/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */ const Big = imports.gi.Big; const Clutter = imports.gi.Clutter; const Pango = imports.gi.Pango; const GLib = imports.gi.GLib; const Gio = imports.gi.Gio; const Gtk = imports.gi.Gtk; const Shell = imports.gi.Shell; const Lang = imports.lang; const Signals = imports.signals; const Mainloop = imports.mainloop; const Gettext = imports.gettext.domain('gnome-shell'); const _ = Gettext.gettext; const AppIcon = imports.ui.appIcon; const DND = imports.ui.dnd; const GenericDisplay = imports.ui.genericDisplay; const Main = imports.ui.main; const Workspaces = imports.ui.workspaces; const ENTERED_MENU_COLOR = new Clutter.Color(); ENTERED_MENU_COLOR.from_pixel(0x00ff0022); const WELL_DEFAULT_COLUMNS = 4; const WELL_ITEM_MIN_HSPACING = 4; const WELL_ITEM_VSPACING = 4; const MENU_ARROW_SIZE = 12; const MENU_SPACING = 7; const MAX_ITEMS = 30; /* This class represents a single display item containing information about an application. * * appInfo - AppInfo object containing information about the application */ function AppDisplayItem(appInfo) { this._init(appInfo); } AppDisplayItem.prototype = { __proto__: GenericDisplay.GenericDisplayItem.prototype, _init : function(appInfo) { GenericDisplay.GenericDisplayItem.prototype._init.call(this); this._appInfo = appInfo; this._setItemInfo(appInfo.get_name(), appInfo.get_description()); }, getId: function() { return this._appInfo.get_id(); }, //// Public method overrides //// // Opens an application represented by this display item. launch : function() { let windows = Shell.AppMonitor.get_default().get_windows_for_app(this._appInfo.get_id()); if (windows.length > 0) { let mostRecentWindow = windows[0]; Main.overview.activateWindow(mostRecentWindow, Main.currentTime()); } else { this._appInfo.launch(); } }, //// Protected method overrides //// // Returns an icon for the item. _createIcon : function() { return this._appInfo.create_icon_texture(GenericDisplay.ITEM_DISPLAY_ICON_SIZE); }, // Returns a preview icon for the item. _createPreviewIcon : function() { return this._appInfo.create_icon_texture(GenericDisplay.PREVIEW_ICON_SIZE); }, shellWorkspaceLaunch: function() { this.launch(); } }; const MENU_UNSELECTED = 0; const MENU_SELECTED = 1; const MENU_ENTERED = 2; function MenuItem(name, id) { this._init(name, id); } /** * MenuItem: * Shows the list of menus in the sidebar. */ MenuItem.prototype = { _init: function(name, id) { this.id = id; this.actor = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL, spacing: 4, corner_radius: 4, padding_right: 4, padding_left: 4, reactive: true }); this.actor.connect('button-press-event', Lang.bind(this, function (a, e) { this.setState(MENU_SELECTED); })); this._text = new Clutter.Text({ color: GenericDisplay.ITEM_DISPLAY_NAME_COLOR, font_name: "Sans 14px", text: name }); // We use individual boxes for the label and the arrow to ensure that they // are aligned vertically. Just setting y_align: Big.BoxAlignment.CENTER // on this.actor does not seem to achieve that. let labelBox = new Big.Box({ y_align: Big.BoxAlignment.CENTER, padding: 4 }); labelBox.append(this._text, Big.BoxPackFlags.NONE); this.actor.append(labelBox, Big.BoxPackFlags.EXPAND); let arrowBox = new Big.Box({ y_align: Big.BoxAlignment.CENTER }); this._arrow = new Shell.Arrow({ surface_width: MENU_ARROW_SIZE, surface_height: MENU_ARROW_SIZE, direction: Gtk.ArrowType.RIGHT, opacity: 0 }); arrowBox.append(this._arrow, Big.BoxPackFlags.NONE); this.actor.append(arrowBox, Big.BoxPackFlags.NONE); }, getState: function() { return this._state; }, setState: function (state) { if (state == this._state) return; this._state = state; if (this._state == MENU_UNSELECTED) { this.actor.background_color = null; this._arrow.set_opacity(0); } else if (this._state == MENU_ENTERED) { this.actor.background_color = ENTERED_MENU_COLOR; this._arrow.set_opacity(0xFF/2); } else { this.actor.background_color = GenericDisplay.ITEM_DISPLAY_SELECTED_BACKGROUND_COLOR; this._arrow.set_opacity(0xFF); } this.emit('state-changed') } } Signals.addSignalMethods(MenuItem.prototype); /* This class represents