// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*- const Clutter = imports.gi.Clutter; const Gdk = imports.gi.Gdk; const Gio = imports.gi.Gio; const GLib = imports.gi.GLib; const Lang = imports.lang; const Meta = imports.gi.Meta; const Pango = imports.gi.Pango; const St = imports.gi.St; const Shell = imports.gi.Shell; const Signals = imports.signals; const Params = imports.misc.params; const Lightbox = imports.ui.lightbox; const Main = imports.ui.main; const Tweener = imports.ui.tweener; const OPEN_AND_CLOSE_TIME = 0.1; const FADE_IN_BUTTONS_TIME = 0.33; const FADE_OUT_DIALOG_TIME = 1.0; const State = { OPENED: 0, CLOSED: 1, OPENING: 2, CLOSING: 3, FADED_OUT: 4 }; const ModalDialog = new Lang.Class({ Name: 'ModalDialog', _init: function(params) { params = Params.parse(params, { shellReactive: false, styleClass: null }); this.state = State.CLOSED; this._hasModal = false; this._shellReactive = params.shellReactive; this._group = new St.Group({ visible: false, x: 0, y: 0 }); Main.uiGroup.add_actor(this._group); let constraint = new Clutter.BindConstraint({ source: global.stage, coordinate: Clutter.BindCoordinate.ALL }); this._group.add_constraint(constraint); this._group.connect('destroy', Lang.bind(this, this._onGroupDestroy)); this._actionKeys = {}; this._group.connect('key-press-event', Lang.bind(this, this._onKeyPressEvent)); this._backgroundBin = new St.Bin(); this._group.add_actor(this._backgroundBin); this._dialogLayout = new St.BoxLayout({ style_class: 'modal-dialog', vertical: true }); if (params.styleClass != null) { this._dialogLayout.add_style_class_name(params.styleClass); } if (!this._shellReactive) { this._lightbox = new Lightbox.Lightbox(this._group, { inhibitEvents: true }); this._lightbox.highlight(this._backgroundBin); let stack = new Shell.Stack(); this._backgroundBin.child = stack; this._eventBlocker = new Clutter.Group({ reactive: true }); stack.add_actor(this._eventBlocker); stack.add_actor(this._dialogLayout); } else { this._backgroundBin.child = this._dialogLayout; } this.contentLayout = new St.BoxLayout({ vertical: true }); this._dialogLayout.add(this.contentLayout, { x_fill: true, y_fill: true, x_align: St.Align.MIDDLE, y_align: St.Align.START }); this._buttonLayout = new St.BoxLayout({ style_class: 'modal-dialog-button-box', vertical: false }); this._dialogLayout.add(this._buttonLayout, { expand: true, x_align: St.Align.MIDDLE, y_align: St.Align.END }); global.focus_manager.add_group(this._dialogLayout); this._initialKeyFocus = this._dialogLayout; this._savedKeyFocus = null; }, destroy: function() { this._group.destroy(); }, setButtons: function(buttons) { let hadChildren = this._buttonLayout.get_children() > 0; this._buttonLayout.destroy_all_children(); this._actionKeys = {}; for (let i = 0; i < buttons.length; i++) { let buttonInfo = buttons[i]; let label = buttonInfo['label']; let action = buttonInfo['action']; let key = buttonInfo['key']; buttonInfo.button = new St.Button({ style_class: 'modal-dialog-button', reactive: true, can_focus: true, label: label }); let x_alignment; if (buttons.length == 1) x_alignment = St.Align.END; else if (i == 0) x_alignment = St.Align.START; else if (i == buttons.length - 1) x_alignment = St.Align.END; else x_alignment = St.Align.MIDDLE; if (this._initialKeyFocus == this._dialogLayout || this._buttonLayout.contains(this._initialKeyFocus)) this._initialKeyFocus = buttonInfo.button; this._buttonLayout.add(buttonInfo.button, { expand: true, x_fill: false, y_fill: false, x_align: x_alignment, y_align: St.Align.MIDDLE }); buttonInfo.button.connect('clicked', action); if (key) this._actionKeys[key] = action; } // Fade