state == PopupAlternatingMenuItemState.DEFAULT && !this._alternateText) return false; return true; }, updateText: function(text, alternateText) { this._text = text; this._alternateText = alternateText; if (!this._canAlternate()) this._setState(PopupAlternatingMenuItemState.DEFAULT); this._updateLabel(); } }); const PopupSliderMenuItem = new Lang.Class({ Name: 'PopupSliderMenuItem', Extends: PopupBaseMenuItem, _init: function(value) { this.parent({ activate: false }); this._slider = new Slider.Slider(value); this._slider.connect('value-changed', Lang.bind(this, function(actor, value) { this.emit('value-changed', value); })); this.addActor(this._slider.actor); }, setValue: function(value) { this._slider.setValue(value); }, get value() { return this._slider.value; }, scroll: function (event) { this._slider.scroll(event); } }); const Switch = new Lang.Class({ Name: 'Switch', _init: function(state) { this.actor = new St.Bin({ style_class: 'toggle-switch', accessible_role: Atk.Role.CHECK_BOX, can_focus: true }); // Translators: this MUST be either "toggle-switch-us" // (for toggle switches containing the English words // "ON" and "OFF") or "toggle-switch-intl" (for toggle // switches containing "◯" and "|"). Other values will // simply result in invisible toggle switches. this.actor.add_style_class_name(_("toggle-switch-us")); this.setToggleState(state); }, setToggleState: function(state) { if (state) this.actor.add_style_pseudo_class('checked'); else this.actor.remove_style_pseudo_class('checked'); this.state = state; }, toggle: function() { this.setToggleState(!this.state); } }); const PopupSwitchMenuItem = new Lang.Class({ Name: 'PopupSwitchMenuItem', Extends: PopupBaseMenuItem, _init: function(text, active, params) { this.parent(params); this.label = new St.Label({ text: text }); this._switch = new Switch(active); this.actor.accessible_role = Atk.Role.CHECK_MENU_ITEM; this.checkAccessibleState(); this.actor.label_actor = this.label; this.addActor(this.label); this._statusBin = new St.Bin({ x_align: St.Align.END }); this.addActor(this._statusBin, { expand: true, span: -1, align: St.Align.END }); this._statusLabel = new St.Label({ text: '', style_class: 'popup-status-menu-item' }); this._statusBin.child = this._switch.actor; }, setStatus: function(text) { if (text != null) { this._statusLabel.text = text; this._statusBin.child = this._statusLabel; this.actor.reactive = false; this.actor.accessible_role = Atk.Role.MENU_ITEM; } else { this._statusBin.child = this._switch.actor; this.actor.reactive = true; this.actor.accessible_role = Atk.Role.CHECK_MENU_ITEM; } this.checkAccessibleState(); }, activate: function(event) { if (this._switch.actor.mapped) { this.toggle(); } // we allow pressing space to toggle the switch // without closing the menu if (event.type() == Clutter.EventType.KEY_PRESS && event.get_key_symbol() == Clutter.KEY_space) return; this.parent(event); }, toggle: function() { this._switch.toggle(); this.emit('toggled', this._switch.state); this.checkAccessibleState(); }, get state() { return this._switch.state; }, setToggleState: function(state) { this._switch.setToggleState(state); this.checkAccessibleState(); }, checkAccessibleState: function() { switch (this.actor.accessible_role) { case Atk.Role.CHECK_MENU_ITEM: if (this._switch.state) this.actor.add_accessible_state (Atk.StateType.CHECKED); else this.actor.remove_accessible_state (Atk.StateType.CHECKED); break; default: this.actor.remove_accessible_state (Atk.StateType.CHECKED); } } }); const PopupImageMenuItem = new Lang.Class({ Name: 'PopupImageMenuItem', Extends: PopupBaseMenuItem, _init: function (text, iconName, params) { this.parent(params); this.label = new St.Label({ text: text }); this.addActor(this.label); this._icon = new St.Icon({ style_class: 'popup-menu-icon' }); this.addActor(this._icon, { align: St.Align.END }); this.setIcon(iconName); }, setIcon: function(name) { this._icon.icon_name = name; } }); const PopupMenuBase = new Lang.Class({ Name: 'PopupMenuBase', Abstract: true, _init: function(sourceActor, styleClass) { this.sourceActor = sourceActor; if (styleClass !