/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /* * st-button.h: Plain button actor * * Copyright 2007 OpenedHand * Copyright 2008, 2009 Intel Corporation. * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU Lesser General Public License, * version 2.1, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for * more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ #if !defined(ST_H_INSIDE) && !defined(ST_COMPILATION) #error "Only can be included directly.h" #endif #ifndef __ST_BUTTON_H__ #define __ST_BUTTON_H__ G_BEGIN_DECLS #include #define ST_TYPE_BUTTON (st_button_get_type ()) #define ST_BUTTON(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), ST_TYPE_BUTTON, StButton)) #define ST_IS_BUTTON(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), ST_TYPE_BUTTON)) #define ST_BUTTON_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), ST_TYPE_BUTTON, StButtonClass)) #define ST_IS_BUTTON_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), ST_TYPE_BUTTON)) #define ST_BUTTON_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), ST_TYPE_BUTTON, StButtonClass)) typedef struct _StButton StButton; typedef struct _StButtonPrivate StButtonPrivate; typedef struct _StButtonClass StButtonClass; /** * StButton: * * The contents of this structure is private and should only be accessed using * the provided API. */ struct _StButton { /*< private >*/ StBin parent_instance; StButtonPrivate *priv; }; struct _StButtonClass { StBinClass parent_class; /* vfuncs, not signals */ void (* transition) (StButton *button); /* signals */ void (* clicked) (StButton *button); }; GType st_button_get_type (void) G_GNUC_CONST; StWidget *st_button_new (void); StWidget *st_button_new_with_label (const gchar *text); const gchar *st_button_get_label (StButton *button); void st_button_set_label (StButton *button, const gchar *text); void st_button_set_toggle_mode (StButton *button, gboolean toggle); gboolean st_button_get_toggle_mode (StButton *button); void st_button_set_checked (StButton *button, gboolean checked); gboolean st_button_get_checked (StButton *button); void st_button_fake_release (StButton *button); /** * StButtonMask: * @ST_BUTTON_ONE: button 1 (left) * @ST_BUTTON_TWO: button 2 (middle) * @ST_BUTTON_THREE: button 3 (right) * * A mask representing which mouse buttons an StButton responds to. */ typedef enum { ST_BUTTON_ONE = (1 << 0), ST_BUTTON_TWO = (1 << 1), ST_BUTTON_THREE = (1 << 2), } StButtonMask; #define ST_BUTTON_MASK_FROM_BUTTON(button) (1 << ((button) - 1)) void st_button_set_button_mask (StButton *button, StButtonMask mask); StButtonMask st_button_get_button_mask (StButton *button); G_END_DECLS #endif /* __ST_BUTTON_H__ */