/* -*- mode: C; c-basic-offset: 4; indent-tabs-mode: nil; -*- */ /* rectangle.c: Rounded rectangle. Copyright (C) 2008 litl, LLC. The libbigwidgets-lgpl is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. The libbigwidgets-lgpl is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with the libbigwidgets-lgpl; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include #include #include #include #include #include "rectangle.h" typedef struct { gint ref_count; ClutterColor color; ClutterColor border_color; int radius; int border_width; CoglHandle texture; guint8 *data; } Corner; struct BigRectangle { ClutterRectangle parent_instance; float radius; Corner *corner; CoglHandle corner_material; CoglHandle border_material; CoglHandle background_material; gboolean corners_dirty; }; /* map of { radius, border_width, border_color, color } to Corner textures */ static GHashTable *all_corners = NULL; struct BigRectangleClass { ClutterRectangleClass parent_class; }; G_DEFINE_TYPE(BigRectangle, big_rectangle, CLUTTER_TYPE_RECTANGLE) enum { PROP_0, PROP_CORNER_RADIUS }; static gboolean corner_equal(gconstpointer a, gconstpointer b) { const Corner *corner_a; const Corner *corner_b; corner_a = a; corner_b = b; return *((guint32 *)&corner_a->color) == *((guint32 *)&corner_b->color) && *((guint32 *)&corner_a->border_color) == *((guint32 *)&corner_b->border_color) && corner_a->border_width == corner_b->border_width && corner_a->radius == corner_b->radius; } static guint corner_hash(gconstpointer key) { const Corner *corner; guint hashed[4]; corner = key; hashed[0] = *((guint *)&(corner->color)); hashed[1] = *((guint *)&(corner->border_color)); hashed[2] = *((guint *)&(corner->border_width)); hashed[3] = *((guint *)&(corner->radius)); return hashed[0] ^ hashed[1] ^ hashed[2] ^ hashed[3]; } static Corner * create_corner_texture(Corner *src) { Corner *corner; CoglHandle texture; cairo_t *cr; cairo_surface_t *surface; guint x, y; guint rowstride; guint8 *data; guint32 *src_p; guint8 *dst_p; guint size; corner = g_memdup(src, sizeof(Corner)); size = 2 * MAX(corner->border_width, corner->radius); rowstride = size * 4; data = g_new0(guint8, size * rowstride); surface = cairo_image_surface_create_for_data(data, CAIRO_FORMAT_ARGB32, size, size, rowstride); cr = cairo_create(surface); cairo_set_operator(cr, CAIRO_OPERATOR_SOURCE); cairo_scale(cr, size, size); if (corner->border_width < corner->radius) { double internal_radius = 0.5 * (1.0 - (double) corner->border_width / corner->radius); if (corner->border_width != 0) { cairo_set_source_rgba(cr, (double)corner->border_color.red / G_MAXUINT8, (double)corner->border_color.green / G_MAXUINT8, (double)corner->border_color.blue / G_MAXUINT8, (double)corner->border_color.alpha / G_MAXUINT8); cairo_arc(cr, 0.5, 0.5, 0.5, 0, 2 * M_PI); cairo_fill(cr); } cairo_set_source_rgba(cr, (double)corner->color.red / G_MAXUINT8, (double)corner->color.green / G_MAXUINT8, (double)corner->color.blue / G_MAXUINT8, (double)corner->color.alpha / G_MAXUINT8); cairo_arc(cr, 0.5, 0.5, internal_radius, 0, 2 * M_PI); cairo_fill(cr); } else { double radius; radius = (gdouble)corner->radius / corner->border_width; cairo_set_source_rgba(cr, (double)corner->border_color.red / G_MAXUINT8, (double)corner->border_color.green / G_MAXUINT8, (double)corner->border_color.blue / G_MAXUINT8, (double)corner->border_color.alpha / G_MAXUINT8); cairo_arc(cr, radius, radius, radius, M_PI, 3 * M_PI / 2); cairo_line_to(cr, 1.0 - radius, 0.0); cairo_arc(cr, 1.0 - radius, radius, radius, 3 * M_PI / 2, 2*M_PI); cairo_line_to(cr, 1.0, 1.0 - radius); cairo_arc(cr, 1.0 - radius, 1.0 - radius, radius, 0, M_PI / 2); cairo_line_to(cr, radius, 1.0); cairo_arc(cr, radius, 1.0 - radius, radius, M_PI / 2, M_PI); cairo_fill(cr); } cairo_destroy(cr); cairo_surface_destroy(surface); corner->data = g_new0(guint8, size * rowstride); /* cogl doesn't seem to support the conversion, do it manually */ /* borrowed from clutter-cairo, conversion from ARGB pre-multiplied * to RGBA */ for (y = 0; y < size; y++) { src_p = (guint32 *) (data + y * rowstride); dst_p = corner->data + y * rowstride; for (x = 0; x < size; x++) { guint8 alpha = (*src_p >> 24) & 0xff; if (alpha == 0) { dst_p[0] = dst_p[1] = dst_p[2] = dst_p[3] = alpha; } else { #if G_BYTE_ORDER == G_LITTLE_ENDIAN dst_p[0] = (((*src_p >> 16) & 0xff) * 255 ) / alpha; dst_p[1] = (((*src_p >> 8) & 0xff) * 255 ) / alpha; dst_p[2] = (((*src_p >> 0) & 0xff) * 255 ) / alpha; dst_p[3] = alpha; #elif G_BYTE_ORDER == G_BIG_ENDIAN dst_p[0] = alpha; dst_p[1] = (((*src_p >> 0) & 0xff) * 255 ) / alpha; dst_p[2] = (((*src_p >> 8) & 0xff) * 255 ) / alpha; dst_p[3] = (((*src_p >> 16) & 0xff) * 255 ) / alpha; #else /* !G_LITTLE_ENDIAN && !G_BIG_ENDIAN */ #error unknown ENDIAN type #endif /* !G_LITTLE_ENDIAN && !G_BIG_ENDIAN */ } dst_p += 4; src_p++; } } g_free(data); texture = cogl_texture_new_from_data(size, size, COGL_TEXTURE_NONE, COGL_PIXEL_FORMAT_RGBA_8888, COGL_PIXEL_FORMAT_ANY, rowstride, corner->data); g_assert(texture != COGL_INVALID_HANDLE); corner->ref_count = 1; corner->texture = texture; g_hash_table_insert(all_corners, corner, corner); return corner; } static void corner_unref(Corner *corner) { corner->ref_count --; if (corner->ref_count == 0) { g_hash_table_remove(all_corners, corner); cogl_texture_unref(corner->texture); g_free(corner->data); g_free(corner); } } static Corner * corner_get(guint radius, ClutterColor *color, guint border_width, ClutterColor *border_color) { Corner key; Corner *corner; if (all_corners == NULL) { all_corners = g_hash_table_new(corner_hash, corner_equal); } key.radius = radius; key.color = *color; key.border_color = *border_color; key.border_width = border_width; corner = g_hash_table_lookup(all_corners, &key); if (!corner) { corner = create_corner_texture(&key); } else { corner->ref_count ++; } return corner; } static void big_rectangle_update_corners(BigRectangle *rectangle) { Corner *corner; corner = NULL; if (rectangle->radius != 0) { ClutterColor *color; ClutterColor *border_color; guint border_width; g_object_get(rectangle, "border-color", &border_color, "border-width", &border_width, "color", &color, NULL); corner = corner_get(rectangle->radius, color, border_width, border_color); clutter_color_free(border_color); clutter_color_free(color); } if (rectangle->corner) { corner_unref(rectangle->corner); } rectangle->corner = corner; if (corner) { if (!rectangle->corner_material) rectangle->corner_material = cogl_material_new(); cogl_material_set_layer (rectangle->corner_material, 0, rectangle->corner->texture); } rectangle->corners_dirty = FALSE; } static void big_rectangle_paint(ClutterActor *actor) { BigRectangle *rectangle; ClutterColor *color; ClutterColor *border_color; guint8 actor_opacity; CoglColor tmp_color; guint border_width; ClutterActorBox box; float radius; float width; float height; float max; rectangle = BIG_RECTANGLE(actor); if (rectangle->radius == 0) { /* In that case we are no different than our parent class, * so don't bother */ CLUTTER_ACTOR_CLASS(big_rectangle_parent_class)->paint(actor); return; } if (rectangle->corners_dirty) big_rectangle_update_corners(rectangle); g_object_get(rectangle, "border-color", &border_color, "border-width", &border_width, "color", &color, NULL); actor_opacity = clutter_actor_get_paint_opacity (actor); clutter_actor_get_allocation_box(actor, &box); /* translation was already done */ box.x2 -= box.x1; box.y2 -= box.y1; width = box.x2; height = box.y2; radius = rectangle->radius; max = MAX(border_width, radius); if (radius != 0) { cogl_color_set_from_4ub(&tmp_color, actor_opacity, actor_opacity, actor_opacity, actor_opacity); cogl_material_set_color(rectangle->corner_material, &tmp_color); cogl_set_source(rectangle->corner_material); /* NW */ cogl_rectangle_with_texture_coords(0, 0, max, max, 0, 0, 0.5, 0.5); /* NE */ cogl_rectangle_with_texture_coords(width - max, 0, width, max, 0.5, 0, 1.0, 0.5); /* SW */ cogl_rectangle_with_texture_coords(0, height - max, max, height, 0, 