// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*- const Clutter = imports.gi.Clutter; const Gdk = imports.gi.Gdk; const Lang = imports.lang; const Mainloop = imports.mainloop; const Meta = imports.gi.Meta; const Shell = imports.gi.Shell; const Signals = imports.signals; const St = imports.gi.St; const Main = imports.ui.main; const Tweener = imports.ui.tweener; const POPUP_APPICON_SIZE = 96; const POPUP_SCROLL_TIME = 0.10; // seconds const POPUP_DELAY_TIMEOUT = 150; // milliseconds const POPUP_FADE_OUT_TIME = 0.1; // seconds const APP_ICON_HOVER_TIMEOUT = 200; // milliseconds const DISABLE_HOVER_TIMEOUT = 500; // milliseconds const THUMBNAIL_DEFAULT_SIZE = 256; const THUMBNAIL_POPUP_TIME = 500; // milliseconds const THUMBNAIL_FADE_TIME = 0.1; // seconds const iconSizes = [96, 64, 48, 32, 22]; function mod(a, b) { return (a + b) % b; } function primaryModifier(mask) { if (mask == 0) return 0; let primary = 1; while (mask > 1) { mask >>= 1; primary <<= 1; } return primary; } function AltTabPopup() { this._init(); } AltTabPopup.prototype = { _init : function() { this.actor = new Shell.GenericContainer({ name: 'altTabPopup', reactive: true, visible: false }); this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth)); this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight)); this.actor.connect('allocate', Lang.bind(this, this._allocate)); this.actor.connect('destroy', Lang.bind(this, this._onDestroy)); this._haveModal = false; this._modifierMask = 0; this._currentApp = 0; this._currentWindow = -1; this._thumbnailTimeoutId = 0; this._motionTimeoutId = 0; this._initialDelayTimeoutId = 0; this.thumbnailsVisible = false; // Initially disable hover so we ignore the enter-event if // the switcher appears underneath the current pointer location this._disableHover(); Main.uiGroup.add_actor(this.actor); }, _getPreferredWidth: function (actor, forHeight, alloc) { alloc.min_size = global.screen_width; alloc.natural_size = global.screen_width; }, _getPreferredHeight: function (actor, forWidth, alloc) { alloc.min_size = global.screen_height; alloc.natural_size = global.screen_height; }, _allocate: function (actor, box, flags) { let childBox = new Clutter.ActorBox(); let primary = Main.layoutManager.primaryMonitor; let leftPadding = this.actor.get_theme_node().get_padding(St.Side.LEFT); let rightPadding = this.actor.get_theme_node().get_padding(St.Side.RIGHT); let bottomPadding = this.actor.get_theme_node().get_padding(St.Side.BOTTOM); let vPadding = this.actor.get_theme_node().get_vertical_padding(); let hPadding = leftPadding + rightPadding; // Allocate the appSwitcher // We select a size based on an icon size that does not overflow the screen let [childMinHeight, childNaturalHeight] = this._appSwitcher.actor.get_preferred_height(primary.width - hPadding); let [childMinWidth, childNaturalWidth] = this._appSwitcher.actor.get_preferred_width(childNaturalHeight); childBox.x1 = Math.max(primary.x + leftPadding, primary.x + Math.floor((primary.width - childNaturalWidth) / 2)); childBox.x2 = Math.min(primary.x + primary.width - rightPadding, childBox.x1 + childNaturalWidth); childBox.y1 = primary.y + Math.floor((primary.height - childNaturalHeight) / 2); childBox.y2 = childBox.y1 + childNaturalHeight; this._appSwitcher.actor.allocate(childBox, flags); // Allocate the thumbnails // We try to avoid overflowing the screen so we base the resulting size on // those calculations if (this._thumbnails) { let icon = this._appIcons[this._currentApp].actor; let [posX, posY] = icon.get_transformed_position(); let thumbnailCenter = posX + icon.width / 2; let [childMinWidth, childNaturalWidth] = this._thumbnails.actor.get_preferred_width(-1); childBox.x1 = Math.max(primary.x + leftPadding, Math.floor(thumbnailCenter - childNaturalWidth / 2)); if (childBox.x1 + childNaturalWidth > primary.x + primary.width - hPadding) { let offset = childBox.x1 + childNaturalWidth - primary.width + hPadding; childBox.x1 = Math.max(primary.x + leftPadding, childBox.x1 - offset - hPadding); } let spacing = this.actor.get_theme_node().get_length('spacing'); childBox.x2 = childBox.x1 + childNaturalWidth; if (childBox.x2 > primary.x + primary.width - rightPadding) childBox.x2 = primary.x + primary.width - rightPadding; childBox.y1 = this._appSwitcher.actor.allocation.y2 + spacing; this._thumbnails.addClones(primary.height - bottomPadding - childBox.y1); let [childMinHeight, childNaturalHeight] = this._thumbnails.actor.get_preferred_height(-1); childBox.y2 = childBox.y1 + childNaturalHeight; this._thumbnails.actor.allocate(childBox, flags); } }, _getAppLists: function() { let tracker = Shell.WindowTracker.get_default(); let appSys = Shell.AppSystem.get_default(); let allApps = appSys.get_running (); let screen = global.screen; let display = screen.get_display(); let windows = display.get_tab_list(Meta.TabList.NORMAL, screen, screen.get_active_workspace()); // windows is only the windows on the current workspace. For // each one, if it corresponds to an app we know, move that // app from allApps to apps. let apps = []; for (let i = 0; i < windows.length && allApps.length != 0; i++) { let app = tracker.get_window_app(windows[i]); let index = allApps.indexOf(app); if (index != -1) { apps.push(app); allApps.splice(index, 1); } } // Now @apps is a list of apps on the current workspace, in // standard Alt+Tab order (MRU except for minimized windows), // and allApps is a list of apps that only appear on other // workspaces, sorted by user_time, which is good enough. return [apps, allApps]; }, show : function(backward, binding, mask) { let [localApps, otherApps] = this._getAppLists(); if (localApps.length == 0 && otherApps.length == 0) return false; if (!Main.pushModal(this.actor)) return false; this._haveModal = true; this._modifierMask = primaryModifier(mask); this.actor.connect('key-press-event', Lang.bind(this, this._keyPressEvent)); this.actor.connect('key-release-event', Lang.bind(this, this._keyReleaseEvent)); this.actor.connect('button-press-event', Lang.bind(this, this._clickedOutside)); this.actor.connect('scroll-event', Lang.bind(this, this._onScroll)); this._appSwitcher = new AppSwitcher(localApps, otherApps, this); this.actor.add_actor(this._appSwitcher.actor); this._appSwitcher.connect('item-activated', Lang.bind(this, this._appActivated)); this._appSwitcher.connect('item-entered', Lang.bind(this, this._appEntered)); this._appIcons = this._appSwitcher.icons; // Need to force an allocation so we can figure out whether we // need to scroll when selecting this.actor.opacity = 0; this.actor.show(); this.actor.get_allocation_box(); // Make the initial selection if (binding == 'switch_group') { if (backward) { this._select(0, this._appIcons[0].cachedWindows.length - 1); } else { if (this._appIcons[0].cachedWindows.length > 1) this._select(0, 1); else this._select(0, 0); } } else if (binding == 'switch_group_backward') { this._select(0, this._appIcons[0].cachedWindows.length - 1); } else if (binding == 'switch_windows_backward') { this._select(this._appIcons.length - 1); } else if (this._appIcons.length == 1) { this._select(0); } else if (backward) { this._select(this._appIcons.length - 1); } else { this._select(1); } // There's a race condition; if the user released Alt before // we got the grab, then we won't be notified. (See // https://bugzilla.gnome.org/show_bug.cgi?id=596695 for // details.) So we check now. (Have to do this after updating // selection.) let [x, y, mods] = global.get_pointer(); if (!(mods & this._modifierMask)) { this._finish(); return false; } // We delay showing the popup so that fast Alt+Tab users aren't // disturbed by the popup briefly flashing. this._initialDelayTimeoutId = Mainloop.timeout_add(POPUP_DELAY_TIMEOUT, Lang.bind(this, function () { this.actor.opacity = 255; this._initialDelayTimeoutId = 0; })); return true; }, _nextApp : function() { return mod(this._currentApp + 1, this._appIcons.length); }, _previousApp : function() { return mod(this._currentApp - 1, this._appIcons.length); }, _nextWindow : function() { // We actually want the second window if we're in the unset state if (this._currentWindow == -1) this._currentWindow = 0; return mod(this._currentWindow + 1, this._appIcons[this._currentApp].cachedWindows.length); }, _previousWindow : function() { // Also assume second window here if (this._currentWindow == -1) this._currentWindow = 1; return mod(this._currentWindow - 1, this._appIcons[this._currentApp].cachedWindows.length); }, _keyPressEvent : function(actor, event) { let keysym = event.get_key_symbol(); let event_state = Shell.get_event_state(event); let backwards = event_state & Clutter.ModifierType.SHIFT_MASK; let action = global.display.get_keybinding_action(event.get_key_code(), event_state); this._disableHover(); if (keysym == Clutter.Escape) { this.destroy(); } else if (action == Meta.KeyBindingAction.SWITCH_GROUP) { this._select(this._currentApp, backwards ? this._previousWindow() : this._nextWindow()); } else if (action == Meta.KeyBindingAction.SWITCH_GROUP_BACKWARD) { this._select(this._currentApp, this._previousWindow()); } else if (action == Meta.KeyBindingAction.SWITCH_WINDOWS) { this._select(backwards ? this._previousApp() : this._nextApp()); } else if (action == Meta.KeyBindingAction.SWITCH_WINDOWS_BACKWARD) { this._select(this._previousApp()); } else if (this._thumbnailsFocused) { if (keysym == Clutter.Left) this._select(this._currentApp, this._previousWindow()); else if (keysym == Clutter.Right) this._select(this._currentApp, this._nextWindow()); else if (keysym == Clutter.Up) this._select(this._currentApp, null, true); } else { if (keysym == Clutter.Left) this._select(this._previousApp()); else if (keysym == Clutter.Right) this._select(this._nextApp()); else if (keysym == Clutter.Down) this._select(this._currentApp, 0); } return true; }, _keyReleaseEvent : function(actor, event) { let [x, y, mods] = global.get_pointer(); let state = mods & this._modifierMask; if (state == 0) this._finish(); return true; }, _onScroll : function(actor, event) { let direction = event.get_scroll_direction(); if (direction == Clutter.ScrollDirection.UP) { if (this._thumbnailsFocused) { if (this._currentWindow == 0 || this._currentWindow == -1) this._select(this._previousApp()); else this._select(this._currentApp, this._previousWindow()); } else { let nwindows = this._appIcons[this._currentApp].cachedWindows.length; if (nwindows > 1) this._select(this._currentApp, nwindows - 1); else this._select(this._previousApp()); } } else if (direction == Clutter.ScrollDirection.DOWN) { if (this._thumbnailsFocused) { if (this._currentWindow == this._appIcons[this._currentApp].cachedWindows.length - 1) this._select(this._nextApp()); else this._select(this._currentApp, this._nextWindow()); } else { let nwindows = this._appIcons[this._currentApp].cachedWindows.length; if (nwindows > 1) this._select(this._currentApp, 0); else this._select(this._nextApp()); } } }, _clickedOutside : function(actor, event) { this.destroy(); }, _appActivated : function(appSwitcher, n) { // If the user clicks on the selected app, activate the // selected window; otherwise (eg, they click on an app while // !mouseActive) activate the the clicked-on app. if (n == this._currentApp) { let window; if (this._currentWindow >= 0) window = this._appIcons[this._currentApp].cachedWindows[this._currentWindow]; else window = null; this._appIcons[this._currentApp].app.activate_window(window, global.get_current_time()); } else { this._appIcons[n].app.activate_window(null, global.get_current_time()); } this.destroy(); }, _appEntered : function(appSwitcher, n) { if (!this._mouseActive) return; this._select(n); }, _windowActivated : function(thumbnailList, n) { let appIcon = this._appIcons[this._currentApp]; Main.activateWindow(appIcon.cachedWindows[n]); this.destroy(); }, _windowEntered : function(thumbnailList, n) { if (!this._mouseActive) return; this._select(this._currentApp, n); }, _disableHover : function() { this._mouseActive = false; if (this._motionTimeoutId != 0) Mainloop.source_remove(this._motionTimeoutId); this._motionTimeoutId = Mainloop.timeout_add(DISABLE_HOVER_TIMEOUT, Lang.bind(this, this._mouseTimedOut)); }, _mouseTimedOut : function() { this._motionTimeoutId = 0; this._mouseActive = true; }, _finish : function() { let app = this._appIcons[this._currentApp]; if (this._currentWindow >= 0) { Main.activateWindow(app.cachedWindows[this._currentWindow]); } else { app.app.activate_window(null, global.get_current_time()); } this.destroy(); }, _popModal: function() { if (this._haveModal) { Main.popModal(this.actor); this._haveModal = false; } }, destroy : function() { this._popModal(); if (this.actor.visible) { Tweener.addTween(this.actor, { opacity: 0, time: POPUP_FADE_OUT_TIME, transition: 'easeOutQuad', onComplete: Lang.bind(this, function() { this.actor.destroy(); }) }); } else this.actor.destroy(); }, _onDestroy : function() { this._popModal(); if (this._thumbnails) this._destroyThumbnails(); if (this._motionTimeoutId != 0) Mainloop.source_remove(this._motionTimeoutId); if (this._thumbnailTimeoutId != 0) Mainloop.source_remove(this._thumbnailTimeoutId); if (this._initialDelayTimeoutId != 0) Mainloop.source_remove(this._initialDelayTimeoutId); }, /** * _select: * @app: index of the app to select * @window: (optional) index of which of @app's windows to select * @forceAppFocus: optional flag, see below * * Selects the indicated @app, and optional @window, and sets * this._thumbnailsFocused appropriately to indicate whether the * arrow keys should act on the app list or the thumbnail list. * * If @app is specified and @window is unspecified or %null, then * the app is highlighted (ie, given a light background), and the * current thumbnail list, if any, is destroyed. If @app has * multiple windows, and @forceAppFocus is not %true, then a * timeout is started to open a thumbnail list. * * If @app and @window are specified (and @forceAppFocus is not), * then @app will be outlined, a thumbnail list will be created * and focused (if it hasn't been already), and the @window'th * window in it will be highlighted. * * If @app and @window are specified and @forceAppFocus is %true, * then @app will be highlighted, and @window outlined, and the * app list will have the keyboard focus. */ _select : function(app, window, forceAppFocus) { if (app != this._currentApp || window == null) { if (this._thumbnails) this._destroyThumbnails(); } if (this._thumbnailTimeoutId != 0) { Mainloop.source_remove(this._thumbnailTimeoutId); this._thumbnailTimeoutId = 0; } this._thumbnailsFocused = (window != null) && !forceAppFocus; this._currentApp = app; this._currentWindow = window ? window : -1; this._appSwitcher.highlight(app, this._thumbnailsFocused); if (window != null) { if (!this._thumbnails) this._createThumbnails(); this._currentWindow = window; this._thumbnails.highlight(window, forceAppFocus); } else if (this._appIcons[this._currentApp].cachedWindows.length > 1 && !forceAppFocus) { this._thumbnailTimeoutId = Mainloop.timeout_add ( THUMBNAIL_POPUP_TIME, Lang.bind(this, this._timeoutPopupThumbnails)); } }, _timeoutPopupThumbnails: function() { if (!this._thumbnails) this._createThumbnails(); this._thumbnailTimeoutId = 0; this._thumbnailsFocused = false; return false; }, _destroyThumbnails : function() { let thumbnailsActor = this._thumbnails.actor; Tweener.addTween(thumbnailsActor, { opacity: 0, time: THUMBNAIL_FADE_TIME, transition: 'easeOutQuad', onComplete: Lang.bind(this, function() { thumbnailsActor.destroy(); this.thumbnailsVisible = false; }) }); this._thumbnails = null; }, _createThumbnails : function() { this._thumbnails = new ThumbnailList (this._appIcons[this._currentApp].cachedWindows); this._thumbnails.connect('item-activated', Lang.bind(this, this._windowActivated)); this._thumbnails.connect('item-entered', Lang.bind(this, this._windowEntered)); this.actor.add_actor(this._thumbnails.actor); // Need to force an allocation so we can figure out whether we // need to scroll when selecting this._thumbnails.actor.get_allocation_box(); this._thumbnails.actor.opacity = 0; Tweener.addTween(this._thumbnails.actor, { opacity: 255, time: THUMBNAIL_FADE_TIME, transition: 'easeOutQuad', onComplete: Lang.bind(this, function () { this.thumbnailsVisible = true; }) }); } }; function SwitcherList(squareItems) { this._init(squareItems); } SwitcherList.prototype = { _init : function(squareItems) { this.actor = new Shell.GenericContainer({ style_class: 'switcher-list' }); this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth)); this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight)); this.actor.connect('allocate', Lang.bind(this, this._allocateTop)); // Here we use a GenericContainer so that we can force all the // children except the separator to have the same width. this._list = new Shell.GenericContainer({ style_class: 'switcher-list-item-container' }); this._list.spacing = 0; this._list.connect('style-changed', Lang.bind(this, function() { this._list.spacing = this._list.get_theme_node().get_length('spacing'); })); this._list.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth)); this._list.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight)); this._list.connect('allocate', Lang.bind(this, this._allocate)); this._clipBin = new St.Bin({style_class: 'cbin'}); this._clipBin.child = this._list; this.actor.add_actor(this._clipBin); this._leftGradient = new St.BoxLayout({style_class: 'thumbnail-scroll-gradient-left', vertical: true}); this._rightGradient = new St.BoxLayout({style_class: 'thumbnail-scroll-gradient-right', vertical: true}); this.actor.add_actor(this._leftGradient); this.actor.add_actor(this._rightGradient); // Those arrows indicate whether scrolling in one direction is possible this._leftArrow = new St.DrawingArea({ style_class: 'switcher-arrow', pseudo_class: 'highlighted' }); this._leftArrow.connect('repaint', Lang.bind(this, function() { _drawArrow(this._leftArrow, St.Side.LEFT); })); this._rightArrow = new St.DrawingArea({ style_class: 'switcher-arrow', pseudo_class: 'highlighted' }); this._rightArrow.connect('repaint', Lang.bind(this, function() { _drawArrow(this._rightArrow, St.Side.RIGHT); })); this.actor.add_actor(this._leftArrow); this.actor.add_actor(this._rightArrow); this._items = []; this._highlighted = -1; this._separator = null; this._squareItems = squareItems; this._minSize = 0; this._scrollableRight = true; this._scrollableLeft = false; }, _allocateTop: function(actor, box, flags) { let leftPadding = this.actor.get_theme_node().get_padding(St.Side.LEFT); let rightPadding = this.actor.get_theme_node().get_padding(St.Side.RIGHT); let childBox = new Clutter.ActorBox(); let scrollable = this._minSize > box.x2 - box.x1; this._clipBin.allocate(box, flags); childBox.x1 = 0; childBox.y1 = 0; childBox.x2 = this._leftGradient.width; childBox.y2 = this.actor.height; this._leftGradient.allocate(childBox, flags); this._leftGradient.opacity = (this._scrollableLeft && scrollable) ? 255 : 0; childBox.x1 = (this.actor.allocation.x2 - this.actor.allocation.x1) - this._rightGradient.width; childBox.y1 = 0; childBox.x2 = childBox.x1 + this._rightGradient.width; childBox.y2 = this.actor.height; this._rightGradient.allocate(childBox, flags); this._rightGradient.opacity = (this._scrollableRight && scrollable) ? 255 : 0; let arrowWidth = Math.floor(leftPadding / 3); let arrowHeight = arrowWidth * 2; childBox.x1 = leftPadding / 2; childBox.y1 = this.actor.height / 2 - arrowWidth; childBox.x2 = childBox.x1 + arrowWidth; childBox.y2 = childBox.y1 + arrowHeight; this._leftArrow.allocate(childBox, flags); this._leftArrow.opacity = this._leftGradient.opacity; arrowWidth = Math.floor(rightPadding / 3); arrowHeight = arrowWidth * 2; childBox.x1 = this.actor.width - arrowWidth - rightPadding / 2; childBox.y1 = this.actor.height / 2 - arrowWidth; childBox.x2 = childBox.x1 + arrowWidth; childBox.y2 = childBox.y1 + arrowHeight; this._rightArrow.allocate(childBox, flags); this._rightArrow.opacity = this._rightGradient.opacity; }, addItem : function(item, label) { let bbox = new St.Button({ style_class: 'item-box', reactive: true }); bbox.set_child(item); this._list.add_actor(bbox); let n = this._items.length; bbox.connect('clicked', Lang.bind(this, function() { this._onItemClicked(n); })); bbox.connect('enter-event', Lang.bind(this, function() { this._onItemEnter(n); })); bbox.label_actor = label; this._items.push(bbox); }, _onItemClicked: function (index) { this._itemActivated(index); }, _onItemEnter: function (index) { this._itemEntered(index); }, addSeparator: function () { let box = new St.Bin({ style_class: 'separator' }); this._separator = box; this._list.add_actor(box); }, highlight: function(index, justOutline) { if (this._highlighted != -1) { this._items[this._highlighted].remove_style_pseudo_class('outlined'); this._items[this._highlighted].remove_style_pseudo_class('selected'); } this._highlighted = index; if (this._highlighted != -1) { if (justOutline) this._items[this._highlighted].add_style_pseudo_class('outlined'); else this._items[this._highlighted].add_style_pseudo_class('selected'); } let [absItemX, absItemY] = this._items[index].get_transformed_position(); let [result, posX, posY] = this.actor.transform_stage_point(absItemX, 0); let [containerWidth, containerHeight] = this.actor.get_transformed_size(); if (posX + this._items[index].get_width() > containerWidth) this._scrollToRight(); else if (posX < 0) this._scrollToLeft(); }, _scrollToLeft : function() { let x = this._items[this._highlighted].allocation.x1; this._scrollableRight = true; Tweener.addTween(this._list, { anchor_x: x, time: POPUP_SCROLL_TIME, transition: 'easeOutQuad', onComplete: Lang.bind(this, function () { if (this._highlighted == 0) { this._scrollableLeft = false; this.actor.queue_relayout(); } }) }); }, _scrollToRight : function() { this._scrollableLeft = true; let monitor = Main.layoutManager.primaryMonitor; let padding = this.actor.get_theme_node().get_horizontal_padding(); let parentPadding = this.actor.get_parent().get_theme_node().get_horizontal_padding(); let x = this._items[this._highlighted].allocation.x2 - monitor.width + padding + parentPadding; Tweener.addTween(this._list, { anchor_x: x, time: POPUP_SCROLL_TIME, transition: 'easeOutQuad', onComplete: Lang.bind(this, function () { if (this._highlighted == this._items.length - 1) { this._scrollableRight = false; this.actor.queue_relayout(); } }) }); }, _itemActivated: function(n) { this.emit('item-activated', n); }, _itemEntered: function(n) { this.emit('item-entered', n); }, _maxChildWidth: function (forHeight) { let maxChildMin = 0; let maxChildNat = 0; for (let i = 0; i < this._items.length; i++) { let [childMin, childNat] = this._items[i].get_preferred_width(forHeight); maxChildMin = Math.max(childMin, maxChildMin); maxChildNat = Math.max(childNat, maxChildNat); if (this._squareItems) { let [childMin, childNat] = this._items[i].get_preferred_height(-1); maxChildMin = Math.max(childMin, maxChildMin); maxChildNat = Math.max(childNat, maxChildNat); } } return [maxChildMin, maxChildNat]; }, _getPreferredWidth: function (actor, forHeight, alloc) { let [maxChildMin, maxChildNat] = this._maxChildWidth(forHeight); let separatorWidth = 0; if (this._separator) { let [sepMin, sepNat] = this._separator.get_preferred_width(forHeight); separatorWidth = sepNat + this._list.spacing; } let totalSpacing = this._list.spacing * (this._items.length - 1); alloc.min_size = this._items.length * maxChildMin + separatorWidth + totalSpacing; alloc.natural_size = alloc.min_size; this._minSize = alloc.min_size; }, _getPreferredHeight: function (actor, forWidth, alloc) { let maxChildMin = 0; let maxChildNat = 0; for (let i = 0; i < this._items.length; i++) { let [childMin, childNat] = this._items[i].get_preferred_height(-1); maxChildMin = Math.max(childMin, maxChildMin); maxChildNat = Math.max(childNat, maxChildNat); } if (this._squareItems) { let [childMin, childNat] = this._maxChildWidth(-1); maxChildMin = Math.max(childMin, maxChildMin); maxChildNat = maxChildMin; } alloc.min_size = maxChildMin; alloc.natural_size = maxChildNat; }, _allocate: function (actor, box, flags) { let childHeight = box.y2 - box.y1; let [maxChildMin, maxChildNat] = this._maxChildWidth(childHeight); let totalSpacing = this._list.spacing * (this._items.length - 1); let separatorWidth = 0; if (this._separator) { let [sepMin, sepNat] = this._separator.get_preferred_width(childHeight); separatorWidth = sepNat; totalSpacing += this._list.spacing; } let childWidth = Math.floor(Math.max(0, box.x2 - box.x1 - totalSpacing - separatorWidth) / this._items.length); let x = 0; let children = this._list.get_children(); let childBox = new Clutter.ActorBox(); let primary = Main.layoutManager.primaryMonitor; let parentRightPadding = this.actor.get_parent().get_theme_node().get_padding(St.Side.RIGHT); if (this.actor.allocation.x2 == primary.x + primary.width - parentRightPadding) { if (this._squareItems) childWidth = childHeight; else { let [childMin, childNat] = children[0].get_preferred_width(childHeight); childWidth = childMin; } } for (let i = 0; i < children.length; i++) { if (this._items.indexOf(children[i]) != -1) { let [childMin, childNat] = children[i].get_preferred_height(childWidth); let vSpacing = (childHeight - childNat) / 2; childBox.x1 = x; childBox.y1 = vSpacing; childBox.x2 = x + childWidth; childBox.y2 = childBox.y1 + childNat; children[i].allocate(childBox, flags); x += this._list.spacing + childWidth; } else if (children[i] == this._separator) { // We want the separator to be more compact than the rest. childBox.x1 = x; childBox.y1 = 0; childBox.x2 = x + separatorWidth; childBox.y2 = childHeight; children[i].allocate(childBox, flags); x += this._list.spacing + separatorWidth; } else { // Something else, eg, AppSwitcher's arrows; // we don't allocate it. } } let leftPadding = this.actor.get_theme_node().get_padding(St.Side.LEFT); let rightPadding = this.actor.get_theme_node().get_padding(St.Side.RIGHT); let topPadding = this.actor.get_theme_node().get_padding(St.Side.TOP); let bottomPadding = this.actor.get_theme_node().get_padding(St.Side.BOTTOM); // Clip the area for scrolling this._clipBin.set_clip(0, -topPadding, (this.actor.allocation.x2 - this.actor.allocation.x1) - leftPadding - rightPadding, this.actor.height + bottomPadding); } }; Signals.addSignalMethods(SwitcherList.prototype); function AppIcon(app) { this._init(app); } AppIcon.prototype = { _init: function(app) { this.app = app; this.actor = new St.BoxLayout({ style_class: 'alt-tab-app', vertical: true }); this.icon = null; this._iconBin = new St.Bin({ x_fill: true, y_fill: true }); this.actor.add(this._iconBin, { x_fill: false, y_fill: false } ); this.label = new St.Label({ text: this.app.get_name() }); this.actor.add(this.label, { x_fill: false }); }, set_size: function(size) { this.icon = this.app.create_icon_texture(size); this._iconBin.set_size(size, size); this._iconBin.child = this.icon; } }; function AppSwitcher() { this._init.apply(this, arguments); } AppSwitcher.prototype = { __proto__ : SwitcherList.prototype, _init : function(localApps, otherApps, altTabPopup) { SwitcherList.prototype._init.call(this, true); // Construct the AppIcons, add to the popup let activeWorkspace = global.screen.get_active_workspace(); let workspaceIcons = []; let otherIcons = []; for (let i = 0; i < localApps.length; i++) { let appIcon = new AppIcon(localApps[i]); // Cache the window list now; we don't handle dynamic changes here, // and we don't want to be continually retrieving it appIcon.cachedWindows = appIcon.app.get_windows(); workspaceIcons.push(appIcon); } for (let i = 0; i < otherApps.length; i++) { let appIcon = new AppIcon(otherApps[i]); appIcon.cachedWindows = appIcon.app.get_windows(); otherIcons.push(appIcon); } this.icons = []; this._arrows = []; for (let i = 0; i < workspaceIcons.length; i++) this._addIcon(workspaceIcons[i]); if (workspaceIcons.length > 0 && otherIcons.length > 0) this.addSeparator(); for (let i = 0; i < otherIcons.length; i++) this._addIcon(otherIcons[i]); this._curApp = -1; this._iconSize = 0; this._altTabPopup = altTabPopup; this._mouseTimeOutId = 0; }, _getPreferredHeight: function (actor, forWidth, alloc) { let j = 0; while(this._items.length > 1 && this._items[j].style_class != 'item-box') { j++; } let themeNode = this._items[j].get_theme_node(); let iconPadding = themeNode.get_horizontal_padding(); let iconBorder = themeNode.get_border_width(St.Side.LEFT) + themeNode.get_border_width(St.Side.RIGHT); let [iconMinHeight, iconNaturalHeight] = this.icons[j].label.get_preferred_height(-1); let iconSpacing = iconNaturalHeight + iconPadding + iconBorder; let totalSpacing = this._list.spacing * (this._items.length - 1); if (this._separator) totalSpacing += this._separator.width + this._list.spacing; // We just assume the whole screen here due to weirdness happing with the passed width let primary = Main.layoutManager.primaryMonitor; let parentPadding = this.actor.get_parent().get_theme_node().get_horizontal_padding(); let availWidth = primary.width - parentPadding - this.actor.get_theme_node().get_horizontal_padding(); let height = 0; for(let i = 0; i < iconSizes.length; i++) { this._iconSize = iconSizes[i]; height = iconSizes[i] + iconSpacing; let w = height * this._items.length + totalSpacing; if (w <= availWidth) break; } if (this._items.length == 1) { this._iconSize = iconSizes[0]; height = iconSizes[0] + iconSpacing; } for(let i = 0; i < this.icons.length; i++) { if (this.icons[i].icon != null) break; this.icons[i].set_size(this._iconSize); } alloc.min_size = height; alloc.natural_size = height; }, _allocate: function (actor, box, flags) { // Allocate the main list items SwitcherList.prototype._allocate.call(this, actor, box, flags); let arrowHeight = Math.floor(this.actor.get_theme_node().get_padding(St.Side.BOTTOM) / 3); let arrowWidth = arrowHeight * 2; // Now allocate each arrow underneath its item let childBox = new Clutter.ActorBox(); for (let i = 0; i < this._items.length; i++) { let itemBox = this._items[i].allocation; childBox.x1 = Math.floor(itemBox.x1 + (itemBox.x2 - itemBox.x1 - arrowWidth) / 2); childBox.x2 = childBox.x1 + arrowWidth; childBox.y1 = itemBox.y2 + arrowHeight; childBox.y2 = childBox.y1 + arrowHeight; this._arrows[i].allocate(childBox, flags); } }, // We override SwitcherList's _onItemEnter method to delay // activation when the thumbnail list is open _onItemEnter: function (index) { if (this._mouseTimeOutId != 0) Mainloop.source_remove(this._mouseTimeOutId); if (this._altTabPopup.thumbnailsVisible) { this._mouseTimeOutId = Mainloop.timeout_add(APP_ICON_HOVER_TIMEOUT, Lang.bind(this, function () { this._enterItem(index); this._mouseTimeOutId = 0; return false; })); } else this._itemEntered(index); }, _enterItem: function(index) { let [x, y, mask] = global.get_pointer(); let pickedActor = global.stage.get_actor_at_pos(Clutter.PickMode.ALL, x, y); if (this._items[index].contains(pickedActor)) this._itemEntered(index); }, // We override SwitcherList's highlight() method to also deal with // the AppSwitcher->ThumbnailList arrows. Apps with only 1 window // will hide their arrows by default, but show them when their // thumbnails are visible (ie, when the app icon is supposed to be // in justOutline mode). Apps with multiple windows will normally // show a dim arrow, but show a bright arrow when they are // highlighted. highlight : function(n, justOutline) { if (this._curApp != -1) { if (this.icons[this._curApp].cachedWindows.length == 1) this._arrows[this._curApp].hide(); else this._arrows[this._curApp].remove_style_pseudo_class('highlighted'); } SwitcherList.prototype.highlight.call(this, n, justOutline); this._curApp = n; if (this._curApp != -1) { if (justOutline && this.icons[this._curApp].cachedWindows.length == 1) this._arrows[this._curApp].show(); else this._arrows[this._curApp].add_style_pseudo_class('highlighted'); } }, _addIcon : function(appIcon) { this.icons.push(appIcon); this.addItem(appIcon.actor, appIcon.label); let n = this._arrows.length; let arrow = new St.DrawingArea({ style_class: 'switcher-arrow' }); arrow.connect('repaint', function() { _drawArrow(arrow, St.Side.BOTTOM); }); this._list.add_actor(arrow); this._arrows.push(arrow); if (appIcon.cachedWindows.length == 1) arrow.hide(); } }; function ThumbnailList(windows) { this._init(windows); } ThumbnailList.prototype = { __proto__ : SwitcherList.prototype, _init : function(windows) { SwitcherList.prototype._init.call(this); let activeWorkspace = global.screen.get_active_workspace(); // We fake the value of 'separatorAdded' when the app has no window // on the current workspace, to avoid displaying a useless separator in // that case. let separatorAdded = windows.length == 0 || windows[0].get_workspace() != activeWorkspace; this._labels = new Array(); this._thumbnailBins = new Array(); this._clones = new Array(); this._windows = windows; for (let i = 0; i < windows.length; i++) { if (!separatorAdded && windows[i].get_workspace() != activeWorkspace) { this.addSeparator(); separatorAdded = true; } let box = new St.BoxLayout({ style_class: 'thumbnail-box', vertical: true }); let bin = new St.Bin({ style_class: 'thumbnail' }); box.add_actor(bin); this._thumbnailBins.push(bin); let title = windows[i].get_title(); if (title) { let name = new St.Label({ text: title }); // St.Label doesn't support text-align so use a Bin let bin = new St.Bin({ x_align: St.Align.MIDDLE }); this._labels.push(bin); bin.add_actor(name); box.add_actor(bin); this.addItem(box, name); } else { this.addItem(box, null); } } }, addClones : function (availHeight) { if (!this._thumbnailBins.length) return; let totalPadding = this._items[0].get_theme_node().get_horizontal_padding() + this._items[0].get_theme_node().get_vertical_padding(); totalPadding += this.actor.get_theme_node().get_horizontal_padding() + this.actor.get_theme_node().get_vertical_padding(); let [labelMinHeight, labelNaturalHeight] = this._labels[0].get_preferred_height(-1); let spacing = this._items[0].child.get_theme_node().get_length('spacing'); availHeight = Math.min(availHeight - labelNaturalHeight - totalPadding - spacing, THUMBNAIL_DEFAULT_SIZE); let binHeight = availHeight + this._items[0].get_theme_node().get_vertical_padding() + this.actor.get_theme_node().get_vertical_padding() - spacing; binHeight = Math.min(THUMBNAIL_DEFAULT_SIZE, binHeight); for (let i = 0; i < this._thumbnailBins.length; i++) { let mutterWindow = this._windows[i].get_compositor_private(); if (!mutterWindow) continue; let windowTexture = mutterWindow.get_texture (); let [width, height] = windowTexture.get_size(); let scale = Math.min(1.0, THUMBNAIL_DEFAULT_SIZE / width, availHeight / height); let clone = new Clutter.Clone ({ source: windowTexture, reactive: true, width: width * scale, height: height * scale }); this._thumbnailBins[i].set_height(binHeight); this._thumbnailBins[i].add_actor(clone); this._clones.push(clone); } // Make sure we only do this once this._thumbnailBins = new Array(); } }; function _drawArrow(area, side) { let themeNode = area.get_theme_node(); let borderColor = themeNode.get_border_color(side); let bodyColor = themeNode.get_foreground_color(); let [width, height] = area.get_surface_size (); let cr = area.get_context(); cr.setLineWidth(1.0); Clutter.cairo_set_source_color(cr, borderColor); switch (side) { case St.Side.TOP: cr.moveTo(0, height); cr.lineTo(Math.floor(width * 0.5), 0); cr.lineTo(width, height); break; case St.Side.BOTTOM: cr.moveTo(width, 0); cr.lineTo(Math.floor(width * 0.5), height); cr.lineTo(0, 0); break; case St.Side.LEFT: cr.moveTo(width, height); cr.lineTo(0, Math.floor(height * 0.5)); cr.lineTo(width, 0); break; case St.Side.RIGHT: cr.moveTo(0, 0); cr.lineTo(width, Math.floor(height * 0.5)); cr.lineTo(0, height); break; } cr.strokePreserve(); Clutter.cairo_set_source_color(cr, bodyColor); cr.fill(); }