/* -*- mode: js2; js2-basic-offset: 4; tab-width: 4; indent-tabs-mode: nil -*- */ const Tweener = imports.tweener.tweener; const Clutter = imports.gi.Clutter; const Pango = imports.gi.Pango; const Lang = imports.lang; const Main = imports.ui.main; const Overlay = imports.ui.overlay; const Panel = imports.ui.panel; const Meta = imports.gi.Meta; const Shell = imports.gi.Shell; const Big = imports.gi.Big; const GdkPixbuf = imports.gi.GdkPixbuf; // Windows are slightly translucent in the overlay mode const WINDOW_OPACITY = 0.9 * 255; const FOCUS_ANIMATION_TIME = 0.15; const WINDOWCLONE_BG_COLOR = new Clutter.Color(); WINDOWCLONE_BG_COLOR.from_pixel(0x000000f0); const WINDOWCLONE_TITLE_COLOR = new Clutter.Color(); WINDOWCLONE_TITLE_COLOR.from_pixel(0xffffffff); // Define a layout scheme for small window counts. For larger // counts we fall back to an algorithm. We need more schemes here // unless we have a really good algorithm. // Each triplet is [xCenter, yCenter, scale] where the scale // is relative to the width of the workspace. const POSITIONS = { 1: [[0.5, 0.5, 0.8]], 2: [[0.25, 0.5, 0.4], [0.75, 0.5, 0.4]], 3: [[0.25, 0.25, 0.33], [0.75, 0.25, 0.33], [0.5, 0.75, 0.33]], 4: [[0.25, 0.25, 0.33], [0.75, 0.25, 0.33], [0.75, 0.75, 0.33], [0.25, 0.75, 0.33]], 5: [[0.165, 0.25, 0.28], [0.495, 0.25, 0.28], [0.825, 0.25, 0.28], [0.25, 0.75, 0.4], [0.75, 0.75, 0.4]] }; // Spacing between workspaces. At the moment, the same spacing is used // in both zoomed-in and zoomed-out views; this is slightly // metaphor-breaking, but the alternatives are also weird. const GRID_SPACING = 15; function Workspace(workspaceNum) { this._init(workspaceNum); } Workspace.prototype = { _init : function(workspaceNum) { let me = this; let global = Shell.Global.get(); this._workspaceNum = workspaceNum; this.actor = new Clutter.Group(); let windows = global.get_windows().filter(this._isMyWindow, this); // Find the desktop window for (let i = 0; i < windows.length; i++) { if (windows[i].get_window_type() == Meta.WindowType.DESKTOP) { this._desktop = this._makeClone(windows[i]); break; } } // If there wasn't one, fake it if (!this._desktop) this._desktop = this._makeDesktopRectangle(); let metaWorkspace = global.screen.get_workspace_by_index(workspaceNum); this._desktop.connect('button-press-event', function(actor, event) { metaWorkspace.activate(event.get_time()); Main.hide_overlay(); }); this.actor.add_actor(this._desktop); // Create clones for remaining windows that should be // visible in the overlay this._windows = [this._desktop]; for (let i = 0; i < windows.length; i++) { if (this._isOverlayWindow(windows[i])) { let clone = this._makeClone(windows[i], i); clone.connect("button-press-event", function(clone, event) { clone.raise_top(); me._activateWindow(clone.realWindow, event.get_time()); }); clone.connect('enter-event', function (a, e) { me._cloneEnter(clone, e); }); clone.connect('leave-event', function (a, e) { me._cloneLeave(clone, e); }); this.actor.add_actor(clone); this._windows.push(clone); } } this._overlappedMode = !((this._windows.length-1) in POSITIONS); this._removeButton = null; this._visible = false; }, // Checks if the workspace is empty (ie, contains only a desktop window) isEmpty : function() { return this._windows.length == 1; }, // Change Workspace's removability. setRemovable : function(removable, buttonSize) { let global = Shell.Global.get(); if (removable) { if (this._removeButton) return; this._removeButton = new Clutter.Texture({ width: buttonSize, height: buttonSize, reactive: true }); this._removeButton.set_from_file(global.imagedir + "remove-workspace.svg"); this._removeButton.connect('button-press-event', Lang.bind(this, this._removeSelf)); this.actor.add_actor(this._removeButton); if (this._visible) { this._removeButton.set_position( this.gridX + (this._desktop.width * this.scale - this._removeButton.width) / 2, this.gridY + (this._desktop.height * this.scale - this._removeButton.height) / 2); this._removeButton.set_opacity(0); Tweener.addTween(this._removeButton, { opacity: 255, time: Overlay.ANIMATION_TIME, transition: "easeOutQuad" }); } } else { if (!this._removeButton) return; if (this._visible) { Tweener.addTween(this._removeButton, { opacity: 0, time: Overlay.ANIMATION_TIME, transition: "easeOutQuad", onComplete: this._removeRemoveButton, onCompleteScope: this }); } else { this._removeButton.destroy(); this._removeButton = null; } } }, _removeRemoveButton : function() { this._removeButton.destroy(); this._removeButton = null; }, // Animate the full-screen to overlay transition. zoomToOverlay : function() { let global = Shell.Global.get(); // Move the desktop into size/position this._desktop.set_position(this.fullSizeX, this.fullSizeY); Tweener.addTween(this._desktop, { x: this.gridX, y: this.gridY, scale_x: this.scale, scale_y: this.scale, time: Overlay.ANIMATION_TIME, transition: "easeOutQuad" }); // Likewise for each of the windows in the workspace. This // would be easier if we just positioned and scaled the entire // workspace group rather than going each window individually, // but if we do that then the windows of the active workspace // will trace out a curved path as they move into place, which // looks odd. Positioning everything independently lets us // move them in a straight line to their final destination. for (let i = 1; i < this._windows.length; i++) { let window = this._windows[i]; let [xCenter, yCenter, fraction] = this._computeWindowPosition(i); xCenter = this.gridX + this.scale * (xCenter * global.screen_width); yCenter = this.gridY + this.scale * (yCenter * global.screen_height); let size = Math.max(window.width, window.height); let desiredSize = global.screen_width * fraction; let scale = Math.min(desiredSize / size, 1.0) * this.scale; window.set_position(this.fullSizeX + window.origX, this.fullSizeY + window.origY); Tweener.addTween(window, { x: xCenter - 0.5 * scale * window.width, y: yCenter - 0.5 * scale * window.height, scale_x: scale, scale_y: scale, time: Overlay.ANIMATION_TIME, opacity: WINDOW_OPACITY, transition: "easeOutQuad" }); } // If the workspace is removable, animate in its removeButton if (this._removeButton) { this._removeButton.set_position( this.fullSizeX + (this._desktop.width - this._removeButton.width) / 2, this.fullSizeY + (this._desktop.height - this._removeButton.height) / 2); this._removeButton.set_opacity(0); Tweener.addTween(this._removeButton, { x: this.gridX + (this._desktop.width * this.scale - this._removeButton.width) / 2, y: this.gridY + (this._desktop.height * this.scale - this._removeButton.height) / 2, opacity: 255, time: Overlay.ANIMATION_TIME, transition: "easeOutQuad" }); } this._visible = true; }, // Animates the return from overlay mode zoomFromOverlay : function() { for (let i = 0; i < this._windows.length; i++) { let window = this._windows[i]; if (window.cloneTitle) window.cloneTitle.hide(); Tweener.addTween(window, { x: this.fullSizeX + window.origX, y: this.fullSizeY + window.origY, scale_x: 1.0, scale_y: 1.0, time: Overlay.ANIMATION_TIME, opacity: 255, transition: "easeOutQuad" }); } if (this._removeButton) { Tweener.addTween(this._removeButton, { x: this.fullSizeX + (this._desktop.width - this._removeButton.width) / 2, y: this.fullSizeY + (this._desktop.height - this._removeButton.height) / 2, opacity: 0, time: Overlay.ANIMATION_TIME, transition: "easeOutQuad" }); } this._visible = false; }, // Animates grid shrinking/expanding when a row or column // of workspaces is added or removed resizeToGrid : function (oldScale) { let me = this; let rescale = this.scale / oldScale; for (let i = 0; i < this._windows.length; i++) { let newX = this.gridX + (this._windows[i].x - this._desktop.x) * rescale; let newY = this.gridY + (this._windows[i].y - this._desktop.y) * rescale; let newWindowScale = this._windows[i].scale_x * rescale; let window = this._windows[i]; Tweener.addTween(window, { x: newX, y: newY, scale_x: newWindowScale, scale_y: newWindowScale, time: Overlay.ANIMATION_TIME, transition: "easeOutQuad", onComplete: function () { me._adjustCloneTitle(window); } }); } if (this._removeButton) { // This gets layered on top of any already-running fade-out // animation from setRemovable Tweener.addTween(this._removeButton, { x: this.gridX + (this._desktop.width * this.scale - this._removeButton.width) / 2, y: this.gridY + (this._desktop.height * this.scale - this._removeButton.height) / 2, time: Overlay.ANIMATION_TIME, transition: "easeOutQuad" }); } }, // Animates the addition of a new (empty) workspace slideIn : function(oldScale) { let global = Shell.Global.get(); if (this.gridCol > this.gridRow) { this._desktop.set_position(global.screen_width, this.gridY); this._desktop.set_scale(oldScale, oldScale); } else { this._desktop.set_position(this.gridX, global.screen_height); this._desktop.set_scale(this.scale, this.scale); } Tweener.addTween(this._desktop, { x: this.gridX, y: this.gridY, scale_x: this.scale, scale_y: this.scale, time: Overlay.ANIMATION_TIME, transition: "easeOutQuad" }); if (this._removeButton) { this._removeButton.set_position( this._desktop.x + (this._desktop.width * oldScale - this._removeButton.width) / 2, this._desktop.y + (this._desktop.height * oldScale - this._removeButton.height) / 2); this._removeButton.set_opacity(0); Tweener.addTween(this._removeButton, { x: this.gridX + (this._desktop.width * this.scale - this._removeButton.width) / 2, y: this.gridY + (this._desktop.height * this.scale - this._removeButton.height) / 2, opacity: 255, time: Overlay.ANIMATION_TIME, transition: "easeOutQuad" }); } this._visible = true; }, // Animates the removal of a workspace slideOut : function(onComplete) { let global = Shell.Global.get(); let destX = this._desktop.x, destY = this._desktop.y; if (this.gridCol > this.gridRow) destX = global.screen_width; else destY = global.screen_height; Tweener.addTween(this._desktop, { x: destX, y: destY, scale_x: this.scale, scale_y: this.scale, time: Overlay.ANIMATION_TIME, transition: "easeOutQuad", onComplete: onComplete }); if (this._removeButton) { // This gets layered on top of any already-running fade-out // animation from setRemovable() Tweener.addTween(this._removeButton, { x: destX + (this._desktop.width * this.scale - this._removeButton.width) / 2, y: destY + (this._desktop.height * this.scale - this._removeButton.height) / 2, time: Overlay.ANIMATION_TIME, transition: "easeOutQuad" }); } this._visible = false; }, destroy : function() { this.actor.destroy(); this.actor = null; }, // Tests if @win belongs to this workspaces _isMyWindow : function (win) { return win.get_workspace() == this._workspaceNum || (win.get_meta_window() && win.get_meta_window().is_on_all_workspaces()); }, // Tests if @win should be shown in the overlay _isOverlayWindow : function (win) { let wintype = win.get_window_type(); if (wintype == Meta.WindowType.DESKTOP || wintype == Meta.WindowType.DOCK) return false; return !win.is_override_redirect(); }, // Create a clone of a window to use in the overlay. _makeClone : function(window, index) { let clone = new Clutter.CloneTexture({ parent_texture: window.get_texture(), reactive: true, x: window.x, y: window.y }); clone.realWindow = window; clone.origX = window.x; clone.origY = window.y; clone.index = index; return clone; }, // Create a texture for the desktop background, used in the case // where there is no desktop window _makeDesktopRectangle : function() { let global = Shell.Global.get(); // In the case when we have a desktop window from the