// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*- const Clutter = imports.gi.Clutter; const Gio = imports.gi.Gio; const GObject = imports.gi.GObject; const Lang = imports.lang; const Mainloop = imports.mainloop; const Meta = imports.gi.Meta; const Shell = imports.gi.Shell; const St = imports.gi.St; const Signals = imports.signals; const DND = imports.ui.dnd; const Main = imports.ui.main; const Overview = imports.ui.overview; const Tweener = imports.ui.tweener; const Workspace = imports.ui.workspace; const WorkspaceThumbnail = imports.ui.workspaceThumbnail; const WORKSPACE_SWITCH_TIME = 0.25; // Note that mutter has a compile-time limit of 36 const MAX_WORKSPACES = 16; const OVERRIDE_SCHEMA = 'org.gnome.shell.overrides'; function rectEqual(one, two) { if (one == two) return true; if (!one || !two) return false; return (one.x == two.x && one.y == two.y && one.width == two.width && one.height == two.height); } const WorkspacesView = new Lang.Class({ Name: 'WorkspacesView', _init: function(workspaces) { this.actor = new St.Widget({ style_class: 'workspaces-view', reactive: true }); // The actor itself isn't a drop target, so we don't want to pick on its area this.actor.set_size(0, 0); this.actor.connect('destroy', Lang.bind(this, this._onDestroy)); this.actor.connect('style-changed', Lang.bind(this, function() { let node = this.actor.get_theme_node(); this._spacing = node.get_length('spacing'); this._updateWorkspaceActors(false); })); this._fullGeometry = null; this._actualGeometry = null; this._spacing = 0; this._animating = false; // tweening this._scrolling = false; // swipe-scrolling this._animatingScroll = false; // programatically updating the adjustment this._zoomOut = false; // zoom to a larger area this._inDrag = false; // dragging a window this._settings = new Gio.Settings({ schema: OVERRIDE_SCHEMA }); this._updateExtraWorkspacesId = this._settings.connect('changed::workspaces-only-on-primary', Lang.bind(this, this._updateExtraWorkspaces)); let activeWorkspaceIndex = global.screen.get_active_workspace_index(); this._workspaces = workspaces; // Add workspace actors for (let w = 0; w < global.screen.n_workspaces; w++) this.actor.add_actor(this._workspaces[w].actor); this._workspaces[activeWorkspaceIndex].actor.raise_top(); this._extraWorkspaces = []; this._updateExtraWorkspaces(); // Position/scale the desktop windows and their children after the // workspaces have been created. This cannot be done first because // window movement depends on the Workspaces object being accessible // as an Overview member. this._overviewShowingId = Main.overview.connect('showing', Lang.bind(this, function() { for (let w = 0; w < this._workspaces.length; w++) this._workspaces[w].zoomToOverview(); for (let w = 0; w < this._extraWorkspaces.length; w++) this._extraWorkspaces[w].zoomToOverview(); })); this._overviewShownId = Main.overview.connect('shown', Lang.bind(this, function() { this.actor.set_clip(this._fullGeometry.x, this._fullGeometry.y, this._fullGeometry.width, this._fullGeometry.height); })); this.scrollAdjustment = new St.Adjustment({ value: activeWorkspaceIndex, lower: 0, page_increment: 1, page_size: 1, step_increment: 0, upper: this._workspaces.length }); this.scrollAdjustment.connect('notify::value', Lang.bind(this, this._onScroll)); this._switchWorkspaceNotifyId = global.window_manager.connect('switch-workspace', Lang.bind(this, this._activeWorkspaceChanged)); this._itemDragBeginId = Main.overview.connect('item-drag-begin', Lang.bind(this, this._dragBegin)); this._itemDragEndId = Main.overview.connect('item-drag-end', Lang.bind(this, this._dragEnd)); this._windowDragBeginId = Main.overview.connect('window-drag-begin', Lang.bind(this, this._dragBegin)); this._windowDragEndId = Main.overview.connect('window-drag-end', Lang.bind(this, this._dragEnd)); }, _updateExtraWorkspaces: function() { this._destroyExtraWorkspaces(); if (!this._settings.get_boolean('workspaces-only-on-primary')) return; let monitors = Main.layoutManager.monitors; for (let i = 0; i < monitors.length; i++) { if (i == Main.layoutManager.primaryIndex) continue; let ws = new Workspace.Workspace(null, i); ws.setFullGeometry(monitors[i]); ws.setActualGeometry(monitors[i]); Main.layoutManager.overviewGroup.add_actor(ws.actor); this._extraWorkspaces.push(ws); } }, _destroyExtraWorkspaces: function() { for (let m = 0; m < this._extraWorkspaces.length; m++) this._extraWorkspaces[m].destroy(); this._extraWorkspaces = []; }, setFullGeometry: function(geom) { if (rectEqual(this._fullGeometry, geom)) return; this._fullGeometry = geom; for (let i = 0; i < this._workspaces.length; i++) this._workspaces[i].setFullGeometry(geom); }, setActualGeometry: function(geom) { if (rectEqual(this._actualGeometry, geom)) return; this._actualGeometry = geom; for (let i = 0; i < this._workspaces.length; i++) this._workspaces[i].setActualGeometry(geom); }, _lookupWorkspaceForMetaWindow: function (metaWindow) { for (let i = 0; i < this._workspaces.length; i++) { if (this._workspaces[i].containsMetaWindow(metaWindow)) return this._workspaces[i]; } return null; }, getActiveWorkspace: function() { let active = global.screen.get_active_workspace_index(); return this._workspaces[active]; }, hide: function() { let activeWorkspaceIndex = global.screen.get_active_workspace_index(); let activeWorkspace = this._workspaces[activeWorkspaceIndex]; activeWorkspace.actor.raise_top(); this.actor.remove_clip(); for (let w = 0; w < this._workspaces.length; w++) this._workspaces[w].zoomFromOverview(); for (let w = 0; w < this._extraWorkspaces.length; w++) this._extraWorkspaces[w].zoomFromOverview(); }, destroy: function() { this.actor.destroy(); }, syncStacking: function(stackIndices) { for (let i = 0; i < this._workspaces.length; i++) this._workspaces[i].syncStacking(stackIndices); for (let i = 0; i < this._extraWorkspaces.length; i++) this._extraWorkspaces[i].syncStacking(stackIndices); }, _scrollToActive: function() { let active = global.screen.get_active_workspace_index(); this._updateWorkspaceActors(true); this._updateScrollAdjustment(active); }, // Update workspace actors parameters // @showAnimation: iff %true, transition between states _updateWorkspaceActors: function(showAnimation) { let active = global.screen.get_active_workspace_index(); this._animating = showAnimation; for (let w = 0; w < this._workspaces.length; w++) { let workspace = this._workspaces[w]; Tweener.removeTweens(workspace.actor); let y = (w - active) * (this._fullGeometry.height + this._spacing); if (showAnimation) { let params = { y: y, time: WORKSPACE_SWITCH_TIME, transition: 'easeOutQuad' }; // we have to call _updateVisibility() once before the // animation and once afterwards - it does not really // matter which tween we use, so we pick the first one ... if (w == 0) { this._updateVisibility(); params.onComplete = Lang.bind(this, function() { this._animating = false; this._updateVisibility(); }); } Tweener.addTween(workspace.actor, params); } else { workspace.actor.set_position(0, y); if (w == 0) this._updateVisibility(); } } }, _updateVisibility: function() { let active = global.screen.get_active_workspace_index(); for (let w = 0; w < this._workspaces.length; w++) { let workspace = this._workspaces[w]; if (this._animating || this._scrolling) { workspace.actor.show(); } else { if (this._inDrag) workspace.actor.visible = (Math.abs(w - active) <= 1); else workspace.actor.visible = (w == active); } } }, _updateScrollAdjustment: function(index) { if (this._scrolling) return; this._animatingScroll = true; Tweener.addTween(this.scrollAdjustment, { value: index, time: WORKSPACE_SWITCH_TIME, transition: 'easeOutQuad', onComplete: Lang.bind(this, function() { this._animatingScroll = false; }) }); }, updateWorkspaces: function(oldNumWorkspaces, newNumWorkspaces) { let active = global.screen.get_active_workspace_index(); Tweener.addTween(this.scrollAdjustment, { upper: newNumWorkspaces, time: WORKSPACE_SWITCH_TIME, transition: 'easeOutQuad' }); if (newNumWorkspaces > oldNumWorkspaces) { for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++) { this._workspaces[w].setFullGeometry(this._fullGeometry); if (this._actualGeometry) this._workspaces[w].setActualGeometry(this._actualGeometry); this.actor.add_actor(this._workspaces[w].actor); } this._updateWorkspaceActors(false); } }, _activeWorkspaceChanged: function(wm, from, to, direction) { if (this._scrolling) return; this._scrollToActive(); }, _onDestroy: function() { this._destroyExtraWorkspaces(); this.scrollAdjustment.run_dispose(); Main.overview.disconnect(this._overviewShowingId); Main.overview.disconnect(this._overviewShownId); global.window_manager.disconnect(this._switchWorkspaceNotifyId); this._settings.disconnect(this._updateExtraWorkspacesId); if (this._inDrag) this._dragEnd(); if (this._itemDragBeginId > 0) { Main.overview.disconnect(this._itemDragBeginId); this._itemDragBeginId = 0; } if (this._itemDragEndId > 0) { Main.overview.disconnect(this._itemDragEndId); this._itemDragEndId = 0; } if (this._windowDragBeginId > 0) { Main.overview.disconnect(this._windowDragBeginId); this._windowDragBeginId = 0; } if (this._windowDragEndId > 0) { Main.overview.disconnect(this._windowDragEndId); this._windowDragEndId = 0; } }, _dragBegin: function() { if (this._scrolling) return; this._inDrag = true; this._firstDragMotion = true; this._dragMonitor = { dragMotion: Lang.bind(this, this._onDragMotion) }; DND.addDragMonitor(this._dragMonitor); }, _onDragMotion: function(dragEvent) { if (Main.overview.animationInProgress) return DND.DragMotionResult.CONTINUE; if (this._firstDragMotion) { this._firstDragMotion = false; for (let i = 0; i < this._workspaces.length; i++) this._workspaces[i].setReservedSlot(dragEvent.dragActor._delegate); for (let i = 0; i < this._extraWorkspaces.length; i++) this._extraWorkspaces[i].setReservedSlot(dragEvent.dragActor._delegate); } return DND.DragMotionResult.CONTINUE; }, _dragEnd: function() { DND.removeDragMonitor(this._dragMonitor); this._inDrag = false; for (let i = 0; i < this._workspaces.length; i++) this._workspaces[i].setReservedSlot(null); for (let i = 0; i < this._extraWorkspaces.length; i++) this._extraWorkspaces[i].setReservedSlot(null); }, startSwipeScroll: function() { this._scrolling = true; }, endSwipeScroll: function() { this._scrolling = false; // Make sure title captions etc are shown as necessary this._scrollToActive(); this._updateVisibility(); }, // sync the workspaces' positions to the value of the scroll adjustment // and change the active workspace if appropriate _onScroll: function(adj) { if (this._animatingScroll) return; let active = global.screen.get_active_workspace_index(); let current = Math.round(adj.value); if (active != current) { if (!this._workspaces[current]) { // The current workspace was destroyed. This could happen // when you are on the last empty workspace, and