== undefined) { this.box = new St.BoxLayout({ style_class: styleClass, vertical: true }); } else { this.box = new St.BoxLayout({ vertical: true }); } this.box.connect_after('queue-relayout', Lang.bind(this, this._menuQueueRelayout)); this.length = 0; this.isOpen = false; // If set, we don't send events (including crossing events) to the source actor // for the menu which causes its prelight state to freeze this.blockSourceEvents = false; this._activeMenuItem = null; this._settingsActions = { }; this._sessionUpdatedId = Main.sessionMode.connect('updated', Lang.bind(this, this._sessionUpdated)); }, _sessionUpdated: function() { this._setSettingsVisibility(Main.sessionMode.allowSettings); }, addAction: function(title, callback) { let menuItem = new PopupMenuItem(title); this.addMenuItem(menuItem); menuItem.connect('activate', Lang.bind(this, function (menuItem, event) { callback(event); })); return menuItem; }, addSettingsAction: function(title, desktopFile) { let menuItem = this.addAction(title, function() { let app = Shell.AppSystem.get_default().lookup_app(desktopFile); if (!app) { log('Settings panel for desktop file ' + desktopFile + ' could not be loaded!'); return; } Main.overview.hide(); app.activate(); }); menuItem.actor.visible = Main.sessionMode.allowSettings; this._settingsActions[desktopFile] = menuItem; return menuItem; }, _setSettingsVisibility: function(visible) { for (let id in this._settingsActions) { let item = this._settingsActions[id]; item.actor.visible = visible; } }, isEmpty: function() { let hasVisibleChildren = this.box.get_children().some(function(child) { return child.visible; }); return !hasVisibleChildren; }, isChildMenu: function() { return false; }, /** * _connectSubMenuSignals: * @object: a menu item, or a menu section * @menu: a sub menu, or a menu section * * Connects to signals on @menu that are necessary for * operating the submenu, and stores the ids on @object. */ _connectSubMenuSignals: function(object, menu) { object._subMenuActivateId = menu.connect('activate', Lang.bind(this, function() { this.emit('activate'); this.close(BoxPointer.PopupAnimation.FULL); })); object._subMenuActiveChangeId = menu.connect('active-changed', Lang.bind(this, function(submenu, submenuItem) { if (this._activeMenuItem && this._activeMenuItem != submenuItem) this._activeMenuItem.setActive(false); this._activeMenuItem = submenuItem; this.emit('active-changed', submenuItem); })); }, _connectItemSignals: function(menuItem) { menuItem._activeChangeId = menuItem.connect('active-changed', Lang.bind(this, function (menuItem, active) { if (active && this._activeMenuItem != menuItem) { if (this._activeMenuItem) this._activeMenuItem.setActive(false); this._activeMenuItem = menuItem; this.emit('active-changed', menuItem); } else if (!active && this._activeMenuItem == menuItem) { this._activeMenuItem = null; this.emit('active-changed', null); } })); menuItem._sensitiveChangeId = menuItem.connect('sensitive-changed', Lang.bind(this, function(menuItem, sensitive) { if (!sensitive && this._activeMenuItem == menuItem) { if (!this.actor.navigate_focus(menuItem.actor, Gtk.DirectionType.TAB_FORWARD, true)) this.actor.grab_key_focus(); } else if (sensitive && this._activeMenuItem == null) { if (global.stage.get_key_focus() == this.actor) menuItem.actor.grab_key_focus(); } })); menuItem._activateId = menuItem.connect('activate', Lang.bind(this, function (menuItem, event) { this.emit('activate', menuItem); this.close(BoxPointer.PopupAnimation.FULL); })); // the weird name is to avoid a conflict with some random property // the menuItem may have, called destroyId // (FIXME: in the future it may make sense to have container objects // like PopupMenuManager does) menuItem._popupMenuDestroyId = menuItem.connect('destroy', Lang.bind(this, function(menuItem) { menuItem.disconnect(menuItem._popupMenuDestroyId); menuItem.disconnect(menuItem._activateId); menuItem.disconnect(menuItem._activeChangeId); menuItem.disconnect(menuItem._sensitiveChangeId); if (menuItem.menu) { menuItem.menu.disconnect(menuItem._subMenuActivateId); menuItem.menu.disconnect(menuItem._subMenuActiveChangeId); this.disconnect(menuItem._closingId); } if (menuItem == this._activeMenuItem) this._activeMenuItem = null; })); }, _updateSeparatorVisibility: function(menuItem) { if (menuItem.label.text) return; let children = this.box.get_children(); let index = children.indexOf(menuItem.actor); if (index < 0) return; let childBeforeIndex = index - 1; while (childBeforeIndex >= 0 && !children[childBeforeIndex].visible) childBeforeIndex--; if (childBeforeIndex < 0 || children[childBeforeIndex]._delegate instanceof PopupSeparatorMenuItem) { menuItem.actor.hide(); return; } let childAfterIndex = index + 1; while (childAfterIndex < children.length && !children[childAfterIndex].visible) childAfterIndex++; if (childAfterIndex >= children.length || children[childAfterIndex]._delegate instanceof PopupSeparatorMenuItem) { menuItem.actor.hide(); return; } menuItem.actor.show(); }, addMenuItem: function(menuItem, position) { let before_item = null; if (position == undefined) { this.box.add(menuItem.actor); } else { let items = this._getMenuItems(); if (position < items.length) { before_item = items[position].actor; this.box.insert_child_below(menuItem.actor, before_item); } else { this.box.add(menuItem.actor); } } if (menuItem instanceof PopupMenuSection) { this._connectSubMenuSignals(menuItem, menuItem); menuItem._parentOpenStateChangedId = this.connect('open-state-changed', function(self, open) { if (open) menuItem.open(); else menuItem.close(); }); menuItem.connect('destroy', Lang.bind(this, function() { menuItem.disconnect(menuItem._subMenuActivateId); menuItem.disconnect(menuItem._subMenuActiveChangeId); this.disconnect(menuItem._parentOpenStateChangedId); this.length--; })); } else if (menuItem instanceof PopupSubMenuMenuItem) { if (before_item == null) this.box.add(menuItem.menu.actor); else this.box.insert_child_below(menuItem.menu.actor, before_item); this._connectSubMenuSignals(menuItem, menuItem.menu); this._connectItemSignals(menuItem); menuItem._closingId = this.connect('open-state-changed', function(self, open) { if (!open) menuItem.menu.close(BoxPointer.PopupAnimation.FADE); }); } else if (menuItem instanceof PopupSeparatorMenuItem) { this._connectItemSignals(menuItem); // updateSeparatorVisibility needs to get called any time the // separator's adjacent siblings change visibility or position. // open-state-changed isn't exactly that, but doing it in more // precise ways would require a lot more bookkeeping. this.connect('open-state-changed', Lang.bind(this, function() { this._updateSeparatorVisibility(menuItem); })); } else if (menuItem instanceof PopupBaseMenuItem) this._connectItemSignals(menuItem); else throw TypeError("Invalid argument to PopupMenuBase.addMenuItem()"); this.length++; }, getColumnWidths: function() { let columnWidths = []; let items = this.box.get_children(); for (let i = 0; i < items.length; i++) { if (!items[i].visible && !(items[i]._delegate instanceof PopupSubMenu && items[i-1].visible)) continue; if (items[i]._delegate instanceof PopupBaseMenuItem || items[i]._delegate instanceof PopupMenuBase) { let itemColumnWidths = items[i]._delegate.getColumnWidths(); for (let j = 0; j < itemColumnWidths.length; j++) { if (j >= columnWidths.length || itemColumnWidths[j] > columnWidths[j]) columnWidths[j] = itemColumnWidths[j]; } } } return columnWidths; }, setColumnWidths: function(widths) { let items = this.box.get_children(); for (let i = 0; i < items.length; i++) { if (items[i]._delegate instanceof PopupBaseMenuItem || items[i]._delegate instanceof PopupMenuBase) items[i]._delegate.setColumnWidths(widths); } }, // Because of the above column-width