// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*- /* * Copyright 2011 Red Hat, Inc * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . */ /* * In order for transformation animations to look good, they need to be * incremental and have some order to them (e.g., fade out hidden items, * then shrink to close the void left over). Chaining animations in this way can * be error-prone and wordy using just ease() callbacks. * * The classes in this file help with this: * * - Task. encapsulates schedulable work to be run in a specific scope. * * - ConsecutiveBatch. runs a series of tasks in order and completes * when the last in the series finishes. * * - ConcurrentBatch. runs a set of tasks at the same time and completes * when the last to finish completes. * * - Hold. prevents a batch from completing the pending task until * the hold is released. * * The tasks associated with a batch are specified in a list at batch * construction time as either task objects or plain functions. * Batches are task objects, themselves, so they can be nested. * * These classes aren't specific to GDM, but were found to be unintuitive and so * are not used elsewhere. These APIs may ultimately get dropped entirely and * replaced by something else. */ const { GObject } = imports.gi; const Signals = imports.signals; var Task = class { constructor(scope, handler) { if (scope) this.scope = scope; else this.scope = this; this.handler = handler; } run() { if (this.handler) return this.handler.call(this.scope); return null; } }; Signals.addSignalMethods(Task.prototype); var Hold = class extends Task { constructor() { super(null, () => this); this._acquisitions = 1; } acquire() { if (this._acquisitions <= 0) throw new Error("Cannot acquire hold after it's been released"); this._acquisitions++; } acquireUntilAfter(hold) { if (!hold.isAcquired()) return; this.acquire(); let signalId = hold.connect('release', () => { hold.disconnect(signalId); this.release(); }); } release() { this._acquisitions--; if (this._acquisitions == 0) this.emit('release'); } isAcquired() { return this._acquisitions > 0; } }; Signals.addSignalMethods(Hold.prototype); var Batch = class extends Task { constructor(scope, tasks) { super(); this.tasks = []; for (let i = 0; i < tasks.length; i++) { let task; if (tasks[i] instanceof Task) { task = tasks[i]; } else if (typeof tasks[i] == 'function') { task = new Task(scope, tasks[i]); } else { throw new Error('Batch tasks must be functions or Task, Hold or Batch objects'); } this.tasks.push(task); } } process() { throw new GObject.NotImplementedError(`process in ${this.constructor.name}`); } runTask() { if (!(this._currentTaskIndex in this.tasks)) { return null; } return this.tasks[this._currentTaskIndex].run(); } _finish() { this.hold.release(); } nextTask() { this._currentTaskIndex++; // if the entire batch of tasks is finished, release // the hold and notify anyone waiting on the batch if (this._currentTaskIndex >= this.tasks.length) { this._finish(); return; } this.process(); } _start() { // acquire a hold to get released when the entire // batch of tasks is finished this.hold = new Hold(); this._currentTaskIndex = 0; this.process(); } run() { this._start(); // hold may be destroyed at this point // if we're already done running return this.hold; } cancel() { this.tasks = this.tasks.splice(0, this._currentTaskIndex + 1); } }; Signals.addSignalMethods(Batch.prototype); var ConcurrentBatch = class extends Batch { process() { let hold = this.runTask(); if (hold) { this.hold.acquireUntilAfter(hold); } // Regardless of the state of the just run task, // fire off the next one, so all the tasks can run // concurrently. this.nextTask(); } }; Signals.addSignalMethods(ConcurrentBatch.prototype); var ConsecutiveBatch = class extends Batch { process() { let hold = this.runTask(); if (hold && hold.isAcquired()) { // This task is inhibiting the batch. Wait on it // before processing the next one. let signalId = hold.connect('release', () => { hold.disconnect(signalId); this.nextTask(); }); return; } else { // This task finished, process the next one this.nextTask(); } } }; Signals.addSignalMethods(ConsecutiveBatch.prototype);