// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*- imports.gi.versions.Clutter = '1.0'; imports.gi.versions.Gio = '2.0'; imports.gi.versions.Gdk = '3.0'; imports.gi.versions.GdkPixbuf = '2.0'; imports.gi.versions.Gtk = '3.0'; imports.gi.versions.TelepathyGLib = '0.12'; imports.gi.versions.TelepathyLogger = '0.2'; const Clutter = imports.gi.Clutter;; const Gettext = imports.gettext; const GLib = imports.gi.GLib; const Gtk = imports.gi.Gtk; const Lang = imports.lang; const Shell = imports.gi.Shell; const St = imports.gi.St; // We can't import shell JS modules yet, because they may have // variable initializations, etc, that depend on init() already having // been run. // "monkey patch" in some varargs ClutterContainer methods; we need // to do this per-container class since there is no representation // of interfaces in Javascript function _patchContainerClass(containerClass) { // This one is a straightforward mapping of the C method containerClass.prototype.child_set = function(actor, props) { let meta = this.get_child_meta(actor); for (let prop in props) meta[prop] = props[prop]; }; // clutter_container_add() actually is a an add-many-actors // method. We conveniently, but somewhat dubiously, take the // this opportunity to make it do something more useful. containerClass.prototype.add = function(actor, props) { this.add_actor(actor); if (props) this.child_set(actor, props); }; } function _patchLayoutClass(layoutClass, styleProps) { if (styleProps) layoutClass.prototype.hookup_style = function(container) { container.connect('style-changed', Lang.bind(this, function() { let node = container.get_theme_node(); for (let prop in styleProps) this[prop] = node.get_length(styleProps[prop]); })); }; layoutClass.prototype.child_set = function(actor, props) { let meta = this.get_child_meta(actor.get_parent(), actor); for (let prop in props) meta[prop] = props[prop]; }; } function _makeLoggingFunc(func) { return function() { return func([].join.call(arguments, ', ')); }; } function init() { // Add some bindings to the global JS namespace; (gjs keeps the web // browser convention of having that namespace be called 'window'.) window.global = Shell.Global.get(); window.log = _makeLoggingFunc(window.log); window._ = Gettext.gettext; window.C_ = Gettext.pgettext; window.ngettext = Gettext.ngettext; // Miscellaneous monkeypatching _patchContainerClass(St.BoxLayout); _patchContainerClass(St.Table); _patchLayoutClass(Clutter.TableLayout, { row_spacing: 'spacing-rows', column_spacing: 'spacing-columns' }); _patchLayoutClass(Clutter.GridLayout, { row_spacing: 'spacing-rows', column_spacing: 'spacing-columns' }); _patchLayoutClass(Clutter.BoxLayout, { spacing: 'spacing' }); Clutter.Actor.prototype.toString = function() { return St.describe_actor(this); }; let origToString = Object.prototype.toString; Object.prototype.toString = function() { let base = origToString.call(this); try { if ('actor' in this && this.actor instanceof Clutter.Actor) return base.replace(/\]$/, ' delegate for ' + this.actor.toString().substring(1)); else return base; } catch(e) { return base; } }; // Work around https://bugzilla.mozilla.org/show_bug.cgi?id=508783 Date.prototype.toLocaleFormat = function(format) { return Shell.util_format_date(format, this.getTime()); }; let slowdownEnv = GLib.getenv('GNOME_SHELL_SLOWDOWN_FACTOR'); if (slowdownEnv) { let factor = parseFloat(slowdownEnv); if (!isNaN(factor) && factor > 0.0) St.set_slow_down_factor(factor); } // OK, now things are initialized enough that we can import shell JS const Format = imports.format; const Tweener = imports.ui.tweener; Tweener.init(); String.prototype.format = Format.format; }