funniness, we need to do a // queue-relayout on every item whenever the menu itself changes // size, to force clutter to drop its cached size requests. (The // menuitems will in turn call queue_relayout on their parent, the // menu, but that call will be a no-op since the menu already // has a relayout queued, so we won't get stuck in a loop. _menuQueueRelayout: function() { this.box.get_children().map(function (actor) { actor.queue_relayout(); }); }, addActor: function(actor) { this.box.add(actor); }, _getMenuItems: function() { return this.box.get_children().map(function (actor) { return actor._delegate; }).filter(function(item) { return item instanceof PopupBaseMenuItem || item instanceof PopupMenuSection; }); }, get firstMenuItem() { let items = this._getMenuItems(); if (items.length) return items[0]; else return null; }, get numMenuItems() { return this._getMenuItems().length; }, removeAll: function() { let children = this._getMenuItems(); for (let i = 0; i < children.length; i++) { let item = children[i]; item.destroy(); } }, toggle: function() { if (this.isOpen) this.close(BoxPointer.PopupAnimation.FULL); else this.open(BoxPointer.PopupAnimation.FULL); }, destroy: function() { this.close(); this.removeAll(); this.actor.destroy(); this.emit('destroy'); Main.sessionMode.disconnect(this._sessionUpdatedId); this._sessionUpdatedId = 0; } }); Signals.addSignalMethods(PopupMenuBase.prototype); const PopupMenu = new Lang.Class({ Name: 'PopupMenu', Extends: PopupMenuBase, _init: function(sourceActor, arrowAlignment, arrowSide) { this.parent(sourceActor, 'popup-menu-content'); this._arrowAlignment = arrowAlignment; this._arrowSide = arrowSide; this._boxPointer = new BoxPointer.BoxPointer(arrowSide, { x_fill: true, y_fill: true, x_align: St.Align.START }); this.actor = this._boxPointer.actor; this.actor._delegate = this; this.actor.style_class = 'popup-menu-boxpointer'; this._boxWrapper = new Shell.GenericContainer(); this._boxWrapper.connect('get-preferred-width', Lang.bind(this, this._boxGetPreferredWidth)); this._boxWrapper.connect('get-preferred-height', Lang.bind(this, this._boxGetPreferredHeight)); this._boxWrapper.connect('allocate', Lang.bind(this, this._boxAllocate)); this._boxPointer.bin.set_child(this._boxWrapper); this._boxWrapper.add_actor(this.box); this.actor.add_style_class_name('popup-menu'); global.focus_manager.add_group(this.actor); this.actor.reactive = true; this._childMenus = []; }, _boxGetPreferredWidth: function (actor, forHeight, alloc) { let columnWidths = this.getColumnWidths(); this.setColumnWidths(columnWidths); // Now they will request the right sizes [alloc.min_size, alloc.natural_size] = this.box.get_preferred_width(forHeight); }, _boxGetPreferredHeight: function (actor, forWidth, alloc) { [alloc.min_size, alloc.natural_size] = this.box.get_preferred_height(forWidth); }, _boxAllocate: function (actor, box, flags) { this.box.allocate(box, flags); }, setArrowOrigin: function(origin) { this._boxPointer.setArrowOrigin(origin); }, setSourceAlignment: function(alignment) { this._boxPointer.setSourceAlignment(alignment); }, isChildMenu: function(menu) { return this._childMenus.indexOf(menu) != -1; }, addChildMenu: function(menu) { if (this.isChildMenu(menu)) return; this._childMenus.push(menu); this.emit('child-menu-added', menu); }, removeChildMenu: function(menu) { let index = this._childMenus.indexOf(menu); if (index == -1) return; this._childMenus.splice(index, 1); this.emit('child-menu-removed', menu); }, open: function(animate) { if (this.isOpen) return; if (this.isEmpty()) return; this.isOpen = true; this._boxPointer.setPosition(this.sourceActor, this._arrowAlignment); this._boxPointer.show(animate); this.actor.raise_top(); this.emit('open-state-changed', true); }, close: function(animate) { if (this._activeMenuItem) this._activeMenuItem.setActive(false); this._childMenus.forEach(function(childMenu) { childMenu.close(); }); if (this._boxPointer.actor.visible) this._boxPointer.hide(animate); if (!this.isOpen) return; this.isOpen = false; this.emit('open-state-changed', false); } }); const PopupDummyMenu = new Lang.Class({ Name: 'PopupDummyMenu', _init: function(sourceActor) { this.sourceActor = sourceActor; this.actor = sourceActor; this.actor._delegate = this; }, isChildMenu: function() { return false; }, open: function() { this.emit('open-state-changed', true); }, close: function() { this.emit('open-state-changed', false); }, toggle: function() {}, destroy: function() { this.emit('destroy'); }, }); Signals.addSignalMethods(PopupDummyMenu.prototype); const PopupSubMenu = new Lang.Class({ Name: 'PopupSubMenu', Extends: PopupMenuBase, _init: function(sourceActor, sourceArrow) { this.parent(sourceActor); this._arrow = sourceArrow; this._arrow.rotation_center_z_gravity = Clutter.Gravity.CENTER; // Since a function of a submenu might be to provide a "More.." expander // with long content, we make it scrollable - the scrollbar will only take // effect if a CSS max-height is set on the top menu. this.actor = new St.ScrollView({ style_class: 'popup-sub-menu', hscrollbar_policy: Gtk.PolicyType.NEVER, vscrollbar_policy: Gtk.PolicyType.NEVER }); this.actor.add_actor(this.box); this.actor._delegate = this; this.actor.clip_to_allocation = true; this.actor.connect('key-press-event', Lang.bind(this, this._onKeyPressEvent)); this.actor.hide(); }, _getTopMenu: function() { let actor = this.actor.get_parent(); while (actor) { if (actor._delegate && actor._delegate instanceof PopupMenu) return actor._delegate; actor = actor.get_parent(); } return null; }, _needsScrollbar: function() { let topMenu = this._getTopMenu(); let [topMinHeight, topNaturalHeight] = topMenu.actor.get_preferred_height(-1); let topThemeNode = topMenu.actor.get_theme_node(); let topMaxHeight = topThemeNode.get_max_height(); return topMaxHeight >= 0 && topNaturalHeight >= topMaxHeight; }, open: function(animate) { if (this.isOpen) return; if (this.isEmpty()) return; this.isOpen = true; this.actor.show(); let needsScrollbar = this._needsScrollbar(); // St.ScrollView always requests space horizontally for a possible vertical // scrollbar if in AUTOMATIC mode. Doing better would require implementation // of width-for-height in St.BoxLayout and St.ScrollView. This looks bad // when we *don't* need it, so turn off the scrollbar when that's true. // Dynamic changes in whether we need it aren't handled properly. this.actor.vscrollbar_policy = needsScrollbar ? Gtk.PolicyType.AUTOMATIC : Gtk.PolicyType.NEVER; if (needsScrollbar) this.actor.add_style_pseudo_class('scrolled'); else this.actor.remove_style_pseudo_class('scrolled'); // It looks funny if we animate with a scrollbar (at what point is // the scrollbar added?) so just skip that case if (animate && needsScrollbar) animate = false; if (animate) { let [minHeight, naturalHeight] = this.actor.get_preferred_height(-1); this.actor.height = 0; this.actor._arrow_rotation = this._arrow.rotation_angle_z; Tweener.addTween(this.actor, { _arrow_rotation: 90, height: naturalHeight, time: 0.25, onUpdateScope: this, onUpdate: function() { this._arrow.rotation_angle_z = this.actor._arrow_rotation; }, onCompleteScope: this, onComplete: function() { this.actor.set_height(-1); this.emit('open-state-changed', true); } }); } else { this._arrow.rotation_angle_z = 90; this.emit('open-state-changed', true); } }, close: function(animate) { if (!this.isOpen) return; this.isOpen = false; if (this._activeMenuItem) this._activeMenuItem.setActive(false); if (animate && this._needsScrollbar()) animate = false; if (animate) { this.actor._arrow_rotation = this._arrow.rotation_angle_z; Tweener.addTween(this.actor, { _arrow_rotation: 0, height: 0, time: 0.25, onCompleteScope: this, onComplete: function() { this.actor.hide(); this.actor.set_height(-1); this.emit('open-state-changed', false); }, onUpdateScope: this, onUpdate: function() { this._arrow.rotation_angle_z = this.actor._arrow_rotation; } }); } else { this._arrow.rotation_angle_z = 0; this.actor.hide(); this.isOpen = false; this.emit('open-state-changed', false); } }, _onKeyPressEvent: function(actor, event) { // Move focus back to parent menu if the user types Left. if (this.isOpen && event.get_key_symbol() == Clutter.KEY_Left) { this.close(BoxPointer.PopupAnimation.FULL); this.sourceActor._delegate.setActive(true); return true; } return false; } }); /** * PopupMenuSection: * * A section of a PopupMenu which is handled like a submenu * (you can add and remove items, you can destroy it, you * can add it to another menu), but is completely transparent * to the user */ const PopupMenuSection = new Lang.Class({ Name: 'PopupMenuSection', Extends: PopupMenuBase, _init: function() { this.parent(); this.actor = this.box; this.actor._delegate = this; this.isOpen = true; }, // deliberately ignore any attempt to open() or close(), but emit the // corresponding signal so children can still pick it up open: function() { this.emit('open-state-changed', true); }, close: function() { this.emit('open-state-changed', false); }, }); const PopupSubMenuMenuItem = new Lang.Class({ Name: 'PopupSubMenuMenuItem', Extends: PopupBaseMenuItem, _init: function(text) { this.parent(); this.actor.add_style_class_name('popup-submenu-menu-item'); this.label = new St.Label({ text: text }); this.addActor(this.label); this.actor.label_actor = this.label; this._triangle = new St.Label({ text: '\u25B8' }); this.addActor(this._triangle, { align: St.Align.END }); this.menu = new PopupSubMenu(this.actor, this._triangle); this.menu.connect('open-state-changed', Lang.bind(this, this._subMenuOpenStateChanged)); }, _subMenuOpenStateChanged: function(menu, open) { if (open) this.actor.add_style_pseudo_class('open'); else this.actor.remove_style_pseudo_class('open'); }, destroy: function() { this.menu.destroy(); this.parent(); }, setSubmenuShown: function(open) { if (open) this.menu.open(BoxPointer.PopupAnimation.FULL); else this.menu.close(BoxPointer.PopupAnimation.FULL); }, _setOpenState: function(open) { this.setSubmenuShown(open); }, _getOpenState: function() { return this.menu.isOpen; }, _onKeyPressEvent: function(actor, event) { let symbol = event.get_key_symbol(); if (symbol == Clutter.KEY_Right) { this._setOpenState(true); this.menu.actor.navigate_focus(null, Gtk.DirectionType.DOWN, false); return true; } else if (symbol == Clutter.KEY_Left && this._getOpenState()) { this._setOpenState(false); return true; } return this.parent(actor, event); }, activate: function(event) { this._setOpenState(true); }, _onButtonReleaseEvent: function(actor) { this._setOpenState(!this._getOpenState()); } }); const PopupComboMenu = new Lang.Class({ Name: 'PopupComboMenu', Extends: PopupMenuBase, _init: function(sourceActor) { this.parent(sourceActor, 'popup-combo-menu'); this.actor = this.box; this.actor._delegate = this; this.actor.connect('key-focus-in', Lang.bind(this, this._onKeyFocusIn)); sourceActor.connect('style-changed', Lang.bind(this, this._onSourceActorStyleChanged)); this._activeItemPos = -1; global.focus_manager.add_group(this.actor); }, _onKeyFocusIn: function(actor) { let items = this._getMenuItems(); let activeItem = items[this._activeItemPos]; activeItem.actor.grab_key_focus(); }, _onSourceActorStyleChanged: function() { // PopupComboBoxMenuItem clones the active item's actors // to work with arbitrary items in the menu; this means // that we need to propagate some style information and // enforce style updates even when the menu is closed let activeItem = this._getMenuItems()[this._activeItemPos]; if (this.sourceActor.has_style_pseudo_class('insensitive')) activeItem.actor.add_style_pseudo_class('insensitive'); else activeItem.actor.remove_style_pseudo_class('insensitive'); // To propagate the :active style, we need to make sure that the // internal state of the PopupComboMenu is updated as well, but // we must not move the keyboard grab