consolidate // windows using the thumbnail bar. // In that case, the intended behavior is to stay on the empty // workspace, which is the last one, so pick it. current = this._workspaces.length - 1; } let metaWorkspace = this._workspaces[current].metaWorkspace; metaWorkspace.activate(global.get_current_time()); } let last = this._workspaces.length - 1; let firstWorkspaceY = this._workspaces[0].actor.y; let lastWorkspaceY = this._workspaces[last].actor.y; let workspacesHeight = lastWorkspaceY - firstWorkspaceY; if (adj.upper == 1) return; let currentY = firstWorkspaceY; let newY = - adj.value / (adj.upper - 1) * workspacesHeight; let dy = newY - currentY; for (let i = 0; i < this._workspaces.length; i++) { this._workspaces[i].actor.visible = Math.abs(i - adj.value) <= 1; this._workspaces[i].actor.y += dy; } }, _getWorkspaceIndexToRemove: function() { return global.screen.get_active_workspace_index(); } }); Signals.addSignalMethods(WorkspacesView.prototype); const WorkspacesDisplay = new Lang.Class({ Name: 'WorkspacesDisplay', _init: function() { this.actor = new St.Widget({ clip_to_allocation: true }); this.actor.connect('notify::allocation', Lang.bind(this, this._allocationChanged)); this.actor.connect('parent-set', Lang.bind(this, this._parentSet)); let clickAction = new Clutter.ClickAction() clickAction.connect('clicked', Lang.bind(this, function(action) { // Only switch to the workspace when there's no application // windows open. The problem is that it's too easy to miss // an app window and get the wrong one focused. if (action.get_button() == 1 && this._getPrimaryView().getActiveWorkspace().isEmpty()) Main.overview.hide(); })); Main.overview.addAction(clickAction); this.actor.bind_property('mapped', clickAction, 'enabled', GObject.BindingFlags.SYNC_CREATE); let panAction = new Clutter.PanAction(); panAction.connect('pan', Lang.bind(this, this._onPan)); panAction.connect('gesture-begin', Lang.bind(this, function() { for (let i = 0; i < this._workspacesViews.length; i++) this._workspacesViews[i].startSwipeScroll(); return true; })); panAction.connect('gesture-cancel', Lang.bind(this, function() { clickAction.release(); for (let i = 0; i < this._workspacesViews.length; i++) this._workspacesViews[i].endSwipeScroll(); })); panAction.connect('gesture-end', Lang.bind(this, function() { clickAction.release(); for (let i = 0; i < this._workspacesViews.length; i++) this._workspacesViews[i].endSwipeScroll(); })); Main.overview.addAction(panAction); this.actor.bind_property('mapped', panAction, 'enabled', GObject.BindingFlags.SYNC_CREATE); this._primaryIndex = Main.layoutManager.primaryIndex; this._workspacesViews = []; this._workspaces = []; this._primaryScrollAdjustment = null; this._settings = new Gio.Settings({ schema: OVERRIDE_SCHEMA }); this._settings.connect('changed::workspaces-only-on-primary', Lang.bind(this, this._workspacesOnlyOnPrimaryChanged)); this._workspacesOnlyOnPrimaryChanged(); global.screen.connect('notify::n-workspaces', Lang.bind(this, this._workspacesChanged)); this._switchWorkspaceNotifyId = 0; this._notifyOpacityId = 0; this._scrollEventId = 0; this._fullGeometry = null; }, _onPan: function(action) { let [dist, dx, dy] = action.get_motion_delta(0); let adjustment = this._scrollAdjustment; adjustment.value -= (dy / this.actor.height) * adjustment.page_size; return false; }, show: function() { this._updateWorkspacesViews(); this._restackedNotifyId = Main.overview.connect('windows-restacked', Lang.bind(this, this._onRestacked)); if (this._scrollEventId == 0) this._scrollEventId = Main.overview.connect('scroll-event', Lang.bind(this, this._onScrollEvent)); }, zoomFromOverview: function() { for (let i = 0; i < this._workspacesViews.length; i++) { this._workspacesViews[i].hide(); } }, hide: function() { if (this._restackedNotifyId > 0){ Main.overview.disconnect(this._restackedNotifyId); this._restackedNotifyId = 0; } if (this._scrollEventId > 0) { Main.overview.disconnect(this._scrollEventId); this._scrollEventId = 0; } for (let i = 0; i < this._workspacesViews.length; i++) this._workspacesViews[i].destroy(); this._workspacesViews = []; for (let i = 0; i < this._workspaces.length; i++) for (let w = 0; w < this._workspaces[i].length; w++) { this._workspaces[i][w].disconnectAll(); this._workspaces[i][w].destroy(); } }, _workspacesOnlyOnPrimaryChanged: function() { this._workspacesOnlyOnPrimary = this._settings.get_boolean('workspaces-only-on-primary'); if (!Main.overview.visible) return; this._updateWorkspacesViews(); }, _updateWorkspacesViews: function() { for (let i = 0; i < this._workspacesViews.length; i++) this._workspacesViews[i].destroy(); for (let i = 0; i < this._workspaces.length; i++) for (let w = 0; w < this._workspaces[i].length; w++) this._workspaces[i][w].destroy(); this._workspacesViews = []; this._workspaces = []; let monitors = Main.layoutManager.monitors; for (let i = 0; i < monitors.length; i++) { if (this._workspacesOnlyOnPrimary && i != this._primaryIndex) continue; // we are only interested in the primary monitor let monitorWorkspaces = []; for (let w = 0; w < global.screen.n_workspaces; w++) { let metaWorkspace = global.screen.get_workspace_by_index(w); monitorWorkspaces.push(new Workspace.Workspace(metaWorkspace, i)); } this._workspaces.push(monitorWorkspaces); let view = new WorkspacesView(monitorWorkspaces); view.actor.connect('scroll-event', Lang.bind(this, this._onScrollEvent)); if (this._workspacesOnlyOnPrimary || i == this._primaryIndex) { this._scrollAdjustment = view.scrollAdjustment; this._scrollAdjustment.connect('notify::value', Lang.bind(this, this._scrollValueChanged)); } this._workspacesViews.push(view); } this._updateWorkspacesFullGeometry(); this._updateWorkspacesActualGeometry(); for (let i = 0; i < this._workspacesViews.length; i++) Main.layoutManager.overviewGroup.add_actor(this._workspacesViews[i].actor); }, _scrollValueChanged: function() { if (this._workspacesOnlyOnPrimary) return; for (let i = 0; i < this._workspacesViews.length; i++) { if (i == this._primaryIndex) continue; let adjustment = this._workspacesViews[i].scrollAdjustment; // the adjustments work in terms of workspaces, so the // values map directly adjustment.value = this._scrollAdjustment.value; } }, _getPrimaryView: function() { if (!this._workspacesViews.length) return null; if (this._workspacesOnlyOnPrimary) return this._workspacesViews[0]; else return this._workspacesViews[this._primaryIndex]; }, activeWorkspaceHasMaximizedWindows: function() { return this._getPrimaryView().getActiveWorkspace().hasMaximizedWindows(); }, _parentSet: function(actor, oldParent) { if (oldParent && this._notifyOpacityId) oldParent.disconnect(this._notifyOpacityId); this._notifyOpacityId = 0; Meta.later_add(Meta.LaterType.BEFORE_REDRAW, Lang.bind(this, function() { let newParent = this.actor.get_parent(); if (!newParent) return; // This is kinda hackish - we want the primary view to // appear as parent of this.actor, though in reality it // is added directly to Main.layoutManager.overviewGroup this._notifyOpacityId = newParent.connect('notify::opacity', Lang.bind(this, function() { let opacity = this.actor.get_parent().opacity; let primaryView = this._getPrimaryView(); if (!primaryView) return; primaryView.actor.opacity = opacity; primaryView.actor.visible = opacity != 0; })); })); }, // This geometry should always be the fullest geometry // the workspaces switcher can ever be allocated, as if // the sliding controls were never slid in at all. setWorkspacesFullGeometry: function(geom) { this._fullGeometry = geom; this._updateWorkspacesFullGeometry(); }, _updateWorkspacesFullGeometry: function() { if (!this._workspacesViews.length) return; let monitors = Main.layoutManager.monitors; let m = 0; for (let i = 0; i < monitors.length; i++) { if (i == this._primaryIndex) { this._workspacesViews[m].setFullGeometry(this._fullGeometry); m++; } else if (!this._workspacesOnlyOnPrimary) { this._workspacesViews[m].setFullGeometry(monitors[i]); m++; } } }, _allocationChanged: function() { if (Main.overview.animationInProgress) return; this._updateWorkspacesActualGeometry(); }, _updateWorkspacesActualGeometry: function() { if (!this._workspacesViews.length) return; let [x, y] = this.actor.get_transformed_position(); let width = this.actor.allocation.x2 - this.actor.allocation.x1; let height = this.actor.allocation.y2 - this.actor.allocation.y1; let geometry = { x: x, y: y, width: width, height: height }; let monitors = Main.layoutManager.monitors; let m = 0; for (let i = 0; i < monitors.length; i++) { if (i == this._primaryIndex) { this._workspacesViews[m].setActualGeometry(geometry); m++; } else if (!this._workspacesOnlyOnPrimary) { this._workspacesViews[m].setActualGeometry(monitors[i]); m++; } } }, _onRestacked: function(overview, stackIndices) { for (let i = 0; i < this._workspacesViews.length; i++) this._workspacesViews[i].syncStacking(stackIndices); }, _workspacesChanged: function() { if (!this._workspacesViews.length) return; let oldNumWorkspaces = this._workspaces[0].length; let newNumWorkspaces = global.screen.n_workspaces; let active = global.screen.get_active_workspace_index(); let lostWorkspaces = []; if (newNumWorkspaces > oldNumWorkspaces) { let monitors = Main.layoutManager.monitors; let m = 0; for (let i = 0; i < monitors.length; i++) { if (this._workspacesOnlyOnPrimary && i != this._primaryIndex) continue; // Assume workspaces are only added at the end for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++) { let metaWorkspace = global.screen.get_workspace_by_index(w); this._workspaces[m][w] = new Workspace.Workspace(metaWorkspace, i); } m++; } } else { // Assume workspaces are only removed sequentially // (e.g. 2,3,4 - not 2,4,7) let removedIndex; let removedNum = oldNumWorkspaces - newNumWorkspaces; for (let w = 0; w < oldNumWorkspaces; w++) { let metaWorkspace = global.screen.get_workspace_by_index(w); if (this._workspaces[0][w].metaWorkspace != metaWorkspace) { removedIndex = w; break; } } for (let i = 0; i < this._workspaces.length; i++) { lostWorkspaces = this._workspaces[i].splice(removedIndex, removedNum); for (let l = 0; l < lostWorkspaces.length; l++) { lostWorkspaces[l].disconnectAll(); lostWorkspaces[l].destroy(); } } } for (let i = 0; i < this._workspacesViews.length; i++) this._workspacesViews[i].updateWorkspaces(oldNumWorkspaces, newNumWorkspaces); }, _onScrollEvent: function(actor, event) { if (!this.actor.mapped) return false; let activeWs = global.screen.get_active_workspace(); let ws; switch (event.get_scroll_direction()) { case Clutter.ScrollDirection.UP: ws = activeWs.get_neighbor(Meta.MotionDirection.UP); break; case Clutter.ScrollDirection.DOWN: ws = activeWs.get_neighbor(Meta.MotionDirection.DOWN); break; default: return false; } Main.wm.actionMoveWorkspace(ws); return true; } }); Signals.addSignalMethods(WorkspacesDisplay.prototype);