/* * st-widget.h: Base class for St actors * * Copyright 2007 OpenedHand * Copyright 2009 Intel Corporation. * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU Lesser General Public License, * version 2.1, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for * more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin St - Fifth Floor, Boston, MA 02110-1301 USA. * Boston, MA 02111-1307, USA. * */ /** * SECTION:st-texture-cache * @short_description: A per-process store to cache textures * * #StTextureCache allows an application to re-use an previously loaded * textures. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #include #include #include "st-texture-cache.h" #include "st-marshal.h" #include "st-private.h" #include "st-subtexture.h" G_DEFINE_TYPE (StTextureCache, st_texture_cache, G_TYPE_OBJECT) #define TEXTURE_CACHE_PRIVATE(o) \ (G_TYPE_INSTANCE_GET_PRIVATE ((o), ST_TYPE_TEXTURE_CACHE, StTextureCachePrivate)) typedef struct _StTextureCachePrivate StTextureCachePrivate; struct _StTextureCachePrivate { GHashTable *cache; }; typedef struct FinalizedClosure { gchar *path; StTextureCache *cache; } FinalizedClosure; enum { PROP_0, }; static StTextureCache* __cache_singleton = NULL; /* * Convention: posX with a value of -1 indicates whole texture */ typedef struct StTextureCacheItem { char filename[256]; int width, height; int posX, posY; ClutterActor *ptr; } StTextureCacheItem; static StTextureCacheItem * st_texture_cache_item_new (void) { return g_slice_new0 (StTextureCacheItem); } static void st_texture_cache_item_free (StTextureCacheItem *item) { g_slice_free (StTextureCacheItem, item); } static void st_texture_cache_set_property (GObject *object, guint prop_id, const GValue *value, GParamSpec *pspec) { switch (prop_id) { default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void st_texture_cache_get_property (GObject *object, guint prop_id, GValue *value, GParamSpec *pspec) { switch (prop_id) { default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void st_texture_cache_dispose (GObject *object) { if (G_OBJECT_CLASS (st_texture_cache_parent_class)->dispose) G_OBJECT_CLASS (st_texture_cache_parent_class)->dispose (object); } static void st_texture_cache_finalize (GObject *object) { StTextureCachePrivate *priv = TEXTURE_CACHE_PRIVATE(object); if (priv->cache) { g_hash_table_unref (priv->cache); priv->cache = NULL; } G_OBJECT_CLASS (st_texture_cache_parent_class)->finalize (object); } static void st_texture_cache_class_init (StTextureCacheClass *klass) { GObjectClass *object_class = G_OBJECT_CLASS (klass); g_type_class_add_private (klass, sizeof (StTextureCachePrivate)); object_class->get_property = st_texture_cache_get_property; object_class->set_property = st_texture_cache_set_property; object_class->dispose = st_texture_cache_dispose; object_class->finalize = st_texture_cache_finalize; } static void st_texture_cache_init (StTextureCache *self) { StTextureCachePrivate *priv = TEXTURE_CACHE_PRIVATE(self); priv->cache = g_hash_table_new_full (g_str_hash, g_str_equal, g_free, NULL); } /** * st_texture_cache_get_default: * * Returns the default texture cache. This is owned by St and should not be * unreferenced or freed. * * Returns: a StTextureCache */ StTextureCache* st_texture_cache_get_default (void) { if (G_UNLIKELY (__cache_singleton == NULL)) __cache_singleton = g_object_new (ST_TYPE_TEXTURE_CACHE, NULL); return __cache_singleton; } #if 0 static void on_texure_finalized (gpointer data, GObject *where_the_object_was) { FinalizedClosure *closure = (FinalizedClosure *) data; StTextureCachePrivate *priv = TEXTURE_CACHE_PRIVATE(closure->cache); g_hash_table_remove (priv->cache, closure->path); g_free(closure->path); g_free(closure); } #endif /** * st_texture_cache_get_size: * @self: A #StTextureCache * * Returns the number of items in the texture cache * * Returns: the current size of the cache */ gint st_texture_cache_get_size (StTextureCache *self) { StTextureCachePrivate *priv = TEXTURE_CACHE_PRIVATE(self); return g_hash_table_size (priv->cache); } static void add_texture_to_cache (StTextureCache *self, const gchar *path, StTextureCacheItem *item) { /* FinalizedClosure *closure; */ StTextureCachePrivate *priv = TEXTURE_CACHE_PRIVATE(self); g_hash_table_insert (priv->cache, g_strdup (path), item); #if 0 /* Make sure we can remove from hash */ closure = g_new0 (FinalizedClosure, 1); closure->path = g_strdup (path); closure->cache = self; g_object_weak_ref (G_OBJECT (res), on_texure_finalized, closure); #endif } /* NOTE: you should unref the returned texture when not needed */ /** * st_texture_cache_get_texture: * @self: A #StTextureCache * @path: A path to a image file * * Create a new ClutterTexture with the specified image. Adds the image to the * cache if the image had not been previously loaded. Subsequent calls with * the same image path will return a new ClutterTexture with the previously * loaded image. * * Returns: a newly created ClutterTexture */ ClutterTexture* st_texture_cache_get_texture (StTextureCache *self, const gchar *path) { ClutterActor *texture; CoglHandle *handle; StTextureCachePrivate *priv; StTextureCacheItem *item; g_return_val_if_fail (ST_IS_TEXTURE_CACHE (self), NULL); g_return_val_if_fail (path != NULL, NULL); priv = TEXTURE_CACHE_PRIVATE (self); item = g_hash_table_lookup (priv->cache, path); if (item && item->posX != -1) { GError *err = NULL; /* * We have a cache hit, but it's for a partial texture. The only * sane option is to read it from disk and just don't cache it * at all. */ return CLUTTER_TEXTURE(clutter_texture_new_from_file(path, &err)); } if (!item) { GError *err = NULL; item = st_texture_cache_item_new (); item->posX = -1; item->posY = -1; item->ptr = clutter_texture_new_from_file (path, &err); clutter_texture_get_base_size (CLUTTER_TEXTURE (item->ptr), &item->width, &item->height); if (!item->ptr) { if (err) { g_warning ("Error loading image: %s", err->message); g_error_free (err); } return NULL; } add_texture_to_cache (self, path, item); } texture = clutter_texture_new (); handle = clutter_texture_get_cogl_texture (CLUTTER_TEXTURE (item->ptr)); clutter_texture_set_cogl_texture ((ClutterTexture*) texture, handle); return (ClutterTexture*) texture; } /** * st_texture_cache_get_actor: * @self: A #StTextureCache * @path: A path to a image file * * Create a new ClutterSubTexture with the specified image. Adds the image to the * cache if the image had not been previously loaded. Subsequent calls with * the same image path will return a new ClutterTexture with the previously * loaded image. * * Use this function if all you need is an actor for drawing. * * Returns: a newly created ClutterTexture */ ClutterActor* st_texture_cache_get_actor (StTextureCache *self, const gchar *path) { StTextureCachePrivate *priv; StTextureCacheItem *item; GError *err = NULL; g_return_val_if_fail (ST_IS_TEXTURE_CACHE (self), NULL); g_return_val_if_fail (path != NULL, NULL); priv = TEXTURE_CACHE_PRIVATE (self); item = g_hash_table_lookup (priv->cache, path); if (item) { int posX = item->posX; int posY = item->posY; if (posX == -1) posX = 0; if (posY == -1) posY = 0; return st_subtexture_new (CLUTTER_TEXTURE (item->ptr), posX, posY, item->width, item->height); } item = st_texture_cache_item_new (); item->posX = -1; item->posY = -1; item->ptr = clutter_texture_new_from_file (path, &err); clutter_texture_get_base_size (CLUTTER_TEXTURE (item->ptr), &item->width, &item->height); if (!item->ptr) { if (err) { g_warning ("Error loading image: %s", err->message); g_error_free (err); } return NULL; } add_texture_to_cache (self, path, item); return st_subtexture_new (CLUTTER_TEXTURE (item->ptr), 0, 0, item->width, item->height); } void st_texture_cache_load_cache (StTextureCache *self, const gchar *filename) { FILE *file; StTextureCacheItem *element, head; int ret; ClutterActor *actor; GError *error = NULL; StTextureCachePrivate *priv; g_return_if_fail (ST_IS_TEXTURE_CACHE (self)); g_return_if_fail (filename != NULL); priv = TEXTURE_CACHE_PRIVATE (self); file = fopen(filename, "rm"); if (!file) return; ret = fread (&head, sizeof(StTextureCacheItem), 1, file); if (ret < 0) { fclose (file); return; } /* check if we already if this texture in the cache */ if (g_hash_table_lookup (priv->cache, head.filename)) { /* skip it, we're done */ fclose (file); return; } actor = clutter_texture_new_from_file (head.filename, &error); if (error) { g_critical (G_STRLOC ": Error opening cache image file: %s", error->message); g_clear_error (&error); fclose (file); return; } element = st_texture_cache_item_new (); element->posX = -1; element->posY = -1; element->ptr = actor; strncpy (element->filename, head.filename, 256); clutter_texture_get_base_size (CLUTTER_TEXTURE (element->ptr), &element->width, &element->height); g_hash_table_insert (priv->cache, element->filename, element); while (!feof (file)) { element = st_texture_cache_item_new (); ret = fread (element, sizeof (StTextureCacheItem), 1, file); if (ret < 1) { /* end of file */ st_texture_cache_item_free (element); break; } element->ptr = actor; if (g_hash_table_lookup (priv->cache, element->filename)) { /* file is already in the cache.... */ st_texture_cache_item_free (element); } else { g_hash_table_insert (priv->cache, element->filename, element); } } }