// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*- const { AccountsService, Clutter, GLib, GObject, Shell, St } = imports.gi; const BoxPointer = imports.ui.boxpointer; const SystemActions = imports.misc.systemActions; const Main = imports.ui.main; const PanelMenu = imports.ui.panelMenu; const PopupMenu = imports.ui.popupMenu; var AltSwitcher = class { constructor(standard, alternate) { this._standard = standard; this._standard.connect('notify::visible', this._sync.bind(this)); if (this._standard instanceof St.Button) this._standard.connect('clicked', () => { this._clickAction.release(); }); this._alternate = alternate; this._alternate.connect('notify::visible', this._sync.bind(this)); if (this._alternate instanceof St.Button) this._alternate.connect('clicked', () => { this._clickAction.release(); }); this._capturedEventId = global.stage.connect('captured-event', this._onCapturedEvent.bind(this)); this._flipped = false; this._clickAction = new Clutter.ClickAction(); this._clickAction.connect('long-press', this._onLongPress.bind(this)); this.actor = new St.Bin(); this.actor.connect('destroy', this._onDestroy.bind(this)); this.actor.connect('notify::mapped', () => { this._flipped = false; }); } _sync() { let childToShow = null; if (this._standard.visible && this._alternate.visible) { let [x, y, mods] = global.get_pointer(); let altPressed = (mods & Clutter.ModifierType.MOD1_MASK) != 0; if (this._flipped) childToShow = altPressed ? this._standard : this._alternate; else childToShow = altPressed ? this._alternate : this._standard; } else if (this._standard.visible) { childToShow = this._standard; } else if (this._alternate.visible) { childToShow = this._alternate; } else { this.actor.hide(); return; } let childShown = this.actor.get_child(); if (childShown != childToShow) { if (childShown) { if (childShown.fake_release) childShown.fake_release(); childShown.remove_action(this._clickAction); } childToShow.add_action(this._clickAction); let hasFocus = this.actor.contains(global.stage.get_key_focus()); this.actor.set_child(childToShow); if (hasFocus) childToShow.grab_key_focus(); // The actors might respond to hover, so // sync the pointer to make sure they update. global.sync_pointer(); } this.actor.show(); } _onDestroy() { if (this._capturedEventId > 0) { global.stage.disconnect(this._capturedEventId); this._capturedEventId = 0; } } _onCapturedEvent(actor, event) { let type = event.type(); if (type == Clutter.EventType.KEY_PRESS || type == Clutter.EventType.KEY_RELEASE) { let key = event.get_key_symbol(); if (key == Clutter.KEY_Alt_L || key == Clutter.KEY_Alt_R) this._sync(); } return Clutter.EVENT_PROPAGATE; } _onLongPress(action, actor, state) { if (state == Clutter.LongPressState.QUERY || state == Clutter.LongPressState.CANCEL) return true; this._flipped = !this._flipped; this._sync(); return true; } }; var Indicator = class extends PanelMenu.SystemIndicator { constructor() { super(); let userManager = AccountsService.UserManager.get_default(); this._user = userManager.get_user(GLib.get_user_name()); this._systemActions = new SystemActions.getDefault(); this._createSubMenu(); this._loginScreenItem.connect('notify::visible', () => { this._updateMultiUser(); }); this._logoutItem.connect('notify::visible', () => { this._updateMultiUser(); }); // Whether shutdown is available or not depends on both lockdown // settings (disable-log-out) and Polkit policy - the latter doesn't // notify, so we update the menu item each time the menu opens or // the lockdown setting changes, which should be close enough. this.menu.connect('open-state-changed', (menu, open) => { if (!open) return; this._systemActions.forceUpdate(); }); this._updateMultiUser(); Main.sessionMode.connect('updated', this._sessionUpdated.bind(this)); this._sessionUpdated(); } _updateActionsVisibility() { let visible = (this._settingsAction.visible || this._orientationLockAction.visible || this._lockScreenAction.visible || this._altSwitcher.actor.visible); this._actionsItem.visible = visible; } _sessionUpdated() { this._settingsAction.visible = Main.sessionMode.allowSettings; } _updateMultiUser() { let hasSwitchUser = this._loginScreenItem.visible; let hasLogout = this._logoutItem.visible; this._switchUserSubMenu.visible = hasSwitchUser || hasLogout; } _updateSwitchUserSubMenu() { this._switchUserSubMenu.label.text = this._user.get_real_name(); let clutterText = this._switchUserSubMenu.label.clutter_text; // XXX -- for some reason, the ClutterText's width changes // rapidly unless we force a relayout of the actor. Probably // a size cache issue or something. Moving this to be a layout // manager would be a much better idea. clutterText.get_allocation_box(); let layout = clutterText.get_layout(); if (layout.is_ellipsized()) this._switchUserSubMenu.label.text = this._user.get_user_name(); } _createActionButton(iconName, accessibleName) { let