/* * st-scroll-view-fade.glsl: Edge fade effect for StScrollView * * Copyright 2010 Intel Corporation. * Copyright 2011 Adel Gadllah * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU Lesser General Public License, * version 2.1, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for * more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ uniform sampler2D tex; uniform float height; uniform float width; uniform float fade_offset_top; uniform float fade_offset_bottom; uniform float fade_offset_left; uniform float fade_offset_right; uniform bool fade_edges_top; uniform bool fade_edges_right; uniform bool fade_edges_bottom; uniform bool fade_edges_left; uniform bool extend_fade_area; uniform vec2 fade_area_topleft; uniform vec2 fade_area_bottomright; void main () { cogl_color_out = cogl_color_in * texture2D (tex, vec2 (cogl_tex_coord_in[0].xy)); float y = height * cogl_tex_coord_in[0].y; float x = width * cogl_tex_coord_in[0].x; float ratio = 1.0; if (x > fade_area_topleft[0] && x < fade_area_bottomright[0] && y > fade_area_topleft[1] && y < fade_area_bottomright[1]) { float fade_top_start = fade_area_topleft[1] + fade_offset_top; float fade_left_start = fade_area_topleft[0] + fade_offset_left; float fade_bottom_start = fade_area_bottomright[1] - fade_offset_bottom; float fade_right_start = fade_area_bottomright[0] - fade_offset_right; bool fade_top = y < fade_top_start && fade_edges_top; bool fade_bottom = y > fade_bottom_start && fade_edges_bottom; bool fade_left = x < fade_left_start && fade_edges_left; bool fade_right = x > fade_right_start && fade_edges_right; if (fade_top) { ratio *= (fade_area_topleft[1] - y) / (fade_area_topleft[1] - fade_top_start); } if (fade_bottom) { ratio *= (fade_area_bottomright[1] - y) / (fade_area_bottomright[1] - fade_bottom_start); } if (fade_left) { ratio *= (fade_area_topleft[0] - x) / (fade_area_topleft[0] - fade_left_start); } if (fade_right) { ratio *= (fade_area_bottomright[0] - x) / (fade_area_bottomright[0] - fade_right_start); } } else if (extend_fade_area) { if (x <= fade_area_topleft[0] && fade_edges_left || x >= fade_area_bottomright[0] && fade_edges_right || y <= fade_area_topleft[1] && fade_edges_top || y >= fade_area_bottomright[1] && fade_edges_bottom) { ratio = 0.0; } } cogl_color_out *= ratio; }