file // manager, its height is full-screen, i.e. it includes the // height of the panel, so we should not subtract the height // of the panel from global.screen_height here either to have // them show up identically. let desktop = new Clutter.Rectangle({ color: global.stage.color, reactive: true, x: 0, y: 0, width: global.screen_width, height: global.screen_height }); desktop.origX = desktop.origY = 0; return desktop; }, _computeWindowPosition : function(index) { // ignore this._windows[0], which is the desktop let windowIndex = index - 1; let numberOfWindows = this._windows.length - 1; if (numberOfWindows in POSITIONS) return POSITIONS[numberOfWindows][windowIndex]; // If we don't have a predefined scheme for this window count, // overlap the windows along the diagonal of the workspace // (improve this!) let fraction = Math.sqrt(1/numberOfWindows); // The top window goes at the lower right - this is different from the // fixed position schemes where the windows are in "reading order" // and the top window goes at the upper left. let pos = (numberOfWindows - windowIndex - 1) / (numberOfWindows - 1); let xCenter = (fraction / 2) + (1 - fraction) * pos; let yCenter = xCenter; return [xCenter, yCenter, fraction]; }, _cloneEnter: function (clone, event) { if (!clone.cloneTitle) this._createCloneTitle(clone); clone.cloneTitle.show(); this._adjustCloneTitle(clone); if (!this._overlappedMode) return; if (clone.index != this._windows.length-1) { clone.raise_top(); clone.cloneTitle.raise(clone); } }, _cloneLeave: function (clone, event) { clone.cloneTitle.hide(); if (!this._overlappedMode) return; if (clone.index != this._windows.length-1) { clone.lower(this._windows[clone.index+1]); clone.cloneTitle.raise(clone); } }, _createCloneTitle : function (clone) { let me = this; let window = clone.realWindow; let box = new Big.Box({background_color : WINDOWCLONE_BG_COLOR, y_align: Big.BoxAlignment.CENTER, corner_radius: 5, padding: 4, spacing: 4, orientation: Big.BoxOrientation.HORIZONTAL}); let icon = window.meta_window.mini_icon; let iconTexture = new Clutter.Texture({ x: clone.x, y: clone.y + clone.height - 16, width: 16, height: 16, keep_aspect_ratio: true}); Shell.clutter_texture_set_from_pixbuf(iconTexture, icon); box.append(iconTexture, Big.BoxPackFlags.NONE); let title = new Clutter.Label({color: WINDOWCLONE_TITLE_COLOR, font_name: "Sans 12", text: window.meta_window.title, ellipsize: Pango.EllipsizeMode.END}); box.append(title, Big.BoxPackFlags.EXPAND); // Get and cache the expected width (just the icon), with spacing, plus title box.fullWidth = box.width; box.hide(); // Hidden by default, show on mouseover clone.cloneTitle = box; let parent = clone.get_parent(); parent.add_actor(box); }, _adjustCloneTitle : function (clone) { let transformed = clone.get_transformed_size(); let title = clone.cloneTitle; if (!title) return; title.width = Math.min(title.fullWidth, transformed[0]); let xoff = (transformed[0] - title.width)/2; title.set_position(clone.x+xoff, clone.y); }, _activateWindow : function(w, time) { let global = Shell.Global.get(); let activeWorkspace = global.screen.get_active_workspace_index(); let windowWorkspace = w.get_workspace(); if (windowWorkspace != activeWorkspace) { let workspace = global.screen.get_workspace_by_index(windowWorkspace); workspace.activate_with_focus(w.get_meta_window(), time); } else w.get_meta_window().activate(time); Main.hide_overlay(); }, _removeSelf : function(actor, event) { let global = Shell.Global.get(); let screen = global.screen; let workspace = screen.get_workspace_by_index(this._workspaceNum); screen.remove_workspace(workspace, event.get_time()); } }; function Workspaces() { this._init(); } Workspaces.prototype = { _init : function() { let me = this; let global = Shell.Global.get(); this.actor = new Clutter.Group(); let screenWidth = global.screen_width; let screenHeight = global.screen_height; this._width = screenWidth * Overlay.WORKSPACE_GRID_SCALE; this._height = screenHeight * Overlay.WORKSPACE_GRID_SCALE; this._x = screenWidth - this._width - Overlay.WORKSPACE_GRID_PADDING; this._y = Panel.PANEL_HEIGHT + (screenHeight - this._height - Panel.PANEL_HEIGHT) / 2; this._workspaces = []; let activeWorkspaceIndex = global.screen.get_active_workspace_index(); let activeWorkspace; // Create and position workspace objects for (let w = 0; w < global.screen.n_workspaces; w++) { this._workspaces[w] = new Workspace(w); if (w == activeWorkspaceIndex) activeWorkspace = this._workspaces[w]; this.actor.add_actor(this._workspaces[w].actor); } activeWorkspace.actor.raise_top(); this._positionWorkspaces(global, activeWorkspace); // Create a backdrop rectangle, so that you don't see the // other parts of the overlay (eg, sidebar) through the gaps // between the workspaces when they're zooming in/out this._backdrop = new Clutter.Rectangle({ color: Overlay.OVERLAY_BACKGROUND_COLOR, x: this._backdropX, y: this._backdropY, width: this._backdropWidth, height: this._backdropHeight }); this.actor.add_actor(this._backdrop); this._backdrop.lower_bottom(); Tweener.addTween(this._backdrop, { x: this._x, y: this._y, width: this._width, height: this._height, time: Overlay.ANIMATION_TIME, transition: "easeOutQuad" }); // Create (+) and (-) buttons let bottomHeight = screenHeight - this._height - this._y; this._buttonSize = Math.floor(bottomHeight * 3/5); let plusX = this._x + this._width - this._buttonSize; let plusY = screenHeight - Math.floor(bottomHeight * 4/5); let plus = new Clutter.Texture({ x: plusX, y: plusY, width: this._buttonSize, height: this._buttonSize, reactive: true }); plus.set_from_file(global.imagedir + "add-workspace.svg"); plus.connect('button-press-event', this._addWorkspace); this.actor.add_actor(plus); plus.lower_bottom(); let lastWorkspace = this._workspaces[this._workspaces.length - 1]; if (lastWorkspace.isEmpty()) lastWorkspace.setRemovable(true, this._buttonSize); // Position/scale the desktop windows and their children for (let w = 0; w < this._workspaces.length; w++) this._workspaces[w].zoomToOverlay(); // Track changes to the number of workspaces this._nWorkspacesNotifyId = global.screen.connect('notify::n-workspaces', function() { me._workspacesChanged(); }); }, hide : function() { let global = Shell.Global.get(); let activeWorkspaceIndex = global.screen.get_active_workspace_index(); let activeWorkspace = this._workspaces[activeWorkspaceIndex]; this._positionWorkspaces(global, activeWorkspace); activeWorkspace.actor.raise_top(); for (let w = 0; w < this._workspaces.length; w++) this._workspaces[w].zoomFromOverlay(); Tweener.addTween(this._backdrop, { x: this._backdropX, y: this._backdropY, width: this._backdropWidth, height: this._backdropHeight, time: Overlay.ANIMATION_TIME, transition: "easeOutQuad" }); }, destroy : function() { let global = Shell.Global.get(); for (let w = 0; w < this._workspaces.length; w++) this._workspaces[w].destroy(); this._workspaces = []; this.actor.destroy(); this.actor = null; this._backdrop = null; global.screen.disconnect(this._nWorkspacesNotifyId); }, // Assign grid positions to workspaces. We can't just do a simple // row-major or column-major numbering, because we don't want the // existing workspaces to get rearranged when we add a row or // column. So we alternate between adding to rows and adding to // columns. (So, eg, when going from a 2x2 grid of 4 workspaces to // a 3x2 grid of 5 workspaces, the 4 existing workspaces stay // where they are, and the 5th one is added to the end of the // first row.) // // FIXME: need to make the metacity internal layout agree with this! _positionWorkspaces : function(global, activeWorkspace) { if (!activeWorkspace) { let