// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*- /* exported PageIndicators, AnimatedPageIndicators */ const { Clutter, GLib, GObject, Meta, St } = imports.gi; const { ANIMATION_TIME_OUT, ANIMATION_MAX_DELAY_OUT_FOR_ITEM, AnimationDirection } = imports.ui.iconGrid; var INDICATORS_BASE_TIME = 250; var INDICATORS_BASE_TIME_OUT = 125; var INDICATORS_ANIMATION_DELAY = 125; var INDICATORS_ANIMATION_DELAY_OUT = 62.5; var INDICATORS_ANIMATION_MAX_TIME = 750; var SWITCH_TIME = 400; var INDICATORS_ANIMATION_MAX_TIME_OUT = Math.min (SWITCH_TIME, ANIMATION_TIME_OUT + ANIMATION_MAX_DELAY_OUT_FOR_ITEM); var ANIMATION_DELAY = 100; var PageIndicators = GObject.registerClass({ Signals: { 'page-activated': { param_types: [GObject.TYPE_INT] } } }, class PageIndicators extends St.BoxLayout { _init(vertical = true) { super._init({ style_class: 'page-indicators', vertical, x_expand: true, y_expand: true, x_align: vertical ? Clutter.ActorAlign.END : Clutter.ActorAlign.CENTER, y_align: vertical ? Clutter.ActorAlign.CENTER : Clutter.ActorAlign.END, reactive: true, clip_to_allocation: true }); this._nPages = 0; this._currentPage = undefined; this._reactive = true; this._reactive = true; } vfunc_get_preferred_height(forWidth) { // We want to request the natural height of all our children as our // natural height, so we chain up to St.BoxLayout, but we only request 0 // as minimum height, since it's not that important if some indicators // are not shown let [, natHeight] = super.vfunc_get_preferred_height(forWidth); return [0, natHeight]; } setReactive(reactive) { let children = this.get_children(); for (let i = 0; i < children.length; i++) children[i].reactive = reactive; this._reactive = reactive; } setNPages(nPages) { if (this._nPages == nPages) return; let diff = nPages - this._nPages; if (diff > 0) { for (let i = 0; i < diff; i++) { let pageIndex = this._nPages + i; let indicator = new St.Button({ style_class: 'page-indicator', button_mask: St.ButtonMask.ONE | St.ButtonMask.TWO | St.ButtonMask.THREE, toggle_mode: true, reactive: this._reactive, checked: pageIndex == this._currentPage }); indicator.child = new St.Widget({ style_class: 'page-indicator-icon' }); indicator.connect('clicked', () => { this.emit('page-activated', pageIndex); }); this.add_actor(indicator); } } else { let children = this.get_children().splice(diff); for (let i = 0; i < children.length; i++) children[i].destroy(); } this._nPages = nPages; this.visible = (this._nPages > 1); } setCurrentPage(currentPage) { this._currentPage = currentPage; let children = this.get_children(); for (let i = 0; i < children.length; i++) children[i].set_checked(i == this._currentPage); } }); var AnimatedPageIndicators = GObject.registerClass( class AnimatedPageIndicators extends PageIndicators { _init() { super._init(true); this.connect('notify::mapped', () => { if (!this.mapped) return; // Implicit animations are skipped for unmapped actors, and our // children aren't mapped yet, so defer to a later handler Meta.later_add(Meta.LaterType.BEFORE_REDRAW, () => { this.animateIndicators(AnimationDirection.IN); return GLib.SOURCE_REMOVE; }); }); } animateIndicators(animationDirection) { if (!this.mapped) return; let children = this.get_children(); if (children.length == 0) return; for (let i = 0; i < this._nPages; i++) children[i].remove_all_transitions(); let offset; if (this.get_text_direction() == Clutter.TextDirection.RTL) offset = -children[0].width; else offset = children[0].width; let isAnimationIn = animationDirection == AnimationDirection.IN; let delay = isAnimationIn ? INDICATORS_ANIMATION_DELAY : INDICATORS_ANIMATION_DELAY_OUT; let baseTime = isAnimationIn ? INDICATORS_BASE_TIME : INDICATORS_BASE_TIME_OUT; let totalAnimationTime = baseTime + delay * this._nPages; let maxTime = isAnimationIn ? INDICATORS_ANIMATION_MAX_TIME : INDICATORS_ANIMATION_MAX_TIME_OUT; if (totalAnimationTime > maxTime) delay -= (totalAnimationTime - maxTime) / this._nPages; for (let i = 0; i < this._nPages; i++) { children[i].translation_x = isAnimationIn ? offset : 0; children[i].ease({ translation_x: isAnimationIn ? 0 : offset, duration: baseTime + delay * i, mode: Clutter.AnimationMode.EASE_IN_OUT_QUAD, delay: isAnimationIn ? ANIMATION_DELAY : 0 }); } } });