0.5, 0.5, 1.0); /* SE */ cogl_rectangle_with_texture_coords(width - max, height - max, width, height, 0.5, 0.5, 1.0, 1.0); } if (border_width != 0) { if (!rectangle->border_material) rectangle->border_material = cogl_material_new (); cogl_color_set_from_4ub(&tmp_color, border_color->red, border_color->green, border_color->blue, actor_opacity * border_color->alpha / 255); cogl_color_premultiply (&tmp_color); cogl_material_set_color(rectangle->border_material, &tmp_color); cogl_set_source(rectangle->border_material); /* NORTH */ cogl_rectangle(max, 0, width - max, border_width); /* EAST */ cogl_rectangle(width - border_width, max, width, height - max); /* SOUTH */ cogl_rectangle(max, height - border_width, width - max, height); /* WEST */ cogl_rectangle(0, max, border_width, height - max); } if (!rectangle->background_material) rectangle->background_material = cogl_material_new (); cogl_color_set_from_4ub(&tmp_color, color->red, color->green, color->blue, actor_opacity * color->alpha / 255); cogl_color_premultiply (&tmp_color); cogl_material_set_color(rectangle->background_material, &tmp_color); cogl_set_source(rectangle->background_material); if (radius > border_width) { /* Once we've drawn the borders and corners, if the corners are bigger * the the border width, the remaining area is shaped like * * ######## * ########## * ########## * ######## * * We draw it in 3 pieces - first the top and bottom, then the main * rectangle */ cogl_rectangle(radius, border_width, width - radius, radius); cogl_rectangle(radius, height - radius, width - radius, height - border_width); } cogl_rectangle(border_width, max, width - border_width, height - max); clutter_color_free(border_color); clutter_color_free(color); } static void big_rectangle_notify(GObject *object, GParamSpec *pspec) { BigRectangle *rectangle; rectangle = BIG_RECTANGLE(object); if (g_str_equal(pspec->name, "border-width") || g_str_equal(pspec->name, "color") || g_str_equal(pspec->name, "border-color")) { rectangle->corners_dirty = TRUE; } } static void big_rectangle_set_property(GObject *object, guint prop_id, const GValue *value, GParamSpec *pspec) { BigRectangle *rectangle; rectangle = BIG_RECTANGLE(object); switch (prop_id) { case PROP_CORNER_RADIUS: rectangle->radius = g_value_get_uint(value); rectangle->corners_dirty = TRUE; break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void big_rectangle_get_property(GObject *object, guint prop_id, GValue *value, GParamSpec *pspec) { BigRectangle *rectangle; rectangle = BIG_RECTANGLE(object); switch (prop_id) { case PROP_CORNER_RADIUS: g_value_set_uint(value, rectangle->radius); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void big_rectangle_dispose(GObject *object) { BigRectangle *rectangle; rectangle = BIG_RECTANGLE(object); if (rectangle->corner) { corner_unref(rectangle->corner); rectangle->corner = NULL; } if (rectangle->corner_material) { cogl_material_unref (rectangle->corner_material); rectangle->corner_material = NULL; } if (rectangle->background_material) { cogl_material_unref (rectangle->background_material); rectangle->background_material = NULL; } if (rectangle->border_material) { cogl_material_unref (rectangle->border_material); rectangle->border_material = NULL; } if (G_OBJECT_CLASS(big_rectangle_parent_class)->dispose) G_OBJECT_CLASS(big_rectangle_parent_class)->dispose(object); } static void big_rectangle_class_init(BigRectangleClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); gobject_class->dispose = big_rectangle_dispose; gobject_class->set_property = big_rectangle_set_property; gobject_class->get_property = big_rectangle_get_property; gobject_class->notify = big_rectangle_notify; actor_class->paint = big_rectangle_paint; g_object_class_install_property (gobject_class, PROP_CORNER_RADIUS, g_param_spec_uint("corner-radius", "Corner radius", "Radius of the rectangle rounded corner", 0, G_MAXUINT, 0, G_PARAM_READWRITE | G_PARAM_CONSTRUCT)); } static void big_rectangle_init(BigRectangle *rectangle) { }