activeItem.setActive(this.sourceActor.has_style_pseudo_class('active'), { grabKeyboard: false }); _ensureStyle(this.actor); }, open: function() { if (this.isOpen) return; if (this.isEmpty()) return; this.isOpen = true; let [sourceX, sourceY] = this.sourceActor.get_transformed_position(); let items = this._getMenuItems(); let activeItem = items[this._activeItemPos]; this.actor.set_position(sourceX, sourceY - activeItem.actor.y); this.actor.width = Math.max(this.actor.width, this.sourceActor.width); this.actor.raise_top(); this.actor.opacity = 0; this.actor.show(); Tweener.addTween(this.actor, { opacity: 255, transition: 'linear', time: BoxPointer.POPUP_ANIMATION_TIME }); this.emit('open-state-changed', true); }, close: function() { if (!this.isOpen) return; this.isOpen = false; Tweener.addTween(this.actor, { opacity: 0, transition: 'linear', time: BoxPointer.POPUP_ANIMATION_TIME, onComplete: Lang.bind(this, function() { this.actor.hide(); }) }); this.emit('open-state-changed', false); }, setActiveItem: function(position) { this._activeItemPos = position; }, getActiveItem: function() { return this._getMenuItems()[this._activeItemPos]; }, setItemVisible: function(position, visible) { if (!visible && position == this._activeItemPos) { log('Trying to hide the active menu item.'); return; } this._getMenuItems()[position].actor.visible = visible; }, getItemVisible: function(position) { return this._getMenuItems()[position].actor.visible; } }); const PopupComboBoxMenuItem = new Lang.Class({ Name: 'PopupComboBoxMenuItem', Extends: PopupBaseMenuItem, _init: function (params) { this.parent(params); this.actor.accessible_role = Atk.Role.COMBO_BOX; this._itemBox = new Shell.Stack(); this.addActor(this._itemBox); let expander = new St.Label({ text: '\u2304' }); this.addActor(expander, { align: St.Align.END, span: -1 }); this._menu = new PopupComboMenu(this.actor); Main.uiGroup.add_actor(this._menu.actor); this._menu.actor.hide(); if (params.style_class) this._menu.actor.add_style_class_name(params.style_class); this.actor.connect('scroll-event', Lang.bind(this, this._onScrollEvent)); this._activeItemPos = -1; this._items = []; }, _getTopMenu: function() { let actor = this.actor.get_parent(); while (actor) { if (actor._delegate && actor._delegate instanceof PopupMenu) return actor._delegate; actor = actor.get_parent(); } return null; }, _onScrollEvent: function(actor, event) { if (this._activeItemPos == -1) return; let position = this._activeItemPos; let direction = event.get_scroll_direction(); if (direction == Clutter.ScrollDirection.DOWN) { while (position < this._items.length - 1) { position++; if (this._menu.getItemVisible(position)) break; } } else if (direction == Clutter.ScrollDirection.UP) { while (position > 0) { position--; if (this._menu.getItemVisible(position)) break; } } if (position == this._activeItemPos) return; this.setActiveItem(position); this.emit('active-item-changed', position); }, activate: function(event) { let topMenu = this._getTopMenu(); if (!topMenu) return; topMenu.addChildMenu(this._menu); this._menu.toggle(); }, addMenuItem: function(menuItem, position) { if (position === undefined) position = this._menu.numMenuItems; this._menu.addMenuItem(menuItem, position); _ensureStyle(this._menu.actor); let item = new St.BoxLayout({ style_class: 'popup-combobox-item' }); let children = menuItem.actor.get_children(); for (let i = 0; i < children.length; i++) { let clone = new Clutter.Clone({ source: children[i] }); item.add(clone, { y_fill: false }); } let oldItem = this._items[position]; if (oldItem) this._itemBox.remove_actor(oldItem); this._items[position] = item; this._itemBox.add_actor(item); menuItem.connect('activate', Lang.bind(this, this._itemActivated, position)); }, checkAccessibleLabel: function() { let activeItem = this._menu.getActiveItem(); this.actor.label_actor = activeItem.label; }, setActiveItem: function(position) { let item = this._items[position]; if (!item) return; if (this._activeItemPos == position) return; this._menu.setActiveItem(position); this._activeItemPos = position; for (let i = 0; i < this._items.length; i++) this._items[i].visible = (i == this._activeItemPos); this.checkAccessibleLabel(); }, setItemVisible: function(position, visible) { this._menu.setItemVisible(position, visible); }, _itemActivated: function(menuItem, event, position) { this.setActiveItem(position); this.emit('active-item-changed', position); } }); /* Basic implementation of a menu manager. * Call addMenu to add menus */ const PopupMenuManager = new Lang.Class({ Name: 'PopupMenuManager', _init: function(owner, grabParams) { this._owner = owner; this._grabHelper = new GrabHelper.GrabHelper(owner.actor, grabParams); this._menus = []; }, addMenu: function(menu, position) { if (this._findMenu(menu) > -1) return; let menudata = { menu: menu, openStateChangeId: menu.connect('open-state-changed', Lang.bind(this, this._onMenuOpenState)), childMenuAddedId: menu.connect('child-menu-added', Lang.bind(this, this._onChildMenuAdded)), childMenuRemovedId: menu.connect('child-menu-removed', Lang.bind(this, this._onChildMenuRemoved)), destroyId: menu.connect('destroy', Lang.bind(this, this._onMenuDestroy)), enterId: 0, focusInId: 0 }; let source = menu.sourceActor; if (source) { if (!menu.blockSourceEvents) this._grabHelper.addActor(source); menudata.enterId = source.connect('enter-event', Lang.bind(this, function() { this._onMenuSourceEnter(menu); })); menudata.focusInId = source.connect('key-focus-in', Lang.bind(this, function() { this._onMenuSourceEnter(menu); })); } if (position == undefined) this._menus.push(menudata); else this._menus.splice(position, 0, menudata); }, removeMenu: function(menu) { if (menu == this.activeMenu) this._closeMenu(menu); let position = this._findMenu(menu); if (position == -1) // not a menu we manage return; let menudata = this._menus[position]; menu.disconnect(menudata.openStateChangeId); menu.disconnect(menudata.childMenuAddedId); menu.disconnect(menudata.childMenuRemovedId); menu.disconnect(menudata.destroyId); if (menudata.enterId) menu.sourceActor.disconnect(menudata.enterId); if (menudata.focusInId) menu.sourceActor.disconnect(menudata.focusInId); if (menu.sourceActor) this._grabHelper.removeActor(menu.sourceActor); this._menus.splice(position, 1); }, get activeMenu() { let firstGrab = this._grabHelper.grabStack[0]; if (firstGrab) return firstGrab.actor._delegate; else return null; }, ignoreRelease: function() { return this._grabHelper.ignoreRelease(); }, _onMenuOpenState: function(menu, open) { if (open) { if (this.activeMenu && !this.activeMenu.isChildMenu(menu)) this.activeMenu.close(BoxPointer.PopupAnimation.FADE); this._grabHelper.grab({ actor: menu.actor, focus: menu.sourceActor, onUngrab: Lang.bind(this, this._closeMenu, menu) }); } else { this._grabHelper.ungrab({ actor: menu.actor }); } }, _onChildMenuAdded: function(menu, childMenu) { this.addMenu(childMenu); }, _onChildMenuRemoved: function(menu, childMenu) { this.removeMenu(childMenu); }, _changeMenu: function(newMenu) { newMenu.open(this.activeMenu ? BoxPointer.PopupAnimation.FADE : BoxPointer.PopupAnimation.FULL); }, _onMenuSourceEnter: function(menu) { if (!this._grabHelper.grabbed) return false; if (this._grabHelper.isActorGrabbed(menu.actor)) return false; let isChildMenu = this._grabHelper.grabStack.some(function(grab) { let existingMenu = grab.actor._delegate; return existingMenu.isChildMenu(menu); }); if (isChildMenu) return false; this._changeMenu(menu); return false; }, _onMenuDestroy: function(menu) { this.removeMenu(menu); }, _findMenu: function(item) { for (let i = 0; i < this._menus.length; i++) { let menudata = this._menus[i]; if (item == menudata.menu) return i; } return -1; }, _closeMenu: function(isUser, menu) { // If this isn't a user action, we called close() // on the BoxPointer ourselves, so we shouldn't // reanimate. if (isUser) menu.close(BoxPointer.PopupAnimation.FULL); } });