/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ #ifndef __ST_SHADOW__ #define __ST_SHADOW__ #include G_BEGIN_DECLS #define ST_TYPE_SHADOW (st_shadow_get_type ()) typedef struct _StShadow StShadow; /** * StShadow: * @color: shadow's color * @xoffset: horizontal offset - positive values mean placement to the right, * negative values placement to the left of the element. * @yoffset: vertical offset - positive values mean placement below, negative * values placement above the element. * @blur: shadow's blur radius - a value of 0.0 will result in a hard shadow. * @spread: shadow's spread radius - grow the shadow without enlarging the * blur. * * Attributes of the -st-shadow property. */ struct _StShadow { ClutterColor color; gdouble xoffset; gdouble yoffset; gdouble blur; gdouble spread; }; GType st_shadow_get_type (void) G_GNUC_CONST; StShadow *st_shadow_new (ClutterColor *color, gdouble xoffset, gdouble yoffset, gdouble blur, gdouble spread); StShadow *st_shadow_copy (const StShadow *shadow); void st_shadow_free (StShadow *shadow); gboolean st_shadow_equal (StShadow *shadow, StShadow *other); void st_shadow_get_box (StShadow *shadow, const ClutterActorBox *actor_box, ClutterActorBox *shadow_box); G_END_DECLS #endif /* __ST_SHADOW__ */