/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* st-button.h: Plain button actor
*
* Copyright 2007 OpenedHand
* Copyright 2008, 2009 Intel Corporation.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU Lesser General Public License,
* version 2.1, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*/
#if !defined(ST_H_INSIDE) && !defined(ST_COMPILATION)
#error "Only can be included directly.h"
#endif
#ifndef __ST_BUTTON_H__
#define __ST_BUTTON_H__
G_BEGIN_DECLS
#include
#define ST_TYPE_BUTTON (st_button_get_type ())
#define ST_BUTTON(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), ST_TYPE_BUTTON, StButton))
#define ST_IS_BUTTON(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), ST_TYPE_BUTTON))
#define ST_BUTTON_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), ST_TYPE_BUTTON, StButtonClass))
#define ST_IS_BUTTON_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), ST_TYPE_BUTTON))
#define ST_BUTTON_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), ST_TYPE_BUTTON, StButtonClass))
typedef struct _StButton StButton;
typedef struct _StButtonPrivate StButtonPrivate;
typedef struct _StButtonClass StButtonClass;
/**
* StButton:
*
* The contents of this structure is private and should only be accessed using
* the provided API.
*/
struct _StButton
{
/*< private >*/
StBin parent_instance;
StButtonPrivate *priv;
};
struct _StButtonClass
{
StBinClass parent_class;
/* vfuncs, not signals */
void (* transition) (StButton *button);
/* signals */
void (* clicked) (StButton *button);
};
GType st_button_get_type (void) G_GNUC_CONST;
StWidget *st_button_new (void);
StWidget *st_button_new_with_label (const gchar *text);
const gchar *st_button_get_label (StButton *button);
void st_button_set_label (StButton *button,
const gchar *text);
void st_button_set_toggle_mode (StButton *button,
gboolean toggle);
gboolean st_button_get_toggle_mode (StButton *button);
void st_button_set_checked (StButton *button,
gboolean checked);
gboolean st_button_get_checked (StButton *button);
void st_button_fake_release (StButton *button);
/**
* StButtonMask:
* @ST_BUTTON_ONE: button 1 (left)
* @ST_BUTTON_TWO: button 2 (middle)
* @ST_BUTTON_THREE: button 3 (right)
*
* A mask representing which mouse buttons an StButton responds to.
*/
typedef enum {
ST_BUTTON_ONE = (1 << 0),
ST_BUTTON_TWO = (1 << 1),
ST_BUTTON_THREE = (1 << 2),
} StButtonMask;
#define ST_BUTTON_MASK_FROM_BUTTON(button) (1 << ((button) - 1))
void st_button_set_button_mask (StButton *button,
StButtonMask mask);
StButtonMask st_button_get_button_mask (StButton *button);
G_END_DECLS
#endif /* __ST_BUTTON_H__ */