in buttons if there weren't any before if (!hadChildren && buttons.length > 0) { this._buttonLayout.opacity = 0; Tweener.addTween(this._buttonLayout, { opacity: 255, time: FADE_IN_BUTTONS_TIME, transition: 'easeOutQuad', onComplete: Lang.bind(this, function() { this.emit('buttons-set'); }) }); } else { this.emit('buttons-set'); } }, _onKeyPressEvent: function(object, keyPressEvent) { let symbol = keyPressEvent.get_key_symbol(); let action = this._actionKeys[symbol]; if (action) action(); }, _onGroupDestroy: function() { this.emit('destroy'); }, _fadeOpen: function() { let monitor = Main.layoutManager.focusMonitor; this._backgroundBin.set_position(monitor.x, monitor.y); this._backgroundBin.set_size(monitor.width, monitor.height); this.state = State.OPENING; this._dialogLayout.opacity = 255; if (this._lightbox) this._lightbox.show(); this._group.opacity = 0; this._group.show(); Tweener.addTween(this._group, { opacity: 255, time: OPEN_AND_CLOSE_TIME, transition: 'easeOutQuad', onComplete: Lang.bind(this, function() { this.state = State.OPENED; this.emit('opened'); }) }); }, setInitialKeyFocus: function(actor) { this._initialKeyFocus = actor; }, open: function(timestamp) { if (this.state == State.OPENED || this.state == State.OPENING) return true; if (!this.pushModal(timestamp)) return false; this._fadeOpen(); return true; }, close: function(timestamp) { if (this.state == State.CLOSED || this.state == State.CLOSING) return; this.state = State.CLOSING; this.popModal(timestamp); this._savedKeyFocus = null; Tweener.addTween(this._group, { opacity: 0, time: OPEN_AND_CLOSE_TIME, transition: 'easeOutQuad', onComplete: Lang.bind(this, function() { this.state = State.CLOSED; this._group.hide(); }) }); }, // Drop modal status without closing the dialog; this makes the // dialog insensitive as well, so it needs to be followed shortly // by either a close() or a pushModal() popModal: function(timestamp) { if (!this._hasModal) return; let focus = global.stage.key_focus; if (focus && this._group.contains(focus)) this._savedKeyFocus = focus; else this._savedKeyFocus = null; Main.popModal(this._group, timestamp); global.gdk_screen.get_display().sync(); this._hasModal = false; if (!this._shellReactive) this._eventBlocker.raise_top(); }, pushModal: function (timestamp) { if (this._hasModal) return true; if (!Main.pushModal(this._group, timestamp)) return false; this._hasModal = true; if (this._savedKeyFocus) { this._savedKeyFocus.grab_key_focus(); this._savedKeyFocus = null; } else this._initialKeyFocus.grab_key_focus(); if (!this._shellReactive) this._eventBlocker.lower_bottom(); return true; }, // This method is like close, but fades the dialog out much slower, // and leaves the lightbox in place. Once in the faded out state, // the dialog can be brought back by an open call, or the lightbox // can be dismissed by a close call. // // The main point of this method is to give some indication to the user // that the dialog reponse has been acknowledged but will take a few // moments before being processed. // e.g., if a user clicked "Log Out" then the dialog should go away // imediately, but the lightbox should remain until the logout is // complete. _fadeOutDialog: function(timestamp) { if (this.state == State.CLOSED || this.state == State.CLOSING) return; if (this.state == State.FADED_OUT) return; this.popModal(timestamp); Tweener.addTween(this._dialogLayout, { opacity: 0, time: FADE_OUT_DIALOG_TIME, transition: 'easeOutQuad', onComplete: Lang.bind(this, function() { this.state = State.FADED_OUT; }) }); } }); Signals.addSignalMethods(ModalDialog.prototype);