a display containing a collection of application items. * The applications are sorted based on their popularity by default, and based on * their name if some search filter is applied. * * showPrefs - a boolean indicating if this AppDisplay should contain preference * applets, rather than applications */ function AppDisplay(showPrefs) { this._init(showPrefs); } AppDisplay.prototype = { __proto__: GenericDisplay.GenericDisplay.prototype, _init : function(showPrefs) { GenericDisplay.GenericDisplay.prototype._init.call(this); this._showPrefs = showPrefs; this._menus = []; this._menuDisplays = []; // map> // We use a map of appIds instead of an array to ensure that we don't have duplicates and for easier lookup. this._menuSearchAppMatches = {}; this._appMonitor = Shell.AppMonitor.get_default(); this._appSystem = Shell.AppSystem.get_default(); this._appsStale = true; this._appSystem.connect('installed-changed', Lang.bind(this, function(appSys) { this._appsStale = true; this._redisplay(GenericDisplay.RedisplayFlags.NONE); })); this._appSystem.connect('favorites-changed', Lang.bind(this, function(appSys) { this._appsStale = true; this._redisplay(GenericDisplay.RedisplayFlags.NONE); })); this._focusInMenus = true; this._activeMenuIndex = -1; this._activeMenu = null; this._activeMenuApps = null; this._menuDisplay = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL, spacing: MENU_SPACING }); this.connect('expanded', Lang.bind(this, function (self) { this._filterReset(); })); this._filterReset(); }, moveRight: function() { if (this._expanded && this._focusInMenu) { this._focusInMenu = false; this._activeMenu.setState(MENU_ENTERED); this.selectFirstItem(); } }, moveLeft: function() { if (this._expanded && !this._focusInMenu) { this._activeMenu.setState(MENU_SELECTED); this.unsetSelected(); this._focusInMenu = true; } }, // Override genericDisplay.js getNavigationArea: function() { return this._menuDisplay; }, selectUp: function() { if (!(this._expanded && this._focusInMenu)) return GenericDisplay.GenericDisplay.prototype.selectUp.call(this); this._selectMenuIndex(this._activeMenuIndex - 1); return true; }, selectDown: function() { if (!(this._expanded && this._focusInMenu)) return GenericDisplay.GenericDisplay.prototype.selectDown.call(this); this._selectMenuIndex(this._activeMenuIndex+1); return true; }, setSearch: function(text) { let lowertext = text.toLowerCase(); if (lowertext == this._search) return; // We prepare menu matches up-front, so that we don't // need to go over all menu items for each application // and then get all applications for a matching menu // to see if a particular application passed to // _isInfoMatching() is a match. let terms = lowertext.split(/\s+/); this._menuSearchAppMatches = {}; for (let i = 0; i < terms.length; i++) { let term = terms[i]; this._menuSearchAppMatches[term] = {}; for (let j = 0; j < this._menus.length; j++) { let menuItem = this._menus[j]; // Match only on the beginning of the words in category names, // because otherwise it introduces unnecessary noise in the results. if (menuItem.name.toLowerCase().indexOf(term) == 0 || menuItem.name.toLowerCase().indexOf(" " + term) > 0) { let menuApps = this._appSystem.get_applications_for_menu(menuItem.id); for (let k = 0; k < menuApps.length; k++) { let menuApp = menuApps[k]; this._menuSearchAppMatches[term][menuApp.get_id()] = true; } } } } GenericDisplay.GenericDisplay.prototype.setSearch.call(this, text); }, // Protected overrides _filterActive: function() { // We always have a filter now since a menu must be selected return true; }, _filterReset: function() { GenericDisplay.GenericDisplay.prototype._filterReset.call(this); this._selectMenuIndex(0); }, //// Private //// _emitStateChange: function() { this.emit('state-changed'); }, _selectMenuIndex: function(index) { if (index < 0 || index >= this._menus.length) return; this._menuDisplays[index].setState(MENU_SELECTED); }, _getMostUsed: function() { let context = ""; return this._appMonitor.get_most_used_apps(context, 30).map(Lang.bind(this, function (id) { return this._appSystem.lookup_cached_app(id); })).filter(function (e) { return e != null }); }, _addMenuItem: function(name, id, index) { let display = new MenuItem(name, id); this._menuDisplays.push(display); display.connect('state-changed', Lang.bind(this, function (display) { let activated = display.getState() != MENU_UNSELECTED; if (!activated && display == this._activeMenu) { this._activeMenuIndex = -1; this._activeMenu = null; } else if (activated) { if (display != this._activeMenu && this._activeMenu != null) this._activeMenu.setState(MENU_UNSELECTED); this._activeMenuIndex = index; this._activeMenu = display; if (id == null) { this._activeMenuApps = this._getMostUsed(); } else { this._activeMenuApps = this._appSystem.get_applications_for_menu(id); } } this._redisplay(GenericDisplay.RedisplayFlags.FULL); })); this._menuDisplay.append(display.actor, 0); }, _redisplayMenus: function() { this._menuDisplay.remove_all(); this._addMenuItem(_("Frequent"), null, 'gtk-select-all'); // Adding an empty box here results in double spacing between // "Frequent" and the other items. let separator_actor = new Big.Box(); this._menuDisplay.append(separator_actor, 0); for (let i = 0; i < this._menus.length; i++) { let menu = this._menus[i]; this._addMenuItem(menu.name, menu.id, i+1); } }, _addApp: function(appInfo) { let appId = appInfo.get_id(); this._allItems[appId] = appInfo; }, //// Protected method overrides //// // Gets information about all applications by calling Gio.app_info_get_all(). _refreshCache : function() { if (!this._appsStale) return true; this._allItems = {}; if (this._showPrefs) { // Get the desktop file ids for settings/preferences. // These are used for search results, but not in the app menus. let settings = this._appSystem.get_all_settings(); for (let i = 0; i < settings.length; i++) { let app = settings[i]; this._addApp(app); } } else { // Loop over the toplevel menu items, load the set of desktop file ids // associated with each one, skipping empty menus let allMenus = this._appSystem.get_menus(); this._menus = []; for (let i = 0; i < allMenus.length; i++) { let menu = allMenus[i]; let menuApps = this._appSystem.get_applications_for_menu(menu.id); let hasVisibleApps = menuApps.some(function (app) { return !app.get_is_nodisplay(); }); if (!hasVisibleApps) { continue; } this._menus.push(menu); for (let j = 0; j < menuApps.length; j++) { let app = menuApps[j]; this._addApp(app); } } this._redisplayMenus(); } this._appsStale = false; return false; }, // Stub this out; the app display always has a category selected _setDefaultList : function() { this._matchedItems = {}; this._matchedItemKeys = []; }, // Compares items associated with the item ids based on the alphabetical order // of the item names. // Returns an integer value indicating the result of the comparison. _compareItems : function(itemIdA, itemIdB) { let appA = this._allItems[itemIdA]; let appB = this._allItems[itemIdB]; return appA.get_name().localeCompare(appB.get_name()); }, // Checks if the item info can be a match for the search string by checking // the name, description, execution command, and category for the application. // Item info is expected to be Shell.AppInfo. // Returns a boolean flag indicating if itemInfo is a match. _isInfoMatching : function(itemInfo, search) { // Don't show nodisplay items here if (itemInfo.get_is_nodisplay()) return false; // Search takes precedence; not typically useful to search within a // menu if (this._activeMenu == null || search != "") return this._isInfoMatchingSearch(itemInfo, search); else return this._isInfoMatchingMenu(itemInfo); }, _isInfoMatchingMenu: function(itemInfo) { let id = itemInfo.get_id(); for (let i = 0; i < this._activeMenuApps.length; i++) { let activeApp = this._activeMenuApps[i]; if (activeApp.get_id() == id) return true; } return false; }, _isInfoMatchingSearch: function(itemInfo, search) { if (search == null || search == '') return true; let fold = function(s) { if (!s) return s; return GLib.utf8_casefold(GLib.utf8_normalize(s, -1, GLib.NormalizeMode.ALL), -1); }; let name = fold(itemInfo.get_name()); if (name.indexOf(search) >= 0) return true; let description = fold(itemInfo.get_description()); if (description) { if (description.indexOf(search) >= 0) return true; } let exec = fold(itemInfo.get_executable()); if (exec == null) { log("Missing an executable for " + itemInfo.name); } else { if (exec.indexOf(search) >= 0) return true; } if (this._menuSearchAppMatches[search]) { if (this._menuSearchAppMatches[search].hasOwnProperty(itemInfo.get_id())) return true; } else { log("Missing an entry for search term " + search + " in this._menuSearchAppMatches"); } return false; }, // Creates an AppDisplayItem based on itemInfo, which is expected be an Shell.AppInfo object. _createDisplayItem: function(itemInfo) { return new AppDisplayItem(itemInfo); } }; Signals.addSignalMethods(AppDisplay.prototype); function BaseWellItem(appInfo, isFavorite, hasMenu) { this._init(appInfo, isFavorite, hasMenu); } BaseWellItem.prototype = { __proto__: AppIcon.AppIcon.prototype, _init: function(appInfo, isFavorite) { AppIcon.AppIcon.prototype._init.call(this, { appInfo: appInfo, menuType: AppIcon.MenuType.ON_RIGHT, glow: true }); this.isFavorite = isFavorite; this._draggable = DND.makeDraggable(this.actor, true); // Do these as anonymous functions to avoid conflict with handlers in subclasses this.actor.connect('button-press-event', Lang.bind(this, function(actor, event) { let [stageX, stageY] = event.get_coords(); this._dragStartX = stageX; this._dragStartY = stageY; return false; })); this.actor.connect('notify::hover', Lang.bind(this, function () { let hover = this.actor.hover; if (!hover) { if (this.actor.pressed && this._dragStartX != null) { this.actor.fake_release(); this._draggable.startDrag(this._dragStartX, this._dragStartY, Main.currentTime()); } else { this._dragStartX = null; this._dragStartY = null; } } })); }, shellWorkspaceLaunch : function() { // Here we just always launch the application again, even if we know // it was already running. For most applications this // should have the effect of creating a new window, whether that's // a second process (in the case of Calculator) or IPC to existing // instance (Firefox). There are a few less-sensical cases such // as say Pidgin, but ideally what we do there is have the app // express to us that it doesn't do relaunch=new-window in the // .desktop file. this.appInfo.launch(); }, getDragActor: function() { return this.createDragActor(); }, // Returns the original icon that is being used as a source for the cloned texture // that represents the item as it is being dragged. getDragActorSource: function() { return this.actor; } } function RunningWellItem(appInfo, isFavorite) { this._init(appInfo, isFavorite); } RunningWellItem.prototype = { __proto__: BaseWellItem.prototype, _init: function(appInfo, isFavorite) { BaseWellItem.prototype._init.call(this, appInfo, isFavorite); this._dragStartX = 0; this._dragStartY = 0; this.actor.connect('activate', Lang.bind(this, this._onActivate)); }, _onActivate: function (actor, event) { let modifiers = Shell.get_event_state(event); if (modifiers & Clutter.ModifierType.CONTROL_MASK) { this.appInfo.launch(); } else { this.activateMostRecentWindow(); } }, activateMostRecentWindow: function () { // The _get_windows_for_app sorts them for us let mostRecentWindow = this.windows[0]; Main.overview.activateWindow(mostRecentWindow, Main.currentTime()); }, highlightWindow: function(metaWindow) { Main.overview.getWorkspacesForWindow(metaWindow).setHighlightWindow(metaWindow); }, activateWindow: function(metaWindow) { if (metaWindow) { this._didActivateWindow = true; Main.overview.activateWindow(metaWindow, Main.currentTime()); } else Main.overview.hide(); }, menuPoppedUp: function() { Main.overview.getWorkspacesForWindow(null).setApplicationWindowSelection(this.appInfo.get_id()); }, menuPoppedDown: function() { if (this._didActivateWindow) return; Main.overview.getWorkspacesForWindow(null).setApplicationWindowSelection(null); } }; function InactiveWellItem(appInfo, isFavorite) { this._init(appInfo, isFavorite); } InactiveWellItem.prototype = { __proto__: BaseWellItem.prototype, _init : function(appInfo, isFavorite) { BaseWellItem.prototype._init.call(this, appInfo, isFavorite); this.actor.connect('notify::pressed', Lang.bind(this, this._onPressedChanged)); this.actor.connect('activate', Lang.bind(this, this._onActivate)); }, _onPressedChanged: function() { this.setHighlight(this.actor.pressed); }, _onActivate: function() { if (this.windows.length == 0) { this.appInfo.launch(); Main.overview.hide(); return true; } return false; }, menuPoppedUp: function() { }, menuPoppedDown: function() { } }; function WellGrid() { this._init(); } WellGrid.prototype = { _init: function() { this.actor = new Shell.GenericContainer(); this._separator = new Big.Box({ height: 1 }); this.actor.add_actor(this._separator); this._separatorIndex = 0; this._cachedSeparatorY = 0; this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth)); this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight)); this.actor.connect('allocate', Lang.bind(this, this._allocate)); }, _getPreferredWidth: function (grid, forHeight, alloc) { let [itemMin, itemNatural] = this._getItemPreferredWidth(); let children = this._getItemChildren(); let nColumns; if (children.length < WELL_DEFAULT_COLUMNS) nColumns = children.length; else nColumns = WELL_DEFAULT_COLUMNS; alloc.min_size = itemMin; alloc.natural_size = itemNatural * nColumns; }, _getPreferredHeight: function (grid, forWidth, alloc) { let [rows, columns, itemWidth, itemHeight] = this._computeLayout(forWidth); let totalVerticalSpacing = Math.max(rows - 1, 0) * WELL_ITEM_VSPACING; let [separatorMin, separatorNatural] = this._separator.get_preferred_height(forWidth); alloc.min_size = alloc.natural_size = rows * itemHeight + totalVerticalSpacing + separatorNatural; }, _allocate: function (grid, box, flags) { let children = this._getItemChildren(); let availWidth = box.x2 - box.x1; let availHeight = box.y2 - box.y1; let [rows, columns, itemWidth, itemHeight] = this._computeLayout(availWidth); let [separatorMin, separatorNatural] = this._separator.get_preferred_height(-1); let x = box.x1; let y = box.y1; let columnIndex = 0; for (let i = 0; i < children.length; i++) { let [childMinWidth, childNaturalWidth] = children[i].get_preferred_width(-1); /* Center the item in its allocation horizontally */ let width = Math.min(itemWidth, childNaturalWidth); let horizSpacing = (itemWidth - width) / 2; let childBox = new Clutter.ActorBox(); childBox.x1 = Math.floor(x + horizSpacing); childBox.y1 = y; childBox.x2 = childBox.x1 + width; childBox.y2 = childBox.y1 + itemHeight; children[i].allocate(childBox, flags); columnIndex++; if (columnIndex == columns) { columnIndex = 0; } if (columnIndex == 0) { y += itemHeight + WELL_ITEM_VSPACING; x = box.x1; } else { x += itemWidth; } } }, removeAll: function () { let itemChildren = this._getItemChildren(); for (let i = 0; i < itemChildren.length; i++) { itemChildren[i].destroy(); } }, _getItemChildren: function () { let children = this.actor.get_children(); children.shift(); return children; }, _computeLayout: function (forWidth) { let [itemMinWidth, itemNaturalWidth] = this._getItemPreferredWidth(); let columnsNatural; let i; let children = this._getItemChildren(); if (children.length == 0) return [0, WELL_DEFAULT_COLUMNS, 0, 0]; let nColumns = 0; let usedWidth = 0; // Big.Box will allocate us at 0x0 if we are not visible; this is probably a // Big.Box bug but it can't be fixed because if children are skipped in allocate() // Clutter gets confused (see http://bugzilla.openedhand.com/show_bug.cgi?id=1831) if (forWidth <= 0) { nColumns = WELL_DEFAULT_COLUMNS; } else { while (nColumns < WELL_DEFAULT_COLUMNS && nColumns < children.length && usedWidth + itemMinWidth <= forWidth) { // By including WELL_ITEM_MIN_HSPACING in usedWidth, we are ensuring // that the number of columns we end up with will allow the spacing // between the columns to be at least that value. usedWidth += itemMinWidth + WELL_ITEM_MIN_HSPACING; nColumns++; } } if (nColumns == 0) { log("WellGrid: couldn't fit a column in width " + forWidth); /* FIXME - fall back to smaller icon size */ } let minWidth = itemMinWidth * nColumns; let lastColumnIndex = nColumns - 1; let rows = Math.ceil(children.length / nColumns); let itemWidth; if (forWidth <= 0) { itemWidth = itemNaturalWidth; } else { itemWidth = Math.floor(forWidth / nColumns); } let itemNaturalHeight = 0; for (let i = 0; i < children.length; i++) { let [childMin, childNatural] = children[i].get_preferred_height(itemWidth); if (childNatural > itemNaturalHeight) itemNaturalHeight = childNatural; } return [rows, nColumns, itemWidth, itemNaturalHeight]; }, _getItemPreferredWidth: function () { let children = this._getItemChildren(); let minWidth = 0; let naturalWidth = 0; for (let i = 0; i < children.length; i++) { let [childMin, childNatural] = children[i].get_preferred_width(-1); if (childMin > minWidth) minWidth = childMin; if (childNatural > naturalWidth) naturalWidth = childNatural; } return [minWidth, naturalWidth]; } } function AppWell() { this._init(); } AppWell.prototype = { _init : function() { this._menus = []; this._menuDisplays = []; this.actor = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL, x_align: Big.BoxAlignment.CENTER }); this.actor._delegate = this; this._pendingRedisplay = false; this.actor.connect('notify::mapped', Lang.bind(this, this._onMappedNotify)); this._grid = new WellGrid(); this.actor.append(this._grid.actor, Big.BoxPackFlags.EXPAND); this._appSystem = Shell.AppSystem.get_default(); this._appMonitor = Shell.AppMonitor.get_default(); this._appSystem.connect('installed-changed', Lang.bind(this, function(appSys) { this._redisplay(); })); this._appSystem.connect('favorites-changed', Lang.bind(this, function(appSys) { this._redisplay(); })); this._appMonitor.connect('window-added', Lang.bind(this, function(monitor) { this._redisplay(); })); this._appMonitor.connect('window-removed', Lang.bind(this, function(monitor) { this._redisplay(); })); this._redisplay(); }, _lookupApps: function(appIds) { let result = []; for (let i = 0; i < appIds.length; i++) { let id = appIds[i]; let app = this._appSystem.lookup_cached_app(id); if (!app) continue; result.push(app); } return result; }, _arrayValues: function(array) { return array.reduce(function (values, id, index) { values[id] = index; return values; }, {}); }, _onMappedNotify: function() { let mapped = this.actor.mapped; if (mapped && this._pendingRedisplay) this._redisplay(); }, _redisplay: function () { let mapped = this.actor.mapped; if (!mapped) { this._pendingRedisplay = true; return; } this._pendingRedisplay = false; this._grid.removeAll(); let favoriteIds = this._appSystem.get_favorites(); let favoriteIdsHash = this._arrayValues(favoriteIds); /* hardcode here pending some design about how exactly desktop contexts behave */ let contextId = ""; let running = this._appMonitor.get_running_apps(contextId).filter(function (e) { return !(e.get_id() in favoriteIdsHash); }); let favorites = this._lookupApps(favoriteIds); let displays = [] this._addApps(favorites, true); this._addApps(running, false); this._displays = displays; }, _addApps: function(apps, isFavorite) { for (let i = 0; i < apps.length; i++) { let app = apps[i]; let windows = this._appMonitor.get_windows_for_app(app.get_id()); let display; if (windows.length > 0) display = new RunningWellItem(app, isFavorite); else display = new InactiveWellItem(app, isFavorite); this._grid.actor.add_actor(display.actor); } }, // Draggable target interface acceptDrop : function(source, actor, x, y, time) { let appSystem = Shell.AppSystem.get_default(); let app = null; if (source instanceof AppDisplayItem) { app = appSystem.lookup_cached_app(source.getId()); } else if (source instanceof Workspaces.WindowClone) { let appMonitor = Shell.AppMonitor.get_default(); app = appMonitor.get_window_app(source.metaWindow); } // Don't allow favoriting of transient apps if (app == null || app.is_transient()) { return false; } let id = app.get_id(); let favoriteIds = this._appSystem.get_favorites(); let favoriteIdsObject = this._arrayValues(favoriteIds); let srcIsFavorite = (id in favoriteIdsObject); if (srcIsFavorite) { return false; } else { Mainloop.idle_add(function () { appSystem.add_favorite(id); return false; }); } return true; } }; Signals.addSignalMethods(AppWell.prototype);