// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*- // // A widget showing the user avatar and name /* exported UserWidget */ const { Clutter, GLib, GObject, St } = imports.gi; const Params = imports.misc.params; var AVATAR_ICON_SIZE = 64; // Adapted from gdm/gui/user-switch-applet/applet.c // // Copyright (C) 2004-2005 James M. Cape . // Copyright (C) 2008,2009 Red Hat, Inc. var Avatar = class { constructor(user, params) { this._user = user; params = Params.parse(params, { reactive: false, iconSize: AVATAR_ICON_SIZE, styleClass: 'user-icon' }); this._iconSize = params.iconSize; let scaleFactor = St.ThemeContext.get_for_stage(global.stage).scale_factor; this.actor = new St.Bin({ style_class: params.styleClass, track_hover: params.reactive, reactive: params.reactive, width: this._iconSize * scaleFactor, height: this._iconSize * scaleFactor }); // Monitor the scaling factor to make sure we recreate the avatar when needed. let themeContext = St.ThemeContext.get_for_stage(global.stage); themeContext.connect('notify::scale-factor', this.update.bind(this)); } setSensitive(sensitive) { this.actor.can_focus = sensitive; this.actor.reactive = sensitive; } update() { let iconFile = this._user.get_icon_file(); if (iconFile && !GLib.file_test(iconFile, GLib.FileTest.EXISTS)) iconFile = null; if (iconFile) { this.actor.child = null; this.actor.style = ` background-image: url("${iconFile}"); background-size: ${this._iconSize}px`; } else { this.actor.style = null; this.actor.child = new St.Icon({ icon_name: 'avatar-default-symbolic', icon_size: this._iconSize }); } } }; var UserWidgetLabel = GObject.registerClass( class UserWidgetLabel extends St.Widget { _init(user) { super._init({ layout_manager: new Clutter.BinLayout() }); this._user = user; this._realNameLabel = new St.Label({ style_class: 'user-widget-label', y_align: Clutter.ActorAlign.CENTER }); this.add_child(this._realNameLabel); this._userNameLabel = new St.Label({ style_class: 'user-widget-label', y_align: Clutter.ActorAlign.CENTER }); this.add_child(this._userNameLabel); this._currentLabel = null; this._userLoadedId = this._user.connect('notify::is-loaded', this._updateUser.bind(this)); this._userChangedId = this._user.connect('changed', this._updateUser.bind(this)); this._updateUser(); // We can't override the destroy vfunc because that might be called during // object finalization, and we can't call any JS inside a GC finalize callback, // so we use a signal, that will be disconnected by GObject the first time // the actor is destroyed (which is guaranteed to be as part of a normal // destroy() call from JS, possibly from some ancestor) this.connect('destroy', this._onDestroy.bind(this)); } _onDestroy() { if (this._userLoadedId != 0) { this._user.disconnect(this._userLoadedId); this._userLoadedId = 0; } if (this._userChangedId != 0) { this._user.disconnect(this._userChangedId); this._userChangedId = 0; } } vfunc_allocate(box, flags) { this.set_allocation(box, flags); let availWidth = box.x2 - box.x1; let availHeight = box.y2 - box.y1; let [, , natRealNameWidth] = this._realNameLabel.get_preferred_size(); if (natRealNameWidth <= availWidth) this._currentLabel = this._realNameLabel; else this._currentLabel = this._userNameLabel; this.label_actor = this._currentLabel; let childBox = new Clutter.ActorBox(); childBox.x1 = 0; childBox.y1 = 0; childBox.x2 = availWidth; childBox.y2 = availHeight; this._currentLabel.allocate(childBox, flags); } vfunc_paint() { this._currentLabel.paint(); } _updateUser() { if (this._user.is_loaded) { this._realNameLabel.text = this._user.get_real_name(); this._userNameLabel.text = this._user.get_user_name(); } else { this._realNameLabel.text = ''; this._userNameLabel.text = ''; } } }); var UserWidget = class { constructor(user) { this._user = user; this.actor = new St.BoxLayout({ style_class: 'user-widget', vertical: false }); this.actor.connect('destroy', this._onDestroy.bind(this)); this._avatar = new Avatar(user); this.actor.add_child(this._avatar.actor); this._label = new UserWidgetLabel(user); this.actor.add_child(this._label); this._label.bind_property('label-actor', this.actor, 'label-actor', GObject.BindingFlags.SYNC_CREATE); this._userLoadedId = this._user.connect('notify::is-loaded', this._updateUser.bind(this)); this._userChangedId = this._user.connect('changed', this._updateUser.bind(this)); this._updateUser(); } _onDestroy() { if (this._userLoadedId != 0) { this._user.disconnect(this._userLoadedId); this._userLoadedId = 0; } if (this._userChangedId != 0) { this._user.disconnect(this._userChangedId); this._userChangedId = 0; } } _updateUser() { this._avatar.update(); } };