// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*- const Lang = imports.lang; const Mainloop = imports.mainloop; const Shell = imports.gi.Shell; // We stop polling if the user is idle for more than this amount of time const IDLE_TIME = 1000; // This file implements a reasonably efficient system for tracking the position // of the mouse pointer. We simply query the pointer from the X server in a loop, // but we turn off the polling when the user is idle. let _pointerWatcher = null; function getPointerWatcher() { if (_pointerWatcher == null) _pointerWatcher = new PointerWatcher(); return _pointerWatcher; } const PointerWatch = new Lang.Class({ Name: 'PointerWatch', _init: function(watcher, interval, callback) { this.watcher = watcher; this.interval = interval; this.callback = callback; }, // remove: // remove this watch. This function may safely be called // while the callback is executing. remove: function() { this.watcher._removeWatch(this); } }); const PointerWatcher = new Lang.Class({ Name: 'PointerWatcher', _init: function() { let idleMonitor = Shell.IdleMonitor.get(); idleMonitor.add_watch(IDLE_TIME, Lang.bind(this, this._onIdleMonitorWatch)); this._idle = idleMonitor.get_idletime() > IDLE_TIME; this._watches = []; this.pointerX = null; this.pointerY = null; }, // addWatch: // @interval: hint as to the time resolution needed. When the user is // not idle, the position of the pointer will be queried at least // once every this many milliseconds. // @callback: function to call when the pointer position changes - takes // two arguments, X and Y. // // Set up a watch on the position of the mouse pointer. Returns a // PointerWatch object which has a remove() method to remove the watch. addWatch: function(interval, callback) { // Avoid unreliably calling the watch for the current position this._updatePointer(); let watch = new PointerWatch(this, interval, callback); this._watches.push(watch); this._updateTimeout(); return watch; }, _removeWatch: function(watch) { for (let i = 0; i < this._watches.length; i++) { if (this._watches[i] == watch) { this._watches.splice(i, 1); this._updateTimeout(); return; } } }, _onIdleMonitorWatch: function(monitor, id, userBecameIdle) { this._idle = userBecameIdle; if (!userBecameIdle) this._updatePointer(); this._updateTimeout(); }, _updateTimeout: function() { if (this._timeoutId) { Mainloop.source_remove(this._timeoutId); this._timeoutId = 0; } if (this._idle || this._watches.length == 0) return; let minInterval = this._watches[0].interval; for (let i = 1; i < this._watches.length; i++) minInterval = Math.min(this._watches[i].interval, minInterval); this._timeoutId = Mainloop.timeout_add(minInterval, Lang.bind(this, this._onTimeout)); }, _onTimeout: function() { this._updatePointer(); return true; }, _updatePointer: function() { let [x, y, mods] = global.get_pointer(); if (this.pointerX == x && this.pointerY == y) return; this.pointerX = x; this.pointerY = y; for (let i = 0; i < this._watches.length;) { let watch = this._watches[i]; watch.callback(x, y); if (watch == this._watches[i]) // guard against self-removal i++; } } });