icon = new St.Button({ reactive: true, can_focus: true, track_hover: true, accessible_name: accessibleName, style_class: 'system-menu-action' }); icon.child = new St.Icon({ icon_name: iconName }); return icon; } _createSubMenu() { let bindFlags = GObject.BindingFlags.DEFAULT | GObject.BindingFlags.SYNC_CREATE; let item; this._switchUserSubMenu = new PopupMenu.PopupSubMenuMenuItem('', true); this._switchUserSubMenu.icon.set({ icon_name: 'avatar-default-symbolic', style_class: 'system-switch-user-submenu-icon' }); // Since the label of the switch user submenu depends on the width of // the popup menu, and we can't easily connect on allocation-changed // or notify::width without creating layout cycles, simply update the // label whenever the menu is opened. this.menu.connect('open-state-changed', (menu, isOpen) => { if (isOpen) this._updateSwitchUserSubMenu(); }); item = new PopupMenu.PopupMenuItem(_("Switch User")); item.connect('activate', () => { this.menu.itemActivated(BoxPointer.PopupAnimation.NONE); this._systemActions.activateSwitchUser(); }); this._switchUserSubMenu.menu.addMenuItem(item); this._loginScreenItem = item; this._systemActions.bind_property('can-switch-user', this._loginScreenItem, 'visible', bindFlags); item = new PopupMenu.PopupMenuItem(_("Log Out")); item.connect('activate', () => { this.menu.itemActivated(BoxPointer.PopupAnimation.NONE); this._systemActions.activateLogout(); }); this._switchUserSubMenu.menu.addMenuItem(item); this._logoutItem = item; this._systemActions.bind_property('can-logout', this._logoutItem, 'visible', bindFlags); this._switchUserSubMenu.menu.addSettingsAction(_("Account Settings"), 'gnome-user-accounts-panel.desktop'); this._user.connect('notify::is-loaded', this._updateSwitchUserSubMenu.bind(this)); this._user.connect('changed', this._updateSwitchUserSubMenu.bind(this)); this.menu.addMenuItem(this._switchUserSubMenu); this.menu.addMenuItem(new PopupMenu.PopupSeparatorMenuItem()); item = new PopupMenu.PopupBaseMenuItem({ reactive: false, can_focus: false }); this.buttonGroup = item; let app = this._settingsApp = Shell.AppSystem.get_default().lookup_app( 'gnome-control-center.desktop' ); if (app) { let [icon, name] = [app.app_info.get_icon().names[0], app.get_name()]; this._settingsAction = this._createActionButton(icon, name); this._settingsAction.connect('clicked', this._onSettingsClicked.bind(this)); } else { log('Missing required core component Settings, expect troubleā€¦'); this._settingsAction = new St.Widget(); } item.add(this._settingsAction, { expand: true, x_fill: false }); this._orientationLockAction = this._createActionButton('', _("Orientation Lock")); this._orientationLockAction.connect('clicked', () => { this.menu.itemActivated(BoxPointer.PopupAnimation.NONE), this._systemActions.activateLockOrientation(); }); item.add(this._orientationLockAction, { expand: true, x_fill: false }); this._systemActions.bind_property('can-lock-orientation', this._orientationLockAction, 'visible', bindFlags); this._systemActions.bind_property('orientation-lock-icon', this._orientationLockAction.child, 'icon-name', bindFlags); this._lockScreenAction = this._createActionButton('changes-prevent', _("Lock")); this._lockScreenAction.connect('clicked', () => { this.menu.itemActivated(BoxPointer.PopupAnimation.NONE); this._systemActions.activateLockScreen(); }); item.add(this._lockScreenAction, { expand: true, x_fill: false }); this._systemActions.bind_property('can-lock-screen', this._lockScreenAction, 'visible', bindFlags); this._suspendAction = this._createActionButton('media-playback-pause', _("Suspend")); this._suspendAction.connect('clicked', () => { this.menu.itemActivated(BoxPointer.PopupAnimation.NONE); this._systemActions.activateSuspend(); }); this._systemActions.bind_property('can-suspend', this._suspendAction, 'visible', bindFlags); this._powerOffAction = this._createActionButton('system-shutdown', _("Power Off")); this._powerOffAction.connect('clicked', () => { this.menu.itemActivated(BoxPointer.PopupAnimation.NONE); this._systemActions.activatePowerOff(); }); this._systemActions.bind_property('can-power-off', this._powerOffAction, 'visible', bindFlags); this._altSwitcher = new AltSwitcher(this._powerOffAction, this._suspendAction); item.add(this._altSwitcher.actor, { expand: true, x_fill: false }); this._actionsItem = item; this.menu.addMenuItem(item); this._settingsAction.connect('notify::visible', () => { this._updateActionsVisibility(); }); this._orientationLockAction.connect('notify::visible', () => { this._updateActionsVisibility(); }); this._lockScreenAction.connect('notify::visible', () => { this._updateActionsVisibility(); }); this._altSwitcher.actor.connect('notify::visible', () => { this._updateActionsVisibility(); }); } _onSettingsClicked() { this.menu.itemActivated(); Main.overview.hide(); this._settingsApp.activate(); } };