/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */ const Clutter = imports.gi.Clutter; const Shell = imports.gi.Shell; const Signals = imports.signals; const Main = imports.ui.main; const OVERLAY_COLOR = new Clutter.Color(); OVERLAY_COLOR.from_pixel(0x00000044); const BOX_BACKGROUND_COLOR = new Clutter.Color(); BOX_BACKGROUND_COLOR.from_pixel(0x000000cc); const BOX_TEXT_COLOR = new Clutter.Color(); BOX_TEXT_COLOR.from_pixel(0xffffffff); const BOX_WIDTH = 320; const BOX_HEIGHT = 56; function RunDialog() { this._init(); }; RunDialog.prototype = { _init : function() { let global = Shell.Global.get(); // All actors are inside _group. We create it initially // hidden then show it in show() this._group = new Clutter.Group({ visible: false }); global.stage.add_actor(this._group); this._overlay = new Clutter.Rectangle({ color: OVERLAY_COLOR, width: global.screen_width, height: global.screen_height, border_width: 0, reactive: true }); this._group.add_actor(this._overlay); let boxGroup = new Clutter.Group(); boxGroup.set_position((global.screen_width - BOX_WIDTH) / 2, (global.screen_height - BOX_HEIGHT) / 2); this._group.add_actor(boxGroup); let box = new Clutter.Rectangle({ color: BOX_BACKGROUND_COLOR, reactive: false, width: BOX_WIDTH, height: BOX_HEIGHT, border_width: 0 }); boxGroup.add_actor(box); let label = new Clutter.Text({ color: BOX_TEXT_COLOR, font_name: '18px Sans', text: 'Please enter a command:' }); label.set_position(6, 6); boxGroup.add_actor(label); this._entry = new Clutter.Text({ color: BOX_TEXT_COLOR, font_name: '20px Sans Bold', editable: true, activatable: true, singleLineMode: true, text: '', width: BOX_WIDTH - 12, height: BOX_HEIGHT - 12 }); // TODO: Implement relative positioning using Tidy. this._entry.set_position(6, 30); boxGroup.add_actor(this._entry); let me = this; this._entry.connect('activate', function (o, e) { me.hide(); me._run(o.get_text()); return false; }); }, _run : function(command) { if (command.slice(0, 3) == 'js ') { let commandHeader = "const Clutter = imports.gi.Clutter; " + "const GLib = imports.gi.GLib; " + "const Gtk = imports.gi.Gtk; " + "const Mainloop = imports.mainloop; " + "const Meta = imports.gi.Meta; " + "const Shell = imports.gi.Shell; " + "const Main = imports.ui.main; "; let cmd = commandHeader + command.substring(2); try { let result = eval(cmd); log("" + result); } catch (e) { log(e); } } else if (command == 'restart') { let global = Shell.Global.get(); global.reexec_self(); } else if (command) { var p = new Shell.Process({'args' : [command]}); try { p.run(); } catch (e) { // TODO: Give the user direct feedback. log('Could not run command ' + command + '.'); } } this.emit('run'); }, show : function() { let me = this; if (this._group.visible) // Already shown return false; if (!Main.startModal()) return false; this._group.show_all(); this._entry.connect('key-press-event', function(o, e) { if (Shell.get_event_key_symbol(e) == Clutter.Escape) { me.hide(); me.emit('cancel'); return true; } else return false; }); let global = Shell.Global.get(); global.stage.set_key_focus(this._entry); return true; }, hide : function() { if (!this._group.visible) return; this._group.hide(); Main.endModal(); }, destroy : function(){ this.hide(); this._group.destroy(); } }; Signals.addSignalMethods(RunDialog.prototype);