activeWorkspaceIndex = global.screen.get_active_workspace_index(); activeWorkspace = this._workspaces[activeWorkspaceIndex]; } let gridWidth = Math.ceil(Math.sqrt(this._workspaces.length)); let gridHeight = Math.ceil(this._workspaces.length / gridWidth); let wsWidth = (this._width - (gridWidth - 1) * GRID_SPACING) / gridWidth; let wsHeight = (this._height - (gridHeight - 1) * GRID_SPACING) / gridHeight; let scale = wsWidth / global.screen_width; let span = 1, n = 0, row = 0, col = 0, horiz = true; for (let w = 0; w < this._workspaces.length; w++) { let workspace = this._workspaces[w]; workspace.gridRow = row; workspace.gridCol = col; workspace.gridX = this._x + workspace.gridCol * (wsWidth + GRID_SPACING); workspace.gridY = this._y + workspace.gridRow * (wsHeight + GRID_SPACING); workspace.scale = scale; if (horiz) { col++; if (col == span) { row = 0; horiz = false; } } else { row++; if (row == span) { col = 0; horiz = true; span++; } } } // Now figure out their full-size coordinates for (let w = 0; w < this._workspaces.length; w++) { let workspace = this._workspaces[w]; workspace.fullSizeX = (workspace.gridCol - activeWorkspace.gridCol) * (global.screen_width + GRID_SPACING); workspace.fullSizeY = (workspace.gridRow - activeWorkspace.gridRow) * (global.screen_height + GRID_SPACING); } // And the backdrop this._backdropX = this._workspaces[0].fullSizeX; this._backdropY = this._workspaces[0].fullSizeY; this._backdropWidth = gridWidth * (global.screen_width + GRID_SPACING) - GRID_SPACING; this._backdropHeight = gridHeight * (global.screen_height + GRID_SPACING) - GRID_SPACING; }, _workspacesChanged : function() { let global = Shell.Global.get(); let oldNumWorkspaces = this._workspaces.length; let newNumWorkspaces = global.screen.n_workspaces; if (oldNumWorkspaces == newNumWorkspaces) return; let oldScale = this._workspaces[0].scale; let oldGridWidth = Math.ceil(Math.sqrt(oldNumWorkspaces)); let oldGridHeight = Math.ceil(oldNumWorkspaces / oldGridWidth); let lostWorkspaces = []; // The old last workspace is no longer removable. this._workspaces[oldNumWorkspaces - 1].setRemovable(false); if (newNumWorkspaces > oldNumWorkspaces) { // Create new workspace groups for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++) { this._workspaces[w] = new Workspace(w); this.actor.add_actor(this._workspaces[w].actor); } } else { // Truncate the list of workspaces // FIXME: assumes that the workspaces are being removed from // the end of the list, not the start/middle lostWorkspaces = this._workspaces.splice(newNumWorkspaces); } // The new last workspace may be removable let newLastWorkspace = this._workspaces[this._workspaces.length - 1]; if (newLastWorkspace.isEmpty()) newLastWorkspace.setRemovable(true, this._buttonSize); // Figure out the new layout this._positionWorkspaces(global); let newScale = this._workspaces[0].scale; let newGridWidth = Math.ceil(Math.sqrt(newNumWorkspaces)); let newGridHeight = Math.ceil(newNumWorkspaces / newGridWidth); if (newGridWidth != oldGridWidth || newGridHeight != oldGridHeight) { // We need to resize/move the existing workspaces/windows let existingWorkspaces = Math.min(oldNumWorkspaces, newNumWorkspaces); for (let w = 0; w < existingWorkspaces; w++) this._workspaces[w].resizeToGrid(oldScale); } if (newNumWorkspaces > oldNumWorkspaces) { // Slide new workspaces in from offscreen for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++) this._workspaces[w].slideIn(oldScale); } else { // Slide old workspaces out for (let w = 0; w < lostWorkspaces.length; w++) { let workspace = lostWorkspaces[w]; workspace.slideOut(function () { workspace.destroy(); }); } // FIXME: deal with windows on the lost workspaces } }, _addWorkspace : function(actor, event) { let global = Shell.Global.get(); global.screen.append_new_workspace(false, event.get_time()); } };